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How much do you pay for repairs? Follow

#1 Jan 06 2011 at 10:32 AM Rating: Good
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I'd like to know how much other people typically pay for repairs, to get a sense of what the norm is.

So far my personal rule of thumb is:

Level 10-20 common gear: 2,500 gil
Level 20-30 common gear: 5,000 gil
Level 30-40 common gear: 7,500 gil
Level 40-50 common gear: 10,000 gil

Rare repair materials (void glue, etc): 25,000 gil

At these prices I have little trouble getting repairs when I need them. However, I often see ppl pay way less in their bazaars. My question is shouldn't crafters hold repairs to a much higher standard? Considering how much NPC repairs cost, I feel that even the prices I listed are a huge bargain.

Are these reasonable prices? Are other ppl paying more or less? Also if you offer items or crystals instead of gil, what do you typically offer?
#2 Jan 06 2011 at 10:42 AM Rating: Decent
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I not only rate it by rank but also by quantity, personally I usually go...

R1-r28= 2k gil per mat
r28+=3k per mat (I dont have equipment over 31 i dont think.
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#3 Jan 06 2011 at 10:43 AM Rating: Decent
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I dont pay for repairs, but let me tell you how i decide what to repair for others

the first thing to remember

LEVEL MEANS NOTHING, its all about materials

Just a few common materials i see often I will list the minimum i even attempt it at, and what it cost me to actualy make that item
Item/Cost to me/Cost to repair

Bronze Nugget: 400/1000
Brass Nugget: 500/1000
Bronze Square: 400/1000
Brass Square: 500/1000
Iron Nugget: 900/2000
Iron Square: 900/2000
Dodo Spetch: 800/2000
Buffalo Spetch: 1500/4000
Cotton Fent: 300/500
Canvas Fent: 500/1000
Horn Glue: Cost too much/10000
Silver Nugget: 2000/5000
Branches: NA/1k

Now given this knowledge....youll notice i dont ask for much "profit" except for maybe on buffalo, and thats cuz its a pain to get and its pretty rare at that still since people camp the wards for them.

Edited, Jan 6th 2011 10:01am by Vedis

Edited, Jan 6th 2011 10:01am by Vedis
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#4 Jan 06 2011 at 10:43 AM Rating: Decent
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I always offer 5k for my lvl 20 repairs if my girlfriend or I can not repair it. I don't have any lvl 30+ gear yet but I will definitely abide by your list. I have never offered items as payment, just Gil. I don't think your list is the norm. I see tons of people offering 1,000 or less for repairs of lvl 25+ items. They way I see it is the repair npc will charge you 3 or more times as much for the amounts you listed for a 75% repair. And it's not like it's hard to get Gil in this game.
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#5 Jan 06 2011 at 10:43 AM Rating: Decent
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It depends on the mat required for the repair. I always try to over-estimate the cost of the mat. But if people are offering too little their gear probably won't get repaired very quickly if at all.
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#6 Jan 06 2011 at 10:45 AM Rating: Decent
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The only reason I factor level into my prices is because I feel that I am paying for the time they took to level up the craft. But its interesting to note from a crafters perspective that the cost of repair is highly dependent on materials more than level.

Edit: I also base it on what the NPC woudl charge. Yes a level 33 armor can use a dodo skin leather spetch which is dirt cheap. But if you tried to repair that at NPC it woudl cost 55000 gil.

Edited, Jan 6th 2011 11:46am by lightacadi
#7 Jan 06 2011 at 10:46 AM Rating: Decent
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At least the last two evening there has been a Lalafell in Mender's Ward, Uldah, Senbina offering 1k for 2 canvas (needing multiple fentes) and 3 Velveteen items, I expect that he will still be there tonight! lol
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#8 Jan 06 2011 at 11:07 AM Rating: Decent
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Vedis wrote:
I dont pay for repairs, but let me tell you how i decide what to repair for others

the first thing to remember

LEVEL MEANS NOTHING, its all about materials

Just a few common materials i see often I will list the minimum i even attempt it at, and what it cost me to actualy make that item
Item/Cost to me/Cost to repair

Bronze Nugget: 400/1000
Brass Nugget: 500/1000
Bronze Square: 400/1000
Brass Square: 500/1000
Iron Nugget: 900/2000
Iron Square: 900/2000
Dodo Spetch: 800/2000
Buffalo Spetch: 1500/4000
Cotton Fent: 300/500
Canvas Fent: 500/1000
Horn Glue: Cost too much/10000


Now given this knowledge....youll notice i dont ask for much "profit" except for maybe on buffalo, and thats cuz its a pain to get and its pretty rare at that still since people camp the wards for them.


This post pretty much confirms what I suspected. It seems that a large number of crafters out there only look at the repair material and not the level of equipment, therefore perpetuating the cycle of underpriced repair requests. Which in turn means that, although I have tried to be fair in pricing, I have in fact been over paying for repairs. For now I guess I'll ride the train of ignorance until crafters realize that repairing a level 30+ armor with a cheap repair material is not the same as repairing a level 10 armor (from a DoW perspective) with the same material - you're saving the DoW class almost 95% in repair costs by offering to repair something 30+ for only 2000 gil. But i do appreciate the generosity of the crafting community =)

Edited, Jan 6th 2011 12:16pm by lightacadi
#9 Jan 06 2011 at 11:16 AM Rating: Decent
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lightacadi wrote:
Vedis wrote:
I dont pay for repairs, but let me tell you how i decide what to repair for others

the first thing to remember

LEVEL MEANS NOTHING, its all about materials

Just a few common materials i see often I will list the minimum i even attempt it at, and what it cost me to actualy make that item
Item/Cost to me/Cost to repair

Bronze Nugget: 400/1000
Brass Nugget: 500/1000
Bronze Square: 400/1000
Brass Square: 500/1000
Iron Nugget: 900/2000
Iron Square: 900/2000
Dodo Spetch: 800/2000
Buffalo Spetch: 1500/4000
Cotton Fent: 300/500
Canvas Fent: 500/1000
Horn Glue: Cost too much/10000


Now given this knowledge....youll notice i dont ask for much "profit" except for maybe on buffalo, and thats cuz its a pain to get and its pretty rare at that still since people camp the wards for them.


This post pretty much confirms what I suspected. It seems that a large number of crafters out there only look at the repair material and not the level of equipment, therefore perpetuating the cycle of underpriced repair requests. Which in turn means that, although I have tried to be fair in pricing, I have in fact been over paying for repairs. For now I guess I'll ride the train of ignorance until crafters realize that repairing a level 30+ armor with a cheap repair material is not the same as repairing a level 10 armor with the same material (you're saving the DoW class almost 95% in repair costs by offering to repair something 30+ for only 2000 gil). But i do appreciate the generosity of the crafting community =)



my general rules arent what people should go by honestly, im being very generous in alot of those repairs, personaly, i think you should pay at least 3-5k PER piece, regardless of material

in the end the one thing to remember, in order to get to the point where you needed repairs, how much money did you make? even if you vendor everything i bet you turn over your repair cost 10 times over, 100 times over with leves and actualy selling the goods you get. so why not pay to get your gear repaired and make those of us who craft want to do it for you instead of wanting to punch you every time we see 1gil or 1000 gil for repairs that cost more to us then they do to you.

Edited, Jan 6th 2011 9:19am by Vedis
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#10 Jan 06 2011 at 11:21 AM Rating: Default
Rings: 1000~3000 gil (Silver Nugget)
Non Quality Itmes: 2000~4000 gil (Dodo Leather Spetch)
HQ Items: 7000~10000 gil (Bronze Rings)

Edited, Jan 6th 2011 12:24pm by CroBudi
#11 Jan 06 2011 at 11:22 AM Rating: Good
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10-15k no matter the item.

Edit: Still cheaper than the NPC!

Edited, Jan 6th 2011 12:22pm by DoctorMog
#12 Jan 06 2011 at 11:37 AM Rating: Good
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I put everything up at 5k. if it doesnt get repaired while i'm hanging out at the adventurer's guild (which hasnt happened yet) I supposed I'd start adding on some gil.

That being said, I have very few things I can't repair myself.
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#13 Jan 06 2011 at 11:46 AM Rating: Decent
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5k + NPC repair mat cost. Most things i can repair myself.
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#14 Jan 06 2011 at 12:02 PM Rating: Decent
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added a few more material costs to my above post, since i saw a few more things i know i missed, 1 of which bothers me cuz silver is expensive yet people wont pay for it either
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#15 Jan 06 2011 at 12:19 PM Rating: Decent
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lightacadi wrote:
Vedis wrote:
I dont pay for repairs, but let me tell you how i decide what to repair for others

the first thing to remember

LEVEL MEANS NOTHING, its all about materials

Just a few common materials i see often I will list the minimum i even attempt it at, and what it cost me to actualy make that item
Item/Cost to me/Cost to repair

Bronze Nugget: 400/1000
Brass Nugget: 500/1000
Bronze Square: 400/1000
Brass Square: 500/1000
Iron Nugget: 900/2000
Iron Square: 900/2000
Dodo Spetch: 800/2000
Buffalo Spetch: 1500/4000
Cotton Fent: 300/500
Canvas Fent: 500/1000
Horn Glue: Cost too much/10000


Now given this knowledge....youll notice i dont ask for much "profit" except for maybe on buffalo, and thats cuz its a pain to get and its pretty rare at that still since people camp the wards for them.


This post pretty much confirms what I suspected. It seems that a large number of crafters out there only look at the repair material and not the level of equipment, therefore perpetuating the cycle of underpriced repair requests. Which in turn means that, although I have tried to be fair in pricing, I have in fact been over paying for repairs. For now I guess I'll ride the train of ignorance until crafters realize that repairing a level 30+ armor with a cheap repair material is not the same as repairing a level 10 armor (from a DoW perspective) with the same material - you're saving the DoW class almost 95% in repair costs by offering to repair something 30+ for only 2000 gil. But i do appreciate the generosity of the crafting community =)

Edited, Jan 6th 2011 12:16pm by lightacadi


I agree here.

Also when you want to make a dission on buying weapon or armor.

Look at the repair item, if most listed above most people will usually repair stuff for you.

also tag for later, good post :)


Edited, Jan 6th 2011 1:22pm by KCZY
#16 Jan 06 2011 at 12:33 PM Rating: Decent
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I usually do my own repairs or ask LS members for what I can't repair (mostly weaver items).

I also repair anyone's gear I can repair if the offer is over the price of the mat. Even if I don't make gil out of it, I help other people and at the state the game is currently (unofficial beta), I think everyone should help each other when they have a chance, making this game as much enjoyable as it can for now...
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#17 Jan 06 2011 at 12:40 PM Rating: Decent
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Never actually had anyone repair my gear. I don't want anyone touching my stuff(ya know...cooties)...so I guess I will be in trouble at higher levels...assuming I ever get there.

I'm still hoping they scrap the whole repair system and go back to taking away EXP for deaths. One item I wouldn't mind them copying straight from 11.
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#18 Jan 06 2011 at 12:50 PM Rating: Default
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I like the repair system. Seems logical to me that your gear gets damaged as you use it and that you need materials to repair it...

Exp loss when you die? **** no. I like to try leves at harder difficulties to get good challenge and sometimes I die 2-3 times before setting it to a reasonable difficulty. Exp loss when you die = less challenges.
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#19 Jan 06 2011 at 1:08 PM Rating: Decent
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Something about having death meaning something makes everything more of a challenge. You are forced to understand your character better. Have the appropriate gear. Eat food and buff up. party up to even the odds a bit.

Right now...I can care less about dying...as all it affects is my pocketbook and a timesink in waiting to be un-weakened. Might as well just charge me a "death fee" if they want me to spend gil.

Now to those who never played FFXI...I can see how this would be a shock, since other MMOs don't do it.

(As you can see...I have not mentioned that this was put in the game to give the crafters something to do and make $$...but from I've seen and heard, crafters in general have a ton of $$...so I don't really see repairing equipment as something they will rely on to gain large amounts of gil...but I may be wrong.)
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#20 Jan 06 2011 at 1:20 PM Rating: Decent
Simool wrote:


Right now...I can care less about dying...as all it affects is my pocketbook and a timesink in waiting to be un-weakened. Might as well just charge me a "death fee" if they want me to spend gil.

Now to those who never played FFXI...I can see how this would be a shock, since other MMOs don't do it.


Death in Ragnarok Online also resulted in EXP and SP loss, and while it wasn't too bad at lower levels, at level 95-99, any time you died, it would be like 1-2% of your total EXP/SP just gone - and another day or two regrinding it. The debuff timesink certainly beats the timesink required to get your EXP back.

As for repairs, I'm usually a bit more generous with items, as the only items I can't repair myself are my higher weapons (Knuckles and Baghnaks,) so I place up the Spiked Knuckles (R33) at about 6k, and the Iron Bagnahks (R42) at about 10k.

As for charges, I don't really explicitly ask people for higher prices or not - as long as it's above 2k or so, I'll be fine with that.


Edited, Jan 6th 2011 2:23pm by GuiltyBoomerang
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#21 Jan 06 2011 at 1:42 PM Rating: Good
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I may get flamed into oblivion for my response here, but this thread has touched on my biggest pet peeve in this game. I am a crafting junkie at heart, and I level all the crafting classes in FFXIV, with the exception of Culinarian. Because of this I am able to perform repairs on a wide variety of items, and I greatly enjoy doing so. I carry many of the most common repair mats with me at all times, and I rarely run past a player or bazaar with the repair icon flagged without checking him/her. Almost without exception, I take a cruise through the Mender's Ward whenever I enter the city, or when I get bored waiting on the next Behest. In short, one of my favorite things to do in FFXIV is help the player community grow and develop by repairing their gear.

That being said, the prices at which the vast majority of players request their repairs are LUDICROUS. I would say that, at bare minimum, 50% of the repair requests would actually COST me money to take perform the repair. Meaning, players have the repair request listed for less than the cost of the actual repair mat itself. I have largely tried to keep a positive outlook about this and write it off as people not being properly educated on the price of their repair mats, but I am beginning to wonder if pure greed isn't the underlying factor in a majority of the cases.

If you go to the repair NPC, which is the only viable alternative to having me do it (in a general sense), you may very well pay upwards of 50k for the repair; a repair which is only going to take your item up to 75% durability. Yet you expect me to perform the same repair (which is going to provide you with an additional 25% durability over and above what the NPC would give), using my own materials, for 1 or 2K? In my mind, this borders on being disrespectful of the time, energy, and gil expenditure necessary for the crafters to rank up to a sufficient level to successfully perform your repair.

If gil were so hard to come by in this game, with so many other in-game demands on our coin purses, I would understand what I'll politely call the frugality with which people seek repairs. But it's not. Players make money hand over fist every day, and have little else to spend it on. I know many players with banks well over 10 million. Is it too much to ask to throw 10 or 15k our way for mid to high-level repairs? In my own humble, and perhaps misguided, opinion, the answer is a resounding no. To be honest, I think 50% of what the repair NPC charges would be a fair baseline for repair requests. You get twice the repair for half the price. That sounds fair to me.

Disclaimer: I concede that the equipment degradation rate needs nerfed a bit, which would further serve to reduce the amount of money a player is forced to regularly spend on repairs.
#22 Jan 06 2011 at 1:49 PM Rating: Good
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I offer 4k minimum, and that's for easy materials like Sheep Leather Spetch.
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#23 Jan 06 2011 at 2:06 PM Rating: Decent
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I usually repair my own stuff. but for the items for my sub classes that are pre-20, I shell out 2k.
#24 Jan 06 2011 at 2:10 PM Rating: Decent
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I repair my own DoW armor and gear but get my DoH gear repaired. Pay between 5-10k depending on piece and materials.

The repair system is another game in itself. I hear people complain about the time it takes to get a repair, well if you don't want to wait a long time then offer an attractive price!

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#25 Jan 06 2011 at 2:16 PM Rating: Good
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Elswick78 wrote:

If gil were so hard to come by in this game, with so many other in-game demands on our coin purses, I would understand what I'll politely call the frugality with which people seek repairs. But it's not. Players make money hand over fist every day, and have little else to spend it on. I know many players with banks well over 10 million. Is it too much to ask to throw 10 or 15k our way for mid to high-level repairs? In my own humble, and perhaps misguided, opinion, the answer is a resounding no. To be honest, I think 50% of what the repair NPC charges would be a fair baseline for repair requests. You get twice the repair for half the price. That sounds fair to me.

Disclaimer: I concede that the equipment degradation rate needs nerfed a bit, which would further serve to reduce the amount of money a player is forced to regularly spend on repairs.


To be totally honest...what you are saying is why I repair myself or go to the NPC. I don't want to offend anyone by offering too low. I understand crafting and the time/effort it takes to level up....and don't want to look like a cheap-a$$. I also don't really want to go overboard and offer too much. Must be the accountant in me as that's what I do for a living.
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#26 Jan 06 2011 at 2:16 PM Rating: Decent
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Elswick78 wrote:
I may get flamed into oblivion for my response here, but this thread has touched on my biggest pet peeve in this game. I am a crafting junkie at heart, and I level all the crafting classes in FFXIV, with the exception of Culinarian. Because of this I am able to perform repairs on a wide variety of items, and I greatly enjoy doing so. I carry many of the most common repair mats with me at all times, and I rarely run past a player or bazaar with the repair icon flagged without checking him/her. Almost without exception, I take a cruise through the Mender's Ward whenever I enter the city, or when I get bored waiting on the next Behest. In short, one of my favorite things to do in FFXIV is help the player community grow and develop by repairing their gear.

That being said, the prices at which the vast majority of players request their repairs are LUDICROUS. I would say that, at bare minimum, 50% of the repair requests would actually COST me money to take perform the repair. Meaning, players have the repair request listed for less than the cost of the actual repair mat itself. I have largely tried to keep a positive outlook about this and write it off as people not being properly educated on the price of their repair mats, but I am beginning to wonder if pure greed isn't the underlying factor in a majority of the cases.

If you go to the repair NPC, which is the only viable alternative to having me do it (in a general sense), you may very well pay upwards of 50k for the repair; a repair which is only going to take your item up to 75% durability. Yet you expect me to perform the same repair (which is going to provide you with an additional 25% durability over and above what the NPC would give), using my own materials, for 1 or 2K? In my mind, this borders on being disrespectful of the time, energy, and gil expenditure necessary for the crafters to rank up to a sufficient level to successfully perform your repair.

If gil were so hard to come by in this game, with so many other in-game demands on our coin purses, I would understand what I'll politely call the frugality with which people seek repairs. But it's not. Players make money hand over fist every day, and have little else to spend it on. I know many players with banks well over 10 million. Is it too much to ask to throw 10 or 15k our way for mid to high-level repairs? In my own humble, and perhaps misguided, opinion, the answer is a resounding no. To be honest, I think 50% of what the repair NPC charges would be a fair baseline for repair requests. You get twice the repair for half the price. That sounds fair to me.

Disclaimer: I concede that the equipment degradation rate needs nerfed a bit, which would further serve to reduce the amount of money a player is forced to regularly spend on repairs.



Yeah I really don't get it either why people wanting gear repaired are offering really low offers when they could easily earn a lot of gil in a few minutes.

I currently offer 5k at base price for those gear I want to be fixed, and adjusted accordingly on mats needed.
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#27 Jan 06 2011 at 2:28 PM Rating: Good
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The point of starting this thread was to try and determine exactly what that "attractive price point" would be. When I first tried to determine what repair costs would be, I based it entirely on the NPC repair price. So i offered 25% of what the NPC would charge plus the cost of the material. So if it cost 50,000 to repair an item from the NPC I would typically offer 15,000gil reward for repairs.

Well I got ridiculed by people, some from own ls nonetheless, when I told them how much i paid for repairs. Many of them said they could get the same item repaired for 3,000 because the repair item was cheap. This logic completely failed in my opinion but I did not want to get ripped off so I started to lower my repair costs. Thats when I came up with the 2,500 increment and it seems to have worked well for me. I still offer 25,000 min for repairs on all rare items such as horn glue or void glue (sometimes offer an ogre horn instead).

Now one of my biggest pet peeves is offering what I already think is a very cheap price for repairs, and still finding the person next to me offering only 2-3000gil for the same item and still getting his item repaired. I think the problem not only lies with DoW jobs but with crafters who think the its ok to repair a level 40 armor for 3,000 gil simply because the repair material is cheap. On the one hand I appreciate the generosity, but on the other hand, it really puts me in a dilemma because I try to offer fair and LOGICAL prices for repairs but often times find myself wondering why should I be the in the minority paying more than i should.

This of course does not apply to those who repair their own weapons/armors, which is a large majority of players. Kudos to those who enjoy both aspects of the game and be glad that you don't have to face this issue of nonsensical repair pricing.
#28 Jan 06 2011 at 2:35 PM Rating: Decent
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Simool wrote:
Elswick78 wrote:

If gil were so hard to come by in this game, with so many other in-game demands on our coin purses, I would understand what I'll politely call the frugality with which people seek repairs. But it's not. Players make money hand over fist every day, and have little else to spend it on. I know many players with banks well over 10 million. Is it too much to ask to throw 10 or 15k our way for mid to high-level repairs? In my own humble, and perhaps misguided, opinion, the answer is a resounding no. To be honest, I think 50% of what the repair NPC charges would be a fair baseline for repair requests. You get twice the repair for half the price. That sounds fair to me.

Disclaimer: I concede that the equipment degradation rate needs nerfed a bit, which would further serve to reduce the amount of money a player is forced to regularly spend on repairs.


To be totally honest...what you are saying is why I repair myself or go to the NPC. I don't want to offend anyone by offering too low. I understand crafting and the time/effort it takes to level up....and don't want to look like a cheap-a$$. I also don't really want to go overboard and offer too much. Must be the accountant in me as that's what I do for a living.


The desire to be self-sufficient is undoubtedly driving many to craft in this game. I enjoy interacting with others from around the globe (Isn't this ultimately why we all play MMO's?), but I also see the benefits of not having to depend on others for what you need. I suppose the key is to find the happy middle ground. SE has made a concerted effort in this game to force co-dependency on the players, from the skewed level of crafting mats to the repair system to the emphasis on crafting classes. Many have raged against this emphasis by SE, but I personally see nothing wrong with it. As long as the means to do so remains fun to me, I will continue to take care of that which I can do for myself. For the things which I cannot, I simply will look at it as an opportunity to interact with others whom I otherwise would never have met, and to create new friendships.
#29 Jan 06 2011 at 2:37 PM Rating: Decent
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lightacadi wrote:
I'd like to know how much other people typically pay for repairs, to get a sense of what the norm is.

So far my personal rule of thumb is:

Level 10-20 common gear: 2,500 gil
Level 20-30 common gear: 5,000 gil
Level 30-40 common gear: 7,500 gil
Level 40-50 common gear: 10,000 gil

Rare repair materials (void glue, etc): 25,000 gil

At these prices I have little trouble getting repairs when I need them. However, I often see ppl pay way less in their bazaars. My question is shouldn't crafters hold repairs to a much higher standard? Considering how much NPC repairs cost, I feel that even the prices I listed are a huge bargain.

Are these reasonable prices? Are other ppl paying more or less? Also if you offer items or crystals instead of gil, what do you typically offer?


This was my personal ideal on how people should ask for repairs. However, due to the fact that the majority I've seen still think that 1,000 gil for everything is acceptable this message is for them:

FUUUUUUUCK YOU! You won't get your brokedick junk fixed by me, ever.

I only carry items to fix my own gear from now on and forevermore.
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#30 Jan 06 2011 at 2:41 PM Rating: Decent
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Elswick78 wrote:


The desire to be self-sufficient is undoubtedly driving many to craft in this game. I enjoy interacting with others from around the globe (Isn't this ultimately why we all play MMO's?), but I also see the benefits of not having to depend on others for what you need. I suppose the key is to find the happy middle ground. SE has made a concerted effort in this game to force co-dependency on the players, from the skewed level of crafting mats to the repair system to the emphasis on crafting classes. Many have raged against this emphasis by SE, but I personally see nothing wrong with it. As long as the means to do so remains fun to me, I will continue to take care of that which I can do for myself. For the things which I cannot, I simply will look at it as an opportunity to interact with others whom I otherwise would never have met, and to create new friendships.


I see nothing wrong with it too, the only wrong or wierd thing I see or , are that players looking for gears and repair services offering payment less than the materials you need to use. ex. Iron/ based gear repair for 1k :/
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#31 Jan 06 2011 at 2:43 PM Rating: Decent
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MikaelCS wrote:
Elswick78 wrote:
I may get flamed into oblivion for my response here, but this thread has touched on my biggest pet peeve in this game. I am a crafting junkie at heart, and I level all the crafting classes in FFXIV, with the exception of Culinarian. Because of this I am able to perform repairs on a wide variety of items, and I greatly enjoy doing so. I carry many of the most common repair mats with me at all times, and I rarely run past a player or bazaar with the repair icon flagged without checking him/her. Almost without exception, I take a cruise through the Mender's Ward whenever I enter the city, or when I get bored waiting on the next Behest. In short, one of my favorite things to do in FFXIV is help the player community grow and develop by repairing their gear.

That being said, the prices at which the vast majority of players request their repairs are LUDICROUS. I would say that, at bare minimum, 50% of the repair requests would actually COST me money to take perform the repair. Meaning, players have the repair request listed for less than the cost of the actual repair mat itself. I have largely tried to keep a positive outlook about this and write it off as people not being properly educated on the price of their repair mats, but I am beginning to wonder if pure greed isn't the underlying factor in a majority of the cases.

If you go to the repair NPC, which is the only viable alternative to having me do it (in a general sense), you may very well pay upwards of 50k for the repair; a repair which is only going to take your item up to 75% durability. Yet you expect me to perform the same repair (which is going to provide you with an additional 25% durability over and above what the NPC would give), using my own materials, for 1 or 2K? In my mind, this borders on being disrespectful of the time, energy, and gil expenditure necessary for the crafters to rank up to a sufficient level to successfully perform your repair.

If gil were so hard to come by in this game, with so many other in-game demands on our coin purses, I would understand what I'll politely call the frugality with which people seek repairs. But it's not. Players make money hand over fist every day, and have little else to spend it on. I know many players with banks well over 10 million. Is it too much to ask to throw 10 or 15k our way for mid to high-level repairs? In my own humble, and perhaps misguided, opinion, the answer is a resounding no. To be honest, I think 50% of what the repair NPC charges would be a fair baseline for repair requests. You get twice the repair for half the price. That sounds fair to me.

Disclaimer: I concede that the equipment degradation rate needs nerfed a bit, which would further serve to reduce the amount of money a player is forced to regularly spend on repairs.



Yeah I really don't get it either why people wanting gear repaired are offering really low offers when they could easily earn a lot of gil in a few minutes.

I currently offer 5k at base price for those gear I want to be fixed, and adjusted accordingly on mats needed.


its the same reason big mac costs fairly well off father the same $3 it costs me, poor college student.

Repairs are worth what they are worth. They are a market good just like anything else. What it cost to level is irrelevant, crafters invest in their "infrastructure", and because of that they can now seek out more and better opportunities to make money. Crafters don't use up anything when they repair aside from the material, so its the only cost to take into account.

Edited, Jan 6th 2011 3:44pm by KujaKoF
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#32 Jan 06 2011 at 2:54 PM Rating: Good
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KujaKoF wrote:

its the same reason big mac costs fairly well off father the same $3 it costs me, poor college student.

Repairs are worth what they are worth. They are a market good just like anything else. What it cost to level is irrelevant, crafters invest in their "infrastructure", and because of that they can now seek out more and better opportunities to make money. Crafters don't use up anything when they repair aside from the material, so its the only cost to take into account.

Edited, Jan 6th 2011 3:44pm by KujaKoF


The cost to level may not relevant to you, but it is relevant to crafters that sees them as a investment capital.
Crafters uses time, materials and the skill acquired to be able to repair a particular item. I guess things will get more interesting once the ranks are expanded beyond 50+ where there will be less leveled and decently "trained" crafters and more expensive materials.
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#33 Jan 06 2011 at 2:58 PM Rating: Decent
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Edit

Edited, Jan 6th 2011 3:59pm by tylerbee
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#34 Jan 06 2011 at 3:00 PM Rating: Decent
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lightacadi wrote:
The point of starting this thread was to try and determine exactly what that "attractive price point" would be. When I first tried to determine what repair costs would be, I based it entirely on the NPC repair price. So i offered 25% of what the NPC would charge plus the cost of the material. So if it cost 50,000 to repair an item from the NPC I would typically offer 15,000gil reward for repairs.

Well I got ridiculed by people, some from own ls nonetheless, when I told them how much i paid for repairs. Many of them said they could get the same item repaired for 3,000 because the repair item was cheap. This logic completely failed in my opinion but I did not want to get ripped off so I started to lower my repair costs. Thats when I came up with the 2,500 increment and it seems to have worked well for me. I still offer 25,000 min for repairs on all rare items such as horn glue or void glue (sometimes offer an ogre horn instead).

Now one of my biggest pet peeves is offering what I already think is a very cheap price for repairs, and still finding the person next to me offering only 2-3000gil for the same item and still getting his item repaired. I think the problem not only lies with DoW jobs but with crafters who think the its ok to repair a level 40 armor for 3,000 gil simply because the repair material is cheap. On the one hand I appreciate the generosity, but on the other hand, it really puts me in a dilemma because I try to offer fair and LOGICAL prices for repairs but often times find myself wondering why should I be the in the minority paying more than i should.


Perhaps we have done ourselves a great disservice in not addressing this issue earlier then. This has long been one of the things which "grinds my gears" about FFXIV. There have been several instances where I was considering starting a thread of this nature, but I was afraid it would be misconstrued as "another greedy FFXIV crafter" and completely disregarded. So for failing to address earlier what is clearly a hotter topic than just the personal pet peeve I imagined it to be, I apologize to the ZAM forums and the FFXIV community as a whole.

I think your formula was completely fair, and I would have repaired your gear without a moment's hesitation. In my opinion, I think the only viable approach to this problem is to base the repair price on the NPC's charge. SE has already done the heavy lifting for us with regards to taking into account the item level, repair mat, etc. The repair system is simply too dynamic to be able to come up with a cookie-cutter "I pay this much for this level item" solution.

At the end of the day, we can only be responsible for our own actions, and nobody else's. As long as each player, as an individual, does the right thing and requests a repair at a price that is fair to both the crafter and the player, the system will work without a hitch. We must not be influenced by the actions of others, regardless of whether or not they're "getting away with it". Just as you were influenced by the person next to you getting his repairs for a lower rate, perhaps others were in turn influenced by you once you lowered your repair price. Continue to due what is right, and it will soon begin to both influence and educate the player community around you.

Sorry if this post sounds fatherly or "lecturey" (as of right now, it's a word). I'm old as dirt. :)
#35 Jan 06 2011 at 3:06 PM Rating: Default
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LOL, thank you!

Now it is FFXIV vs. McDonalds.
Happy Meal? No Yes
Drive Thu? No Yes
Content? No Yes
Super Size? No Yes
Cheap? Yes Yes
Healthy? No No

Winner: McDonalds.
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#36 Jan 06 2011 at 3:08 PM Rating: Decent
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1 aldgoat horn always does the trick for me, since they're worth 10k ea and take me roughly 30 seconds to farm.
#37 Jan 06 2011 at 3:16 PM Rating: Decent
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lol.

I've been paying at least 10K per item at rank 23.

Well at least there's nothing else to spend my money on.
#38 Jan 06 2011 at 3:54 PM Rating: Good
I generally offer 5-10 crystals and have yet to wait long for any type of repair. Almost seems like shards/crystals are worth more than gil.
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#39 Jan 06 2011 at 4:17 PM Rating: Decent
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OriginalSwinging wrote:
I generally offer 5-10 crystals and have yet to wait long for any type of repair. Almost seems like shards/crystals are worth more than gil.


There's a great chance you'll be successful with this method. For best results, you should take care that the crystals/shards you are offering are ones which will be important to the crafting discipline required for your repair (ex. Weaver's will love you for offering lightning crystals). Also make sure that the number you offer, especially where shards are concerned, is on par with what a reasonable price (in gil) would be for the repair. (ex. Don't offer 5 lightning shards to the Weaver if the repair mat is a expensive. They would rather take the gil and go buy 50 lightning shards from the Crystalier's Ward with it.) But overall, this is a viable strategy for those players who have no interest in undertaking a crafting discipline. Shards/crystals truly are a hot commodity.
#40 Jan 06 2011 at 4:47 PM Rating: Decent
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I've had a lot of success offering Ice Crystals (which I always have more than 100 of and never use) for leatherworking repairs. I tend to offer a fair number (at least 5) for things from 18-28.

I usually offer about 5K for a repair of something in the R20s which isn't too hard to repair or using a weird mat. If I am using a weird mat (bone scales) I will offer more (up to 10K). I will ask for repairs lower if the repair item is something like hemp fent, maple branch (etc) - like 2K. I have no trouble getting money so I just try not to be a cheap ****. My stuff gets repaired quickly.
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#41 Jan 06 2011 at 4:55 PM Rating: Decent
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Your list seems a little overpriced IMO but that could just be server differences. I put my r30 gears for about 3-3.5k and they get fixed in a matter of minutes every time. I usually repair for any price as long as they dont just put 1 gil in there. Then its just an insult.
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#42namasy, Posted: Jan 06 2011 at 5:36 PM, Rating: Sub-Default, (Expand Post) cant be bortherd, waiting for repairs, even im rite next to my ls mate that can repair all my gear i still wont ask, just a waste of time.
#43 Jan 06 2011 at 6:20 PM Rating: Decent
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but if you was a cat, I'd still pet ya <3
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#44 Jan 06 2011 at 6:22 PM Rating: Decent
FOr me it really depends... I try to know what my repair material will cost the mender before I choose a reward. Typically I do a lot of repairs at once (My full linen gear set) so I will try to find one crafter and cover cost of materials then provide a nice tip on top for thier services. On other random stuff I typically just do about 5-10k (sometimes more depending on the repair mat of course) but those items I tend to leave over night, so If it doesnt get rep[aired I just up the reward a little.

Being a crafter myself (not a casual crafter, but as my MAIN job) I try to make sure I pay respect to my mender since I will likely be in thier position at some point and would wish to be rewarded sufficiently in return.
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#45 Jan 06 2011 at 6:33 PM Rating: Decent
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As a weaver, I do any repairs I see for any amount of gil. 1k is very common, 3k is a little less common, and 5k+ is kind of rare.

Still, I have effectively infinite fents, so I'll repair stuff for 1g without thinking twice, just to help someone out.

The only thing I have to get repaired are jewelry and wands, which are usually repaired by ls mates. I generally just offer 5k regardless of the item lvl, but I'd offer more if it used a rare or expensive mat.
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#46 Jan 06 2011 at 6:54 PM Rating: Decent
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Sp is sp as far as I'm concerned, I've kind of reached the point gil really don't matter much. The only time I actually need it, is for buying fish and fine sand from the npc or a tool upgrade, either way I can come up with the gil really quickly.

If I can repair it, I will just for the sp. I will say this "I NEED MORE BAG SPACE!". At least a bag for all the repair mats, please, please, please!!!!! I got 2 retainers at full capacity, a warehouse full of mats basically. I can't rank up another craft, unless I get some more bag space.

Edited, Jan 6th 2011 7:59pm by Spyrit178

Edited, Jan 6th 2011 8:00pm by Spyrit178
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#47 Jan 07 2011 at 12:57 AM Rating: Decent
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lightacadi wrote:
The point of starting this thread was to try and determine exactly what that "attractive price point" would be. When I first tried to determine what repair costs would be, I based it entirely on the NPC repair price. So i offered 25% of what the NPC would charge plus the cost of the material. So if it cost 50,000 to repair an item from the NPC I would typically offer 15,000gil reward for repairs.

Well I got ridiculed by people, some from own ls nonetheless, when I told them how much i paid for repairs. Many of them said they could get the same item repaired for 3,000 because the repair item was cheap. This logic completely failed in my opinion but I did not want to get ripped off so I started to lower my repair costs. Thats when I came up with the 2,500 increment and it seems to have worked well for me. I still offer 25,000 min for repairs on all rare items such as horn glue or void glue (sometimes offer an ogre horn instead).

Now one of my biggest pet peeves is offering what I already think is a very cheap price for repairs, and still finding the person next to me offering only 2-3000gil for the same item and still getting his item repaired. I think the problem not only lies with DoW jobs but with crafters who think the its ok to repair a level 40 armor for 3,000 gil simply because the repair material is cheap. On the one hand I appreciate the generosity, but on the other hand, it really puts me in a dilemma because I try to offer fair and LOGICAL prices for repairs but often times find myself wondering why should I be the in the minority paying more than i should.

This of course does not apply to those who repair their own weapons/armors, which is a large majority of players. Kudos to those who enjoy both aspects of the game and be glad that you don't have to face this issue of nonsensical repair pricing.



just to ouch on this a bit more as for level vs cost, while it is a nice basis for comparison as to what you "should" reward crafters for their effort, theres also 1 downside

level 1 items that require high level crafting mats, or expensive ones, that you normaly wouldnt think are bad, im talking about those **** level 1 boots i see everyone with that take buffalo spetches! and various other level 1 items that are repaired by glues and such, ive been seeing an increasing number of these and just because they are level 1 doesnt mean you shouldnt pay for the proper price of the material

i do like your take on knowing what some rare mats are(glue for instance is a pain) so i like how you pay properly for that.

As for offering crystals, personaly, i love seeing wind SHARDS up, or earth SHARDS up as an offer, ****, how hard is it to spare 20 shards per repair? will a crafter feel insulted by that? **** no he wont. it doesnt even matter if its the correct craft, wind and earth are widely needed so they are pretty universal.
1 crystal? dont bother, if your not offering 2+ i wont even touch them, and personaly then i wont touch them unless they are lightning(i have a few thousand crystals, and its a pain to break them all down)
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#48 Jan 07 2011 at 2:15 AM Rating: Decent
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For my Leather gear I usually get people to repair in my ls if not I usually put the price up for about 4k.

I repair alot of metal gear and depending on the item I usually wont repair it for under 2k if its a nugget, sheets I would say needs alot more because I dont carry around the sheets and to make it I would require to do a few synths to get there so definatly wont repair it for anything under 5-6k. What I find insulting is when people try to offer the repair mat as a reward, because well thats not a reward thats doing it for nothing. And also you have a chance of failing and in turn losing the repair mat and losing out in the end.
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#49 Jan 07 2011 at 2:16 AM Rating: Decent
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Spyrit178 wrote:
Sp is sp as far as I'm concerned, I've kind of reached the point gil really don't matter much. The only time I actually need it, is for buying fish and fine sand from the npc or a tool upgrade, either way I can come up with the gil really quickly.

If I can repair it, I will just for the sp. I will say this "I NEED MORE BAG SPACE!". At least a bag for all the repair mats, please, please, please!!!!! I got 2 retainers at full capacity, a warehouse full of mats basically. I can't rank up another craft, unless I get some more bag space.

Edited, Jan 6th 2011 7:59pm by Spyrit178

Edited, Jan 6th 2011 8:00pm by Spyrit178


It becomes difficult once you hit R30+ and you gotta drop a ton of gil for 1 rank up. You can only mine and forage so much. I came down to the conclusion and decide to only buy shards and to gather all the materials myself, save the odd buffalo hide for a 10k or less since you make most of the money back from vamps.^^

For some repairs, it requires you to use mats that you use for grinding such as spletches or nuggets that you need to waste. I for one, don't bother with repairs most of the time because the gil ain't worth it.

Edited, Jan 7th 2011 3:18am by Kazuyakun
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#50 Jan 07 2011 at 3:18 AM Rating: Decent
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I have a question.

If i want to repair my armor, do i have to have same skill level as armor to repair it?>

thanks
#51 Jan 07 2011 at 4:23 AM Rating: Decent
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KCZY wrote:
I have a question.

If i want to repair my armor, do i have to have same skill level as armor to repair it?>

thanks


There seems to be a grace level range, not sure how much, maybe 5-10 levels depending on the level of the recipe.
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