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How much do you pay for repairs? Follow

#52 Jan 07 2011 at 5:27 AM Rating: Decent
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You get 10 ranks below the rank of the armor itself, for repairs. Say a piece of armor is rank 30, you can repair it at rank 20.



Edited, Jan 7th 2011 6:29am by Spyrit178
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#53 Jan 07 2011 at 10:44 AM Rating: Good
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Spyrit178 wrote:
You get 10 ranks below the rank of the armor itself, for repairs. Say a piece of armor is rank 30, you can repair it at rank 20.



Edited, Jan 7th 2011 6:29am by Spyrit178


I've noticed a couple exceptions to the this rule. For example, I was able to repair a rank 46 sword as a rank 35 blacksmith. But more often than not, the 10 rank rule applies.

To respond to the original poster... I have 5 crafting jobs that are rank 30+ but when I do need repairs or am to lazy to do them myself, I always offer 5k+ (or a few crystals). As a crafter when I'm dealing with strangers, I won't even consider a repair, regardless of level or material, if it isn't 5k+. I think it shows a disrespect for the amount of time and effort crafters put into their jobs to offer such petty amounts for repairs - often below the cost of the repair mat itself.

I remember one guy looking for repairs for an item that required a silver nugget and was offering 500 gil. He also had some shards for sale in his bazaar he was trying to sell for 400 gil each. After spamming shouts for 15 minutes he couldn't seem to figure out why he couldn't get his item repaired. I sent him a tell to say that I'd be happy to repair his item for 500 gil if he wanted to sell me his shards for 40 gil each. He didn't get the hint.

For LS members, friends, and repeat customers, I often offer free repairs.

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#54 Jan 07 2011 at 10:45 AM Rating: Good
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10-20 shards depends on material needed to repair.
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#55 Jan 07 2011 at 11:04 AM Rating: Good
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Im putting together a list of all the repairs i come across while traveling/sitting at camp all day and the prices people are offering, and wether or not i did them so people can get an idea of what someone like me looks for in repairs when i give them out. and how bad some people can be about prices
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#56 Jan 07 2011 at 11:52 AM Rating: Excellent
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Good thread. I think it's important that the community set some general guidelines / expectations on repairs. When it comes to paying for repairs, I simplify things even more though as a "general rule of thumb".

~ For low-mid range gear (< rank 25), I never offer less than 5k.

~ For mid-high range gear (> rank 25), I never offer less than 10k.

For certain lowbie gear, I find it's more time and cost effective to either NPC repair or vendor and buy new. For certain high level gear that requires obscure repair mats and higher levels of crafting, I acknowledge that 10k is probably not enough considering the time and effort necessary to level up the appropriate DoH and obtain the necessary repair mats.

That being said...the only way I'll learn when 10k is not a fair price for repairs on a particular piece of gear is if the community tells me so (or if no one repairs it at the offered price).


Some posters here at ZAM seem to expect players to research the required repair mat, how it's made, what the drop rates and costs are on those materials, what level mob has that kind of drop, etc. I'm cognizant of the time and energy associated with leveling up DoH, but I'm still not going to take the time to do all that leg work to make sure I'm offering you a fair price. Call me lazy.

e.g. Is 10k a fair price to offer to repair velveteen gear? I think it is, but only because people repair my stuff instantly at that rate and it's a non-issue. Actually...I'm pretty sure it's a windfall profit for repairman (as I'm leveling up weaver now...) But if it's not, please advise ^^

#57 Jan 09 2011 at 6:26 AM Rating: Good
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good thread. thanks for bringing attention (and providing info) on this issue.

I'm spending most of my in-game time levelling crafts as of late and I'm also one of those people who checks every single PC with a repair icon. the way I see it, we're in this together and I want to make myself useful to the community. that being said, nothing insults me more than when I see people offering 1g for repairs. what would compel people to do that?? like, seriously? crafting's a pretty time-consuming process, I think the benefits of getting your items repaired to 100% should be worth something.

I rarely made more than 1k per repair (still sub-20 because those are the only things I can repair).
good to see some pricing guidelines. thanks!
#58 Jan 09 2011 at 10:54 AM Rating: Decent
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ladyclarissa wrote:
good thread. thanks for bringing attention (and providing info) on this issue.

I'm spending most of my in-game time levelling crafts as of late and I'm also one of those people who checks every single PC with a repair icon. the way I see it, we're in this together and I want to make myself useful to the community. that being said, nothing insults me more than when I see people offering 1g for repairs. what would compel people to do that?? like, seriously? crafting's a pretty time-consuming process, I think the benefits of getting your items repaired to 100% should be worth something.

I rarely made more than 1k per repair (still sub-20 because those are the only things I can repair).
good to see some pricing guidelines. thanks!


Generally, I check YG to see the price of mats offered from the city I'm in and I'll post it for that price + rounded up for some tip money :) Usually ends up being between 2k-4k for R42-ish gear.
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#59 Jan 09 2011 at 7:04 PM Rating: Decent
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QuickShadoww wrote:
I like the repair system. Seems logical to me that your gear gets damaged as you use it and that you need materials to repair it...

Exp loss when you die? **** no. I like to try leves at harder difficulties to get good challenge and sometimes I die 2-3 times before setting it to a reasonable difficulty. Exp loss when you die = less challenges.



I don't mind the gear damage either, nor the death penalty for that matter. What I do mind is how quickly the gear gets damaged.
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