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Where are the moneysinks in this game?Follow

#1 Jan 07 2011 at 12:16 PM Rating: Good
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Just wondering: aside from having repair NPCs fix your things for you, where are the real moneysinks in this game?

I ask because I think I've already seen some signs of inflation in the end game, mainly from Silver/Black Usagi Kabutos selling for ridiculous prices (I've made about 3 million gil off of selling these to early adopters). I'm guessing that these are high-level players who have more money than they know what to do with.

I'm still relatively low-level so I don't know if we encounter more moneysinks in the later levels. It just seems like money changes hands but isn't being drained out of the economy very quickly.
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#2 Jan 07 2011 at 12:29 PM Rating: Excellent
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There are no major gil sinks. Taxes and synthesis support are about the biggest ones. On one hand, it's good to start a game off with a positive flow of gil simply to create it. If gil in = gil out right away we'd all only have 100 gil to our name. However like you mentioned it's quickly becoming a problem because of the vast imbalance between gil in and gil out.

Hopefully there will be two travel options soon that remove a decent chunk of gil from the game.
#3 Jan 07 2011 at 12:31 PM Rating: Good
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Hydragyrum wrote:
There are no major gil sinks. Taxes and synthesis support are about the biggest ones. On one hand, it's good to start a game off with a positive flow of gil simply to create it. If gil in = gil out right away we'd all only have 100 gil to our name. However like you mentioned it's quickly becoming a problem because of the vast imbalance between gil in and gil out.

Hopefully there will be two travel options soon that remove a decent chunk of gil from the game.


Yeah, my fiancee who had played FFXI mentioned that travel was probably the biggest moneysink they had, and we obviously aren't seeing that right now.

Hopefully, we'll have that running at some point soon because I suspect inflation is going to start taking effect somewhat soon...
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#4 Jan 07 2011 at 12:36 PM Rating: Good
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Current Gil sinks:
1) NPC vendors
2) Bazaar & Retainer taxes
3) Favored Destinations
4) Guild support
5) That's all I got...

That being said the game is only a few months old. Inflation is an important part of the game's economy at this time. I think that players have the tendency to compare XI's economy with XIV which is misleading. Sure in XI 3 million Gil was a decent chunk of change, because quest rewards were 40g, and if I recall correctly the rank 10 reward was 100k? I think you can see where I'm going...
#5 Jan 07 2011 at 12:48 PM Rating: Decent
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There's one more major gil sink that probably has removed more gill than all of these combined. People quitting the game. We had a major crafter in our LS quit this week and he had well over 20 mill gill on him.
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#6 Jan 07 2011 at 12:52 PM Rating: Good
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tmproff wrote:
There's one more major gil sink that probably has removed more gill than all of these combined. People quitting the game. We had a major crafter in our LS quit this week and he had well over 20 mill gill on him.


This exact scenario could come back and haunt FFXIV very badly. If your LS member returns when the economy has settled down he'd instantly inject 20 million gil. If, for example, the first expansion pack brings back these 20 mil gil players at once, thats a huge instant inflation.
#7 Jan 07 2011 at 12:54 PM Rating: Decent
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Repair NPC is the biggest gil sink currently with high end stuff (14k-70k repair costs for 75% durability). That's about the only true gil sink in this game since the rest is negligible since doing just 1 rank 10-20 unboosted guildleve cancels out everything else, since people at even low ranks use the rank 40-50 stuff and have to repair it at the NPC if no one else would for them.
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#8 Jan 07 2011 at 1:03 PM Rating: Default
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Mistress Theonehio wrote:
Repair NPC is the biggest gil sink currently with high end stuff (14k-70k repair costs for 75% durability). That's about the only true gil sink in this game since the rest is negligible since doing just 1 rank 10-20 unboosted guildleve cancels out everything else, since people at even low ranks use the rank 40-50 stuff and have to repair it at the NPC if no one else would for them.


I'll be honest: it's so easy to find players to repair gear for 1k a piece that I don't even see repairs as a huge moneysink (and definitely not the sink it could be).

And when that repair happens, money just changes hands, so it's definitely still around at that point.
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#9 Jan 07 2011 at 2:06 PM Rating: Good
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Hydragyrum wrote:
tmproff wrote:
There's one more major gil sink that probably has removed more gill than all of these combined. People quitting the game. We had a major crafter in our LS quit this week and he had well over 20 mill gill on him.


This exact scenario could come back and haunt FFXIV very badly. If your LS member returns when the economy has settled down he'd instantly inject 20 million gil. If, for example, the first expansion pack brings back these 20 mil gil players at once, thats a huge instant inflation.


Think Christmas that one year in FFXI, when everyone got gil for Christmas from the RMTs. It was 2 years before the economy recovered from that hit. Was it 2005 maybe?
#10 Jan 07 2011 at 2:08 PM Rating: Decent
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Elswick78 wrote:
Hydragyrum wrote:
tmproff wrote:
There's one more major gil sink that probably has removed more gill than all of these combined. People quitting the game. We had a major crafter in our LS quit this week and he had well over 20 mill gill on him.


This exact scenario could come back and haunt FFXIV very badly. If your LS member returns when the economy has settled down he'd instantly inject 20 million gil. If, for example, the first expansion pack brings back these 20 mil gil players at once, thats a huge instant inflation.


Think Christmas that one year in FFXI, when everyone got gil for Christmas from the RMTs. It was 2 years before the economy recovered from that hit. Was it 2005 maybe?


lol, yeah 2004/2005 where RMT has $1/mil sale, pretty sure even people that still deny never buying gil got a few million that month. It was pretty epic seeing HQ gear costing 100x less than it's NQ counterpart.
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#11 Jan 07 2011 at 2:28 PM Rating: Decent
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People are meant to be paying more for repairs

As it is, leveling a craft is extremely expensive whereas DOW/M makes money

Once crafters learn they need the cash for shards and mats then they should start charging more
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#12 Jan 07 2011 at 3:37 PM Rating: Decent
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tylerbee wrote:
People are meant to be paying more for repairs

As it is, leveling a craft is extremely expensive whereas DOW/M makes money

Once crafters learn they need the cash for shards and mats then they should start charging more


I can supply myself with Shards and Crystals more than I can get rid of so far.
Yes, there was a time when I was getting low on shards...but by now im sitting on way over several thousand shards per type and by the time I get rid of some, I realize that I got 500 crystals to break -_-...so no...shards are no real moneysink, if you do it right.
#13 Jan 07 2011 at 3:49 PM Rating: Decent
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tylerbee wrote:
People are meant to be paying more for repairs

As it is, leveling a craft is extremely expensive whereas DOW/M makes money

Once crafters learn they need the cash for shards and mats then they should start charging more


Rank up Alch, you stop paying for shards and crystals.
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#14 Jan 07 2011 at 4:02 PM Rating: Good
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In relation of the previous two posts, the most bought vendor item is fine sand. I buy tons and tons of that.they could easily doublethe price of it and people would still need it. The price of shards might slightly increase back to where they we'd a few weeks ago and there would be at least another tiny sink.
Things like this are a small step by they really need to add serious Gil sinks fairly quickly. I have a hard time actually not Malik money in this game, and while that also combats rmt it hurts the game I'm the long run I think to a much greater degree.
#15 Jan 07 2011 at 5:41 PM Rating: Decent
Spyrit178 wrote:
Rank up Alch, you stop paying for shards and crystals.


You still need lightning shards unless you're going straight from crystals.
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#16 Jan 07 2011 at 6:57 PM Rating: Good
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NPC repairs are a pretty big moneysink.

They don't count if you repair your own items, though.
#17 Jan 07 2011 at 7:22 PM Rating: Decent
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SoumaKyou wrote:
NPC repairs are a pretty big moneysink.

They don't count if you repair your own items, though.


Yeah, and that's the thing: it's generally VERY easy to have a crafter repair your gear on the cheap.

Most of the time it's 1 nugget of some metal to repair most items, meaning that I can do it for 1k and still make out like a bandit.
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#18 Jan 07 2011 at 9:37 PM Rating: Excellent
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I am assuming once the put Chocobo's into the game, that will eat up a good amount of gil. Perhaps an "airship license" will need to be purchased as well.

I still think they should sell some type of anima regen potion at a vendor, that would take a lot of gil out of the system. Also putting a repair NPC at aetherytes would make a good gil sink.
#19 Jan 07 2011 at 9:49 PM Rating: Decent
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KristoFurwalken wrote:
I am assuming once the put Chocobo's into the game, that will eat up a good amount of gil. Perhaps an "airship license" will need to be purchased as well.

I still think they should sell some type of anima regen potion at a vendor, that would take a lot of gil out of the system. Also putting a repair NPC at aetherytes would make a good gil sink.


All fantastic suggestions.

I made a post a little while back about whether or not we should be able to buy anima and, as much as I hate to say it, I think it'd be a great moneysink.
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#20 Jan 07 2011 at 11:01 PM Rating: Excellent
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TheRealDestian wrote:
I made a post a little while back about whether or not we should be able to buy anima and, as much as I hate to say it, I think it'd be a great moneysink.
How much do you think 1 anima should cost and should there be a limit on amount available for purchase per leve reset?

I'd pay 5k per anima and don't think a limit should be implemented until they have added chocobos/airships.
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#21 Jan 07 2011 at 11:43 PM Rating: Decent
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landael wrote:
TheRealDestian wrote:
I made a post a little while back about whether or not we should be able to buy anima and, as much as I hate to say it, I think it'd be a great moneysink.
How much do you think 1 anima should cost and should there be a limit on amount available for purchase per leve reset?

I'd pay 5k per anima and don't think a limit should be implemented until they have added chocobos/airships.


I'd approve of that.

Once chocobos and airships hit, anima could return to its normal recharging state.
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#22 Jan 07 2011 at 11:51 PM Rating: Default
landael wrote:
TheRealDestian wrote:
I made a post a little while back about whether or not we should be able to buy anima and, as much as I hate to say it, I think it'd be a great moneysink.
How much do you think 1 anima should cost and should there be a limit on amount available for purchase per leve reset?

I'd pay 5k per anima and don't think a limit should be implemented until they have added chocobos/airships.


20k per anima would be more like it. Some people already want/pay 30k for a port from town to town.

Edited, Jan 8th 2011 12:51am by CroBudi
#23 Jan 08 2011 at 12:19 AM Rating: Good
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Spyrit178 wrote:
tylerbee wrote:
People are meant to be paying more for repairs

As it is, leveling a craft is extremely expensive whereas DOW/M makes money

Once crafters learn they need the cash for shards and mats then they should start charging more


Rank up Alch, you stop paying for shards and crystals.


Not really a solution if you're only hoping to level a few classes

The easiest solution to almost any problem in this game is "rank up x"

I'd much prefer to get involved with the community than do everything solo which alot of people seem to be doin

Anyway, just my thoughts

I don't think SE intends everyone to level Alch just for crystals and shards
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