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Battle Regimens and NMs (with video)Follow

#1 Jan 08 2011 at 12:21 AM Rating: Decent
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We noticed some of our peers are not using battle regimens when they fight notorious monsters, or even regular mobs like levequests.

Here at Prismatic Llama we want to try to encourage the use of BRs more so we brought you a video of our LS on Istory fighting the buffalo NM so you can see closely how much BRs affect the pace of battle:

http://www.youtube.com/watch?v=YmRgS5AmjzU
I took out the Teamspeak sound layer so it's just the in-game effects, but you would normally hear us shouting "BR1" "Move to front" "BR3" etc..


Our LS does Battle Regimens in 3 sequences (Which we shout out in Teamspeak)
BR 1 = Normal Attack > Normal Attack = Lower defense followed by (usually in the same link)
BR 2 = Normal Attack > Weaponskill = TP
And then BR 3 Separately which is = Weaponskill > Weaponskill > Offensive Nuke (We usually stack a bunch of weaponskills)

What we've noticed is that the more weaponskills stacked the more the damage is increased.

We've gotten our lancers to hit for over 2k before, and on our alts in a level 35 party we blasted a Black Eft for 4k damage killing it within the first 10 seconds of the fight (it would have gone quicker if the BRs were queued faster).


The benefit of NMs is the reduced healing required, as well as the heavy boost in damage and optimization of TP.

In our above video we low manned it so for our BR3 chain we didn't toss in a nuke being that we only brought one mage.


Edited, Jan 8th 2011 3:05am by Eadieni

Edited, Jan 9th 2011 4:05pm by Eadieni
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#2 Jan 08 2011 at 12:48 AM Rating: Good
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Was a nice video to watch. The only reason I never really used BR is because of the times it feels like it just doesn't want to fire.
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#3 Jan 08 2011 at 12:51 AM Rating: Good
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Ya, I usually start BRs after I burned all my stamina :o. Works just fine.
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#4 Jan 08 2011 at 5:18 PM Rating: Decent
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Well the purpose was simply that battle regimens are how we're able to clear difficult leves earlier than normally able to; think about killing the mongrels and their heal - with a good BR setup they seem to die quickly before they can heal. With good coordination they are a very powerful tool. Unfortunately no particle effects like skillchains had in FFXI though :(

We've grouped with some random players who refuse to use BRs saying "they take too long and no real benefit". I do agree that in Beta and early launch they didn't seem to work very well.

Fortunately since the november update they seem to work 100% of the time. Well, once in awhile it does lock up, but we've found workarounds.
On 5-star Rank 40 leves they have proven very useful.

Happy hunting in FFXIV and I hope we get more content soon! (Definitely not going to white knight the game, but we've found what makes it more enjoyable for us :D)
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#5 Jan 09 2011 at 2:34 PM Rating: Good
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Quote:
BR 1 = Normal Attack > Normal Attack = Lower Attack followed by (usually in the same link)


Normal Attack > Normal Attack = Lower target's defense

http://lodestone.finalfantasyxiv.com/pl/guide/battle02.html

Also stacking weapon skills will increase the next skill in lines damage.
BUT it will not work if stacking weapon skills from the same class (ie trunksplitter->trunksplitter)
It is also best to end a weapon skill stack with a nuke for a "burst" because the damage increase will carry over to the magic spell.
#6 Jan 09 2011 at 3:04 PM Rating: Decent
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Yeah that was a lapse on my part in that post, we have it written on our forums too lol (replacing attack with defense) it tends to happen when writing quickly or late at night.

The other information was assumed knowledge, there are already plenty of battle regimen videos on youtube but none showing their actual effectiveness in changing the pace of battle. That was the purpose of the video. Not to teach how to use BRs but to show the -many- people who claim BRs are useless or a waste of time, that they do affect the pace of battle and when used with some training are very useful.

Despite us explaining this info a lot of players we've come across refuse to use them. (Not in our LS of course)


We use BRs from the same class in the chain from time to time, when other classes are using Skull Sunder II for head damage for example. (Usually that would be several people using skull sunder II in an incapacitation attempt) or trying to attack the legs of the buffalo.

Edited, Jan 9th 2011 4:05pm by Eadieni
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#7 Jan 23 2011 at 2:30 PM Rating: Decent
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http://www.youtube.com/watch?v=z-KrAqo8PII (World NMs)
http://www.youtube.com/watch?v=fd3t4-b41ps (first NM night buffalo and wolf)
http://www.youtube.com/watch?v=YmRgS5AmjzU (buffalo)
http://www.youtube.com/watch?v=fH4YNwoTX4s&feature=player_embedded (The other NMs)

Decided to compile our NM videos into 1 post.

I didn't wanna start a new thread but I also didn't like some people being all like "hey do y'all actually kill world NMs too?" so heres some video of world nms, leve nms, and other.
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#8 Jan 23 2011 at 4:39 PM Rating: Good
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Thanks for this. I haven't really had the opportunity to figure out how to use BRs effectively but I am really interested in getting this party mechanic down pat.
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#9 Jan 23 2011 at 4:42 PM Rating: Decent
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i cant speak for why ive never seen (or at least noticed) anyone use a BR , but notice how battle flow went to a crawl and your character just stood there when it came time for BR? well thats an abomination in my gaming world, thats why i dont use it.
i dont want a spazzy zerg happy battle system but just standing there is just plain retarded in my book.

other than BR i think the game is decently fun and cant wait for the feb updates ^^



Edited, Jan 23rd 2011 5:45pm by pixelpop
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#10 Jan 23 2011 at 4:48 PM Rating: Decent
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Yes it pauses, but then the mobs defense, and sometimes offense, are shot, and BRs make WSs do way more damage. That was the overall point to using them in a large party :D

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#11 Jan 23 2011 at 4:54 PM Rating: Decent
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The first time my LS and I were experiment with BRs, we got Thunder to hit for 2k (with Profundity II)

Unfortunately we haven't been able to do that again for some reason. I think the layout was WS WS WS WS Sacrifice 2 > Thunder

Has anyone else tried it?
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#12 Jan 23 2011 at 5:15 PM Rating: Decent
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Eadieni wrote:
....
Well, once in awhile it does lock up, but we've found workarounds.
....



Would you mind sharing?

TIA.
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#13 Jan 23 2011 at 5:20 PM Rating: Decent
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Grevy wrote:
Eadieni wrote:
....
Well, once in awhile it does lock up, but we've found workarounds.
....



Would you mind sharing?

TIA.

Sure thing -

Workaround 1:
One of the first players in the chain detargets the mob entirely, like press escape until you have no target, target the mob again, then execute BR. You will still be in the chain.

Workaround 2:
Press F to put away your weapon, thus removing you from the BR, one person leaving usually resets it.
BRs for us tend to lock up a lot on Dodos at Brokenwater.
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#14 Jan 23 2011 at 5:41 PM Rating: Decent
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Eadieni wrote:

Sure thing -

Workaround 1:
One of the first players in the chain detargets the mob entirely, like press escape until you have no target, target the mob again, then execute BR. You will still be in the chain.

Workaround 2:
Press F to put away your weapon, thus removing you from the BR, one person leaving usually resets it.
BRs for us tend to lock up a lot on Dodos at Brokenwater.


Um, i used to use #2, but i found it kinda lame since we lose lots of time putting weapon away while taking hits..(but i didn't know that just one person doing it would fix, gonna definitely try..as well as #1 which sounds even better)

Thanks.
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#15 Jan 24 2011 at 3:03 AM Rating: Good
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While I loved doing skillchains in XI and encouraged players to do them even if the bonus damage wasn't that great I can't say the same about battle regimen.
Even if you get them to work sometimes, they are inconvenient to use. It takes too much time leaving the party members participating defenseless till the regimen went off. If it locks up you loose more time getting rid of that lock.
Even if the effects of regimen are good now and usefull people won't use them until they work 100% if all requirements are met.

The only thing I can think of why SE made the regimen system the way it is, is to provide players with a system that's easy to use for everyone and more failsafe because you can't mess up the timing.
But for some reason it isn't failsafe but bugged.
As much as I like this game, there are a few things I just can't accept and regimen is #1.
I'm curious what Yoshida will do with the regimen system.
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#16 Jan 24 2011 at 9:12 AM Rating: Good
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Good stuff! I too wish more people used BRs. Abaddon uses them continuously.
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#17 Jan 24 2011 at 11:08 AM Rating: Good
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BR's are definitely a good thing on NM's. So are limb incaps, especially on the buffalo(horns), ram (horns), and goblin(arm with the sword). You can incap Uraeus and Dodore too, but we're not really sure if it helps the drops at all. Doesn't seem to, since we have gotten the drops from them without doing the incaps, and we've gotten no drops after incaps.

heh, and just for the **** of it, here's our NM video... Doesn't really show off the incaps or BR's, but we made it the first day the NM's came out, so yeah, we were still kind of fooling around with that stuff. Much better at it now. :P

http://www.youtube.com/watch?v=UhZJNPsMcGk
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#18 Jan 25 2011 at 1:28 PM Rating: Decent
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Cool deal :D
Good to see other servers are catching on too.
Besaid was one of the server sigs that I used to see a lot of people being like ********** BRs they are pointless"

We need more pros in this game
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#19 Jan 26 2011 at 2:35 AM Rating: Default
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That was the most BORING fight I have ever seen even with the BR going off it was still pretty lame. Is this what I expect to see later on? man I am that much more hoping they change this game also I think I could hear the rapid pressing of 111111111 lol

Edited, Jan 26th 2011 3:36am by Rankin657
#20 Jan 26 2011 at 8:15 AM Rating: Decent
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Eadieni wrote:
Cool deal :D
Good to see other servers are catching on too.
Besaid was one of the server sigs that I used to see a lot of people being like "@#%^ BRs they are pointless"

We need more pros in this game


Actually Istory is one of the server furthest behind when it comes to LSs and NMs.
#21 Jan 26 2011 at 10:42 AM Rating: Decent
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Yeah Istory is kind of far behind, but that's attribute largely to our low population.

Low pop means less people to group with, and there are only so many coblyns to go around.
All LSs on our server have lost a decent amount of players over the months the games been kind of crappy, I know our own LS for example has several MIA R42+ members.

Higher population servers, like Besaid or Selbina, it seems, have much better luck replacing MIA members than Istory does, where if one player goes MIA you're pretty much SOL for awhile.

Players are much harder to replace on Istory, not impossible though. But say, if you lose a R50 Conjurer it's not going to be easy to replace them with another R50 conjurer. (Again, not impossible)

That leads to the possibility of server merges, which are a nightmare themselves. Especially if the PS3 is coming.
Someone said on these forums that when an MMO merges servers it's a sign of defeat - that the company feels they can not earn those players back, and I'd have to agree. No MMO that did server merges (that I'm aware of) has had to add those servers back due to an influx of players.


Quote:
That was the most BORING fight I have ever seen even with the BR going off it was still pretty lame. Is this what I expect to see later on? man I am that much more hoping they change this game also I think I could hear the rapid pressing of 111111111 lol

Sometimes your BRs don't want to queue up so I occasionally spam the button to get it off.

I will say none of the fights are anything special, that's why they were all downed on the first day (Not by our LS due to our average rank then) but they are all, to use a wow term, tank and spank with some positioning required.

You need to stand on certain sides of the mob and use incapacitation abilities, but it's nothing like fighting some of the complex mobs that SE gave us before in 11.

The 5 NMs that are out now are appropriate challenges for being the intro NMs to FFXIV though. Not too easy to zerg and get drops, and not too hard to take weeks to learn their strat. These are definitely no Absolute Virtue or Pandemonium Warden. This is more like Roc and King Arthro while the level cap is still low, if that makes sense. Level cap increases, and new content will bring new challenging fights hopefully :)


Edited, Jan 26th 2011 11:46am by Eadieni
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