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Battle Regimens, a "How To" (w/video)Follow

#1 Jan 08 2011 at 7:58 PM Rating: Excellent
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Hello Everyone,

I know that I have made a few waves recently, and I I would like to first apologize if I made anyone unhappy. In the end I am still committed to helping people play the game. I will try to keep my opinions to myself from now on, and I pray you can forgive my outbursts as of late.

Recently I have noticed a few people mention that they were unsure how to use battle regimens. I thought that making a video might help.

Battle Regimens 101:

The video:
http://www.youtube.com/watch?v=5R2cGqw0q1Y

In the video you will notice that I refer to a regimen "chart" The chart is located here:
http://img.photobucket.com/albums/v252/Smiley7890/BattleRegimen.png


Step 1:
Press the "battle regimen" button just to the left of your skill bar, it is very small, and easy to miss. It is located here:
http://img.photobucket.com/albums/v252/Smiley7890/BattleRegimenButton.jpg

Once you press this button, the surrounding icon will turn red, indicating that it is ready for you to choose your skill.

Step 2: Press the skill you want to use in the regimen. Just once. (If it is a spell, you will need to confirm)

Step 3:
The skill will appear on your screen in a window, this means your skill is awaiting another skill, or for the regimen to start.

Step 4: Once all skills that are going to be a part of this regimen are listed in the box on screen, the player who put their skill into the regimen first will press "G" on their keyboard. (If you are playing with a controller, it is mapped to a key as well, this is different depending on how you set up your controller)

Step 5:
Done! All skills in the regimen should go off all at once, and the box listing all of the skills should disappear. As well, your "battle regimen" button should have gone back to blue.




Part 2 will be focused on advanced battle regimen tactics, such as:

Prioritizing weapon-skills so that incapacitation skills come second or third, so that the damage increase increases incapacitation speed,
How to increase the speed and frequency of battle regimens to increase DPS, even in incapacitation situations,
and How to set up multiple battle regimens in a raid so that they don't overlap and slow progress.

Best of luck, and I hope you enjoy the video!

Mog

Edited, Jan 8th 2011 8:58pm by DoctorMog
#2 Jan 08 2011 at 9:12 PM Rating: Default
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Nice explaining, but to me this video only shows me how screwed up the battle system is currently.

To take that much extra time on a blue mob (which is all we grind on) to use a battle regimen is not worthwhile.

You two halfed its HP in 2 secs, took 5 or so secs for regimen, then 1 more sec till ToD.

4 secs. it would have been dead w/o regimen

Battle Regimens are a waste of time for grinding.

Only use so far - NMs

No one uses them because we don't have to.

The Battle system, regimens, mob rewards are all contradicting right now.

Yes? No?


Edit:
Maybe make a video on a much harder enemy using Regimens and showing faster results from them? Doesn't have to be a NM but something that doesn't 1 or 2 shot you either...Good luck.

Edited, Jan 8th 2011 10:21pm by SplatterPattern
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#3 Jan 08 2011 at 9:43 PM Rating: Good
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Thanks for this guide, very informative! I've put off trying battle regimens because I've been unsure about how they work...might give them a go now.

Quick question. How long do the debuff effects on the mob last?
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#4 Jan 08 2011 at 9:52 PM Rating: Good
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Thank you very much, I've been looking forward to this!
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#5 Jan 08 2011 at 9:59 PM Rating: Good
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Quote:
Nice explaining, but to me this video only shows me how screwed up the battle system is currently.

To take that much extra time on a blue mob (which is all we grind on) to use a battle regimen is not worthwhile.

You two halfed its HP in 2 secs, took 5 or so secs for regimen, then 1 more sec till ToD.

4 secs. it would have been dead w/o regimen

Battle Regimens are a waste of time for grinding.


If I may interject on Doctor Mog's behalf, I think the choice of weak blue monsters was simply for a demonstration. I wouldn't expect a video demonstration with thorough step by step instructions to be done in a composed manner against a monster that could kill either person in 3 hits.

Also, considering the effects battle regimens have, I could only imagine how effective they would be if a group decided they wanted to party together fighting what would normally be difficult monsters and weakening them with the various effects of battle regimens to kill them faster. It could potentially make for some fun fair paced experience.
#6 Jan 08 2011 at 10:05 PM Rating: Good
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Glad to see you back in prime form Doctor :D. Great video, although I want to ask. How often do you use regimens in your fights, with tougher mobs of course? I know you mentioned in the past that your LS takes down quite a few of the NM's, and I wondered how often, if at all, you guys actually implement regimens.

Also like what was asked, how long does the debuffs last for? If its something like 10-15 seconds that would seem like a pretty big pain in the ***. Thanks for the video man and i'm looking forward to the second part. Rate up for you good sir!

*Edit: Also the person saying it isn't worth it on blue mobs. Actually doctor mentioned that in the video, this is something you would probably only use on tougher mobs. I'm sure he only chose mobs that conned blue just to demonstrate on.


Edited, Jan 8th 2011 10:16pm by Ipwnrice
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#7 Jan 08 2011 at 10:11 PM Rating: Default
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Yes, I know easy mobs = easier explaining.

But, really, for the vast majority this is sadly what FFXIV is:

Grind blue mobs, behest, levequest

I mean really, would the rewards, SP wise, be that vastly improved to risk a wipe or even a death on a RED mob with a regimen? FFXIV hasn't gotten this far yet.

I'm sorry not going to derail this anymore.

Nice explaining Doc.

Chow

Edit: Lol, didn't listen to sound. Getting kids to bed ^^

Edited, Jan 8th 2011 11:13pm by SplatterPattern
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#8 Jan 08 2011 at 10:22 PM Rating: Decent
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I think you may be wrong about the WS > WS (same class). Pretty sure what it means is, in the case of the video, if you or Hello Nurse were Marauder for example, with Skewer II equipped, participating in the BR would have kept the same damage modifiers of Skewer II as if it were used on LNC main.

May be wrong, but this has been our experience so far.
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#9 Jan 08 2011 at 11:47 PM Rating: Excellent
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To answer a few questions so far:

I chose blue mobs because initially we tried to kill harder mobs, and died while I was explaining how to do the regimens lol. Also, Hello Nurse was learning as we went along as well, she had never done a regimen before and since I wanted to teach her, something safe was in order. (in fact the video took 4 takes XD)

As far as frequency of regimens, I use them only with players I know understand them, and are in my vent. I would estimate this is about 15% of the time, I solo a lot, and I pick up random people on my server to grind with if they are in my level range and wander across my camp.

We use regimens 100% on NM's however, and that video is coming soon. Our next NM round is Jan 10th, and I think you will like that video a lot more. It will show both incapacitation moves and very fast, effective regimens with 15 players.

Again, thanks for watching.

Edited, Jan 9th 2011 12:48am by DoctorMog

Edited, Jan 9th 2011 1:01am by DoctorMog
#10 Jan 08 2011 at 11:58 PM Rating: Excellent
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mnikad12 wrote:
I think you may be wrong about the WS > WS (same class). Pretty sure what it means is, in the case of the video, if you or Hello Nurse were Marauder for example, with Skewer II equipped, participating in the BR would have kept the same damage modifiers of Skewer II as if it were used on LNC main.

May be wrong, but this has been our experience so far.



I do think you are right. I could not go back and edit my video, hopefully the annotation I put in will suffice.

Edited, Jan 9th 2011 1:17am by DoctorMog
#11 Jan 09 2011 at 12:00 AM Rating: Excellent
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Pyridine wrote:
Thanks for this guide, very informative! I've put off trying battle regimens because I've been unsure about how they work...might give them a go now.

Quick question. How long do the debuff effects on the mob last?


Regimen buffs last from 15-30 seconds on average. I have not timed it, so I can not tell you 100%, but it seems VERY short and you must regimen fairly frequently to maintain the debuff on a monster.

I am a believer they should increase the duration of the regimen effects by at least double. My experience comes mostly from NM fights, so the duration could be different depending on monster rank, type, level in comparison to your own rank etc... Something I will take a look at closer for sure.

Edited, Jan 9th 2011 1:03am by DoctorMog
#12 Jan 09 2011 at 12:40 AM Rating: Good
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Nice vid! Rated up.

SE needs to get around to making a tutorial for BRs in game somehow. When last I tried to use them, it was before the big SP change update and they were hella buggy then.

To answer a question someone had asked, no, it's not worth it to kill yellow-red mobs which would benefit the most from using BRs, but hopefully, it will soon when SE fixes the SP system so that risk = reward again.
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#13 Jan 09 2011 at 9:30 AM Rating: Decent
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I'm surprised there are so many people still confused about this, I thought it was explained on the lodestone.

I just want my skillchains back :(
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#14 Jan 09 2011 at 10:36 AM Rating: Decent
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FeanaroOnPhoenix wrote:
I'm surprised there are so many people still confused about this, I thought it was explained on the lodestone.

I just want my skillchains back :(

Yeah... not going to disagree with this. For me it's really not a question of whether BRs are worth the effort or not, it's all about the playability and in that sense BRs fail pretty hard compared to SCs. I mean, there you sit in BR limbo during a battle, doing nothing. It interferes with the flow of the game way too much and makes reactionary abilities impossible to use when BRing.
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#15 Jan 09 2011 at 10:43 AM Rating: Decent
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Omena wrote:
[quote=FeanaroOnPhoenix]Yeah... not going to disagree with this. For me it's really not a question of whether BRs are worth the effort or not, it's all about the playability and in that sense BRs fail pretty hard compared to SCs. I mean, there you sit in BR limbo during a battle, doing nothing. It interferes with the flow of the game way too much and makes reactionary abilities impossible to use when BRing.


The other problem I found back when I was using them was that he interface was still heavily bugged.

At one point, I was healing and we attempted to fire off a BR while fighting a giant crab. I think it took 3 of our commands and after going off, it left me back in BR mode, which was really bad if you're frantically mashing the cure button and it won't cast.

I should probably try using it again (as they seem to have improved it), but the issue that the mobs you need to use it most against are the same ones you can't afford healing downtime with. :\

Edited, Jan 9th 2011 11:44am by TheRealDestian
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#16 Jan 09 2011 at 12:38 PM Rating: Good
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Honestly, the status effect thing is nice and all. But I would like to see them add further depth to this system.

Like certain combination of abilities resulting in a specific combination ability ala Chrono Trigger. In this way, it'll show itself to be flashy enough to be worth the pause in action.

While I liked FFXI's skillchain system. I don't want us to continue copy-pastaing mechanics from it's immediate MMOs. Combination attacks have not been done well in an MMO so far, I'd like to see SE conquer that hurtle, and they have the groundwork to do it with.
#17 Jan 09 2011 at 12:59 PM Rating: Excellent
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The effects are quite strong as they stand, however they do not last long enough for my tastes.

When a regimen goes off, I would also enjoy seeing a nice animation depending on the "type" of regimen that was performed. For example "Magic DEF Down" should have one animation and "Defense down" should have a different one.

I already have a video in progress that shows a large group of players using regimens effectively, and quickly. We pushed our NM kill times down by about 10% because we began using regimens in a new manner the other night. I will post the video when we resume killing NM's because I need to retake a portion of the video.
#18 Jan 09 2011 at 1:04 PM Rating: Good
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I too think skill chains are more satisfying than battle regimens in their current forms, but I do not think that skill chains fit this battle system all too well. In a sense BR's are sorta supposed to be the combination attack system from chrono trigger. Tanaka was the producer and battle designer for Chrono Cross and you can see those roots appearent in both FFXIV and FFXI when it comes to their respective combination attack systems and large focus on elemental properties. However, you get a sense that Skill chains were designed for a slower, real time system and ffxiv is a fast, ATB (active time battle) system. ATB meaning that it is still technically very turn-based. BR's were designed for the ALpha battle system and did not change as the battle system itself changed. I can see BR's changing in the future.

Thank mog for the videos. i would love to see them expand the system and battle itself so that certain people's styles becomes more appearent.
#19 Jan 09 2011 at 1:06 PM Rating: Decent
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Thanks for this video, Mog. While as some have pointed out, it's explained on the Lodestone, seeing it in action with a video of actual gameplay only makes learning this more accessible. Well done.

To the guy talking about blue mobs - respectfully, your highest DoW isn't even level 30, so there's plenty more of the game you haven't seen quite yet. Ideally, yes, it would be nice is BR were required or somewhat useful at lower levels, but then again, it's an advanced combat mechanic. There are also opportunities to use BR on mobs before say NM fights, for example if you want to incapacitate certain body parts for higher chance of (rare) loot drops.
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#20 Jan 09 2011 at 1:20 PM Rating: Decent
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volta1 wrote:
To the guy talking about blue mobs - respectfully, your highest DoW isn't even level 30, so there's plenty more of the game you haven't seen quite yet. Ideally, yes, it would be nice is BR were required or somewhat useful at lower levels, but then again, it's an advanced combat mechanic. There are also opportunities to use BR on mobs before say NM fights, for example if you want to incapacitate certain body parts for higher chance of (rare) loot drops.


I don't mean to pick on you personally, but I wish people would stop insisting that a player needs to be at a certain level before they can make comments about the game.

The game should be fun, accessible and fully usable LONG before you reach level 20, and that includes battle regimens. Naturally, we're going to see more skills and tactics emerge later in the game, but the first 20-30 levels shouldn't be devoid of strategy or complexity.

In addition, I've seen plenty of players grinding blue mobs well into 40+. I thought it was a well-established fact at this point that grinding blue mobs is the fastest way to level...
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#21 Jan 09 2011 at 1:55 PM Rating: Good
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You may want to go over using macros to use BRs. It makes using them ALOT easier and faster.

/echo Initiating BR
/br on
/ac "{action}" <t>

and if you're the one ending the BR add "/br" at the end to automatically execute the BR


There is no need to perform all these clicks if you can do it all in one swift motion in a macro. Can even add buff actions before starting the BR such as blindside or bloodbath. Just have to put a "/wait 1" in-between the action and the "/br on"

If you want to cancel a BR use "/br off"
#22 Jan 09 2011 at 2:00 PM Rating: Default
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hungerforce wrote:
You may want to go over using macros to use BRs. It makes using them ALOT easier and faster.

/echo Initiating BR


Good post, but you probably want /shout or /party instead of /echo which will only show up on your screen.
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#23 Jan 09 2011 at 2:07 PM Rating: Decent
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First of all I would never spam it in /shout, that is annoying to people in the area.

And no need to put it in /party because BR actions already show up on the screen when one is started (ie the action list and the mark over the mob's head).

Also most people don't know how to use chat filters and their chat scrolls so fast they won't see the /party during battle.

I use /echo just for personal use.

Edited, Jan 9th 2011 3:07pm by hungerforce
#24 Jan 09 2011 at 2:57 PM Rating: Decent
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The regimen debuffs aren't very effective from what I've seen. I shoot NMs for around 35-40 unbuffed light shot. After Regimen of Ruin is applied, I still shoot for 35-40.

The real benefits seem to come from WS > WS > Magic or Magic > Magic > WS regimens, where the second ability gets a 50% damage boost, and the third gets a 100% boost.
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#25 Jan 10 2011 at 9:28 AM Rating: Good
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I use a very similar macro for BRs. The only thing I've found is that there are built in auto-translate functions in the game that help set up a br so it makes it easy to coordinate with JP players. Also, the /wait 1 command between the /br on and /ac command is not necessary altho it might help with timing especially during lag spikes.

my current macro looks like:

/br on
/ac "Light Strike or Seismic Shock II" <t>
/p {Making a battle regimen} {Light Strike or Seismic Shock II} >>> <t>

and I have a couple closing macros:

for Defense down (atk > atk):

/br
/p {Starting a Battle Regimen} Defense down

for Magic down (atk > magic atk):

/br
/p {Starting a Battle Regimen} Magic Defense down

for TP down (atk > ws):

/br
/p {Starting a Battle Regimen} TP generation impaired.


The only reason i use different closing macros is to let party know what effect kicks in.


I have to also agree that using macros makes the brs go so much more smooth.




Edited, Jan 10th 2011 10:31am by lightacadi
#26 Jan 10 2011 at 11:19 PM Rating: Decent
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Do users just go around rating down informative replies?
#27 Jan 10 2011 at 11:37 PM Rating: Good
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It all seems a very long winded way to do something which should be simple. I too am sceptical of the benefits of pausing your fight to set up these regimens when you could be using your normal attacks several times instead. I realise there are additional effects beyond just damage, but there would have to be significant returns on them to make your one attack equal to the three or four you could be pulling off instead.

Still, its explained very clearly and the skillchain chart is pretty handy. I might try them, but it'd only be more as an experiment than for any real edge in combat. I still think using regular attacks is going to best any regimen you can perform unless you can pull them off very quickly.
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#28 Jan 11 2011 at 2:47 AM Rating: Good
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Glitterhands wrote:
It all seems a very long winded way to do something which should be simple. I too am sceptical of the benefits of pausing your fight to set up these regimens when you could be using your normal attacks several times instead. I realise there are additional effects beyond just damage, but there would have to be significant returns on them to make your one attack equal to the three or four you could be pulling off instead.

Still, its explained very clearly and the skillchain chart is pretty handy. I might try them, but it'd only be more as an experiment than for any real edge in combat. I still think using regular attacks is going to best any regimen you can perform unless you can pull them off very quickly.


Any LS with a brain should be able to fire off a BR with minimal interruption to the flow of battle. BRs aren't useful at all if not fighting NMs. The system could be cleaned up a little, that's for sure. I shoot a mob for 35-40 damage, the extra 5 seconds it takes for us to do a battle regimen boosts my quick nock damage from 400 to 800. I would need to shoot the mob 10 times in 5 seconds to match that. BRs are worth it (on NMs).


Edited, Jan 11th 2011 3:47am by mnikad12
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#29 Jan 11 2011 at 11:30 AM Rating: Good
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If you guys are sitting there waiting for BRs then you're doing something wrong. When you're fighting multiple mobs and your BR won't start, it's probably because different mobs are targeted by different people. The other people in the pt should also be aware beforehand that you are attempting a BR, some people just never do them unless told to do so.
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#30 Jan 11 2011 at 11:48 AM Rating: Decent
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mnikad12 wrote:
Glitterhands wrote:
It all seems a very long winded way to do something which should be simple. I too am sceptical of the benefits of pausing your fight to set up these regimens when you could be using your normal attacks several times instead. I realise there are additional effects beyond just damage, but there would have to be significant returns on them to make your one attack equal to the three or four you could be pulling off instead.

Still, its explained very clearly and the skillchain chart is pretty handy. I might try them, but it'd only be more as an experiment than for any real edge in combat. I still think using regular attacks is going to best any regimen you can perform unless you can pull them off very quickly.


Any LS with a brain should be able to fire off a BR with minimal interruption to the flow of battle. BRs aren't useful at all if not fighting NMs. The system could be cleaned up a little, that's for sure. I shoot a mob for 35-40 damage, the extra 5 seconds it takes for us to do a battle regimen boosts my quick nock damage from 400 to 800. I would need to shoot the mob 10 times in 5 seconds to match that. BRs are worth it (on NMs).


Edited, Jan 11th 2011 3:47am by mnikad12


Only 800? You're pretty dam weak ;)

Anyway, it does seem like BRs are most useful for damage boost. The debuffs that they give do not last very long. Doing WS>WS>Magic and Magic>Magic>WS seem like the way to go.


Edited, Jan 11th 2011 12:49pm by Sigmakan
#31 Jan 11 2011 at 1:40 PM Rating: Good
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Quote:
Any LS with a brain should be able to fire off a BR with minimal interruption to the flow of battle. BRs aren't useful at all if not fighting NMs. The system could be cleaned up a little, that's for sure. I shoot a mob for 35-40 damage, the extra 5 seconds it takes for us to do a battle regimen boosts my quick nock damage from 400 to 800. I would need to shoot the mob 10 times in 5 seconds to match that. BRs are worth it (on NMs).

Maybe versus NMs I can see a benefit then, but I stand by my argument that the system is still clunky and ugly. The weaponskill system in FFXI was, by comparison, much easier and diverse since there was no interruption to combat at all.

I can see why they did this though. In FFXI, you had to communicate with the team to know which weaponskills to use in what order and to know when team members were at 100% TP or higher. This made them a bit more difficult to organise, though most people just set a pre-arranged combo at the start of the group and macroed in TP shouts for their team. The end results didn't always justify the means either, as spamming weaponskills proved a more effective means of dealing damage at endgame. In a regimen, there are no timing issues to worry about, nor TP worries. You just set it up and fire. In that sense at least, I can see where they were coming from.

Still, none of that forgives the poor implementation of this system. Maybe it'll see some improvements, but it's hard to see any merit to this system when it could've been done in a far more user-friendly way.
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#32 Jan 12 2011 at 10:13 AM Rating: Decent
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Personally, I find Battle Regimens to be much more user-friendly than Skillchains were. Primarily for the reasons you explained (TP shouts needed, lot more coordination, actual timing was needed for the weapon skills to stack correctly.) With the regimen system, it shows an orb over the monsters head when the Regimen is beginning, and an icon on the player name who is in Regimen State. All you have to do is add a skill or two then initiate. No timing needed...and if people are on the same page (which is pivotal to both SC and BR) then a massive BR can take at most 5 seconds. Fighting a Yellow-difficulty Bog Yarzon during a 5* leve, my group could stack Damnation, Concussive Blow II, Howling Vortex and Puncture II in about 6 seconds, of which all but Damnation gets a 50% mod (plus the Vortex user has Cadence, which increases the damage another 50%) letting us do just over 1400dmg when normally we would do about 800 damage had we done them seperately. 600 damage for 5 seconds of work is an equation I will follow any day.
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#33 Jan 12 2011 at 10:29 AM Rating: Good
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Sigmakan wrote:
mnikad12 wrote:
Glitterhands wrote:
It all seems a very long winded way to do something which should be simple. I too am sceptical of the benefits of pausing your fight to set up these regimens when you could be using your normal attacks several times instead. I realise there are additional effects beyond just damage, but there would have to be significant returns on them to make your one attack equal to the three or four you could be pulling off instead.

Still, its explained very clearly and the skillchain chart is pretty handy. I might try them, but it'd only be more as an experiment than for any real edge in combat. I still think using regular attacks is going to best any regimen you can perform unless you can pull them off very quickly.


Any LS with a brain should be able to fire off a BR with minimal interruption to the flow of battle. BRs aren't useful at all if not fighting NMs. The system could be cleaned up a little, that's for sure. I shoot a mob for 35-40 damage, the extra 5 seconds it takes for us to do a battle regimen boosts my quick nock damage from 400 to 800. I would need to shoot the mob 10 times in 5 seconds to match that. BRs are worth it (on NMs).


Edited, Jan 11th 2011 3:47am by mnikad12


Only 800? You're pretty dam weak ;)

Anyway, it does seem like BRs are most useful for damage boost. The debuffs that they give do not last very long. Doing WS>WS>Magic and Magic>Magic>WS seem like the way to go.


Edited, Jan 11th 2011 12:49pm by Sigmakan

if you continue to do them in battle the length of the debuff doesn't matter all that much. The debuff lasts 30 seconds if that, but it only takes 5 or so to do another well coordinated BR.
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#34 Jan 12 2011 at 10:48 AM Rating: Good
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That doesn't actually look as hard as I thought using BR would be. Thank you for the well explained videos!
#35 Jan 26 2011 at 2:54 AM Rating: Decent
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DoctorMog wrote:
Step 1: Press the "battle regimen" button just to the left of your skill bar, it is very small, and easy to miss. It is located here:
http://img.photobucket.com/albums/v252/Smiley7890/BattleRegimenButton.jpg

Once you press this button, the surrounding icon will turn red, indicating that it is ready for you to choose your skill.

Step 2: Press the skill you want to use in the regimen. Just once. (If it is a spell, you will need to confirm)
Edited, Jan 8th 2011 8:58pm by DoctorMog


Um...I don't know if i'm the only one who noticed/know about this, or even if this was ever mentioned in this thread(yeah, i didn't read all the posts) or the whole forum as well, but you can put together steps 1&2(if you play on KB) by pressing SHIFT+Skill #(and hit G for activation), so that you don't have to press the br button or make macros for each skill..

:)

Cheers.
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#36 Jan 26 2011 at 6:20 AM Rating: Good
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Basically, a battle regimen is the

disfigured
redhaired
unloved

little brother of a true skillchain.

They took the timing skill out of the skillchain, and replaced it by a compensational self-stun.

Edited, Jan 26th 2011 7:24am by Rinsui
#37 Jan 26 2011 at 10:50 AM Rating: Decent
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Rinsui wrote:
Basically, a battle regimen is the

disfigured
redhaired
unloved

little brother of a true skillchain.

They took the timing skill out of the skillchain, and replaced it by a compensational self-stun.

Edited, Jan 26th 2011 7:24am by Rinsui

And they took out the particle effects too :P

But yeah that's pretty much it, except that unlike in FFXI the regimens apply their own status effects on the mob (it's a little more complex then saying that but that's the overall theme of them)

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#38 Jan 26 2011 at 8:30 PM Rating: Decent
5 posts
Sidestepping the morons in this thread for a second discussing something they know nothing about, Doctor Mog have you been able to create a regimen of Despair (silence I'm guessing by the icon). Or is this something that was taken out of the game?

Okay back to people discussing the usefulness of BR, stop killing too weak mobs. Do a guildleve once and a while in a group and you'll find a use for them. The ability to chain together multiple different types of BR in one battle regimen, and their open ended nature makes them extremely easy to use and very powerful in a minimally coordinated group.
#39 Jan 26 2011 at 11:51 PM Rating: Good
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I haven't tried specifically for that regimen, so I will try it on our next outing and get back to you.
#40 Jan 27 2011 at 12:13 PM Rating: Decent
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AureliousSilverbreeze wrote:
Personally, I find Battle Regimens to be much more user-friendly than Skillchains were. Primarily for the reasons you explained (TP shouts needed, lot more coordination, actual timing was needed for the weapon skills to stack correctly.) With the regimen system, it shows an orb over the monsters head when the Regimen is beginning, and an icon on the player name who is in Regimen State. All you have to do is add a skill or two then initiate. No timing needed...and if people are on the same page (which is pivotal to both SC and BR) then a massive BR can take at most 5 seconds. Fighting a Yellow-difficulty Bog Yarzon during a 5* leve, my group could stack Damnation, Concussive Blow II, Howling Vortex and Puncture II in about 6 seconds, of which all but Damnation gets a 50% mod (plus the Vortex user has Cadence, which increases the damage another 50%) letting us do just over 1400dmg when normally we would do about 800 damage had we done them seperately. 600 damage for 5 seconds of work is an equation I will follow any day.

TP shouts weren't needed if everyone in the group used Windower with the TP plugin that showed how much TP your party mates had. It's just one of the countless features that should have been in the original UI but had to be added with 3rd party applications because SE was too stubborn to do anything about it.
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#41 Jan 27 2011 at 2:13 PM Rating: Decent
7 posts
I absolutely LOVE battle regimens, but they will randomly lock up on us and not want to initiate so it gets frustrating sometimes. Does anyone know the reason why? My only other gripe is that you can't do, say, Spirit Dart > Heavy Slash for Defense down or Spirit Dart > Spirit dart for Magic Defense down. No real reason why we can't and it would make duos nicer.

BTW, for anyone chaining WS's and Spells together for the damage increase, the WS's and Spells have to be from different classes to get damage boosts. You can chain multiple WS's or multiple spells as long as each consecutive one is from a different class. If you stack two that are from the same class you will get the affinity bonus which essentially breaks the damage boost chain.

Speaking of which, if you go WS > WS > Spell, does the Spell get a larger than normal damage boost? We were fighting Peistes in leves last week, which were Yellow to our 3 man group, and somehow my Water II ended up doing 1400 dmg when it normally does maybe 600 or so.

Edited, Jan 27th 2011 3:17pm by FDEstellios

Edited, Jan 27th 2011 3:19pm by FDEstellios
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