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What other classes do you want to see in FFXIV?Follow

#1 Jan 09 2011 at 6:33 AM Rating: Decent
As the title says, what classes do you want in FFXIV?

The classes are a very important part of the game, but the game has just too few to choose. One of the goals of the game (in terms of cobmat) is "customization" but with only 2-3 classes to choose, and by being forced to play 2-3 different classes the custimization possibilities are almost zero.

I for myself find it hard to give the classes I come up with a proper name. One reason is that FFXIV tries to use unusual (MMO) names for their current classes. The second reason is that when I looked up for names in historical texts, that most names are based on the kingdom/country they existed.

Well, I'm going to start.

>>DoW
>Name: [N/A]
>Weapon: [Two-handed Sword] Damage Type: [Slashing and Blunt]
>Characteristics: [The class uses broad swings with a greatsword to deal a lot of damage, but due to the big size of the weapon a second attack will tike longer than usual. The greatsword can also be used as shield to block incoming damage, but the weapon's condition will suffer from hits.]

Edited, Jan 9th 2011 7:35am by CroBudi
#2 Jan 09 2011 at 6:55 AM Rating: Good
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I don't agree with the game needing more classes at the moment. I'm all for improvements to the current classes and the combat system itself though. Along with content to use them for. I'm busy enough with the 2 DoMs and my crafting/gathering classes...

To play along, how about a class that uses kick attacksSmiley: grin



Edited, Jan 9th 2011 7:55am by TwistedOwl
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#3 Jan 09 2011 at 7:15 AM Rating: Excellent
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Give me my Thief Please thanks.
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#4 Jan 09 2011 at 7:27 AM Rating: Excellent
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A Stealth class... so can get to all the dang High Rank Camps to get rid of the Rank 1 Leves.
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#5 Jan 09 2011 at 8:22 AM Rating: Excellent
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I would love to see more mage classes. A summoner would be nice.
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#6 Jan 09 2011 at 8:44 AM Rating: Good
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I want a Cannon wielder.
That wield small guns to a big cannon (backpack wear by a taru with a big cannon.)

or better yet a mechanical like builder ...like pup.

Something for the taru (i mean lalafell) to ride in and COMBINE the form the O-megazoid! go go power ranger!... i would love that.


ok let's just be normal, i want a pet class.

#7 Jan 09 2011 at 9:12 AM Rating: Excellent
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Shepardx1000!!!!
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#8 Jan 09 2011 at 9:14 AM Rating: Excellent
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Samurai :D
#9 Jan 09 2011 at 9:17 AM Rating: Excellent
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I personally don't think more classes would help, but the truth is, it's one of those things that would interest people to play the game. Simple minded I know, but what can ya do. Let's hope they fix the current disciplines for now
#10 Jan 09 2011 at 10:17 AM Rating: Good
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PET JOBS or odd ball fun jobs like blu in ff11, Unlike twistedowl i think more jobs is needed atm as none of the fighting jobs have ever interested me.
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#11 Jan 09 2011 at 10:29 AM Rating: Decent
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We do need some kind of pet job. Something like BST or SMN. I would also like to see a class that wields 2H swords, kinda surprised we don't have a class like this from the start. And, I would like to see a class like Dark Knight. A melee that his high spike damage, higher risk of death, and more dependant on MP then the other melee classes.

At the moment though, the way the classes work and can cross most abilities, there really isn't much uniqueness to the classes. 90% of the abilities can be used on other jobs.

Edited, Jan 9th 2011 11:31am by Scape13
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#12 Jan 09 2011 at 10:35 AM Rating: Good
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If there is going ot be a new classes, they going to release atleast 2-3. I think for the current time we have too many 2Handed DoW, so i suggest a Single Handed Dow, a Support class like brd or dancer and also a Pet class. I would like to see Samurai, a great sword wielding Dow in the future and other reoccuring jobs from FF series.
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#13 Jan 09 2011 at 10:58 AM Rating: Decent
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Why add another job it will just be another difference in graphics, any job can be all jobs so who cares? This is sad to say but true. Really they need to differentiate between jobs before it means anything. Right now leveling conjurer is the same as leveling gladiator dependent on how you deal out your stat points you can do it. That being said I would love to see ninja brought back if....... they can fix job identity.
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#14 Jan 09 2011 at 11:46 AM Rating: Excellent
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I want more DoM! There are even more gathering jobs than DoM.

I agree if they need to add at least three jobs when they do. A dancer (weapon: fans?) would be awesome, as would a pet/beastmaster type job (weapon: single handed axe?) - maybe charms could be more like tactics style - so like 'charm wavekin' - it would be hard to balance though since you could put the charm ability on any job (if the job was like other jobs) -

I could go on forever with job ideas!

weapons that haven't been used yet:

-sling
-crossbow
-mace
-whip
-bells
-poignard (go THF go http://en.wikipedia.org/wiki/Poniard)
-quarterstaff
-maul
-fans
-one-handed axe
-two handed swords
-scythe
-rapier (sword mage! COME ON SE)
-musical instruments
-wind and fire wheels (http://superiormartialarts.com/images12/W044-T%5B1%5D.jpg)

etc etc
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#15 Jan 09 2011 at 12:09 PM Rating: Excellent
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I would love to see a scythe class for a DOW, they are by far my favorite weapons in most games that have them. Like Olorinus, I would also like to see a whip class (maybe a DOL, animal trainer or something) and a rapier-based mage class.

Also as a head up Olorinus, your links are not working as intended.
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#16 Jan 09 2011 at 12:28 PM Rating: Good
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LillithaFenimore wrote:
I would love to see more mage classes. A summoner would be nice.


What he said!
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#17 Jan 09 2011 at 12:59 PM Rating: Good
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wrongfeifong wrote:
I want a Cannon wielder.
That wield small guns to a big cannon (backpack wear by a taru with a big cannon.)

or better yet a mechanical like builder ...like pup.

Something for the taru (i mean lalafell) to ride in and COMBINE the form the O-megazoid! go go power ranger!... i would love that.


ok let's just be normal, i want a pet class.



Yes! However make it a canoneer with pet, something small and fluffy that would fit in said cannon.
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#18 Jan 09 2011 at 1:33 PM Rating: Good
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Olorinus the Vile wrote:
I want more DoM! There are even more gathering jobs than DoM.

I agree if they need to add at least three jobs when they do. A dancer (weapon: fans?) would be awesome, as would a pet/beastmaster type job (weapon: single handed axe?) - maybe charms could be more like tactics style - so like 'charm wavekin' - it would be hard to balance though since you could put the charm ability on any job (if the job was like other jobs) -

I could go on forever with job ideas!

weapons that haven't been used yet:

-sling
-crossbow
-mace
-whip
-bells
-poignard (go THF go http://en.wikipedia.org/wiki/Poniard)
-quarterstaff
-maul
-fans
-one-handed axe
-two handed swords
-scythe
-rapier (sword mage! COME ON SE)
-musical instruments
-wind and fire wheels (http://superiormartialarts.com/images12/W044-T%5B1%5D.jpg)

etc etc

I agree more DoM! And to add a few more weapons i would personally like to see. Gunblade, Double Bladed Swords, and Wands
As for a specific class all i can think of is something along the lines of a Chocobo-Knight that could learn to fight while riding chocos. Yes please.
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#19 Jan 09 2011 at 1:51 PM Rating: Excellent
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There arent enough DoM. Ive seen something before about Arcanist, that would be good. Summoner is an obvious job for DoM but also what about Bard.

Something completely different could be Theologian learning Theology. Weapon is a book. skills to learn could be buffs/debuffs or even a cleansing fatigue skill?
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#20 Jan 09 2011 at 2:31 PM Rating: Decent
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Name: Rogue / Assassin
Weapon: Dual wields 2 knives or 2 scimitar type weapons.
Abilities: Invisible, backstab or sneak attack, pickpocket or steal.

Name: Summoner
I don't have to say anymore.

I would bring up a Hunter class that would play like a Ranged beastmaster, but not only will it never happen; it would also be redundant with archer already in the game. A druid type class that can shape shift or control animals instead of beastmaster would be cool.
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#21 Jan 09 2011 at 2:41 PM Rating: Excellent
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I don't know if you've seen this.
#22 Jan 09 2011 at 2:42 PM Rating: Decent
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We need pet jobs, jobs that are drastically different from the current ones.

Mainly, we need PUPPETMASTERs.

To the max. Puppetmaster. And we need support classes like Bard and Corsair.
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#23 Jan 09 2011 at 2:51 PM Rating: Good
I would prefer that I have a reason to not just play "Spin-the-bottle" when choosing what DD I want to be first. That said, I would like for them to add ANY class that stands out from the cookie cutter classes we have at the moment like Summoner or Beastmaster or whatever. Just something completely different to freshen things up. A pet job I think would be fun...since most likely the pet would have somekind of Auto-attack, allowing me to finally watch TV while I grind. ^^
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#24 Jan 09 2011 at 3:01 PM Rating: Good
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BARD (CAN I HAVE IT) (YES PLEASE)
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#25 Jan 09 2011 at 3:09 PM Rating: Excellent
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hungerforce wrote:
I don't know if you've seen this.



Good find. Some of those would be great. There are already shops that have the signs up and ready to go in some areas for the new jobs scattered around Eorzea. Musketeer Guild is in northwest LL, Shepard guild was found by someone here recently and they posted pics somewhere on here, etc. I'm sure they will all be implemented over time.
#26 Jan 09 2011 at 6:02 PM Rating: Excellent
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A few ideas I think would be interesting:

Brave (DoW)
Weapon: Battle Axe (1 handed), Atlatl
Characteristics: Fearless tribal champions. Abilities would include Counting Coup (Deals no damage but stuns the monster for a few moments. The effect ends if the monster is struck in combat), War Paint (increases or decreases enmity generation depending on what kind of pattern is used), War Dance (replenishes Stamina for party members, including the Brave), Warpath (reduces TP decay significantly while in Passive Mode as long as the Brave is moving).

Dervish (DoW)
Weapon: Scimitar, Darts
Characteristics: A warrior that enters into a battle trance through ritualistic dances. Abilities like: Trance State (replenishes Stamina more rapidly), Adagio (increases parrying ability but slows Stamina regeneration), Effacé (You dodge the next attack unless you perform another action before it lands), Coda (a spinning attack that deals AoE damage)

Eremite (DoM)
Weapon: Holy Symbol, Candle or Censure
Characteristics: Pilgrims and wandering ascetics that travel the world to experience the traces of the divine. Abilities to grant blessings of the Twelve to party members, some abilities are more potent depending on a target's Name Date.

Herald (DoM)
Weapon: Coat of Arms, Seal of Authority
Characteristics: Agents of city governments who practice the symbolic magic of Heraldry. Powers include Annunciation (grants a party member increased Enmity generation), Heraldic Crest (grants special benefits to the Herald or his party members depending on the symbols he combines into a crest), Authority (enhances the abilities of party members depending on their job class).

Knave (DoW)
Weapon: Club, Sling
Characteristics: Spies, rogues and courtesans. Abilities that highlight treachery and misdirection: Cower (heightens evasion and lowers enmity, but you cannot attack while cowering), Getaway (increases movement speed when being targeted by an enemy), Caltrop (drops Caltrops on the ground, lowers enemy's movement speed and inflicts damage over time), Waylay (stuns a mob and reduces the Knave's enmity), Havoc (causes one monster to become Confused for a moment and attack another), Eavesdrop (discover information about the target monster's statistics like HP, MP, elemental affinities and weaknesses, etc), Prowler (move quietly and unobserved), Slander (draws Enmity, increases Enmity generation each time used up to a maximum of 3 times)

Marksman (DoW)
Weapon: Crossbow, Crossbow Bolts
Characteristics: Like Archer or Muskateer, but using Crossbows.

Mentalist(DoM)
Weapon: Pendulum, Gemstones
Characteristics: A magic using class that uses the power of the mind to focus their magic. Abilities include Hypnotic Regression (Grants a party member a special ability based on his class, an ability that can only be accessed when under the effects of Hypnotic Regressions), Slumber (puts an enemy to sleep), Mesmerism (causes an intelligent monster/beastman to follow your orders and fight for you), etc.

Merchant (DotH)
Weapon: Scales, Abacus
Characteristics: Traders and sellers of goods. Abilities such as Entrepreneur(Gains extra bazaar slots), Haggle (ability that allows them to retain a percentage of gil spent during transactions with other players--the other player still gets the full amount of gil, but the Merchant keeps a small %), Barter (lower prices from vendors).

Minstrel (DotH)
Weapon: Stringed (Lyre,Harp,Fiddle), Wind (Flute,Horn,Bagpipes,Voice), Percussion (Drum,Maracas,Some kind of steampunk accordion/portable pipe-organ type instrument), Music sheets
Characteristics: Like Bard from FFXI, but by combining different instruments and musical scores, different effects can be generated. When a Minstrel activates his abilities, it alters the battle music.

Peasant (DotL)
Weapon: Pitchfork, Trowel/Spade
Characteristics: A gatherer that, using pouches of seeds, can plant crops in the wild. He gains abilities to nurture the crop over a period of time, until it grows and yields items that only he can harvest. Abilities would include Sow (plants seeds in the ground), Tend (increases the likelihood of a beneficial yield), Reap (allows you to harvest from your plot of land), Tithe (allows you to open your field to harvesting by other Peasants and Botanists in his party).

Physician (DotH)
Weapon: Scalpel/Leeches, Medicines
Characteristics: The Physician can grant bonuses or remove status ailments, in addition to curing damage, by administering tonics and decoctions, and performing procedures to align the elemental humors within the body of his patients.

Surveyor (DotL)
Weapon: Shovel, Dowsing Rod
Characteristics: A gatherer that can dig for buried items and treasure. Can track down treasure chests using a dowsing rod.

Trapper (DotL)
Weapon: Net, Leash, Collar
Characteristics: Basically beastmaster from FFXI, but instead of "charming" mobs, you capture them and domesticate them, altering their behavior through the use of your abilities. Abilities would include: Snare (binds a mob, preventing it from moving for a short time), Collar (captures a monster in the wild using crafted collars, allows you to name the monster), Whistle (summons the monster to fight for you, but you must periodically feed the monster or it will wander off when it becomes hungry and must be summoned again), Unleash (directs the monster to attack a specific target), Rein In (calls the monster back to your side), Punishment (Makes the monster less likely to perform a specific action on it's own, such as using a special ability/weapon skill--the effects degrade if the monster is K.O.ed or allowed to wander away from hunger), Reward (Makes the monster more likely to perform certain actions on their own, likewise, the effects degrade like Punishment).

Wayfarer (DotL)
Weapon: Walking Stick, Compass
Characteristics: Gypsy-like travelers that gain experience by traveling to new places, talking with NPCs and finding "shortcuts". Abilities would be: Wanderlust (increases stats while as long as you keep moving. When you stop moving, stat increases begin to decline), Navigator (allows you to set markers on your Map that can be used to navigate), Trailblazer (Increases movement speed when a certain distance from towns or camps), Pathfinder (allows you to find "shortcuts" that essentially allow you to "teleport" to the location of one of your map markers, but it costs a lot of Anima to do), Malocchio (A gaze attack that frightens monsters off if they are facing the Wayfarer, or curses them with status ailments, making escape easier).
#27 Jan 09 2011 at 7:47 PM Rating: Good
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hungerforce wrote:
I don't know if you've seen this.


Holy crap man that looks sick! where you get that?!?! (O_O;)
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#28 Jan 09 2011 at 8:06 PM Rating: Good
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*********

Weapons: None (equip Leash to toggle job)

Preferred Armor: None

Traits: Insanely high HP (high VIT to HP ratio), increased TP obtain when getting hit

Role: Party tank

Description: No attacking abilities, TP obtained will be used for self-buffing abilities (self-cure, regen, temporary increased VIT, etc.)

Alternative leveling method for soloers (as there is no way of killing mobs otherwise): Enter the S&M guild for training à la crafting



#29 Jan 09 2011 at 8:16 PM Rating: Good
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Thervius wrote:
*********

Weapons: None (equip Leash to toggle job)

Preferred Armor: None

Traits: Insanely high HP (high VIT to HP ratio), increased TP obtain when getting hit

Role: Party tank

Description: No attacking abilities, TP obtained will be used for self-buffing abilities (self-cure, regen, temporary increased VIT, etc.)

Alternative leveling method for soloers (as there is no way of killing mobs otherwise): Enter the S&M guild for training à la crafting






That would've worked perfectly with my ****** sub in FFXI.

Edited, Jan 9th 2011 9:17pm by Buttsniffa
#30 Jan 09 2011 at 8:23 PM Rating: Decent
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hungerforce wrote:
I don't know if you've seen this.


Yeah, and as I recall the earliest pages on the FFXIV website stated that Pugilist was going to get Mug/Steal. Whatever happened to that anyway?
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#31 Jan 09 2011 at 9:56 PM Rating: Good
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Gaile wrote:
A few ideas I think would be interesting:


I like some of these ideas a lot. Herald is especially cool. I dig it.

Edited, Jan 9th 2011 7:56pm by Olorinus
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#32 Jan 10 2011 at 12:52 AM Rating: Good
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Quote:
I don't know if you've seen this.

Very interesting. Several classes I saw there aren't existing classes. Potential new arrivals then?

Fencer
Enforcer
Samurai
Musketeer (I'd look forward to seeing this one!)
Stavesman
Assassin (Another one I'd love to see)
Flayer (A whip-user... looks like the above poster might get their '*********')
Arcanist
Bard
Shepherd (How would this even work? A BST type job, or a gathering class that lets us harvest meats and wools?)

As for my own personal wish, it's got to be Summoner. It was sadly lacking in that list, which isn't surprising given their important role in the storyline, but all the same I'd love to see it added.
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#33 Jan 10 2011 at 2:04 AM Rating: Good
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Something completely different to any of the available ones.
I don't care about the specifics as long as the game play feels different.


Like for example a PUP, that even controls a bit differently.

I'd also like to see some un-used jobs salvaged from past FF games like Geomancer.
Things that can't be seen in other games in general would be nice.

I do agree with the previous post that more than anything I'd like to see just pretty DRASTIC balancing for the current jobs.
#35 Jan 10 2011 at 7:43 AM Rating: Decent
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LyleVertigo wrote:
wrongfeifong wrote:
I want a Cannon wielder.
That wield small guns to a big cannon (backpack wear by a taru with a big cannon.)

or better yet a mechanical like builder ...like pup.

Something for the taru (i mean lalafell) to ride in and COMBINE the form the O-megazoid! go go power ranger!... i would love that.


ok let's just be normal, i want a pet class.



Yes! However make it a canoneer with pet, something small and fluffy that would fit in said cannon.


I fully endorse this suggestion.

#36 Jan 10 2011 at 8:03 AM Rating: Good
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Ninja, that's all I'd need
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#37 Jan 10 2011 at 10:18 AM Rating: Good
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Thx for that list hungerforce, rate up.

As far as I know 2 classes are already fixed to come sooner or later. Arcanist and Musketeer. Their guilds are on Limsa's map since beta.
Shepherd was said to be a DoH or DoL job.

What I really miss are classes like Bard, Dancer, Samurai and Beastmaster with similar abilities and roles as they have in XI.
Bard and Dancer could be merged into one class maybe.
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#38 Jan 10 2011 at 10:22 AM Rating: Good
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Pet jobs! :D

Maybe have a quest to turn Lancer into Dragoon? I miss having a wyvern by my side :(
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#39 Jan 10 2011 at 1:25 PM Rating: Good
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Where are the summoners? You can't have a FF game without summoners!
#40 Jan 10 2011 at 1:29 PM Rating: Good
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SMN and BST
#41 Jan 10 2011 at 2:33 PM Rating: Good
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hungerforce wrote:
I don't know if you've seen this.


Does anyone know where this originally came from? I saw it posted during beta and it made both myself and many other players very excited; but in truth do we even know if this is officially from SE? Or is it just some fun 'if only' thoughts about supposed classes that could one day come to be?
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#42 Jan 10 2011 at 3:25 PM Rating: Decent
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Joscerelle wrote:
hungerforce wrote:
I don't know if you've seen this.


Does anyone know where this originally came from? I saw it posted during beta and it made both myself and many other players very excited; but in truth do we even know if this is officially from SE? Or is it just some fun 'if only' thoughts about supposed classes that could one day come to be?



They are in the dat files for the game, and were mined pretty early. Along with the abilities we seem to still be missing. I believe Steal and hide abilities had their level removed, and are inaccessible now.
#43 Jan 10 2011 at 3:26 PM Rating: Decent
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Dagger - Thief/Rogue
Musket - Corsair
Musical Instruments - Minstrel/Bard
Katana - Samurai
Mace - Paladin
Tome - Summoner
#44 Jan 10 2011 at 3:42 PM Rating: Good
Umm!! Well, a pet class or morphing class would be a lot of fun, I think being able to learn animal forms, like Blue Mage spells, allowing the opportunity to morph into various animal shapes once learned. I know, it isn't in the FFXIV lore but it would still be a lot of fun.
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#45 Jan 10 2011 at 11:02 PM Rating: Good
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ragamuffin, Tarutaru Murder Suspect wrote:
Umm!! Well, a pet class or morphing class would be a lot of fun, I think being able to learn animal forms, like Blue Mage spells, allowing the opportunity to morph into various animal shapes once learned. I know, it isn't in the FFXIV lore but it would still be a lot of fun.


I may be wrong because it's been years, but wasn't there that old dude from FF3 (American Version, 6 in japanese version), that did exactly that? He like morphed into stuff.

Or I may just be making it all up in my head.
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#46 Jan 10 2011 at 11:20 PM Rating: Decent
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I hope they have dark knight and ninja! Those were my favorite jobs in 11
#47 Jan 10 2011 at 11:37 PM Rating: Decent
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What about Wrestler?

Head butts for normal attacks and weaponskills consist of debilitating pins that would deal DoT plus some kind of status effect? XD
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#48 Jan 10 2011 at 11:41 PM Rating: Excellent
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LyleVertigo wrote:
What about Wrestler?

Head butts for normal attacks and weaponskills consist of debilitating pins that would deal DoT plus some kind of status effect? XD

I would love to see a "Wrestler" class fight a NM. For some reason i dont think they would tap out no matter how hard you were hugging their leg. And constant headbutts sounds painful.
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#49 Jan 11 2011 at 2:46 AM Rating: Decent
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kasumisan wrote:
Pet jobs! :D

Maybe have a quest to turn Lancer into Dragoon? I miss having a wyvern by my side :(


This!
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