Ego and Credibility.
This game is someone's baby @ SE. ****, this game is all our babies for the people who have enjoyed the FF franchise throughout the years. That is one of the reasons why we don't want FFIV to fail. If it did, it would tarnish the credibility of SE and also make me never buy a FF franchise product with the confidence I once had.
I bought this game w/ blinders on, not reading reviews of the beta. I upgraded my system w/ the idea that this game was going to be amazing, or for the most part, fun enough to play from time to time, based on how much I enjoyed 11.
Sadly, this game is broken enough that I really can't see myself wanting to keep playing this game, even though I loved FFXI. Granted, they have made a few updates within the past few months to alleviate the biggest issues with the game, but that did not make the game more fun, just playable.
Just because a game is "playable", does not make the game fun. Where is the content for this game?
If anyone has seen "The Social Network", this game is lacking exclusivity. Also, where are the rewards or the sense of accomplishment in game?
Almost all the quests in this game are just something to do to gain some sp/items. I mean granted, sp helps you rank up, but other than that, you are not getting anything other than that. Opening up some faction quests? Where is the high lv content for the people who are completing their regional leves religiously? FFXI had quests that would (if you decided to complete them), help faction/lower npc costs/unlock other areas/unlock new quests/jobs/level cap/items/rare items/inventory space/etc. You would get a feeling of accomplishment by getting these benefits & have a sense of exclusivity, because not everyone would get these benefits if they didn't complete the quests, some repeatedly. The lack of NM monsters or special areas where you can only obtain rare items/factions/etc, also detracts from this aspect as well. I mean, even other less polished no name MMO's games have some of these basic elements. How could SE have overlooked this aspect?
This game also has not put in restrictions either, thus destroying the sense of exclusivity & accomplishment.
This is glaringly apparent in the crafting aspect. By allowing everyone access to ranking up all crafts, where is the sense of accomplishment. Example, a casual BSM has been ranking up these past few months, feeling like they are getting somewhere. You have the hardcore crafter, that has ranked up every other craft to that same level, or even close to it. Is it really worth crafting? Not to me, unless your bored or you really into crafting. I mean, in most games they restrict you to 1 or 2 crafts to restrict this from happening, they even require you to do certain quests or by reaching certain levels to further progress. SE destroys the feeling that something is/was being accomplished & exclusivity is thrown out the window by not implementing some of these restrictions. SE, did you forget how to make money like you did in FF11? That's right, you had to pay $$$ for an alt, to be able to reach the highest level of each craft. It also became harder & harder at higher levels to rank up, materials were harder to find. In FFIV... just do your local leves & with time, anyone can become a high level crafter.
SE also did not put in level restrictions on weapons/armor. This one of the factors that has hindered our in game economy. There is no need to to really upgrade armor/weapon where you can already wear your r25 items at lv 1. What other game out there allows this? This destroys our economy by hindering crafters to create low level gear for people who "might" want it, but don't really need. They will just grind out ranks on junk synths. They will then sell items that are craft only, for very large amounts (nothing wrong with this). It doesn't help that SE made making gil in this game so easy. From leves you can make 40-50k easily & factor in item rewards/shards/crystals you can sell. Making a 100k is fairly easy & can be done quickly. So, when you see that item in a retainer for 1.5mil. It seems like alot, but since you can start using it at any time, it looks a lot more appealing then trying to craft, even at that price. Especially when you factor in the time to rank up multiple crafts to be able to make that 1 item.
I mean honestly, SE dropped the ball on this game, from my perspective. The economy in this game is utterly broken. I mean, ok, so SE is trying to keep RMT out with no AH. That is just totally unrealistic, but SE has pretty much done this. How? By making gil so easy to make at the moment that gil is worthless. Want to buy/sell items, but no AH? Well give us wards that don't crash, that way people who do want to craft, buy/sell items, can. Ok, have mils of gill but don't know what to do with it? Give us ways to burn through it. Implement chocobos or another means of travel that is overpriced so they can blow some of this Gil. Or sell us some of those silly items like fireworks! A TIP for you casual gamers who have a hard time trying to keep up with the hardcore gamer in terms of Gil. When someone is looking for a teleport, don't be afraid to ask for 20-30k gil. The people who play all the time have barely any anima & enough Gil that they won't flinch at those prices. The only time they do, is when the reason they are going to another area, is to hand someone an item/material. SE, give us a MAIL SYSTEM. Yes you heard me, people who have not played this game yet. There is no mail system in this game.
SE also hasn't corrected the need to party yet. FFXI after only about 8-10 levels depending on your job, you NEEDED to party to balance xp vs playtime gained. Granted, that was a bit of a retractor for some people, or at times hindered the casual gamer, but honestly, it keeps the social aspect of the game alive when you have to throw people together. You also had quests that were very difficult that you needed parties to get them done. Party interaction was also important for Skill chains, which sped up your xp gains. No such luck here. SE, I know u wanted something new w/ BR, but from what I hear, that makes you fatigue sooner in that class. Why would you do this? If we already fatigue after so much sp in a job, why make Battle Regimen a handicap in a party, then a benefit? Only time it would be worth while is for NM/elite mobs. I'm not very high level, so a correction from high ranked players would be great, but if I you feel there is no content for you yet, please post your sentiments.
The only reason I still play right now is because I already paid for the software (and if I could have returned after opening, I would have). People will say I'm some type of leech or something because i'm only playing because it is free, but at least I'm not afraid of being honest. Plus, I paid for this game. Why not let me play it for free while it still can. I don't mind paying $10-20 a month, but not for a game that is not fun & lacks the content to keep a casual gamer entertained. SE, at this point is just trying to save face for the FF Franchise, but honestly, I feel it might just be too late. I hope they prove me wrong, but from the amount of content updates we have had, well... it looks like a long time coming, if at all.