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Being a white knight for the game doesn't help it!Follow

#102 Jan 14 2011 at 10:17 AM Rating: Good
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Quote:
Can't touch this.

Stop.

Hammertime.


**** it Mik!
#103 Jan 14 2011 at 5:47 PM Rating: Default
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well put Eadieni/OP, FFXIV needs more players who aren't blinded by arrogance, FFXIV need more players like you.
#104Llester, Posted: Jan 14 2011 at 7:06 PM, Rating: Sub-Default, (Expand Post) hear hear. I also can't stand that stupid editorial (which one? aren't they all kinda lame?) but even more i am once again astounded by how quickly people will line up, sheeplike, to wait for their turn to use some dumb term that didn't need to be coined in the first place.
#105 Jan 14 2011 at 7:15 PM Rating: Excellent
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Mikhalia the Picky wrote:
Aurelius wrote:
Mikhalia the Picky wrote:
Someone needs to call Aurelius and let him know that someone stole his forum account and is posting on it.


shutcho mouf, foo.

Also, this weeks BFF Report made me lol. Oh, that crazy fony.


I chuckled at a lot of it. Kinda funny.

And here's where I'll come out and say it and start a whole nother bag of sh*t by talking about *gasp* other games:

The rift idea looks pretty cool. It reminds me somewhat of Aion except in the respect that the reason I could never play Aion is the world PvP. Assuming Rift wasn't world PvP and I only had to deal with mobs in rifts, I would totally play that game.

What's stopping me? The UI. Down to the skill trees and the fact that the rogue uses combo points (How many? Exactly five, you say?) and the colors of the bars and the font of the text box... Two factions you say? That has never been done before. Let's just say it looks almost exactly like I'm playing another game that isn't called Rift. Let's say Allods. Or Shaiya. Or Runes of Magic.

Potential for a great game in here. I just can't look past the fact that the UI is "Ctrl+C, Ctrl+V" and a reskin of 80% of the other MMORPGs on the market to be able to enjoy what is, IMO, a really cool game feature.

I think the rift idea would be pretty cool in XIV; almost similar to XI's Cavernous Maws where you can go in, fight sh*t, come out. Kinda.

See, it's stuff like that... having a portal open and mobs flood out and you have to fight them off... it is a workaround for the boring grind and keeps you on your toes and keeps you having fun. It's a cool feature, and while Rift isn't the first game to use this idea, I get the feeling it won't be the last. This is the kind of feature that other games are sure to start copying (like I said; Rift copied it from Aion, which may have even copied it from somewhere else, I don't know) because it's interesting.

I wish FFXIV could start doing that... come up with some awesome idea or feature that makes other games say "Wow. That's pretty cool. I'm gonna steal that for myself."

EDIT: Hey look! I compared FFXIV to other games and I didn't even mention THAT GAME at all.

Edited, Jan 13th 2011 11:59pm by Mikhalia



well here's the thing. SE was doing invasions a la Rift in FFXI several years ago, only they called it Campaign and made it kind of a pain in the *** to take part in. They essentially made it way more complicated than it needed to be. Also the rewards blew.

In Rift, well a rift opens and mobs come out and you kill them. You get good loot and exp, you don't have to "sign up" with an npc to get permission to take part. It's simple. SE is just stuck in that quaint time in the past when game mechanics were overcomplicated for no good reason.

Everything in XI and XIV is 2 steps forward one step back game design. It's not quaint and endearing anymore SE.
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#106 Jan 14 2011 at 7:19 PM Rating: Good
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Llester wrote:
Mikhalia the Picky wrote:
Aurelius wrote:
Mikhalia the Picky wrote:
Someone needs to call Aurelius and let him know that someone stole his forum account and is posting on it.


shutcho mouf, foo.

Also, this weeks BFF Report made me lol. Oh, that crazy fony.


I chuckled at a lot of it. Kinda funny.

And here's where I'll come out and say it and start a whole nother bag of sh*t by talking about *gasp* other games:

The rift idea looks pretty cool. It reminds me somewhat of Aion except in the respect that the reason I could never play Aion is the world PvP. Assuming Rift wasn't world PvP and I only had to deal with mobs in rifts, I would totally play that game.

What's stopping me? The UI. Down to the skill trees and the fact that the rogue uses combo points (How many? Exactly five, you say?) and the colors of the bars and the font of the text box... Two factions you say? That has never been done before. Let's just say it looks almost exactly like I'm playing another game that isn't called Rift. Let's say Allods. Or Shaiya. Or Runes of Magic.

Potential for a great game in here. I just can't look past the fact that the UI is "Ctrl+C, Ctrl+V" and a reskin of 80% of the other MMORPGs on the market to be able to enjoy what is, IMO, a really cool game feature.

I think the rift idea would be pretty cool in XIV; almost similar to XI's Cavernous Maws where you can go in, fight sh*t, come out. Kinda.

See, it's stuff like that... having a portal open and mobs flood out and you have to fight them off... it is a workaround for the boring grind and keeps you on your toes and keeps you having fun. It's a cool feature, and while Rift isn't the first game to use this idea, I get the feeling it won't be the last. This is the kind of feature that other games are sure to start copying (like I said; Rift copied it from Aion, which may have even copied it from somewhere else, I don't know) because it's interesting.

I wish FFXIV could start doing that... come up with some awesome idea or feature that makes other games say "Wow. That's pretty cool. I'm gonna steal that for myself."

EDIT: Hey look! I compared FFXIV to other games and I didn't even mention THAT GAME at all.

Edited, Jan 13th 2011 11:59pm by Mikhalia



well here's the thing. SE was doing invasions a la Rift in FFXI several years ago, only they called it Campaign and made it kind of a pain in the *** to take part in. They essentially made it way more complicated than it needed to be. Also the rewards blew.

In Rift, well a rift opens and mobs come out and you kill them. You get good loot and exp, you don't have to "sign up" with an npc to get permission to take part. It's simple. SE is just stuck in that quaint time in the past when game mechanics were overcomplicated for no good reason.

Everything in XI and XIV is 2 steps forward one step back game design. It's not quaint and endearing anymore SE.


Kinda, but kinda not. In campaign, you go in, you wait, THEN you sign up, then you fight. For rifts, they just appear spontaneously, then the mobs come out and you fight them.

Personally I'd prefer the spontaneity to standing around and waiting.
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#107 Jan 14 2011 at 7:26 PM Rating: Decent
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Mikhalia the Picky wrote:


Kinda, but kinda not. In campaign, you go in, you wait, THEN you sign up, then you fight. For rifts, they just appear spontaneously, then the mobs come out and you fight them.

Personally I'd prefer the spontaneity to standing around and waiting.


um yeah. did you read what i wrote?
cause either you didn't or you just sort of parroted what i said in your own words. albeit with slightly more detail in the description of what happens in campaign. but still.

either way, we agree.

edit: in an attempt to make this post something more than me ******** at someone for repeating what i said:

What makes rift appealing even to die hard wow fans, is in fact the rifts. Why? because they add a RANDOM, DYNAMIC element to the game. A rift invasion unchecked can and will upset your gaming routine. THANK @#%^ING GOD. This is what makes the game fun! You go to turn in boring trash quests but you have to fight off a random invasion just to talk to your npc. You're walking along minding your busines when a swarm of riftlings runs up and decapitates you. This kind of stuff = fun. It keeps the player on their toes, and more importantly, it makes the game world feel alive.


XIV desperately needs something like this.



Edited, Jan 14th 2011 8:56pm by Llester
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#108 Jan 14 2011 at 7:43 PM Rating: Decent
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Better late than never, I guess. Grant rant, Aurelius. =)
#109 Jan 14 2011 at 8:13 PM Rating: Excellent
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Llester wrote:
Mikhalia the Picky wrote:


Kinda, but kinda not. In campaign, you go in, you wait, THEN you sign up, then you fight. For rifts, they just appear spontaneously, then the mobs come out and you fight them.

Personally I'd prefer the spontaneity to standing around and waiting.


um yeah. did you read what i wrote?
cause either you didn't or you just sort of parroted what i said in your own words. albeit with slightly more detail in the description of what happens in campaign. but still.

either way, we agree.

edit: in an attempt to make this post something more than me ******** at someone for repeating what i said:

What makes rift appealing even to die hard wow fans, is in fact the rifts. Why? because they add a RANDOM, DYNAMIC element to the game. A rift invasion unchecked can and will upset your gaming routine. THANK @#%^ING GOD. This is what makes the game fun! You go to turn in boring trash quests but you have to fight off a random invasion just to talk to your npc. You're walking along minding your busines when a swarm of riftlings runs up and decapitates you. This kind of stuff = fun. It keeps the player on their toes, and more importantly, it makes the game world feel alive.


XIV desperately needs something like this.



Edited, Jan 14th 2011 8:56pm by Llester


Indeed. The game really could benefit from having one or two things that scream "Hey, this **** is fun. You should try it."

Right now, at best, the game just sorta mumbles "Yeah... hey... wanna.. um... go do something or whatever...?"
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#110 Jan 14 2011 at 8:25 PM Rating: Decent
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Mikhalia the Picky wrote:
Right now, at best, the game just sorta mumbles "Yeah... hey... wanna.. um... go do something or whatever...?"


That sounds like the precursor to a rape to me.
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Don't play that game anymore. :P
#111 Jan 14 2011 at 10:09 PM Rating: Good
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Mikhalia the Picky wrote:

Indeed. The game really could benefit from having one or two things that scream "Hey, this sh*t is fun. You should try it."

Right now, at best, the game just sorta mumbles "Yeah... hey... wanna.. um... go do something or whatever...?"


that made me lol. I agree, and i feel like this type of game ESPECIALLY would benefit from some smash-you-in-the-face-with-a-lemon-wrapped-gold-brick content. SE designed a beautiful, visually rich and generally calm, peaceful world. And everything is so ****.....day to day...so business as usual...which is really cool for creating the facade of a real world(because life is kind of boring), so how awesome would it be to see that humdrum (but realistic) world shattered violently by (since we're talking about Rift) an otherdimensional invasion?

The juxtaposition of calm peaceful safe world with sudden attack by dark evil things (not @#%^ing marmots) that have a purpose would create some exciting gameplay.

I'm not saying SE should bite off Rift (idk, maybe they should at this point), but i hope i illustrated why a game like FFXIV would benefit even more from such dynamic content than a game like Rift (which is already faster-paced, flashy-lights-explosions-everywhere, even without the invasions).

The sad epilogue to this is that XIV has some sort of dynamic content kind of in the form of Behest. But again, like you said, the behest warden is all "yeah...come kill stuff...if you want i guess"

Imagine how different things would feel if the Behest mobs attacked the safey-safey Aetheryte camp? Imgagine how quick you'd see some "social interaction". In typical SE fashion, they bogged down a solid concept(grouping with random players to fight off a small army) with overcomplicated implementation (sign up for this event and idk, go party up or something if you feel like it, then follow me over there to that random spot on the map...oh and by the way this all won't happen for 5 minutes).

Just make the mobs attack the players. I don't care if Johnny Crafter is in the middle of a synth. I want to see a goblin break his face!

Edited, Jan 14th 2011 11:18pm by Llester

Edited, Jan 14th 2011 11:20pm by Llester
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#112 Jan 15 2011 at 10:36 AM Rating: Excellent
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I do think it would be somewhat interesting if they combined behest and the outpost warps/campaign/besieged in a way where mobs would attack an aetherite (low level mobs would attack the level 1 camps, slightly higher level mobs would attack level 10 camps, etc... basically, if you can do leves at a crystal, you can participate in defending it). Let's say the crystal has so much HP and the mobs' object is to destroy it, while the players' object is to stop them.

If you stop the mobs, you get bonus XP and SP for the fights you participate in. Maybe some behest points that you can spend on gear (similar to Assault or Einherjar or Campaign) or even spend them on other things (like ANNM or ISNM).

If you don't stop the mobs, you still get XP and SP for the fighting, but no behest points, and the crystal is destroyed. No one can teleport to the camp until the crystal is repaired (which takes the NPCs X amount of hours to do).

It would keep players on their toes and try to get the game out of the "Business as usual" feeling.
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#113 Jan 18 2011 at 4:59 PM Rating: Excellent
I personally think that you can be supportive with a game and still be critical. I'm definitely a white knight but acknowledge that there are problems with the game. My personal opinion is that if you don't like the game in it's current state then you should play something else and come back to it every now and then to see what improvements are being made. Complaining is good but we also need to point out the good parts of the game so the dev team knows when something works for the player base.

I think SE knows that this has gone into a lonnngggg open beta phase otherwise it wouldn't be free to play. they are checking the fan sites to get ideas of what they need to fix. Keep up the complaining but remember to say when things are going in the right direction. This isn't over by a long shot, the game is going to keep getting better and better and I think at some point they'll have a winner.

How's this for white knight propaganda? is it really bad that I support this game? Is it bad that I have high hopes? Have fun everyone, if you're not having fun then go play something else for a little while.
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#114 Jan 19 2011 at 9:33 PM Rating: Good
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grindahll wrote:
I personally think that you can be supportive with a game and still be critical. I'm definitely a white knight but acknowledge that there are problems with the game. My personal opinion is that if you don't like the game in it's current state then you should play something else and come back to it every now and then to see what improvements are being made. Complaining is good but we also need to point out the good parts of the game so the dev team knows when something works for the player base.

I think SE knows that this has gone into a lonnngggg open beta phase otherwise it wouldn't be free to play. they are checking the fan sites to get ideas of what they need to fix. Keep up the complaining but remember to say when things are going in the right direction. This isn't over by a long shot, the game is going to keep getting better and better and I think at some point they'll have a winner.

How's this for white knight propaganda? is it really bad that I support this game? Is it bad that I have high hopes? Have fun everyone, if you're not having fun then go play something else for a little while.



no, it's only bad that you are using the term white knight. I'm with the guy above, let's stop using the stupid term. I like the game enough to keep slowly playing.

@ OP, amazingly boring post, i think i've read this topic over 9000 times. Don't worry, 2 days from now, another person will make yet another post stating the same crap. What is wrong with you guys? You don't realize people are tired of reading the same post over and over, then they complain about you guys doing the posting, you guys defend it by saying "it needs to be said the game is crap!" , when all people were trying to say in the first place was stfu already, we know.

My rule for keeping my own sanity while reading so many stupid threads = read the OP's post +3 below it, then, if interested, read the last 3. The middle of the threads are often filled with crap.
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#115 Jan 21 2011 at 8:49 AM Rating: Good
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Agreed. Blindly praising a game because you want to see it succeed is just as bad as trashing it with unusable feedback. I want to see this game reach it's full, great potential too, but denial is never a good thing.
#116 Feb 03 2011 at 10:37 AM Rating: Default
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Aurelius wrote:
Quanta wrote:
Aurelius wrote:
SE has been relying almost solely on the strength of the franchise to sell games for the last several years and sooner or later it's entirely possible that if they keep up this level of quality, the brand recognition well is going to run dry.


What's sad about it is that none of their other franchises have had nearly the same problem, at least as far as I know; Dragon Quest IX was met with favorable reviews, as were the most recent Kingdom Hearts games (though Re:Coded seems to be getting panned), and we can probably guess how Arkham City (which technically is theirs) is going to turn out (the first one was amazing). So it's really just the Final Fantasy franchise that's fallen on hard times. Why isn't Square making every last effort to make sure their flagship franchise is their #1 best, regardless of where it goes? It makes no sense.


If I had to pin it on one word, it would be 'arrogance'. It seems to me that they've fallen into the trap of thinking that previous success has taught them everything they need to know about what they're doing and that they're just some kind of awesome that people are going to buy games from 'just because'. I mean, my first console RPG was Dragon Warrior for the NES and then one day a friend of mine lent me his Final Fantasy cartridge and wow...what a huge difference. I loved Dragon Warrior but then you take a game that you love and improve upon it so dramatically? Pffft. It's like "dating" that hot chick in middle school and how awesome it is when she lets you hold her hand and it's awesome but then you get a little older and she lets you touch her...

Ya know? There's good and then there's REALLY good. But then you get a little older and a few more pretty girls come and go and after you've touched...stuff...you start to realize that you're looking for a little more and it's no longer just about what happens between 9pm and midnight but your focus shifts to everything that happens in between. And all of a sudden you find yourself pining over something that can afford to be a little more plain on the surface as long as there's some personality involved.

SE lately has been all about presenting the super model with nothing going on between the ears. And gamers are largely kind of bored with that. They're not necessarily looking for the super model. They're looking for the gamer chick, or the chick who loves camping just like you do, or the one who will sit down with you and watch the movies you like to watch or the sports you like to watch or who can carry on an intelligent discussion about the things you both find interesting and/or important and if she just so happens to be smokin' hot, so much the better but it's no longer the priority. And then instead of publishing games that have the personality your contemporary gamer is looking for, they make something like FFXIV. The high maintenance super model that not only has nothing going on between the ears but after a couple of months she stops putting out, too. But she's still demanding, oh yes. She still monopolizes your time and drives you insane trying to meet all of her myriad needs but she pulls away if you even try to give her a kiss. At least with FFXIV, she's no longer dipping her hand into your wallet. Yet.

SE needs to find a way to get the personality back into their games instead of falling back on the same tired old sh*t title after title after title. MMOs are about long-term playability, not a few nights of lusty fluid exchange. And unless/until SE can get in touch with what gamers want on a long-term basis, they're not doing themselves any favors throwing good money after bad trying to make and then fix games that nobody in their right mind would have produced in the first place.


F*ck that was a brilliant post.
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#117 Feb 03 2011 at 11:04 AM Rating: Good
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Think this thread proved its point with the new patch. The old dev team went away as a result of negative feedback (but not blatant trolling, people who genuinely wanted the game to be better but were severely let down, rather than living in denial like Vanguards current players), a new, wonderful team came in.

The issue -everybody- had was fixed, which was the ability to remove your hat. I mean the SP system and the game being Final Doblyn 14. The games now on a good track to be good

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#118 Feb 03 2011 at 11:22 AM Rating: Good
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Eadieni wrote:
Think this thread proved its point with the new patch. The old dev team went away as a result of negative feedback (but not blatant trolling, people who genuinely wanted the game to be better but were severely let down, rather than living in denial like Vanguards current players), a new, wonderful team came in.

The issue -everybody- had was fixed, which was the ability to remove your hat. I mean the SP system and the game being Final Doblyn 14. The games now on a good track to be good



The old dev team is still present. The only changes were the management.
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#119sideways, Posted: Feb 03 2011 at 1:18 PM, Rating: Sub-Default, (Expand Post)
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