Mikhalia the Picky wrote:
A gripe I have with FFXIV is a gripe I also have with WoW and with FFXI and Minecraft with other games as well... the transitions can be way too abrupt. It kinda kills the suspension of disbelief when you're going from grassy plains to sands, or from a forest to a desert, or from flat arctic tundra to grass, or from red rocky badlands to a dense marsh.
This is one of those things that I never really expect to get addressed, but some sort of feeling of transition would be nice. Take it from dense forest to light woods to grasslands to scrubland to desert. Not from Dense Forest to suddenly desert. I'm not going to say "That never happens in nature" because it might happen somewhere and I'm sure that someone has a picture, but the frequency of such an abrupt change in nature is extremely low.
And yeah, Black Shroud should have been a flat, traversable area, desnely populated trees; not a series of tunnels with high grassy walls.
Call me crazy but I was disappointed to learn they still had zone lines in this game. I fully expected a seamless world and while some areas are seamless we run into that Thanalan/Black Shroud zone line and the immersion is just broken. I can't even see this huge forest in the distance!
Why do we still have these kinds of zone lines in a game in 2010 or even 2011? Especially when there are much older games that seem to work without zone lines just fine?