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New FFXIV Producer Discusses Test Servers The PS3 VersionFollow

#1 Jan 10 2011 at 10:07 PM Rating: Good
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The UI ( User Interface )

* If I understood him correctly, he is thinking about implementing a similar add-on-system for the UI as WOW depending on the feedback.
* He is not satisfied with the UI himself and that was the reason he asked Minagawa to be added to the team as he believes Minagawa won’t lose to anyone when it comes to designing an UI.


More on re-organization

* They are trying to work as efficiently as possible, concentrating at one issue at a time instead of trying to improve everything at once.
* He doesn’t see FFXIV as finished and thinks the game will adapt itself to meet the expectations of the majority, BUT getting the player’s trust is of higher priority.
* They categorize updates into 2 types, the ones making it easier to play the game (Interaction?) and ones adding new content. They are thinking about how to balance those 2 types and whether there might be a way to satisfy both expectations.
* As for the reason known bugs are not being fixed fast, he says it is because of the strict schedule the quality assurance team has to work under – they don’t have enough time to test the patches before they have to be released.
* Solving these types of problems is one of the first steps the new team is taking.


Lag

* They are still working on optimizing the latencies, one of the reasons why the team got a new technical advisor, Hashimoto Yoshihisa.

About Yoshida himself:

* So far he was working on Dragon Quest and Monster Battle Road Series (?)
* He has been playing games for about 13 years; his first multiplayer game was Diablo, played for about 1 year. After that he played Ultima online for about 2 years and a half before moving on to Unreal Tournament. Next he started playing Diablo II LOD, stopping after 1 year and a half, moving on to Dark Age of Camelot which he played for 6 years. He also gave WOW and Everquest a try.
* He was mostly involved in developing consumer games so far (I guess they mean the offline games by that?); he had some experience in developing MMO related projects too.
* Even though his job at the moment is to understand how to make the most of the FFXIV client, he has to keep himself informed about the competition like WOW at the same time. He mentions something called Dungeon Finder; I guess it’s an add-on for WOW? It seems as if he’s trying to evaluate which ideas from other games could be put into FFXIV.

Source



Edited, Jan 10th 2011 11:09pm by jakarai

Edited, Jan 10th 2011 11:09pm by jakarai
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#2 Jan 10 2011 at 10:24 PM Rating: Good
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Nevermind... i checked the source article :)


Edited, Jan 10th 2011 8:26pm by LebargeX
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#3 Jan 10 2011 at 10:35 PM Rating: Good
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I think that this same interview was posted more than ten days ago (especially because one of the announcements made in it says that "Yoshida will make a statement on Jan. 1st on the Lodestone"), and the translation is rather odd at that (the author doesn't know the difference between its and it's?).

Is the possibility of some kind of test server at some undefined future date all the new news we get? XD


Edited, Jan 10th 2011 11:35pm by KaneKitty
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#4 Jan 10 2011 at 11:46 PM Rating: Decent
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An add-on system for the UI could go a long way towards quelling some of the concerns people have. If we can design our own UI there will be plenty of options for people to choose from.
#5 Jan 10 2011 at 11:52 PM Rating: Good
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I actually had a dream not too long ago where Yoshida was trying to come on to me. I went into a panic cause I forgot what no was in Japanese.
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#6 Jan 10 2011 at 11:59 PM Rating: Excellent
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Interesting news. Im just glad that they still plan on bringing it to the PS3, because Mr. Gary "The Glass" Gannon (from gamebreaker) had gotten me convinced that it would be scrapped. Even in its current state, I desperately want to play this game.

Also:
LyleVertigo wrote:
I actually had a dream not too long ago where Yoshida was trying to come on to me. I went into a panic cause I forgot what no was in Japanese.
Win

Edited, Jan 11th 2011 1:00am by KingKon

Edited, Jan 11th 2011 1:01am by KingKon
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#7 Jan 11 2011 at 12:24 AM Rating: Good
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jakarai wrote:
He mentions something called Dungeon Finder; I guess it’s an add-on for WOW? It seems as if he’s trying to evaluate which ideas from other games could be put into FFXIV.


Just to fill in a blank, dungeon finder wasn't an add-on for WoW. It was a system implemented by Blizzard that would allow you to select your role and queue for a dungeon and be automatically matched with a group assembled from a pool of players across multiple realms. It was probably the most well received and popular feature Blizzard has added to the game even to date.

In the context of FFXIV in its current state, however, there's very little about a system like that that would be worth SE's time to implement. For starters, there's no instanced content on that scale which would eliminate the practicality of a cross-server system. Either Yoshida has big plans for group content or he thinks it would be a wise investment of resources to implement a system that lets you queue for a group for a particular aetheryte camp/gate and be matched up and ported there. I dunno. One might hope that he sees that feature in WoW and how heavily it is used and how generally appreciated it is by the community for the convenience factor and is giving serious thought to how it compares to a lot of the systems in XIV.
#8 Jan 11 2011 at 5:52 AM Rating: Decent
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A really interesting thing you missed mentioning in this post is this point:

Quote:

He is aware there are differences between developing a MMO and a single player game, and is calling MMOs “theme parks”, a collection of “attractions” to appeal to different types of people, motivating them to play the game. But simply throwing different types of content wouldn’t be a good idea (I didn’t really get his theme park example about Disney Land and Cinderella’s Castle), so keeping the general theme of the park, in our case the MMO is very important.


This indicates what the future of FFXIV is going to be, since "Theme Park" is a precise philosophy in designing a MMO, with the opposite being a "Sandbox". Basically, a Sandbox MMO is a MMO aimed to give players complete freedom in shaping their gaming experience, while a Theme Park MMO will tend to hold your hand and make you play what designers mean you to play.

While FFXI had several Sandbox elements, FFXIV is probably going to loose them. To make an example, think about the camps and how they are shown to the players. In FFXI there is no indication at all. You are left alone in the world with your weapon and the possibility to go exploring around. You have to find out by yourself where to go leveling. The exploration of Vana'diel is depending on player's will. On the opposite, in FFXIV players get some help in understanding where leveling is possible, thanks to the guildleve system that brings them exactly where developers want them to be at that point in their progression. Of course there will be the explorer guy who will just go out and check Mor'Dhona at level 1/rank 1, but that is a small minority in the playerbase. Most of the players will stick to leves and follow the content they are shown.

This point is the biggest one nowadays, in my opinion. One of the issues that I read the most about is the lack of content. We, the playerbase, are moaning a lot about it. This happens because we get these leves and we see that they are the best way to get exp/sp, but we get tired of repeating a defined and limited set of quests. If the leveling process would have been like in FFXI (i.e. Go to Valkurm and start partying because it's what playerbase feels more efficient to get exp) we would not perceive it as such a big issue. On the other hand, the FFXI model would feel so "2002".

Nowadays the vast majority of MMOs are Theme Parks because this philosophy is seen as the most successful by companies, thanks to... well, WoW. There are several Sandboxes out there, but they are a niche in the market.

Edited, Jan 11th 2011 12:53pm by Filanthil
#9 Jan 11 2011 at 6:13 AM Rating: Decent
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Aurelius wrote:
jakarai wrote:
He mentions something called Dungeon Finder; I guess it’s an add-on for WOW? It seems as if he’s trying to evaluate which ideas from other games could be put into FFXIV.


Just to fill in a blank, dungeon finder wasn't an add-on for WoW. It was a system implemented by Blizzard that would allow you to select your role and queue for a dungeon and be automatically matched with a group assembled from a pool of players across multiple realms. It was probably the most well received and popular feature Blizzard has added to the game even to date.

In the context of FFXIV in its current state, however, there's very little about a system like that that would be worth SE's time to implement. For starters, there's no instanced content on that scale which would eliminate the practicality of a cross-server system. Either Yoshida has big plans for group content or he thinks it would be a wise investment of resources to implement a system that lets you queue for a group for a particular aetheryte camp/gate and be matched up and ported there. I dunno. One might hope that he sees that feature in WoW and how heavily it is used and how generally appreciated it is by the community for the convenience factor and is giving serious thought to how it compares to a lot of the systems in XIV.


I was thinking about the LFP system. It can be somehow compared to WOW's dungeon finder, potentially. The real problem is the uncertainty about party composition, as of now. We have the possibility to create parties up to 15 memebers, but we have no clue about how to create an efficient party and where to go exping. (Actually, on my server it looks like we don't have a clue about how to use it. But that's a different story).
Auto-forming a party in WoW it's extremely easy, as you mentioned. Players select a role and enjoy content with a well defined party composition: a tank, a healer and 3 DPSs/DDs. In FFXIV we don't know how to form an efficient party since there are so many possibilities with 15 slots, and classes are not perfectly clear since FFXIV is not blindly following the Holy Trinity dogma (tank, healer, DD). An idea could be using something similar to Abyssea in FFXI. We queue selecting the role we are willing to play and get automatically brought to an istanced aetheryte camp (or to a camp with istanced mobs, but it would be too crowdy) where we can smash things to get exp. With the introduction of interesting dynamics (as the lights in Abyssea) this can be an extremely entertaing and rewarding way to level up your character.
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