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#1 Jan 11 2011 at 11:38 AM Rating: Excellent
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If you Had every job to 50 what abilities would you have on your bar?
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#2 Jan 11 2011 at 11:41 AM Rating: Good
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i'm not all too familiar with all the skills in the game, so maybe you guys could help me out :D

I'm maining either lancer or Thaumaturge, and I want my role in the party to mainly focused on Crowd control debuffing.

I know some form of Gravity and Slow are going to be in there. Maybe some hate transfer skill. i don't know XD
#3 Jan 11 2011 at 11:51 AM Rating: Good
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164 posts
I thought you were talking about some sort of food made from the Dream Materials given in the Holiday's event :)
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#4 Jan 11 2011 at 11:56 AM Rating: Good
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I am actually talking about the tears of unicorns and double rainbows.
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#5 Jan 11 2011 at 12:08 PM Rating: Good
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I would have to go looking because I don't know all the skills either, but here is what I am working on for my mele setup,:
(Mage setup would be different)

Bar 1: (Damage)
Feint
Each classes rank 50 weaponskill,
A weaponskill for each incapacitation,

Bar 2 (Buffs)
Raging Strike
Ferocity
Second Wind II
Hawks Eye
Blindside
Bloodbath
Invigorate
Quickstride

Bar 3 (Spells)
Cure 3
Sacrifice 3
Protect II
Shell II
Stoneskin II
Raise
Resurrect
Chainspell,
Siphon TP
siphon MP II (interchangeable with Styg Spikes)
Stygian Spikes

I don't know all the skills myself, but this is where I am starting from. Flexibility is my goal.


Edited, Jan 11th 2011 1:09pm by DoctorMog

Edited, Jan 11th 2011 1:09pm by DoctorMog
#6 Jan 11 2011 at 12:36 PM Rating: Decent
23 posts
The answer would depend on several factors like your main job, solo/party, role in party, etc.
If I'm soloing my Marauder and want to fight non-stop and can only have 1 hotbar I'd have these skills equipped. On my second hotbar I'd have more buffs and weapon skills.

1. Marauder 1 - Light Swing - can't unequip it
2. Marauder 1 - Heavy Swing - my main attack
3. Marauder 28 - Skull Sunder II - best 500TP skill in the game
4. Marauder 24 - Trunk Splitter II - high-dmg attack 1000TP
5. Marauder 44 - Brutal Swing II - AOE attack 1000TP
6. Archer 40 - Raging Strike II - +dmg buff and quicker cool down than Ferocity
7. Conjurer 20 - Cure II - healing
8. Conjurer 42 - Shock Spikes II - stun mobs
9. Thaumaturge 48 - Sacrifice III - healing over time
10. Thaumaturge 44 - Siphon MP II - regenerate MP so I can use 7-10

#7 Jan 11 2011 at 12:38 PM Rating: Good
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222 posts
mine would look similar
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#8 Jan 11 2011 at 12:51 PM Rating: Good
Sage
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I think one of the problems with the armory system is the amount action points you have at your disposal. i forgot that at rank 50 you probably get a crazy amount of action points.

Right now each class has skills that work for different situations, and every skill in this game is rather powerful. i haven't seen any skills that cost more Action to use than others so i do not know what is up.
#9 Jan 11 2011 at 1:32 PM Rating: Good
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you get 64 action points at Rank 50
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#10 Jan 11 2011 at 2:04 PM Rating: Good
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shady113 wrote:
you get 64 action points at Rank 50


Ok... let's do this.

I'm going to set my base class as Lancer for this thought experiment.
I haven't really played it though so I will probably make a lame bar :P


Sac III - 2
Cure III - 2

Absorb ACC - 3
Absorb ATK - 3
Hawk's Eye - 3
Siphon TP - 3
Siphon MP - 3
Still Precision - 3
Bloodbath II - 3
Chaos Thrust - 3
Victimize II - 3
Comrade in Arms II - 3
Blindside II - 3
Maim - 3
Moonrise II - 3
Raging Strike II - 3
Speed Surge II - 3
Skewer II - 3
Heavy Trammel - 3
Red Lotus II - 3
Doomspike II - 3
Feint - 3

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#11 Jan 11 2011 at 6:03 PM Rating: Good
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Although you cannot remove your starting ability in action slot 1 you can move it to a different bar if you wanted to. Someone mentioned this in these forums and I have confirmed it works. For example if you have Defender set to action slot 20 and you moved defender into action slot 1 then light swing would switch to action slot 20.

Edited, Jan 11th 2011 7:04pm by kumago
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#12 Jan 11 2011 at 6:29 PM Rating: Decent
23 posts
kumago, thanks that was helpful. I never use light attack so I'll move it down to the second bar and add Invigorate II (Lancer 44 - faster TP) to the first bar.
#13 Jan 11 2011 at 7:26 PM Rating: Good
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Man.... I was hoping there was going to be chocolate involved in this conversation. lol

"Dream Bar?! Sounds delicious!!!"
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#14 Jan 11 2011 at 8:32 PM Rating: Decent
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Seventhblood wrote:
If you Had every job to 50 what abilities would you have on your bar?


I'll let you know when I get there.
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#15 Jan 11 2011 at 10:57 PM Rating: Decent
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I think I enjoy archer and pugalist best from what I have played of the Disciples of War.

For archer/pugalist I would love to run with all possible attack/accuracy buffs and Riot Blade.
Riot Blade is sooooo sick (and looks pretty cool). So basically, want to buy Riot Blade..

Mage setups aren't as fun :-(
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#16 Jan 12 2011 at 1:05 AM Rating: Decent
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Your welcome Ladydeath... yeah who ever first posted that really helped me out with mar.
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