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Let us pay for Content - keep the susbscriptions free.Follow

#1 Jan 11 2011 at 7:03 PM Rating: Default
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I propose as solution to the issue of our free gaming. Those who want to pay subscriptions don't want free accounts being abused, while those who want free subscriptions say that there is no content in the game, and so there is nothing worth paying for. My solution is that we pay for our content, and leave the game skeleton we have free. It could even be thought of as a perpetual free trial option.

Some gamers are hesitant to trust SE with providing ample content once the game has begun charging monthly fees. The solution I propose charges gamers for monthly content packages, instead of the traditional monthly fee. Keep the current state of content free to everyone. What I would like to see is substantial content expansions released at regular intervals. I'm not saying we need to get a COP every month (although that would be nice!) The Shanatto Acsention (and the other missions) was fun, and Abbysea was released in a similar method.

Providing content in this fashion satisfies both the customer who wants to only pay for content, and the customer who does not feel the avalible content is worth subscribing to. Instead of paying to access the game, it is like we are purchasing 'Volumes' of the FFXIV story. Annual subscriptions would be more akin to Nintendo Power than WOW. I would love to see some of the old FF content, such as chapters of the FFIV, and FFVI story, retold and released in the world of FFXIV. Think about it. Who wouldn't buy the chapter for the Great Whale and the journey to the Moon. Hmmm - I think my carpenter would be able to handle that chainsaw from Zozo.
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#2 Jan 11 2011 at 9:04 PM Rating: Excellent
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You're not proposing a solution, you're just suggesting that SE adopts a free-to-play micro-transaction model; what you are suggesting is the exact method free-to-play games employ.
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#3 Jan 11 2011 at 10:55 PM Rating: Good
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I don't like the idea. I want to play Final Fantasy XIV Online. Not Final Fantasy IV or VI, or even XI.

Also, I don't think XIV should have a free-to-play model at all.
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#4 Jan 12 2011 at 12:17 AM Rating: Good
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KaneKitty wrote:
you're just suggesting a free-to-play micro-transaction model

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#5 Jan 12 2011 at 12:39 AM Rating: Decent
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The only solution I can think of, is to make different servers for subs and FtP crowds.
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#6 Jan 12 2011 at 9:31 AM Rating: Good
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no, just no
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#7 Jan 12 2011 at 9:35 AM Rating: Decent
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I loathe the idea of microtransactions, but as non sequitur as it may be, I wouldn't mind playing a multiplayer version of some older FF mini stories.

Actually, what might be cool in theory would be a multiplayer version of older FF games, similar to Diablo 2 style where it's not an MMOG, just allows you to group together with other players and tackle the story together.
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#8 Jan 12 2011 at 9:39 AM Rating: Default
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I have never played free MMOs, so I am unsure how their dynamics work. If that is what I suggested, then - ok. To those of you who are going to change to point of the thread to "I want to play FFXIV - not other content packages," my use of other FF remakes was only an example.

Back shortly after the launch of FFXI we were teased with rumors of an MMORPG in the FFVII world. You may not care about that, but many people DO care about a remake of FFVII. I for one DO want a remake of FF titles (personally didn't care much for VII) that I can play on my flatscreen instead of a handheld, and I think FFXIV provides an excellent famework to do that. Gameplay differences can be ironed out - I dont really care about that. The point is not what they release, simply that, if you aren't happy with the content, you don't have to buy it. You can still enjoy the game you have. I use the term 'enjoy' loosely for those 'haters' out there - but I do enjoy it.
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#9 Jan 12 2011 at 10:26 AM Rating: Good
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since there are two points being presented, I will divide my post accordingly.

The first point, micro-transaction ftp model. This is the reason I left DDO. This model relies on peer pressure to sell content. By that I mean that if you dont have a module, but your friends do, you will feel required to make the purchase in order to enjoy the content with those friends. I grew resentful towards turbine at that point, where I had to dish out another $10 for this module, $12 for that one, just to be able to do the content my friends were doing. I considered their subscription service, but that felt like renting something that I could just flat out buy for less. I may have stayed, and still be playing, if I had the money to purchase everything (content wise).

The second point, revisiting old FF titles for content. While this would provide SE with plenty of content, it would totally destroy what little immersion that FFXIV provides. This could be a good idea for a future MMO or even a non-massive online rpg, but XIV has its own world and its own story already. The world is just waiting to expand as is the story. The worst part of this idea is, if implemented, it would feed the trolls with enough food to kill this game. Consider the arguments trolls would make, such as "OMG SE flopped so badly they had to change XIV to VI" I can see it now.
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#10 Jan 12 2011 at 11:34 AM Rating: Excellent
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i detest this vehemently. I currenly like the game. And this "solution" would be the one thing that could make me hate it.
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#11 Jan 12 2011 at 12:09 PM Rating: Excellent
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i would also like to add that those free to play games, rip you the **** off when it comes to spending money on it.

i played a game called flyff for a little bit, it was amusing while it lasted but very repetative. for one of the christmas events they were selling snow boards for around 60$ USD. yes thats right 60-freaking-dollars.

i would rather pay my 14.99/month to have ALL the content.
#12 Jan 12 2011 at 12:24 PM Rating: Excellent
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Keysofgaruda wrote:
i would also like to add that those free to play games, rip you the **** off when it comes to spending money on it.

i played a game called flyff for a little bit, it was amusing while it lasted but very repetative. for one of the christmas events they were selling snow boards for around 60$ USD. yes thats right 60-freaking-dollars.

i would rather pay my 14.99/month to have ALL the content.


That's as bad as WoW's $25 star-horse mount... or equally expensive panda pet... or skeleton pet... or moonkin pet... or dragon pet... gosh, they don't even need the money and they're trying to exploit F2P mechanics (more and more).

There was a time it would have been nice to actually get a pet as a rare dropItalic Text, like from its respective boss -- as part of the game's content -- but I guess now I just get a special drop from farming my wallet.

I don't want FFXIV to become like that.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#13 Jan 12 2011 at 12:28 PM Rating: Decent
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Paying for content is really a sweet deal for people who plan on playing for years.

DDO did this when they went to F2P and is much much cheaper over time than paying a regular subscription fee.
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#14 Jan 12 2011 at 12:37 PM Rating: Decent
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I don't know about you, but when buying a game I'm paying not for the opportunity to pay extra for content, but for the content itself.
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#15 Jan 12 2011 at 5:57 PM Rating: Decent
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The F2P model just gives them the ability to charge extra for things they were going to add anyway - or things that would have been part of the standard monthly fee but they decided to offer separately for extra cash. Plus, nothing breaks immersion more than constantly getting prompted to insert more coins. I'll never pay for anything in a game that follows this model.
#16 Jan 12 2011 at 6:07 PM Rating: Good
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LyleVertigo wrote:
Paying for content is really a sweet deal for people who plan on playing for years.

DDO did this when they went to F2P and is much much cheaper over time than paying a regular subscription fee.




You are right. Some people are failing to realize that paying $12.99 per month for permenant content packages is a better consumer option than paying a 12.99 per month for temporary access to content. As long as SE continues to release hearty packages people will subscribe to the packages. Its a way to ensure that SE is working hard for their money. Its a similar idea to another threads idea of a Lifetime subscription.

As far as addressing the issue that paying for content would result in peer pressure as a tool for selling content - then where exactally do you classify expansions? Was nobody peer pressured into buying Abyssea because their friends where going? Aparently some poeple have never had to deny a party invite because they did not have access to certain expansion areas. At least through paying per content, I have the option to NOT purchase the expansions that I have no interest in. I'll take the PvP option, but I don't care too much for chocobo racing. If its all good, I'll buy all of them monthly - the same as a subscription would be (but with more freedom.)
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#17 Jan 12 2011 at 6:09 PM Rating: Good
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Calispel wrote:
The F2P model just gives them the ability to charge extra for things they were going to add anyway - or things that would have been part of the standard monthly fee but they decided to offer separately for extra cash. Plus, nothing breaks immersion more than constantly getting prompted to insert more coins. I'll never pay for anything in a game that follows this model.


Insert 50 cents to reply.
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#18 Jan 12 2011 at 6:11 PM Rating: Decent
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Calispel wrote:
The F2P model just gives them the ability to charge extra for things they were going to add anyway - or things that would have been part of the standard monthly fee but they decided to offer separately for extra cash. Plus, nothing breaks immersion more than constantly getting prompted to insert more coins. I'll never pay for anything in a game that follows this model.


I am refereing to paying for content INSTEAD of monthly subscription fees. One hand argues that they will charge for things they were going to add anyway - the other side of the arguement is that with subscriptions, there is no obligation to improve and progress (apart from game expansions, which guess what - are charged to buy anyway.)

At least through paying for content, I KNOW there will be regular substantial updates, rather than just a few bugs being fixed per month. As far as addressing concerns of micro transactions and having to 'insert more coins to play,' im sure SE can set up an automated service the same as monthly subscription charges take place.

Edited, Jan 12th 2011 7:13pm by WolfOak

Edited, Jan 12th 2011 7:16pm by WolfOak
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#19 Jan 12 2011 at 6:31 PM Rating: Decent
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WolfOak wrote:
Calispel wrote:
The F2P model just gives them the ability to charge extra for things they were going to add anyway - or things that would have been part of the standard monthly fee but they decided to offer separately for extra cash. Plus, nothing breaks immersion more than constantly getting prompted to insert more coins. I'll never pay for anything in a game that follows this model.


I am refereing to paying for content INSTEAD of monthly subscription fees. One hand argues that they will charge for things they were going to add anyway - the other side of the arguement is that with subscriptions, there is no obligation to improve and progress (apart from game expansions, which guess what - are charged to buy anyway.)

At least through paying for content, I KNOW there will be regular substantial updates, rather than just a few bugs being fixed per month. As far as addressing concerns of micro transactions and having to 'insert more coins to play,' im sure SE can set up an automated service the same as monthly subscription charges take place.

Edited, Jan 12th 2011 7:13pm by WolfOak

Edited, Jan 12th 2011 7:16pm by WolfOak


Ah, gotcha. I was thinking of the games that have gone free to play but retained their subscription models so people could choose one or the other.

I still wouldn't play a game based on microtransactions though because then the content focus is on quantity, not quality. The more mini-quest packages they can push out the door for 10 - 15 dollars a piece, the more cash they take in. Usually none of those are worth what they charge for them, and it virtually guarantees they'll never add anything without charging for it. They'll force you to buy them, however, by having some must-have piece of gear be the reward, (like they experimented with downloadable packs for FFXI) even if the rest of the content itself you could care less about. In the end you still need to pick and choose which to buy and it's inevitibly going to come up in game that you're missing this or that and have the 'please insert more coins' issue get in the way of the experience. Personally, when I'm playing an MMO I don't want to be constantly worried about which content I have access to and which I don't. I just want to play without feeling 'nickel and dime'd.
#20 Jan 12 2011 at 6:40 PM Rating: Decent
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I do agree with you there, that I would hope it would not turn into a new monthly version of Tower Defense. I was hoping more for something along the lines of Missions 1-3 from XI in one package. You know - a kill the dragon/save the princess kind of deal. I do remember having to 'insert more coins' to access COP and get my Dancer though...:)
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#21 Jan 12 2011 at 6:44 PM Rating: Decent
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Humster wrote:
The only solution I can think of, is to make different servers for subs and FtP crowds.

it didn't work for EQ2 and it wont work for this game.

It has major flaws with that method, primarily that even if you start subscribing, your friends haven't, meaning you have to say goodbye to everyone to start paying monthly.
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#22 Jan 12 2011 at 8:21 PM Rating: Decent
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Can a moderator move this discussion to the Feedback forum please - I think that was more where this was indended.
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