Does everyone want a WoW clone? When I read these forums that's what it sounds like.
Not really. I would say what I'm really looking for is a successor to WoW; a game that will do what WoW did in driving the genre forward. The only way that's going to happen is if its core features are emulated and supported by new additions, which is exactly what WoW did when it overtook EQ.
Right now, WoW is essentially carrying the genre with every expansion it releases, and while Blizzard is keeping the game fun, it seems obvious to me that it's running out of steam. MMOs are going to be in trouble if Blizzard stumbles at this point because there's no other games available that can support the massive number of players that they've brought in. SWTOR is coming, sure, but if the EA Louse blog is anything to go by, SWTOR's voice acting isn't the new savior of the genre.
- There are no quest in the game.
What do you call all the Leves you can do? Those are quest.
In WoW, we call leves "daily quests". However, the daily quests present in WoW are still far more varied and interesting than FFXIV's guildleves, which are essentially the most bland and generic kill and fetch quests. Even WoW's early dailies had you doing things like escorts and bombing runs in addition to generic kill and fetch quests, and one of them was a "Simon Says" game. It was awesome, and it's only gotten better as time goes on.
- No content.
Content? Hmm, like advanced job quest, more than one story line, chocobo license, airship pass, special items. I take it not to many people have been at the START of a new mmo. These things will come. Why start a game with these things when 95% of people still do not have a class high enough to do any of these. If you must have Everything, well wait a year or two and come back.
Wait a year or two? With the way FFXIV is hemorrhaging subscribers--not to mention that they're making ZERO dollars per sub atm--they don't have time to wait; they barely have time to bleed as it is. The new dev team Christmas gift that Square gave us is going to be on perpetual crunch time for quite some time if they want to save their product.
Anyways, when WoW came out, it had two full continents with about 15 zones each at release, along with 20 or so instances, 3 of which qualified as end-game raids; within months, two new 5-mans and the 2nd tier of raids had come out, along with a new zone that paved the way for the mid-point between the 2nd and 3rd tiers of raiding. RO released with about 6 towns, dozens of field maps to level on, and several dungeons spread throughout, along with MVPs for high-level players to hunt; the game only got bigger from there, adding even more towns, field maps, and classes within a year. No comment on FFXI's JP launch, though judging by the state of the game at NA launch (which was about a year later), I'm guessing it had enough content to get people to the level cap and squaring off against Shadow Lord, or maybe to Fei'yin. I dunno.
- Copy paste.
Come on… Have you seen how big theses maps are? Every mmo does copy paste. It's fact. I have taken programming classes on the road to my IT degree and from what I seen it would take years or many many teams of programs, designers, and developers to make everything different on these maps.
Every game uses copy-paste for various things, though judging from complaints, FFXIV's copy-paste extends to entire terrain features and not just prefab objects like the aetherites or tents or whatever. I personally didn't notice anything severe, though I never really got away from the early parts of Limsa Lominsa to take notice. The city itself did tend to blend together, which made navigating it a pain in the ***. Regardless, it sounds like they didn't sketch/block/plan their zones out too much.
- Combat speed.
From my experience most things are fine, except spell casting. Sometime I find spell casting time is inconstant or sluggish. For the pace of the whole battle, I find it fine.
When I played beta, I found the combat pace to be okay, though casters arguably had it far worse, especially since MP didn't regenerate like health did out of combat. I'm not sure what it's like now.
The only thing I disliked about ranged combat was that kiting seemed to be a lost cause, which is kind of important if you're solo-leveling a ranged class and don't want to get your **** caved in by angry birds.
- End game.
I am only at rank40 so have not experienced any "end game" yet, so this is just my observation and opinion. Yes it would be nice to see more things for rank50 people to do But there are not that many people at rank50 (Not even rank30...). I'm sure there will be more to do once more people get to rank50.
Judging from complaints, "end game" is currently hunting NMs out in the wild, which is funny when you consider that they could easily have instanced dungeons with epic storylines and ginormous bosses for players to fight; you know, make it feel like a Final Fantasy game. It's sad when a goofy-*** game like WoW has more cinematic flare than a game made by a company that prides itself on cinematic flare.
Then again, this IS the same company that made The Spirits Within; take that for what you will.
- Auction house
I Hated not having a auction house, but now I'm a little more open minded to it. I am able to find things I need but still would like one.
Yeah, an AH would be nice for the trading of everyday goods and you don't really care about bartering; the market wards should be the place to go when you want to barter, similar to the dynamic between the AH and trade chat in WoW.