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What are Eorzea's rulling bodies? (Possible spoilers)Follow

#1 Jan 13 2011 at 10:48 PM Rating: Excellent
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So, given that I'm bored with leveling, I was going to write a little story in order to pass the time till we get an update. Pondering a storyline got me thinking, though. I'm not sure what exactly the government of each city-state is.

I believe Ul'dah has a sultana (could be the big boss or the wife of the sultan), as evident in the Goldsmith local leve In the Sultana's Wake. Obviously I assume Garlond has an emperor or empress.

Anyone come across anything for Limsa Lominsa and Gridania? I'm also particularly interested in Ishgard. I seem to remember it being a kingdom, but can't say for certain. I thought there was a blurb about it on the XIV main site but that seems to be gone.


EDIT: The description for the leve isn't in the mouse over so I'm quoting it below.



"In the Sultana's Wake" wrote:
After a city-wide festival in which the sultana addressed her subjects wearing a simple brass choker, the neckware has become a greatly sought-after commodity among the women of Ul'dah. To meet the sudden demand for the item, Eshtaime's Aesthetics is willing to pay good coin for the crafting talents of local goldsmiths. All interested should visit Baron Roarich of Ashgana's Exporters to receive the supplies necessary for the synthesis.


Edited, Jan 13th 2011 11:50pm by Sephrick

Edited, Jan 14th 2011 9:14am by Sephrick
#2 Jan 13 2011 at 10:50 PM Rating: Good
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I didn't know there was any ruling bodies. Always felt like everything was in total anarchy and disarray XD
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#3 Jan 13 2011 at 11:15 PM Rating: Good
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seemed to me, Gridania is governed by a counsel of crazy horned boys who commune with nature. Cant for the life of me remember what they called themselves.
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#4 Jan 13 2011 at 11:26 PM Rating: Excellent
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Limsa Lominsa is a traditional Thalassocracy. The highest position is the "Admiral" who is the leader of whichever political group (read: Pirates) is in control of the city. Control of the city is won by capturing the "Trident" during the annual (?) competition. The Baracuda's who are the currentruling body of Limsa Lominsa (as well as the standing navy and city guards), had been led by a Female unnamed admiral but *SPOILER* By the LL rank 15 mission you find out she has been assassinated by her second in command..

Hope that helps.
#5 Jan 13 2011 at 11:29 PM Rating: Good
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Limsa is ruled by a Captain and his city guard, Its basically a police force controlling everything that goes on in the city. I suppose you can think of old port towns that had a governor and a private army to control the population while at the same time protect it from pirates and invaders.

as someone stated, Gridania is pretty much a hippie community and ul'dah has a sultan.

Not much is known about the empire but I suppose it has a political system of some sort.


and now i feel stupid because the poster above me had a much better answer.

Edited, Jan 14th 2011 12:30am by GusMorgan
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#6 Jan 13 2011 at 11:41 PM Rating: Good
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Limsa Lomisa= Ruled by the strongest pirate captain and their crew. Has a history full of assassination and strife. Strongest crew is determined by what appears to be an annual race/battle combination where anything goes.

Ul'dah is ruled by a group of rich noblemen and their lackeys.

Gridania is not so much "ruled" as "guided" by those who can speak to the spirits.
#7 Jan 14 2011 at 12:21 AM Rating: Good
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Sephrick wrote:
So, given that I'm bored with leveling, I was going to write a little story in order to pass the time till we get an update. Pondering a storyline got me thinking, though. I'm not sure what exactly the government of each city-state is.

I believe Ul'dah has a sultana (could be the big boss or the wife of the sultan), as evident in the Goldsmith local leve In the Sultana's Wake. Obviously I assume Garlond has an emperor or empress.

Anyone come across anything for Limsa Lominsa and Gridania? I'm also particularly interested in Ishgard. I seem to remember it being a kingdom, but can't say for certain. I thought there was a blurb about it on the XIV main site but that seems to be gone.


EDIT: The description for the leve isn't in the mouse over so I'm quoting it below.



"In the Sultana's Wake" wrote:
After a city-wide festival in which the sultana addressed her subjects wearing a simple brass choker, the neckware has become a greatly sought-after commodity among the women of Ul'dah. To meet the sudden demand for the item, Eshtaime's Aesthetics is willing to pay good coin for the crafting talents of local goldsmiths. All interested should visit Baron Roarich of Ashgana's Exporters to receive the supplies necessary for the synthesis.


Edited, Jan 13th 2011 11:50pm by Sephrick


Pretty sure Ul'dah is actually governed by the Syndicate in reality.
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#8 Jan 14 2011 at 12:44 AM Rating: Good
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Yeah, Empress is just a figurehead. At times I doubt they have anything to do with the story thus far, or even exist in the game.
#9 Jan 14 2011 at 1:34 AM Rating: Decent
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anyone else feeling stoked about cool story/lore type stuff like this, and simultaneously disappointed that not enough of it shows up ingame?

Quote:
Limsa Lominsa is a traditional Thalassocracy. The highest position is the "Admiral" who is the leader of whichever political group (read: Pirates) is in control of the city. Control of the city is won by capturing the "Trident" during the annual (?) competition.


This is so ripe with content possibilities.
like how cool would it be if the players could compete in the Trident competition? stuff like that. let us interact more with the rich world SE has created.
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#10 Jan 14 2011 at 1:45 AM Rating: Excellent
In Gridania it seems the Horned Characters E-Sumi-Yan and O-App-Pesi (I also can't remember the name for their race and Zam has them misclassified as children... I will figure it out tomorrow) heading up the Conjurer's Guild as the ruling body, with the Wood Wailers (Lancer's Guild) as their sort of police/standing militia. The archer's guild seems to be more involved in roaming patrols and securing the outlying settlements from what story quests I have done so far.

Edit:
It appears that the horned characters are of the race called Padjal. Courtesy of eorzeapedia as much as I dislike using them for stuff.
Quote:
A type forest dweller that looks like a child with horns on his head.

"In Gridania, there are those blessed by the forest. They are known as the Padjal. the touch of the elementals causes horns to sprout from their heads. They are ageless children, fluent in the tongue of the forest. It is the stuff of faerie tales, no?" -Wispily Bearded Woodworker (Gridania Carline Canopy)


Edited, Jan 14th 2011 12:56am by Manosuke
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#11 Jan 14 2011 at 2:08 AM Rating: Decent
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just for clarification the Horned race is called the Padjal, and yes most decisions seem to go via them in the conjurers guild. And I say race since they are ageless and become a different race but I believe are born of other races but become Padjal after being blessed by the elementals

Edited, Jan 14th 2011 3:09am by eruantienDraugole
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#12 Jan 14 2011 at 8:13 AM Rating: Good
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Quote:
Pretty sure Ul'dah is actually governed by the Syndicate in reality.


I completely forgot about the Syndicate. They popped up so briefly then the story tool such a drastically new turn. Think I might stick some spoiler tags on the OP lol

#13 Jan 14 2011 at 5:43 PM Rating: Decent
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Judges.

They will randomly appear and tell you that you can't use things like: fire spells, swords, healing, bold synthesis, armor, retainer or monthly subscription. <.< >.>

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#14 Jan 14 2011 at 6:16 PM Rating: Excellent
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Slightly off topic... but.... there is some interesting lore out there spoken by the NPCs... Here is a spoiler from the THM 20 quest which I think is pretty cool - about Nald'Thal...

Yayake: You must first know our ways. And to do that, you must read our scripture.
Yayake: I sense...reluctance in you. Falter not in your resolve, as many lesser adventurers have. To read is to grow! Still, perhaps I could offer you spoken words in place of written, that you might know who we are.
Yayake: Beyond life's horizons, beyond the realm of Nald and the waking, lies the realm of Thal, and death. At breath's end, Thal awaits all with his scales, yet unto his realm permits only those whose virtue is judged ample.
Yayake: Your virtue is a measure of your very existence─your birth and station, childhood and womanhood, knowledge and wisdom, power and wealth.
Yayake: The pious woman uses knowledge and wisdom to guide power, and with that power gains wealth, and greater power still. It is in this way that the soul becomes virtuous.
Yayake: Do not think wealth to be limited to the monetary. Wealth, to the Order, consists of all things a soul leaves behind when it departs this realm.
Yayake: Arrzaneth Ossuary guides its followers that they might leave as much in their wake as possible. And so shall we guide you, that you might make your fortune as well.
Yayake: Go forth then, thaumaturge, and pledge yourself to your first master.
Yayake: Her name is Prelate I'llofii, and she awaits you even now, if I am not mistaken.
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#15 Jan 15 2011 at 4:21 PM Rating: Excellent
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It would be a shame to let this topic die.

Lets see:

Ishgard seems to be a Theocracy of sorts, or possibly a extremely religious Monarchy. I forget which NPC spoke to me about it but their ruler seems to be some fanatic and the city is possessed by their divine war against the Dragons.
#16 Jan 15 2011 at 5:41 PM Rating: Good
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no mention of the Garlean Empire yet.... (probably spelled that wrong)
but they are a big ruling faction in this game
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#17 Jan 15 2011 at 6:38 PM Rating: Excellent
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The website offers some useful information on the surface level government:

Ul'dah:

Quote:
"Historically, it is the sultan who claims sovereignty over Ul’dah, but true power is wielded by the Syndicate, an elite group of six of the most influential and richest members of society. Nald’thal is the patron deity of the city, and two great halls, devoted to his two aspects, can be found in the eastern and western sections of the city."


Gridania:

Quote:
The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers—young oracles who guide the nation based on the will of the forest’s elementals.


Wloire was correct about Limsa being a Thalassocracy.

This makes Ul'dah and Gridania both Oligarchies. Gridania can be thought of as a Theocratic Oligarchy by some accounts. I guess it would depend on the kind of faith system being wielded in the game.

I think it's ironic that this game appears to be void of "positive" forms of government at this point, given XI's inclusion of a democracy and a (peaceful) federation right from the get-go. Later plot point?
#18 Jan 16 2011 at 5:53 PM Rating: Good
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IXICascadeTaiga wrote:
no mention of the Garlean Empire yet.... (probably spelled that wrong)
but they are a big ruling faction in this game


will have to go talk to an npc in LL that says interesting things about them (if I remember correctly)... will report back
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#19 Jan 16 2011 at 6:10 PM Rating: Good
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Wloire wrote:
It would be a shame to let this topic die.

Lets see:

Ishgard seems to be a Theocracy of sorts, or possibly a extremely religious Monarchy. I forget which NPC spoke to me about it but their ruler seems to be some fanatic and the city is possessed by their divine war against the Dragons.


Ishgard seems to be Monarchy, and they have Knights, like that Ser Jeorge that lost left ear, an arm and a leg or two to some Eft.

Edited, Jan 16th 2011 7:10pm by Khornette
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#20 Jan 16 2011 at 9:19 PM Rating: Excellent
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I found this comment interesting:

Quote:
Haurtefert: Still, I cannot help but feel for those imprisoned here. The gaols of Gridania are a far worse fate than those of the other nations.


an NPC in the LNC guild

Edited, Jan 16th 2011 7:20pm by Olorinus
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#21 Jan 16 2011 at 10:37 PM Rating: Good
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Olorinus the Vile wrote:
I found this comment interesting:

Quote:
Haurtefert: Still, I cannot help but feel for those imprisoned here. The gaols of Gridania are a far worse fate than those of the other nations.


an NPC in the LNC guild

Edited, Jan 16th 2011 7:20pm by Olorinus



Very interesting for something that comes off as a hippie commune.
#22 Jan 16 2011 at 11:25 PM Rating: Excellent
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Sephrick wrote:

Very interesting for something that comes off as a hippie commune.


exactly
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#23 Jan 16 2011 at 11:32 PM Rating: Excellent
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Olorinus the Vile wrote:
IXICascadeTaiga wrote:
no mention of the Garlean Empire yet.... (probably spelled that wrong)
but they are a big ruling faction in this game


will have to go talk to an npc in LL that says interesting things about them (if I remember correctly)... will report back


from an npc in LL pos (7,5)

Merewina: The Garleans are an enigmatic race of people from a massive empire situated to the north and east of Eorzea, and despite coming from a realm so large, remarkably little is known about them.

Merewina: As few have ever seen them without their armor, rumors about their physical makeup are many, some of the more “colorful” claims being that they implant machina in their bodies to improve agility and strength, and that they possess a third eye allowing them to see in all directions at once. Though, I would assume there is little truth to these sailors' tales.


Edited, Jan 16th 2011 9:34pm by Olorinus
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#24 Jan 16 2011 at 11:35 PM Rating: Excellent
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kobolds:

Merewina: The kobolds are stout, mole-like creatures who live inside the fiery mountain of O'Ghomoro situated in northern Vylbrand. Because of the way they are built, it can appear they run on four legs, which leads people to believe they are closer to animals than they are the five races. However, this could not be farther from the truth, as the kobolds are devoid of most any barbaric traits.

Merewina: They are, for one, known to be extremely pious, and consider ores and metals to be the carnal manifestations of their patron deity, Titan. They also possess advanced knowledge of smelting and armoring, utilizing techniques to rival even the renowned smiths of Naldiq & Vymelli's.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#25 Jan 16 2011 at 11:37 PM Rating: Excellent
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Sahagin

Merewina: In my three summers here on Vylbrand, I have yet to see one of the aquatic beasts the locals refer to as “fishbacks,” and the rumors gathered from the people of Limsa Lominsa are, well...let us say “inconclusive.” For example, people claim they can only breathe underwater, wear armor made from shells and seaweed, have no eyelids, can survive without food for six turns of the moon, can swim faster than a two-hundred-oar galleon, have a three-sided head with a mouth on each side, and kidnap babies from fisher villages to sacrifice them to their deity, Leviathan...amongst other things.

Merewina: However, one thing is known for certain─there are many former citizens of Limsa Lominsa who have, for reasons unclear, given up their lives in the thalassocracy to join the beastmen. The worst of these dissenters are known as the Serpent Reavers.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#26 Jan 16 2011 at 11:42 PM Rating: Excellent
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The races of the thallocracy:

Merewina: Midlanders do not possess the endless stamina of the Roegadyn, nor the hawk-like eyes of the Elezen, nor the hound-like noses of the Miqo'te, nor the deer-like ears of the Lalafell, nor even the muscle-bound builds of their cousins, the Highland Hyur.

Merewina: Then how, you ask, is it that they became the most prevalent race in the realm? Why, I believe it is their creativity and craft, combined with their intrinsic ability to adapt and borrow from other cultures.

Merewina: The Plainsfolk are the descendants of the Lalafell tribes who lived on the massive expanses of grasslands covering a stretch of islands far to the south of Limsa Lominsa, across the Sea of Merlthor. While their bodies are small, their ears are markedly large and developed─a trait thought to have been once necessary to locate food, as well as detect enemies in the wide expanse of the steppe.

Merewina: One of the theories as to why many of them have green hair is that the color helped them blend into the tall grasses, making them more difficult to find by avian predators such as the giant rocs known to hunt the region.

Merewina: Every child has heard frightening bedtime tales of fearless, bloodthirsty vikings who would stalk the five seas in their longboats, mercilessly reaving and pillaging coastal villages until the ship holds were overflowing with plunder, and the villages with their bastards.
Merewina: Several hundred years ago, this was most certainly an accurate description of the Sea Wolf clan; however, now only a fraction of those characteristics remain. They still are recognized by their remarkable gait and girth, booming voices, and quick tempers, while many follow (albeit loosely) in the steps of their ancestors and exceed in the art of sailing.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#27 Jan 30 2011 at 7:53 PM Rating: Good
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According to the R30 ALC quest...

Ishgard seems to be ruled by an archbishop that seems to have some influence in Gridania

Damielliot's dreaming about dragons! I'm sure he'll tell us all about it when he wakes up.
Soft-spoken Schoolgirl: I knew he wouldn't forget to finish his story. He was telling us about dragons last time. Before he fell asleep.
Soft-spoken Schoolgirl: There was a child, just like us, who lived in the forest. And then, one day, some bad people came down from the mountains and took him away. And they were going to try and ransom him back to his mother and father.
Soft-spoken Schoolgirl: They put him on a chocobo and rode north and north and ever farther─all the way back to the mountains. But before they got back to the bandits' hideout, a dragon appeared in the sky!

Soft-spoken Schoolgirl: It was so big that when it beat its wings it made a wind that blew all over Eorzea!

Soft-spoken Schoolgirl: And Damielliot said the wind was so strong it blew all the bandits off their chocobos! And it blew the little boy from the forest off his chocobo too, and then─

Soft-spoken Schoolgirl: That's where Damielliot ended the story that day. We're all waiting for him to wake up so we can hear the rest!

Penelope: From the Phrontistery of Frondale, are you? And come all this way to Gridania seeking starfall grass, no less. Aye, I know the stuff. For in legend and lore, there are fabled blades of grass, and there are fabled blades of steel, and the true bard sings of both.

Penelope: That said, 'tis known well enough to be a right rare herb, that one. Scarce makes it to market afore being straightways bought up.

You may now parley with Penelope as part of “The Boy and the Dragon ***.”
Target Penelope and select Parley from the Interactions menu.
“The Boy and the Dragon ***” has been updated in your journal.

Penelope: You needn't utter a word─'tis written all about your face. The slumbering fit of the alchemy master's son continues, does it not?
Penelope: Very well. Here. I shall go so far as to part with this─but I require something in return. I, too, have passed through the Phrontistery's halls, and know good Damielliot oft recites a story to amuse the other younglings. You must share with me one such tantalizing tale.
Penelope: I see. So that's the way of it...
Penelope: Aye, I've heard the tale afore─that of the boy and the dragon. As I recall, the lad was snatched from the forest by bandits of the north before he was a man grown. Spirited him away to the mountains, they did. Yet dragons fly the northern skies, and the eyes of one such beast came to rest on our bandits and boy. It swooped down upon them from on high, wings beating and teeth gnashing.
Penelope: Screams of terror and blinding dusts filled the air, and as the young lad's chocobo reared and took flight with fear, he was flung from its back, and tumbled from the narrow pass and down the mountainside. Yet the gods spared his life, and he awoke sometime later at the base of a great, rocky ledge, wounded and broken and unable to move. Hours passed, and before long the foul beasts what roam the crags caught scent of his blood and began to close in all around.

Penelope: It was then, as the boy was making his peace with the Twelve, that another dragon, small and feeble, came upon him. Yet instead of tearing him flesh from limb, it charred and maimed and chased off the circling beasts, saving the boy's life. The tale ends with the dragon bearing the wounded boy on his back, and the two flying through the blue skies of the north together.

Penelope: A beautiful enough story for an Ul'dahn audience. But milady would do well not to regale a soul with it around these parts.
Penelope: For it has been branded a heresy by the archbishop in Ishgard, and his Holiness has ears even in this very wood.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#28 Jan 30 2011 at 9:32 PM Rating: Default
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iirc, Ul'dah's sultan is just a figurehead for the 7 powerful traders in Ul'Dah, called "The Syndicate"

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