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Pick 5 zones to be " resurrected "Follow

#1 Jan 14 2011 at 4:18 AM Rating: Good
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Not exactly as they were, but with the same feel and some throwbacks to FFXI. Probably will never happen but mine are:

#1. The Dunes - Come on, you know you loved it. Complete with Selbinaish town and a sheep herder.

#2. The Sanctuary of Zi'tah - Beautiful music and scenery. Just loved it.

#3. Ronfaure - Even though I was a Bastokan man and loved the music in Gustaberg, the forest outside San'doria would really shine in FFXIV. Open and without all the dumb mazes like The Black Shroud.

#4. The Jungle - And I better need an airship to get there! Kazhamish town too.

#5. Altepa - Complete with Rabao. God I loved that place.

This was tough and I tossed it up a couple times between Lufaise Meadows and Rolanberry Fields, which are both beautful. The ones I chose literally hold a special place in my virtual heart though for some reason, so I had to go with the ones that pulled my strings.

What would you like to see make a return in FFXIV?


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#2 Jan 14 2011 at 4:27 AM Rating: Decent
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sky, sea, jeuno(think ru'lude), xarcabard/zvahl, and ifrit's cauldron(aka volcano).
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#3 Jan 14 2011 at 4:40 AM Rating: Good
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To keep with the FF theme I would like to see a Boyada (Lifa) Tree.
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#4 Jan 14 2011 at 4:43 AM Rating: Decent
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Castle Zvahl- but something more hi-tech.
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#5 Jan 14 2011 at 4:56 AM Rating: Excellent
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1. Misareaux coast. There was a spot where deadly fomor would pop, but it was a ledge and you could see a waterfall I think it was.
2. I miss grinding to 10 in ro ronfaure, naked, with only a weapon.. getting your face kicked in by rabbits and worms
3. XIV needs a snow zone, Xarcabard, or Uleguerand Range will due, maybe a hybrid?
4. how about a good place to grind and bring back Wajaom Woodlands? (not because i specifically liked it, but because WE NEED A PLACE TO GRIND!)
5. andddddd my favorite zone: Crawlers nest, full of killer caterpillars, scorpions.. and a ton of lag!


SE needs to give us something! I am so bored!
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#6 Jan 14 2011 at 4:58 AM Rating: Good
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Ifrits Cauldron but the size of these maps :o
Jeuno
Qufim (i cant even remember how to spell it :( )
Rolanberry Fields :) (I dont know why I loved it so much) Edit: Actually Coerthas does it for me
Xarcabard


Edited, Jan 14th 2011 7:04am by Metin
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#7 Jan 14 2011 at 5:33 AM Rating: Decent
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kumaaa wrote:
5. andddddd my favorite zone: Crawlers nest, full of killer caterpillars, scorpions.. and a ton of lag!


This is already in place, Cassiopea Hollow in La Noscea.

Edited, Jan 14th 2011 11:33am by Hugus
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#8 Jan 14 2011 at 6:03 AM Rating: Good
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1/ Riverne sites-cool zone
2/Zi'tah-nice music
3/Promies-cool mobs/atmosphere
4/Puraganno Isle (sp?)claming...nuff said
5/Carpenters landing-barge rides

not in any particular oreder
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#9 Jan 14 2011 at 6:55 AM Rating: Good
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I have personally always thought it would be an awesome idea to have all the old areas added on 2-3 separate continents, complete with the (in)famous enemies found there. However, that would be, assuming they had unique missions and other real questlines, at bare minimum, enough content to cover 3 expansions.

Edited, Jan 14th 2011 6:56am by Uryuu
#10 Jan 14 2011 at 7:06 AM Rating: Decent
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Uleguerand Range
Misereaux Coast (Complete with level cap)
#11 Jan 14 2011 at 8:06 AM Rating: Decent
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Riverne site A & B (such a awesome place especially when getting there the 1st time going through cop)
Al'Taieu (sea)
Beaucedine Glacier (gotta have snow/ice in the game somewhere besides the affects they had around x-mas time)
Den of Rancor (need another dungeon type zone besides the caves)
Arrapago Reef (nothing but death and more death walking around there... quite the challenge at times)

Those are my picks.
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#12 Jan 14 2011 at 8:06 AM Rating: Good
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Only played FF XI for a bit and didn't see much, but the zone I would love to see more of is from FFX, Zanarkand.
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#13 Jan 14 2011 at 8:18 AM Rating: Good
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1 - Movalpolas
2 - Boyahda Tree (best music in the game?)
3 - Altepa Desert
4 - The Dunes
5 - Xarcabard

IMHO

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#14 Jan 14 2011 at 9:33 AM Rating: Good
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I like a lot of XI's more exotic places. Definitely would like to see some jungles ala yuhtunga/yhoator, something like altepa (I know thanalan is a desert, but take a section of the zone and create barren sand dunes much like altepa was) and I would like a really good snow area. I didn't think too highly of the ones from XI, they felt a little bare to me. Given the purty graphics of XIV I think they could make a very nice looking snow based area. And finally I would LOVE to see a kind of hightech/steampunk factory/castle in XIV, something in vain of how vector was in FF6. I know the last is a bit of a stretch, but a guy can dream :D.

Edited, Jan 14th 2011 9:35am by Ipwnrice
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#15 Jan 14 2011 at 9:41 AM Rating: Excellent
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My list:

1) Al'taieu & Hu'Xzoi/Ru'Hmet: Easily my favorite zones in the game, and as far as zones go, my favorite zone music (excluding BCNM fights)

2) Castle Zvahl: The memories of soling my level 74 WHM/BLM on EPs 10 XP at a time back in '04 when I couldn't get a party for a couple days aren't entirely gone, but it doesn't detract from the fact that I loved that zone. Or that Zvahl keep also ranks in my top 5 in terms of zone music.

3) Bibiki Bay & Purgonorgo Isle: Another beautiful zone, especially Purgonorgo.

4) Pso'xja: Yeah, maybe I'm a little weird. Good music and just an overall weird zone that likes to suddenly drop you from TW mobs into IT mobs with no warning. Fun!

5) Alzadaal Undersea Ruins: Not a whole lot of mobs here, and the few that were here didn't really bother you much. A great zone to walk around in with great views, and it tied in nicely with Nyzul and Salvage.
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#16 Jan 14 2011 at 11:08 AM Rating: Good
Boyada gets my vote, I can't pick 5 though. I just remember how epic it felt the first time I got there.
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#17 Jan 14 2011 at 11:34 AM Rating: Excellent
The Dunes. Getting your first job to 18-20 and getting your subjob in crappy pick up parties was a right of passage that needs to be revisited.
#18 Jan 14 2011 at 11:42 AM Rating: Good
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Zi tah, Ronfur, Sarutabaruta, Xarcabard (or any snow zone), rolanberry fields.
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#19 Jan 14 2011 at 11:45 AM Rating: Good
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1. Walk of Echoes
2. Apollyon/Temenos (Promies, Ru Hemet etc.)
3. Gustaberg (most nostalgic place for me.)
4. The Black Coffin
5. Ru`Aun Gardens
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#20 Jan 14 2011 at 1:05 PM Rating: Decent
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GuardianFaith wrote:
#1. The Dunes - Come on, you know you loved it. Complete with Selbinaish town and a sheep herder.


No. Never. That place was horrible.

I don't think there are 5 areas in FFXI that I would want to see come back. The Promys and Riverne areas, certainly (which I guess is 6 or so areas, but I'm counting them as one each); however, I'd like to see them make areas based on some of the offline titles.

So here's my list:

1) Promys
2) Rivernes
3) The Void from FF5 (particularly the final area with the floating crystal platforms)
4) The Northern Crater from FF7 (perhaps try and include the Whirlwind Maze with it as well, not just the final dungeon)
5) The Underworld from FF4 (complete with dwarves. Talli-Ho!)
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#21 Jan 14 2011 at 1:27 PM Rating: Good
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1. Selbina
2. Promy type freaky area
3. La theine
4. Ronfaure
5. Jeuno
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#22 Jan 14 2011 at 1:35 PM Rating: Excellent
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Quanta wrote:
GuardianFaith wrote:
#1. The Dunes - Come on, you know you loved it. Complete with Selbinaish town and a sheep herder.


No. Never. That place was horrible.

I don't think there are 5 areas in FFXI that I would want to see come back. The Promys and Riverne areas, certainly (which I guess is 6 or so areas, but I'm counting them as one each); however, I'd like to see them make areas based on some of the offline titles.

So here's my list:

1) Promys
2) Rivernes
3) The Void from FF5 (particularly the final area with the floating crystal platforms)
4) The Northern Crater from FF7 (perhaps try and include the Whirlwind Maze with it as well, not just the final dungeon)
5) The Underworld from FF4 (complete with dwarves. Talli-Ho!)


I thought we were just limiting ourselves to FFXI here, otherwise, I'd have to change my list a little.

The moon, tower, and lunar subterrane from FFIV for starters.
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#23 Jan 14 2011 at 1:50 PM Rating: Decent
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a graveyard need some place creepy or a forgotten battlefield
#24 Jan 14 2011 at 1:53 PM Rating: Good
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Rollanberry Fields (serene and calming)
Eldieme necropolis (scary)
Zi'tah (obviously one of the best zones)
Promyvions (hit the empty theme well)
Yhot/Norg (I love the whole trek there; getting access, then taking the trip to Norg)





#25 Jan 14 2011 at 2:04 PM Rating: Decent
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Dragon's Aery. My favorite place in XI to just sit and hang out by myself while I chat with my LS.
#26 Jan 14 2011 at 2:15 PM Rating: Decent
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5 zones to be resurrected? How about Thanalan, La Noscea, The Black Shroud, Coerthas and Mor Dhona? -_-
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#27 Jan 14 2011 at 2:20 PM Rating: Excellent
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In no particular order

Pashtow Marshlands
Maze of Shakrami
Qufim
Altepa
Horutoto Ruins
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#28 Jan 14 2011 at 2:36 PM Rating: Default
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Olorinus the Vile wrote:
Qufim

DIAF
#29 Jan 14 2011 at 3:00 PM Rating: Decent
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Timorith wrote:
5 zones to be resurrected? How about Thanalan, La Noscea, The Black Shroud, Coerthas and Mor Dhona? -_-


Lol and . .

Quote:

Qufim

DIAF


Lol

Edited, Jan 14th 2011 1:01pm by GuardianFaith
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#30 Jan 14 2011 at 3:10 PM Rating: Good
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Any of the snow zones. Beaucedine or Xarcabard (Cause there are no snowy zones yet in ffxiv)
2. Rolanberry Fields (sadly because of nostalgia and the music).
3. Yhoat/Yuhtun Jungle
4. Jeuno....or open Ishgard
5. Sky
#31 Jan 14 2011 at 7:02 PM Rating: Excellent
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Garlaige Citadel- It separated the men from the boys in terms of pulling.
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#32 Jan 14 2011 at 7:14 PM Rating: Excellent
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BartelX wrote:
Garlaige Citadel- It separated the men from the boys in terms of pulling.


100% agree there.
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#33 Jan 15 2011 at 2:10 AM Rating: Excellent
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In no particular order

1. The Temple of Uggalepih
I loved this area. Secret doors, golem guards and tonberries aplenty! It's also one of the few dungeons which winds its path into outdoor areas and also underground into the caves. Tough to navigate, but fun to explore!

2. Davoi
What can I say? I loved this area. Sure it was full of vicious taru-eating Orcs, but the layout of the area was very unique and used the space very well with upper tiers and shallow rivers, bridges and platforms. At the centre stood a structure of some kind and beside it some of the nastiest, most powerful orcs imaginable. Only the brave need apply.

3. Ru'Aun Gardens
This one needs no introduction. Many players know it simply as 'Sky', and with good reason given its lofty position about a mile from the ground! The final resting place for Zilart missions houses powerful god NMs, and deadly dolls. The platforms are broken up, requiring the use of the nearby teleporters to get around. Some areas are in a state of great disrepair, with crumbled pillars and staircases blocking your path. I don't think anyone could visit this area without being impressed by the careful design and layout.

This, by my standards, is a masterpiece of area construction.


4. Lufaise Meadows
I'll be the first to confess I love this area not so much for the layout of the walkable areas, but the design of the areas you can't visit. Walk anywhere in Lufaise Meadows and you're greeted by a beautiful panorama of forests and lakes. Visitors will also note the breathtaking sight of the city of Tavnazia, made famous by the intro cinematic, where powerful dragon monsters make their nest. Linger too long nearby one of the lakes in Lufaise Meadows and you too will see one of those dragons up close as it swoops overheard.

This one is simply for the beauty of the area rather than its design, which is more simplistic, but a little aesthetics goes a long way sometimes.


5. Ifrit's Cauldron
Another one I chose for it's incredible design. This place is dangerous to get around, but ultimately rewarding. The appropriately named Cauldron houses the cloister of Fire, home of the elemental avatar Ifrit. Getting there requires careful timing and patience, or perhaps just a healthy supply of ice clusters, as cracks in the land open up firey magma blasts from the ground to bar your path. The area itself is a maze of tunnels surrounding a huge crater. The bold explorer can drop down to the lower levels in the crater, but getting down is the easy part.

Its risk versus reward too for players who can claim some of the best goodies by harvesting the mining points. Unfortunately, deadly bombs lurk in the various tunnels who attack on sight and detect unwary spellcasters. Hmm, why is this sounding like a tour brochure?


FFXI had some amazing areas, and FFXIV has a few too. But those are my top 5 areas I'd love to see make a comeback in some form or another.
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#34 Jan 15 2011 at 4:10 AM Rating: Good
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Promyvions (gimme the dark side!)
Sky (Tu'Lia region)
Riverne Sites (who doesn't like floating mountains?)
Movalpolos (this game needs more gobs!)
Fauregandi region with Beaucedine Glacier, Pso'Xja, Fei'Yin and Ranguemont Pass

There are too many good areas in XI like the whole Li'Telor region or Kuzotz.
XIV feels more real but reality is not what I'm looking for when playing FF. It's the great surreal areas with impossible, creepy, futuristic, ancient or just really huge stuff and riddles that make the world so exciting.
That's the stuff XIV is missing right now. Cassiopeia Hollow and Mor Dhona and parts of Coerthas are the only exceptions so far.

Then again, most zones were the same as they are in XIV now when XI got released. The cool stuff came over time. I just hope they get the other stuff like balancing mob strengh vs player strengh and sp gain, crafting leves for your rank and quests done by then.


Edited, Jan 15th 2011 11:13am by RidingBean
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#35 Jan 15 2011 at 5:12 AM Rating: Good
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Personally, these may make me return to the game - in order of importance:

1) Mog House
2) Colosseum
3) Chocobo Circuit
4) Any central hub (Garlean Empire? Not sure what they have planned there - not that important right now but soon will be)
5) Chocobo Raising (not a zone in XI but I want it. Rather a lot.)
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#36 Jan 15 2011 at 9:39 PM Rating: Good
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1. Sauromugue Champaign - Ancient civilization ruins/story lore
2. Palborough Mines/Gusgen Mines - A REAL set of mines with multiple levels
3. Batallia Downs/Konschtat Highlands/La Theine Plateau - Very beautiful transition areas
4. Pashhow Marshlands - Only zone of it's kind and nicely done
5. Qufim Island - Beautiful sky effects, night-time spawning Wights (nicely thought out)


Kuzotz <- This needs to be Ul'dah's surrounding land (a "real" desert)
The Sanctuary of Zi'Tah <- This needs to be Grid's surrounding landscape


As for other SE games:

FFVII - Train graveyard was very cool + music
Chrono Trigger - Future was very captivating
FF3 - Ghost train was very memorable
Xenogears - The Thames + The mysterious flying red object
FFVII - City of the Ancients



BTW - A FFVII MMO world would be unreal, rework some towns/cities(different names) Keep Midgar of course. At this point, I'm guessing SE would find a way to even mess that up.
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#37 Jan 16 2011 at 6:01 AM Rating: Good
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Splatter, that's FF6 for ghost train. It's also called "Phantom Train, not "Ghost Train." http://www.youtube.com/watch?v=zrK1ATFH3YQ&feature=related - Phantom Train http://www.youtube.com/watch?v=57S0q4lUsTY - Ghost train (fight only)
Future would be a great idea since they used past for XI, but don't expect it until 3 expansions in so they can re-utilize every zone they plan on adding to the world map.
Zi'tah-ish area would look better than the black shroud, for sure, however Ul'dah isn't surrounded by mere desert. It's more of a rocky soil closer to Bastok's surrounding landscape.

Edit: in some versions (emulated versions) its apparently Ghost during the fight only. Sorry for that. <.<






Edited, Jan 16th 2011 9:46am by Uryuu
#38 Jan 16 2011 at 8:21 AM Rating: Decent
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Yes, I know it's FF6/FF3. FF6 Japan, FF3 US, don't care about it that much.

Ok it was the "Phanton Train", you've improved my quality of life now.

If I remember correctly, FFXIV's main site said Ul'dah was a "desert city" surrounded by "desert".

If SE calls this a desert then that's their own problem. To me it's more of a barren wasteland with trees, grass, rocks, plants, etc.

I'd much rather see an endless sea of sand full of sand dunes.

I highly doubt this game will live to see 3 expansions in it's lifetime. That's my opinion, you have your own as well.

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#39 Jan 16 2011 at 8:47 AM Rating: Decent
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The one thing I would love to have is my Mog House again. There is nothing better than doing a long quest or crazy battle, and after a hard days work, coming back to your moogle and giving him your rare item to hold onto while you visit the auction house.

Other zones would include :

2# Xarcabard
3# both jungles
4# Valkurm/Altepa desert type
5# Selbina (such a nice wee place for us Scottish folk)
#40 Jan 16 2011 at 12:00 PM Rating: Decent
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Got all teary eyed and nostalgic when i took this trip down memory lane. I will list from XI only, even though alot of places in other FF games would be sweet as MMO areas as well.

Here are my 5, and why (in no particular order):


The sanctuary of Zi'Tah.
- I will always remember the first time I stumbled in there. The beauty, the mystique, and the lovely soundtrack. The first time there, I was rather new to the game, and had no idea which zones it connected to. Later in my FFXI adventures, Zi'Tah became a proper sanctuary. A "calm before the storm" if you will. The tranquility leading up to the excitement of HNM hunting in Boyahda, and god slaying in Ru'Aun Gardens. It will always have a special place in my MMO heart.

Ru'Aun Gardens. - As with the sanctuary, and I suppose all the 5 zones I will describe here; the first impression is hard to forget. I always felt safe in Ru'Aun... In spite of the fact that everything there could kill me at the drop of a hat. The floating city became my second home for a period of about one year almost, and i honestly never grew tired of the sky hunting, even after the sky gear more or less became obsolete, with TOAU.

The Dunes and Selbina package. - Mainly because of all the learning and preparation that went on there. I believe that the dunes really prepared everyone for the life in Vana d'iel. Without it, the early gaming experience would probably been a lot like it is in FFXIV. Confusing, solitary, frustrating (even more so than it was at times in the dunes in the sense that it is frustration without reward). Also the music in selbina, and the excitement of criss crossing between goblins hoping not to pull aggro by mistake... Hard stuff to beat.

Ronfaure. - Mysticism, tranquility, and a sense of home. That's what Ronfaure means to me. That's where I wore out my first pair of shoes. That's where I gained my first level... Where I caught my first fish... Where I killed my first NM... Where i first got knocked out, first got back up, and first got revenge. Ronfaure is a place where alot of things happened for the first time. A zone I always will long for, and want to return to some day.

My own Mog House.
- Just because it was the place where i could hang my hat. A zone to call my own.

#41 Jan 16 2011 at 2:22 PM Rating: Good
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GuardianFaith wrote:


What would you like to see make a return in FFXIV?

In before Mordion Gaol.
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#42 Jan 16 2011 at 3:05 PM Rating: Good
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Mordion more or less already exists.

http://www.youtube.com/watch?v=01feIIAlRjg

Private GM chat area (otherwise known as "jail")

Note: I did not make said video, nor do the video creator's views have any relation to my own.
#43 Jan 16 2011 at 6:45 PM Rating: Decent
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1. Gold Saucer from FF7!
2. Zi'tah
3. Jeuno
4. Mistral Coast
5. Fisherman;s Horizon from FF8!
#44 Jan 16 2011 at 10:35 PM Rating: Good
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SplatterPattern wrote:
1. Sauromugue Champaign - Ancient civilization ruins/story lore


rate up for reminding me of my first time to Jueno - I went through Sauromugue... by myself - it was quite a scary experience
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#45 Jan 17 2011 at 9:11 AM Rating: Good
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Fun thread ^^

1. Dunes (secret beach / little cubbies where you stood for crab camps / beach with the boat wreck are iconic camps)

2. Yhutunga / Yhoator jungles (honorable mention to The Temple of Uggalepih and Ifrit's Cauldron attached thereto)

3. Everything CoP (promies, rivernes, sea, airship battles)

4. Norg

5. Caste Oztroja (I absolutely hated this zone when I played XI, but in hindsight, some of the most <fun> <danger> and <excitement> I had in XI happened there. Trap doors, puzzles, and switches requiring team work and coordination were awesome. Garbage Sh*ttydale was a close 2nd...)
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