It is our greatest way to level. Its an easy 3-4K (around r30+) every single hour. Yet, people still ***** it up.
There's no way to say this in auto-trans, and yes, its international of a problem - so please spread the word to NA/JP alike - dear God people, if you attack and kill mobs other than what the ONE AND ONLY PULLER/TANK and group is fighting you get ZERO sp for it.
This is a bit of a rant, that I needed to get off my mind. I'm sorry for it, but then again, I'm not. If we just slap these people around verbally and force them to understand, we all benefit.
How about that, Square? Put out a guide on how to not ***** up Behest for everyone instead of a utterly useless guide to bazaars?
/rant off...and thanks.
Edited, Jan 15th 2011 8:20am by JerseyProphet2
Edited, Jan 15th 2011 8:21am by JerseyProphet2
The big problem, I believe is the language barrier mixed with a clunky chat log. Granted it doesn't make those who ruin a Behest any less "noobie," it seems to me it's just a matter of an unedited chat log and often times a non-English speaking player. I know a French guy made Horizon miserable for quite a while on Rab.
I know exactly what you mean and it can be very annoying, but I can understand why the unlighted don't quite get it.
I think the real issue here is why shouldn't you get SP from none red mobs that you are fighting and in turn defeat? This question is also applicable when grinding and doing AoE damage against multiple mobs, not part of the same group.
I agree with this completely. It should be an emergency fix, but hopefully it's included in their next update that SP isn't based on how much HP the mob has when it goes red. Or that they allow more than one team of mobs to be claimed at a time.
AOE in FFXIV is the only example I can think of where it is detrimental to use for sp/xp gain. In every other game that it exists in, it is beneficial. I don't get just where there are so many aoe abilities as well, yet by losing sp from using them it seems pointless
The intention behind all the AoE abilities was that the game was designed to be group vs group combat. I'm just as confused, though with all the non-aggro aggro where mobs feel the need to stare into your soul while standing right on top of the mob you're fighting and the detriment of hurting yellow mobs, it makes someone unaware a detriment when they're on a class like Conjurer or Marauder.
All in all, this whole issue is on the long list of things "known" to be an issue and it's sadly just a matter of waiting till the dev team is able to deliver.