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#1 Jan 15 2011 at 9:04 AM Rating: Excellent
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i read the director's interview on eorzeapedia, and he talks of FFXIV having a lot of content.....
( The first thing is to make the content easier to understand for the players. There is a lot of content in FFXIV. I think the development team worked desperately to put as much content into the game as they did, and I think it was enough for a releasable product. However, because of putting too much energy into different parts, it came hard to understand overall:)...
It kinda made me uneasy, if he thinks the content we already have is a lot and its just we dont understand it.. Made me wonder if he understands what content to the player is. So here is what i think of as content:-

I am an ex ffxi player. It was tough, and yet is is the most rewarding game i have played to date. The chains of promethia story line was one of the most rewarding in terms of challenge, teamwork, epic storyline.. I wll never forget the joy we had when eventually we killed those 3 mammets in ancint vows and yes it was before the level cap was removed.. The Rise of the Zilart..and Treasures of Aht Urghan, beating Alexander, took teamwork, precison fighting and determination.. all the way through the mission series , was epic battles, and a great feeling when you won... i hoped for the same kind of challenges in FFXIV. Epic storyline, challenging fights and teamwork, and nice rewards in terms of armour once we accomplished them

I also like the fact sometimes was no map when u went into an area, and you had to make your way across to access a village or do quests to get a map, as well as avoiding aggressive beastmen.

All the way through FFXI, was level caps, where you had to do a specific quest or fight some crazy old guy to access the next levels, and yes you ex ffxi players know who i mean, the famous, or should i say infamous 'Maat'.. now i not asking for Maat in this game..so you can stop choking on your coffee..but some sort of goal based cap would be interesting.. as well as more quests that involved the npcs, and outlying villages, there is great resource available in the npcs for some great storytelling.

That is content to me. So what is it to you?

Edited, Jan 15th 2011 11:22am by isania

Edited, Jan 15th 2011 11:23am by isania
#2 Jan 15 2011 at 9:05 AM Rating: Default
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What this game is lacking
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#3 Jan 15 2011 at 9:08 AM Rating: Decent
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Ostia wrote:
What this game is lacking


But, apparently, what this forum provides for you.

In general, content to me is plot(s), free range combat, quests, combat/craft mechanics, and mini-games. In XIV, each is there, but not evenly distributed.
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#4 Jan 15 2011 at 9:13 AM Rating: Default
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volta1 wrote:
Ostia wrote:
What this game is lacking


But, apparently, what this forum provides for you.

In general, content to me is plot(s), free range combat, quests, combat/craft mechanics, and mini-games. In XIV, each is there, but not evenly distributed.


This forum has more content than FFXIV can we agree on that ?
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#5 Jan 15 2011 at 9:26 AM Rating: Excellent
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To me, content is simply something to do that isn't mindless grinding. In a Final Fantasy game, that essentially amounts to dungeon-crawling and progressing an epic storyline. It means fights with interesting mechanics. It means finding treasures to make mine and my party's characters more powerful. It means having villains I can shake my fist at and go "You're gonna get yours soon. I'm comin' for you!"
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#6 Jan 15 2011 at 9:47 AM Rating: Excellent
To me content is something you play for. You dont level your class to rank 50 just for the sake of it. No, you want to reach higher levels because you want to be able to do cool stuff that you can't do with rank 2.

And, since Im too lazy to make a seperate thread or whatever, I am going to simply post EVERYTHING I want in this game. Content or non-content. There are some things that are just my opinion and dont NEED to be there.

Items/Gear:
-> Unique Gear which is not crafted (and not a NM reward).
-> More gear in general so people dont look the same.
-> Level requirements for gear, which is few ranks below the optimal rank.
-> Changing "Favors" to "Requires", so gear is class-specific.

Transportation & Places:
-> (Customisable) Chocobos, for obvious reasons.
-> (Fast) Travel options beside Teleportation, like Airships.
-> Places with people who give (Special) Leves, but aren't in the main city.

Market Wards/Bazaar:
-> A "customer"-journal, so you can check who bought what items from YOUR bazaar (not Retainer).
-> Selling-History. You should be able to see at what prices you sell/sold your items.

Classes:
-> More indivual classes, so customisation is (finally) possible.
-> Unique abilities/characteristics for the current classes. Currently all classes have (almost) the same classes, just with a different animation.
-> Skill-Trees. Well, at some point in the game you should be able to "chose" your preferable playstyle.

Crafting:
-> Recoloring. You can change the colour of the gear or (when it is already coloured) de-colour it.
-> Reasonable difficulty for crafts. A rank 14 Weapon/Armor should not need a rank 40 crafter to make materials for it.
-> A "detailed" guide on how to craft: What do the different colours of the synthesis mean, what factors play a role while crafting. It shouldnt tell everything, just the basics.

Quests:
-> More different Leves that have a unique goal/mission and include NPCs.
-> Quest/Leve-Chains. So you enable a new quest when you finish the current one.

Mobs:
-> Interaction with the nature and other mobs. Goats that do headbutt against each other. (if you attack one, both will get mad at you)
-> Interaction with the player: Going away while in combat (scared), attack you for hurting a "friend" (angry).

Combat and Leveling:
-> A better leveling curve. Rank 1 to 14 take one leve-"cycle", while rank 20 takes 10 and 100 behest (obviously exaggerating)
-> Longer fights/Fights against strong enemies should give far more skill points than a Coblyn that dies in 3 hits.
-> More NMs that actually drop DECENT gear and not only a "better" looking but worse version of other craftable gear.
-> Combos: Fighting Monsters "non-stop" should increase the skill point gain proportional to the amount of Combo-kills.

Mini-Games:
-> A House/Residence you can put furniture in and hang out in it.
-> Chocobo Racing/Breeding, like in Final Fantasy VII
-> Fishing contest, who catches the biggest fish.
-> Monsterhunt(FFIX), who gets the most points by killing Monsters.
-> FF Card Game. I always loved playing cards in FFVIII and IX.
-> Arena Fights (with price money). I always wanted to get in the Gladiator Guild's arena and fight someone/-thing.
--> Adding to the Arena idea: Bets. It would be really cool to watch fights and be able bet on them.

I will update the list if other thing come to my mind. (new ideas/wishes are marked red, ideas that are inspired by other users are green)

Edited, Jan 16th 2011 12:14pm by CroBudi

Edited, Jan 17th 2011 10:26am by CroBudi
#7 Jan 15 2011 at 9:53 AM Rating: Good
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As I have not played any other MMO what I am used to is Linear Story Line, end result content. I mainly play RPG type games. I like Deep Character Developement and unlocking amazing new abilities. Time Travel (Go Chrono Go). I also find that finding amazing new gear in some far off dungeon is content to me. It's like, if I only opened that last treasure chest I ran passed I wouldn't be getting my A$$ kicked by the boss I ran into. Mini games for sure, puzzles, (I actualy like the Parley in FFXIV) End Bosses that are harder than Off Quest bosses, or at least equally difficult. Amazing Cinematics (sorry SNES) The Relic System(FF3). Vehicles/Airship for sure. Unlocking special skills/further character developement. (Character starts out normal, but now they can turn into a dragon, or powerful knight... example of Wild Arms/Breath of fire) Finding new teammates. Saving people that are in trouble, captured, eaten. There's more. But I want to see what other people say
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#8 Jan 15 2011 at 10:01 AM Rating: Excellent
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yeah that is a scary quote. Then again, content is the vaguest possible term for a concept that we don't even have a universal definition for. Alot of what the OP said, I wouldn't consider content, because they were one time events. Content to me is the day to day. Either way, it seems that he just doesn't get it.
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#9 Jan 15 2011 at 12:07 PM Rating: Excellent
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There is actually a decent amount of storyline out for XIV at the moment, and I think that's what he's getting at.

However, it's way too spaced out and sparse over 50 ranks for it to seem like it has very much.

There's three class quests for each class (20, 30, 36). x 18 classes = 54 class quests.

There are storyline quests at rank 1, 5, 10, 15, 20, 26, 30, 34, 38, 42, and 46. = 11 storyline quests.


I think the problem with this is that they made boss fights too easy, as well as gave the content itself a forced rank requirement. If the boss fights were a little more difficult and didn't have a rank requirement, it would then motivate players to say "oh, I need this level to be able to win!" [Goal-oriented content] It's simple psychology.

But apparently they wanted to dumb things down and make it easier, since apparently they think we don't like challenge.


I would also like to see some filler storyline between the ranks that these quests are offered. Or lower the rank requirements for the current quests by about 7-8 levels each and add a handful more storyline.


Also:

NPC Quests
Large-Scale Battles
More interesting levequests that are not monotonous and repetitive.

Etc...


Edited, Jan 15th 2011 10:09am by UltKnightGrover
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#10 Jan 15 2011 at 12:23 PM Rating: Good
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I personally don't consider 15 person raids as necessarily endgame content, if you think about it behests and besiege are kind of raids, we had raids early in FFXI like Eco Warrior and Garrison. It's just, a lot of games -only- put those at the end of the game, while SE tends to fill the game with them. End Game can be the final storyline mission of the quest, or 6 person BCNMs, the party size doesn't make it endgame the fact that you need to be max level does. Heroic raids in wow are endgame.


As far as regular content - When I say I want more content I'm talking about Storyline Quests, NPC given quests (Actual talking to NPCs, getting a bit of lore, a purpose, and a reward that comes with experience), Daily Quests (Hey every MMO has it just cuz WoW coined the term dailys doesn't mean they werent in EQ1 or FFXI), Quests with a purpose (Chocobo Quest, Airship Quest, etc), mini games (Like Parley) or Chocobo Raising or CHocobo Racing, Besieged from 11 was good content.
Achievements are kind of content, and FFXIV has them in limited fashion but you can't view them in game only on lodestone, since they are already in game a menu to check them would be nice as well as adding more.

Campaign Battles in 11 were good content too.


Anything the game allows you to do when not doing the standard linear grind is content. FFXIV sort of has quests with Leves, and it has a roleplay vibe to it, you're essentially going to a mission counter at a tavern and seeing the requests put up by the local citizens and helping out. I get that, it's cool, but it doesn't feel like theres content when they are on 36 hour timer, and you only interact with the aethyrte, maybe it would be more fun if you had to travel to an NPC to collect your reward?

The lack of having to farm for class specific stuff hurts the game too, like spell scrolls, sure they were time sinks but it gave you reason to go to some of those areas you'd otherwise never visit, like the race specific equipment quests in 11 or the Kazham Airship Keys.

Force Spawn Boss fights, like the BCNMs (Faction leves really don't count .... it's just not the same) in 11 too.

Basically for content, I'm saying look at FFXI :P

Edited, Jan 15th 2011 1:23pm by Eadieni

Edited, Jan 15th 2011 1:24pm by Eadieni
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#11 Jan 15 2011 at 12:29 PM Rating: Good
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UltKnightGrover wrote:
There is actually a decent amount of storyline out for XIV at the moment, and I think that's what he's getting at.

However, it's way too spaced out and sparse over 50 ranks for it to seem like it has very much.

There's three class quests for each class (20, 30, 36). x 18 classes = 54 class quests.

There are storyline quests at rank 1, 5, 10, 15, 20, 26, 30, 34, 38, 42, and 46. = 11 storyline quests.


Have they even hinted at who the Big Bad is through all of that (other than the eponymous Empire, of course)? Has the antagonist of the starting content made their presence known yet, and will you be ready to fight them and their 3 forms at rank 50? Do the storyline quests have you dungeon-crawling? Do we even know what dungeon the final boss is going to be in?

I guess what I'm asking is "Are all of the elements of a Final Fantasy story in place yet?"

Quote:
I would also like to see some filler storyline between the ranks that these quests are offered. Or lower the rank requirements for the current quests by about 7-8 levels each and add a handful more storyline.


Sidequest areas would be interesting to have.
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Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#12 Jan 15 2011 at 12:33 PM Rating: Decent
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UltKnightGrover wrote:
There is actually a decent amount of storyline out for XIV at the moment, and I think that's what he's getting at.

However, it's way too spaced out and sparse over 50 ranks for it to seem like it has very much.

There's three class quests for each class (20, 30, 36). x 18 classes = 54 class quests.

There are storyline quests at rank 1, 5, 10, 15, 20, 26, 30, 34, 38, 42, and 46. = 11 storyline quests.


I think the problem with this is that they made boss fights too easy, as well as gave the content itself a forced rank requirement. If the boss fights were a little more difficult and didn't have a rank requirement, it would then motivate players to say "oh, I need this level to be able to win!" [Goal-oriented content] It's simple psychology.

But apparently they wanted to dumb things down and make it easier, since apparently they think we don't like challenge.


I would also like to see some filler storyline between the ranks that these quests are offered. Or lower the rank requirements for the current quests by about 7-8 levels each and add a handful more storyline.


Also:

NPC Quests
Large-Scale Battles
More interesting levequests that are not monotonous and repetitive.

Etc...


Edited, Jan 15th 2011 10:09am by UltKnightGrover


Wow a WHOPPING 65 quest's TOTAL!!!!

And people question if this game has any sort of CONTENT? Must i say again that this game has 65 SIX FIVE Quest's ?

I can just picture it right now, a comercial where they brag about it: You are invited to Eroeza where you can participate and complete up to SIXTY FIVE QUESTS!!!!

Lmao!
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#13 Jan 15 2011 at 12:33 PM Rating: Good
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Quote:
Have they even hinted at who the Big Bad is through all of that (other than the eponymous Empire, of course)? Has the antagonist of the starting content made their presence known yet, and will you be ready to fight them and their 3 forms at rank 50?


Sure. It's quite a good story, although their "crafters must be involved"-mindset is hurting the actual gameplay side of it.

Quote:
Do we even know what dungeon the final boss is going to be in?


I think its quite obviously going to be in the region where Ala Mhigo is located.
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#14 Jan 15 2011 at 12:42 PM Rating: Excellent
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Hyanmen wrote:
Quote:
Have they even hinted at who the Big Bad is through all of that (other than the eponymous Empire, of course)? Has the antagonist of the starting content made their presence known yet, and will you be ready to fight them and their 3 forms at rank 50?


Sure. It's quite a good story, although their "crafters must be involved"-mindset is hurting the actual gameplay side of it.

Quote:
Do we even know what dungeon the final boss is going to be in?


I think its quite obviously going to be in the region where Ala Mhigo is located.


I see. My only other question is "Will we have to fight our way to him, or will we just slather our boots with a slime's fecal matter and sprinkle magical invisible pixie dust all over ourselves and walk to him?" As tense as some of FFXI's missions were, the fact that it was essentially mandatory that you use Silent Oils and Prism Powders to bypass all of the trash made the game really, really boring in comparison to a certain other game.
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Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#15 Jan 15 2011 at 12:51 PM Rating: Good
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Ostia wrote:


Wow a WHOPPING 65 quest's TOTAL!!!!

And people question if this game has any sort of CONTENT? Must i say again that this game has 65 SIX FIVE Quest's ?

I can just picture it right now, a comercial where they brag about it: You are invited to Eroeza where you can participate and complete up to SIXTY FIVE QUESTS!!!!

Lmao!


Not going to really defend the game, but I'm just going to accept that post as trolling. These are storyline quests. So they contain instances, various NPCs, and some well designed cutscenes within them. It also has a considerable amount of travelling back and forth. So these aren't really daily quests in the sense of other MMOs, these are much more involved. Though, I wouldn't argue against the fact that XIV needs more everyday quests.

SPOILER: If you really want to see some of the antagonists involved with the Rank 30 storyline, I did do a blog post about it. However, it does contain spoilers, you've been warned.
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#16 Jan 15 2011 at 12:57 PM Rating: Good
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Quanta wrote:
Hyanmen wrote:
Quote:
Have they even hinted at who the Big Bad is through all of that (other than the eponymous Empire, of course)? Has the antagonist of the starting content made their presence known yet, and will you be ready to fight them and their 3 forms at rank 50?


Sure. It's quite a good story, although their "crafters must be involved"-mindset is hurting the actual gameplay side of it.

Quote:
Do we even know what dungeon the final boss is going to be in?


I think its quite obviously going to be in the region where Ala Mhigo is located.


I see. My only other question is "Will we have to fight our way to him, or will we just slather our boots with a slime's fecal matter and sprinkle magical invisible pixie dust all over ourselves and walk to him?" As tense as some of FFXI's missions were, the fact that it was essentially mandatory that you use Silent Oils and Prism Powders to bypass all of the trash made the game really, really boring in comparison to a certain other game.


Again, kind of spoiling, but not really.

The layout of the missions are different than that of XI. You go to a spot in the open world (as per your journal), and when you get there, there's an invisible wall that pops up a dialog box: "Duty Calls. Do you wish to proceed? Yes/No" If you choose Yes, you'll be treated to a cutscene (pertaining to that mission), and appear in an instanced version of where you approached, where the bosses/objective you must complete spawns.

If the developers want to remove some of the copy/paste a lot of people complain about, they'll have to avoid these open areas that are already copied and used in an instance without severely changing the storyline layout. Though, I wouldn't be surprised if they had to resort to that.
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#17 Jan 15 2011 at 1:47 PM Rating: Good
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Quote:
The first thing is to make the content easier to understand for the players. There is a lot of content in FFXIV. I think the development team worked desperately to put as much content into the game as they did, and I think it was enough for a releasable product. However, because of putting too much energy into different parts, it came hard to understand overall


This kind of **** literally offends me. It actually makes me feel like an angry person, if only just for a moment.
"Oh there's stuff there, we just made it too hard (to understand)." No this game is not hard, it's empty like your head you arrogant prick.
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#18 Jan 15 2011 at 4:21 PM Rating: Excellent
I view "content" as something that for the most part cannot be soloed (unless you are a fair bit above the recommended rank)

Group battles and teamwork quest, battle instances, etc.

I'm very much looking forward to the Company system and I hope what I have in mind for it is close to what they are planning. I don't want to just buy a company building, they showed people working together to make things and I feel the company owned building should go along with that thought process.

:: A company could purchase (quest for?) a base model building/warehouse and customize it to suit their needs. Crafting is a large part of this game and various different crafts could come together in creating different items/decorations for the building.

:: They should add in that Shepard class they have in the game as and let character run a farm and maintain livestock in an outer area of the building.

:: As for battle classes, if ships are added as well then you need people to defend your ship if they add some large-scale PVP battles. They could also have battles where you can attack another players company and maybe loot some items (I'd imagine it would have to be more of a agreed upon duel of sorts to prevent straight up ganking)

:: They could even have "Company Influence" where as your company grows in a certain region it could unlock more quests and maybe cheaper prices and higher selling prices at NPC shops.

:: Also, they should add your Company HQ to your teleport list and I think you should be able to start it up by pretty much any population center (main cities/Hamlets) and access it similar to Wards.

:: They could also let you visit other companies and purchase items directly from them at a shop with a company shared retainer that could hold gil for a LS/Company bank.


On another train of thought, I'd like to see treasure chests outside of leves, just randomly placed throughout the world. This would encourage more exploration as they could be anywhere and obviously the more dangerous areas could hold better loot. They already plan to implement more open world NM's and I'd like to see them at ALL level ranges. Also, have the NM's drop unique but not too overpowered items or rare crafting mats.

Many people have already suggested more quests, directly from NPC's as it creates a more immersive world if you actually interact with the NPC's of the game. Some of them could even be progressive to flesh out a larger story and reward you for your efforts at the end with a nice item.

These kind of things are what I call content.
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#19 Jan 15 2011 at 6:38 PM Rating: Excellent
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Like someone else stated, content is something to play for as well as in.

Theoretically, I think of obtaining gear, progression of the story, and a certain sense of pride of character progression. During those events you'd want tiered skill levels; some things may take a group to overcome, and if you're skillful enough perhaps those events could be soloed.

These sorts of things need to happen at a early level and often. Plus these things should almost never be repeated, although they should be memorable.

Tangibly, I'd like to see a more lively world; interaction with NPCs. NPC quests, more lower and higher tiered weapons and armor available from quests, or dropped from the world. At rank 10 a rare sword may be worthless in a couple of levels, but it gives incentive to level, if only a bit.

I'd like to see gear specific armor. And more quest obtained abilities.

I'd like to see more optional group quests, and maybe even mandatory ones. I like the idea of 'unlocking' things.

I'd want more varied areas and to be taken to these different areas through quests.
#20 Jan 15 2011 at 6:54 PM Rating: Decent
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CroBudi wrote:
To me content is something you play for. You dont level your class to rank 50 just for the sake of it. No, you want to reach higher levels because you want to be able to do cool stuff that you can't do with rank 2.

And, since Im too lazy to make a seperate thread or whatever, I am going to simply post EVERYTHING i want in this game. Content or non-content. There are some things that are just my opinion and dont NEED to be there.

Items/Objects/Etc.
-> (Customisable) Chocobos, for obvious reasons.
-> (Fast) Travel options beside Teleportation, like Airships.
-> Unique Gear which is not crafted (and not a NM reward).
-> Places with people who give (Special) Leves, but aren't in the main city.

Classes:
-> More indivual classes, so customisation is (finally) possible.

Crafting:
-> Recoloring. You can change the colour of the gear or (when it is already coloured) de-colour it.
-> Reasonable difficulty for crafts. A rank 14 Weapon/Armor should not need a rank 40 crafter to make materials for it.

Quests:
-> More different Leves that have a unique goal/mission and include NPCs.
-> Quest/Leve-Chains. So you enable a new quest when you finish the current one.

Combat and Leveling:
-> A better leveling curve. Rank 1 to 14 take one leve-"cycle", while rank 20 takes 10 and 100 behest (obviously exaggerating)
-> Longer fights/Fights against strong enemies should give far more skill points than a Coblyn that dies in 3 hits.
-> More NMs that actually drop DECENT gear and not only a "better" looking but worse version of other craftable gear.
-> Combos: Fighting Monsters "non-stop" should increase the skill point gain proportional to the amount of Combo-kills.

Mini-Games:
-> A House/Residence you can put furniture in and hang out in it.
-> Chocobo Racing/Breeding, like in Final Fantasy VII
-> Fishing contest, who catches the biggest fish.
-> Monsterhunt(FFIX), who gets the most points by killing Monsters.
-> FF Card Game. I always loved playing cards in FFVIII and IX.

I will update the list if other thing come to my mind.

Edited, Jan 15th 2011 10:53am by CroBudi


Hear hear!

I'd also like to add to that list:

The Storyline

I have to disagree with ukKnight's comment that there's a decent amount of it in the game.

I don't see it. Decent amount would be to reflect the storyline in all npc conversations and quests, not just missions. I don't know what our criteria for decent writing is but to me the text on leves is really boring and I can't imagine many RPG's having that many mundane filler "stories".

Especially considering the great quality of writing in FF games before XII we know they can do better than that.
#21 Jan 15 2011 at 8:40 PM Rating: Decent
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CroBudi wrote:
To me content is something you play for. You dont level your class to rank 50 just for the sake of it. No, you want to reach higher levels because you want to be able to do cool stuff that you can't do with rank 2.

And, since Im too lazy to make a seperate thread or whatever, I am going to simply post EVERYTHING i want in this game. Content or non-content. There are some things that are just my opinion and dont NEED to be there.

Items/Objects/Etc.
-> (Customisable) Chocobos, for obvious reasons.
-> (Fast) Travel options beside Teleportation, like Airships.
-> Unique Gear which is not crafted (and not a NM reward).
-> Places with people who give (Special) Leves, but aren't in the main city.

Classes:
-> More indivual classes, so customisation is (finally) possible.

Crafting:
-> Recoloring. You can change the colour of the gear or (when it is already coloured) de-colour it.
-> Reasonable difficulty for crafts. A rank 14 Weapon/Armor should not need a rank 40 crafter to make materials for it.

Quests:
-> More different Leves that have a unique goal/mission and include NPCs.
-> Quest/Leve-Chains. So you enable a new quest when you finish the current one.

Combat and Leveling:
-> A better leveling curve. Rank 1 to 14 take one leve-"cycle", while rank 20 takes 10 and 100 behest (obviously exaggerating)
-> Longer fights/Fights against strong enemies should give far more skill points than a Coblyn that dies in 3 hits.
-> More NMs that actually drop DECENT gear and not only a "better" looking but worse version of other craftable gear.
-> Combos: Fighting Monsters "non-stop" should increase the skill point gain proportional to the amount of Combo-kills.

Mini-Games:
-> A House/Residence you can put furniture in and hang out in it.
-> Chocobo Racing/Breeding, like in Final Fantasy VII
-> Fishing contest, who catches the biggest fish.
-> Monsterhunt(FFIX), who gets the most points by killing Monsters.
-> FF Card Game. I always loved playing cards in FFVIII and IX.

I will update the list if other thing come to my mind.

Edited, Jan 15th 2011 10:53am by CroBudi


SE seriously needs to hire this dude. That post was no joke. GOOD I D E A s.
Seriously that's all they need to implement in the next month or two and case closed, GG.

Edited, Jan 15th 2011 6:41pm by GuardianFaith
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#22 Jan 15 2011 at 8:49 PM Rating: Decent
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More bag space.
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#23 Jan 15 2011 at 8:52 PM Rating: Decent
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Spyrit178 wrote:
More bag space.


...Really?
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#24 Jan 15 2011 at 9:02 PM Rating: Good
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The OP mentions that all of that great "content" he is describing was part of CoP, Zilart, and ToAU. HELLO? Those are expansions. None of that stuff was in the game when it was as young as FFXIV is. That kind of stuff will be here, just be patient and give it some time.

#25 Jan 15 2011 at 9:05 PM Rating: Decent
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CorncobWilly wrote:
The OP mentions that all of that great "content" he is describing was part of CoP, Zilart, and ToAU. HELLO? Those are expansions. None of that stuff was in the game when it was as young as FFXIV is. That kind of stuff will be here, just be patient and give it some time.



Again, and I don't know why I keep having to bring this up, patience and entertainment have nothing to do with one another. Either something is entertaining, or it's not. If <a> doesn't entertain, then move on to <b> -- Very simple.
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#26 Jan 15 2011 at 9:30 PM Rating: Decent
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hexaemeron wrote:


...Really?


Yup.
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#27 Jan 16 2011 at 1:23 AM Rating: Decent
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hexaemeron wrote:
CorncobWilly wrote:
The OP mentions that all of that great "content" he is describing was part of CoP, Zilart, and ToAU. HELLO? Those are expansions. None of that stuff was in the game when it was as young as FFXIV is. That kind of stuff will be here, just be patient and give it some time.



Again, and I don't know why I keep having to bring this up, patience and entertainment have nothing to do with one another. Either something is entertaining, or it's not. If <a> doesn't entertain, then move on to <b> -- Very simple.




You don't "have to" keep bringing this up. You are more than welcome to just STFU.

#28 Jan 16 2011 at 3:12 AM Rating: Good
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I was interested in FF14 again at the promise of change - in effect, change large enough to drastically alter the perception, play-style, mechanics, and overall game 'feel' to be enjoyable for the masses. The fact is, after seeing more than one official statement now that essentially 'revokes' any idea that change is really being made, I'm now twice as irritated by the game than when I first played it.

I want this game to succeed, at the cost of my own money, so that we can play for years to come in a new world together, but the fact stands that there are many other good games, and sadly, there are even MMOs that are of higher quality and more fun than FF14 that are 'free-to-play' business model. ****, I was recently playing Monster Hunter Tri on Wii just to try it out, and I wholeheartedly (O.O I didn't know that was a single non-hyphenated word, thank you spell check!) feel that it makes for a better 'mmo-style' game than FF14 and it's not even an MMO. When I feel that level of ridiculous comparison... a great sadness fills my heart for this game.

Quit looking to FFXI for answers, and quit looking to WoW for answers - give us something we've never experienced before and make it 1) fun, and 2) smooth. If you seriously expect monthly fees from us you can't keep expecting that a handful of people relentlessly beating on a crab over and over again is the entertainment we see, I suggest you consider moving out of the 90s and into the current new year. You are square-enix, you are supposed to be ahead of the game, not years behind drifting along and playing catch-up. Get in the game.

As for 'what is content to me' - its many of the things listed above, but its almost too personal a question for a legitimate all-encompassing answer that I feel comfortable giving. I will say this though, it is not just one aspect, it is many. It is everything, the environment, the people, the music, the graphics, the story, the desire, the disgust, etc. But a huge part, in any MMO, of 'what content is' - stems from items and classes and the flexibility grown from the unique player-driven combination of those things. This is where FF14 falls flattest and hardest. Just as a quick example:

Now I hate to go back on myself and compare WoW to FF14, but I'm not a developer so I get to be a bit of a hypocrite and no one can fire me ^^.

I was trying to find an apples-to-apples item in different MMOs, I did a wowhead search vs the yellow gremlin FF14 search for 'rings' (since I wouldn't have to filter by class and utility etc). It should give you an idea of 'class-to-class' overall how the quantity of content in the 'armor' aspect of the game feels like next to nothing to most of us.

Basic 'item-content' comparison:
WoW: 1340 Rings
FF14: 20 Rings

Now trying to do the same apples-to-apples from a quest perspective, which are the 'game-provided' content as far as what creates interaction, back-story, provides gateway to rewards, and helps deliver a feel for a world's populous. Obviously the # of quests can represent many different things depending on the game, but one thing they give a nearly absolute representation of is the suggestion of existing 'content'.

Basic 'story-content' comparison:
WoW: 9,660 Quests
FF14: 156 Quests

It goes on and on, but the straight and obvious answer is that while FFXI's dev team worked hard, the content an MMO needs to succeed against the competition is far greater than what has been provided by FFXI's launch. When you combine that with what feels like completely crappy and generic fighting and bland enemies, we have a recipe for failure. If it weren't for the "final fantasy" title, this ship would have already completely sunk. And honestly I don't care of Square-Enix reads this stuff, I'd rather the bank that gave them loans this last year read these threads and understand that they are funding failure at this point, and unless there is MASSIVE change, the only thing MASSIVE about this game, will be it's failure.

Edited, Jan 16th 2011 11:22pm by FUJILIVES
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#29 Jan 16 2011 at 3:48 AM Rating: Decent
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WoW: 9,660 Quests
FF14: 156 Quests


yep..
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#30 Jan 16 2011 at 3:49 AM Rating: Decent
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I see the pain in each post from the people that loved FF series and feel that they got cheated from SE with FFXIV, you all know that people can make mistakes, FFXIV is a mistake (although some people are having fun playing it now), all you need to do is post ideas to fix this game, and that’s what most people are doing.

but if you feel that you can't take it anymore, and your getting annoyed by the game, do as I did and take a break, it helps.

Edited, Jan 16th 2011 4:50am by daour
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#31 Jan 16 2011 at 4:53 AM Rating: Decent
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Quote:
The OP mentions that all of that great "content" he is describing was part of CoP, Zilart, and ToAU. HELLO? Those are expansions. None of that stuff was in the game when it was as young as FFXIV is. That kind of stuff will be here, just be patient and give it some time

When i started FFXI those were the game as i bought it at EU launch in Oct 2004. and TOAU was added later, They were examples of great content that i enjoyed and would like to see more of in FFXIV, as when i started the thread i was concerned that what players think of as content, the director has an entirely different concept of what content is.

So i wanted to allow the people who are playing and love final fantasy to clarify what they see as content, nothing more and nothing less, and i am a she by the way lol not a he.



Edited, Jan 16th 2011 5:54am by isania
#32 Jan 16 2011 at 5:02 AM Rating: Decent
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There's some great suggestions in this thread. Some would be very easy to implement, eg the 'random' chests in remote places, to give an incentive to exploration.

As a leatherworker, I'd like to be able to make bags. Perhaps a collectors bag, it may add slots, or allow DoL items to stack higher (eg 24 Copper Ore not 12 etc). Or a DoH bag (199 brass nuggets not 99 etc). Just some incentive to level the DoH.

There was a suggestion raised in another thread (I forget whom by), that instead of items becoming damaged, they are instead 'worn in'. Ie after killing 1000 mobs with a weapon it can be upgraded by a DoH, giving it a +1 rating etc. This gives another reason to level up a DoH. And more reasons to grind mobs. Perhaps some DoW would make gil by wearing in items.
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#33 Jan 16 2011 at 5:56 AM Rating: Decent
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Content to me is...


1> Ease of Communication.

Such as being able to locate individuals real time on the status of a Leve Quest. I want to be able to
join their party as well as for others to join mine. As of now it's troublesome to find random people to party with


2> Voice acting

The human voice can bring so much life into an otherwise dead space. Virtual avatars cut it about
half way, voices are the other half.


3> Emphasize the Story behind Leve Quests

I know i have to kill that thing before the time runs out. But PLEASE remind me again why I'm doing it.


4> The Little Things

There is so much visual eye candy in FFXIV... thats the problem, the content is there but the story behind
why the content is there is missing. So why is uldah shaped the way its shaped. Why are the walls so high.
Is it a fortress? I didn't know it was a fortress until right now. Believe me I want to know the reason behind
things, just make it easy for me to find out, lay it in front of me and i swear ill absorb it like a sponge.





Mini-Games:
-> A House/Residence you can put furniture in and hang out in it.
-> Chocobo Racing/Breeding, like in Final Fantasy VII
-> Fishing contest, who catches the biggest fish.
-> Monsterhunt(FFIX), who gets the most points by killing Monsters.
-> FF Card Game. I always loved playing cards in FFVIII and IX.



Yes I feel with the addition of features listed by CroBudi, it will add a lot of atmosphere and interaction between players. Especially a card game of sorts, and of course HOUSING.

Edited, Jan 16th 2011 7:16am by FicklemePickle
#34 Jan 16 2011 at 6:00 AM Rating: Decent
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Quote:
I was trying to find an apples-to-apples item in different MMOs, I did a wowhead search vs the yellow gremlin FF14 search for 'rings' (since I wouldn't have to filter by class and utility etc). It should give you an idea of 'class-to-class' overall how the quantity of content in the 'armor' aspect of the game feels like next to nothing to most of us.


Are the rings modeled in-game?

Quote:
Basic 'story-content' comparison:
WoW: 9,660 Quests
FF14: 156 Quests


How many of them have cutscenes of any sort? A basic quantity > quality comparison right here.

Which also doesn't take into account WoW's launch vs. XIV's launch.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#35 Jan 16 2011 at 7:11 AM Rating: Good
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Hyanmen wrote:
Are the rings modeled in-game?


No. They're rings; nobody's going to be inspecting your hands to see if you're wearing any.

Quote:
How many of them have cutscenes of any sort? A basic quantity > quality comparison right here.


In Cata, a number of quests feature cutscenes similar to what was present in FFXI. The better ones even have voice acting. Before that, the cutscenes were in-game (i.e. you were watching NPCs talk and do actions while still having full control over your character).

Quote:
Which also doesn't take into account WoW's launch vs. XIV's launch.


If we do that:

Available Rings: 337
Available Quests: 625

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Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#36 Jan 16 2011 at 7:21 AM Rating: Decent
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Quote:
No. They're rings; nobody's going to be inspecting your hands to see if you're wearing any.


Not with WoW's character models, no.

Quote:
In Cata, a number of quests feature cutscenes similar to what was present in FFXI. The better ones even have voice acting. Before that, the cutscenes were in-game (i.e. you were watching NPCs talk and do actions while still having full control over your character).


I know.. But it still doesn't mean you can straight up compare WoW's quests to XIV. Especially when one can focus solely on content while the other needs work on hundred different aspects of the game at the same time. There's a reason why WoW didn't start out with quests seen in Cataclysm and it's not because they were inexperienced.

Your expectations are too high in this regard. That's all there is to it.

Quote:
Available Quests: 625


This sounds better. XIV currently has around 220 battlecraft leves that have more complex mechanics than most WoW vanilla quests (which is not much said), while they are slightly worse as far as lore is concerned.

The quests on the other hand are also more fleshed out (more or less) while every one of them has at least one if not more cutscenes and several featuree voice acting.

The comparison is not as straightforward as you make it out to be.

Edited, Jan 16th 2011 4:25pm by Hyanmen
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#37 Jan 16 2011 at 9:03 AM Rating: Decent
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Hyanmen wrote:

The comparison is not as straightforward as you make it out to be.


Congratulations on the point. So, launch-day WoW's quest content from 2004 is only slightly less superior to FFXIV's in late 2010/early 2011 then we previously postulated.

Glad we cleared that up. The fact that it's even somehow acceptable to compare the launch of a seven year old game to today and the older game STILL is superior... it's really, really hilariously sad.

Edited, Jan 16th 2011 10:09am by hexaemeron
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#38 Jan 16 2011 at 10:00 AM Rating: Decent
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Congratulations on the point. So, launch-day WoW's quest content from 2004 is only slightly less superior to FFXIV's in late 2010/early 2011 then we previously postulated.


Even superior is subjective. 100 crappy text based "Ho ho ho adventurer, bring me 5 bat wings" quests vs. few well done quests with proper cutscenes and voice acting? Not a hard choice.

And to tell you the truth, quests in gaming haven't advanced in god knows how long either. WoW quests were hardly better than the original EQ quests. They only became better once Blizzard could focus solely on content. Ohmygod that's so unacceptable. Clearly it isn't.

Edited, Jan 16th 2011 7:01pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#39 Jan 16 2011 at 10:11 AM Rating: Excellent
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Hyanmen wrote:
Quote:
Congratulations on the point. So, launch-day WoW's quest content from 2004 is only slightly less superior to FFXIV's in late 2010/early 2011 then we previously postulated.


Even superior is subjective. 100 crappy text based "Ho ho ho adventurer, bring me 5 bat wings" quests vs. few well done quests with proper cutscenes and voice acting? Not a hard choice.

And to tell you the truth, quests in gaming haven't advanced in god knows how long either. WoW quests were hardly better than the original EQ quests. They only became better once Blizzard could focus solely on content. Ohmygod that's so unacceptable. Clearly it isn't.

Edited, Jan 16th 2011 7:01pm by Hyanmen


You know, I even agree with you here...to a point. There's a distinction though. In vanilla WoW, even if the end result of the quest was kill/collect/fedex, there was still a real and immersive story aspect to almost every single one of them.

If you had to go to a farm to kill off something bothering crops, you actually went to a farm with fields, and barns and a farmhouse and even the NPC farmer's family. In FFXIV, all you do is go to a crystal and kill, no matter what the levetext says. There is no farm. There is no NPC. There is no actual connection between what it says, and what you're actually doing.

There's a real difference there, and it's a definite negative for me.

Edited, Jan 16th 2011 11:12am by hexaemeron
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#40 Jan 16 2011 at 10:16 AM Rating: Good
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Hyanmen wrote:
Quote:
I was trying to find an apples-to-apples item in different MMOs, I did a wowhead search vs the yellow gremlin FF14 search for 'rings' (since I wouldn't have to filter by class and utility etc). It should give you an idea of 'class-to-class' overall how the quantity of content in the 'armor' aspect of the game feels like next to nothing to most of us.


Are the rings modeled in-game?

Quote:
Basic 'story-content' comparison:
WoW: 9,660 Quests
FF14: 156 Quests


How many of them have cutscenes of any sort? A basic quantity > quality comparison right here.

Which also doesn't take into account WoW's launch vs. XIV's launch.


You're just bringing up the tired argument, that looks > substance. Which if it was true, the game wouldn't be where it is right now. If people wanted quests where they 2 shot every mob and watch 5 minutes of cutscenes, this game would be doing great.
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#41 Jan 16 2011 at 10:22 AM Rating: Good
Completely agree with your post. I can't see anything to do in this game. I just find myself in the same repeating loop... login, check my retainers, do the relevant Levequests, maybe do some crafting quests, perhaps some mining... then i find myself bored and logging out... I admit there may be more to do that i am yet to discover, like in FFIX, but I still havent.

Strangly enough I find myself compelled to come back and do it all over again lol. I want to play the game, but I don't want to spend ours by myself grinding endlessly.

FFXIV in my eyes, has a long way to go before it can even be compared to FFIX. I know it's not supposed to be a follow on, its a brand new game, but I would have been happier just carrying on with FFIX, but of course I don't want to miss out on the new stuff! lol.

SE need to pull their thumbs out.
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#42 Jan 16 2011 at 10:24 AM Rating: Default
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It's more of a business decision than anything else, why would you spend all your resource's on developing "Fetch & Kill" quest's of high quality, when you can just make em text based and have 100X more of them, for less money and time? Wish by the way you can spend on actual content :)

Also they both companies have different game mechanics, in FFXIV you practically have only one toon, so you have to see every scene once, in Wow if you wanna try another class, you have to re-roll, why would i wanna spend 20hrs watching the same annoying cut-scenes i have seen with my main again ? Nobody wants to spend 5-10 minutes to have an NPC tell you "Go to X place and kill Y mobs for Z item and come back" i rather have them develop those high quality quest's, for important chain quest, or lore based quest, not in every single random quest that they can come up with.

Or are you trying to tell me that all those classic nes,snes games that had no CGI or voice acting are somehow inferior to the more newer era games ? just because they dint had those 2 features ?
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#43 Jan 16 2011 at 10:27 AM Rating: Decent
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hexaemeron wrote:
Hyanmen wrote:
Quote:
Congratulations on the point. So, launch-day WoW's quest content from 2004 is only slightly less superior to FFXIV's in late 2010/early 2011 then we previously postulated.


Even superior is subjective. 100 crappy text based "Ho ho ho adventurer, bring me 5 bat wings" quests vs. few well done quests with proper cutscenes and voice acting? Not a hard choice.

And to tell you the truth, quests in gaming haven't advanced in god knows how long either. WoW quests were hardly better than the original EQ quests. They only became better once Blizzard could focus solely on content. Ohmygod that's so unacceptable. Clearly it isn't.

Edited, Jan 16th 2011 7:01pm by Hyanmen


You know, I even agree with you here...to a point. There's a distinction though. In vanilla WoW, even if the end result of the quest was kill/collect/fedex, there was still a real and immersive story aspect to almost every single one of them.

If you had to go to a farm to kill off something bothering crops, you actually went to a farm with fields, and barns and a farmhouse and even the NPC farmer's family. In FFXIV, all you do is go to a crystal and kill, no matter what the levetext says. There is no farm. There is no NPC. There is no actual connection between what it says, and what you're actually doing.

There's a real difference there, and it's a definite negative for me.

Edited, Jan 16th 2011 11:12am by hexaemeron



This X1000000

I just recently did the low level quest's for the undead race, and for example, at one point, they where fighting the worgen, and there was an actual battle going on, there where 50 npc on each side fighting while catapults and reinforcements where flooding to each side, and it felt like you where really taking part in a battle, instead of "Go to Y because is being attacked by X" You go there and there is no Y only X walking around waiting for you to kill it.
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#44 Jan 16 2011 at 12:03 PM Rating: Decent
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Quote:
You're just bringing up the tired argument, that looks > substance. Which if it was true, the game wouldn't be where it is right now. If people wanted quests where they 2 shot every mob and watch 5 minutes of cutscenes, this game would be doing great.


This game has a lot more features (or lack of) than just quests and rings.

I'm only arguing what there is to argue.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#45 Jan 16 2011 at 2:29 PM Rating: Decent
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Quote:
If you had to go to a farm to kill off something bothering crops, you actually went to a farm with fields, and barns and a farmhouse and even the NPC farmer's family. In FFXIV, all you do is go to a crystal and kill, no matter what the levetext says. There is no farm. There is no NPC. There is no actual connection between what it says, and what you're actually doing.


Pwned
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#46 Jan 16 2011 at 10:39 PM Rating: Good
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When I did those numbers, I did what FF14 is competing against, not what they may-or-may-not-be someday. The reality of the situation is that the massive number above is what is available from the alternative / competing franchise. Weather it's taken 10 years to get there or not is of no substance to the player. It's like telling a starving family that their seed will someday be an apple tree yielding food, when at that same time their neighbors are well fed from the tree planted 5 years ago. It doesn't help the starving people to think of the future, they need food now, and, in this game's case, there is an immediate alternative to 'feed that hunger' outside of FF14.

MMO's will be harder and harder to build a player-base for that draws away from the few massive MMO beasts we have been helping build over the last 10 years (with our funds from our wallets), but unfortunately for the developers out there, this is what is required. Those numbers up above were just numbers tossed out for the sake of 'current comparison', and without taking the alternatives into account, we have no basis for why people are so easily disgusted by the lack of entertainment in FF14 - but the disgust must come from somewhere, and the comparison stands.

Like all standards of technology, these things have grown to what they are now and didn't get there over-night, but we as the consumer expect that the next big product released is better, or at least on par with the other products released already. For example, if a new cell phone came out that was 10 times the size of current cell phones (like the old cell phones used to be) rendering them completely impractical, we as consumers couldn't say "give them 7 years to catch up" - because flat out no one would buy their product, since it doesn't stand up against the competition, regardless of how long it took that competition to get where they are today.

What this all boils down to is that while we "can't" expect (realistically) the content of several expansions and several additional years of work and funding on a single project's worth of content right off the bat, we "can" expect enough to entertain us and keep a game fun for a significant amount of time - which, while extremely difficult, is not something we as the consumer should just 'forgive', 'forget', or let go because the product was made by our 'friends (S/E)'. A bad product is a bad product no matter how you twist it, and while it might, and we hope that it will, grow from a seed into a fully bloomed apple tree - it's not our job to watch it get there, that's what their highly-paid employees are for (or maybe they've just become lazy and stupid fat-cats like so many in high standing today).

Edited, Jan 16th 2011 11:45pm by FUJILIVES
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#47 Jan 17 2011 at 12:29 AM Rating: Decent
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GuardianFaith wrote:
Quote:
WoW: 9,660 Quests
FF14: 156 Quests


yep..

QFT
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#48 Jan 17 2011 at 1:36 AM Rating: Decent
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i'd like quests that take me to a series of dungeons, which i fight through with or without other people, encountering puzzles and challenging enemies and mini/megabosses that require thinking, strategy, and (sometimes) cooperation. Basically i'd like a new version of Salvage from FFXI, but i want the mobs to actually give XP (and SP) and i want more of a storyline attached. Maybe an NPC or two that joins me and/or my party for all or part of the dungeon.

I'd like the dragon tower in Mor dhona to be a giant, many floored tower dungeon with awesome bosses on each floor with XP and loot everywhere.

I'd like the Primal mobs that spawned from the dragon to randomly drop out of the sky and attack stuff/players/npcs. I don't care if it's biting Rift, i want that.

I'd like random dark towers to rise out of the ground and be dungeons that only last for a short time, like a few hours. You group up with whoever gets there and go in and try to beat the mega boss. Maybe later in the game you can get an item that predicts or spawns these dungeons.

I'd like the main cities to be attacked by the Garleans or anyone, really. Or at the very least, attack some of the outposts on the map that are currently there for no reason. I'd also like the Aetheryte camps to be raided, kind of a reverse Behest. And get rid of Behest as it is now, its retarded.

Battlewarden "Come kill a bunch of mobs over there"

Player: "Why?"

Battlewarden: "idk"

if the mobs attack the camp, we have a reason (aside from just xp) to fight them.





so yeah, stuff like that.
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#49 Jan 17 2011 at 2:30 AM Rating: Decent
First of all, do away with the 8 leve's in 36 hours cos the people who are already lvl 50 have made a mockery of that. Now, everything in XIV could be concieved as 'content' however I would like the following :-

Chocobo's/Airships - I spoke about this in my LS a couple of days ago we agreed that once these are in place then teleporting should take a back seat and either be reduced effectivness or go altogether.

Storyline missions - I would like multiple storyline mission something similar to how LOTRO did it with books, you could have multiple books on the go and each book had 10+ mission of varying degree, some you could solo others required groups to complete but once a book was completed you should get a piece of gear or a awesome skill etc.

NPC Mission's - Would like mission's you can get off NPC's doesnt have to be amazing ones but vary in difficulty and also base most of them in the smaller outposts surrounding the main cities or dot them around the landscape.

Guild Missions - So most of us are part of NPC guilds why not get leve style quests from them to earn guild marks from.

More NM's - Maybe employ a 'mark' system like in FF12/13 where players go to the board in the tavern, pick a mark and go hunt it, make them require groups of people and not be soloable so that will give LS's something to go for and motivate there members.

More crafting/easier crafting levels - Get more mats types and tweak the mat levels required to make items, I dont see why SE have to throw in a lvl 30 mat when making a lvl 10 item, surely a lvl 10 mat of the same type would do the trick?

Addition of more classes - Add more classes like ninja, dragoon etc etc and also give more class specific skills.

Add levels to gear - I dont think a level 1 char should be running around in lvl 50 gear, at least make it a 10 lvl gap so a lvl 1 char can wear up to lvl 10 gear until he is lvl 10 then he can wear up to lvl 20 gear etc etc.

Add housing - LS need places to hang out and display there spoils of war.

Mail Delivery - The game needs this so LS can communicate to its members, friends can send friends items/gil when not online etc etc.

To me thats all content but along with that if they could simplify the UI a bit more add drag and drop, reduce lag and NPC load and make some of the animations a little more 'spectacular' that would improve the game for me a lot.

Get it done by March SE!
#50 Jan 17 2011 at 2:39 AM Rating: Decent
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395 posts
Llester wrote:

I'd like the dragon tower in Mor dhona to be a giant, many floored tower dungeon with awesome bosses on each floor with XP and loot everywhere.

So turn Mor Dhona into Nyzul Isle.
Ok sure I'm up for that :D
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#51 Jan 17 2011 at 2:41 AM Rating: Excellent
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291 posts
Quote:
And get rid of Behest as it is now, its retarded.


I like behest but I can't really put it into any context. It's as you say.

"Dangerous animals are all around us! Let's go slay them!" -Warden
"They're just minding their business." -Player
"They're dangerous!" -Warden
"Alright, let's go slay them." -Player
"Well, technically I meant you slay them and I'll just watch." -Warden
"But you have sweet gear! Look at your sword and shield, man!" -Player
"I earned this gear. You could earn it too if Behest actually amounted to anything!" -Warden
"Hmmm. On second thought, you just take care of it on your own." -Player

This game needs a lot more context. Everything feels so disconnected.
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