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FFXIV wishes & wants of the days gone byFollow

#1 Jan 16 2011 at 5:05 AM Rating: Decent
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I recently got back into Final Fantasy 14 after a 3 week break from the first month. It was a bumpy ride, 14 was the first Massively Multiplayer Online game I've played with SquareEnix. I came in with a clean slate, consider it an empty mind of sorts, and after about two months of on and off play I've attuned myself with this game, but not after asking myself whether or not I was enjoying this game on multiple occasions.


It's now Jan 16, 2011 about 3 months in. I've reached the point, out of curiosity, to reminisce on what I missed, that would be FFXI. So I began looking up some screen shots, and on my quest to find high quality Final Fantasy 11 screenshots, I stumbled across an interesting bit, an old blog from 2009. In this blog this one individual talked about what he/she expected/hoped for FFXIV, I couldn't help but chuckle after reading some of the well written content, much of the hopes and wants and predictions fell very close to what actually happened.


Courtesy to "KSNM99 crazyness" as this is her link.... http://www.usva.nu/evyen/?p=137


I guess my question to you would be, would you care to share any blogs that talk about ones experience in XI.









Edited, Jan 16th 2011 6:31am by FicklemePickle
#2 Jan 16 2011 at 5:33 AM Rating: Decent
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FicklemePickle wrote:

I recently got back into Final Fantasy 14 after a 3 week break from the first month. It was a bumpy ride, 14 was the first Massively Multiplayer Online game I've played with SquareEnix. I came in with a clean slate, consider it an empty mind of sorts, and after about two months of on and off play I've attuned myself with this game, but not after asking myself whether or not I was enjoying this game on multiple occasions.


It's now Jan 16, 2011 about 3 months in. I've reached the point, out of curiosity, to reminisce on what I missed, that would be FFXI. So I began looking up some screen shots, and on my quest to find high quality Final Fantasy 11 screenshots, I stumbled across an interesting bit, an old blog from 2009. In this blog this one individual talked about what he/she expected/hoped for FFXIV, I couldn't help but chuckle after reading some of the well written content, much of the hopes and wants and predictions fell very close to what actually happened.


Courtesy to "KSNM99 crazyness" as this is her link.... http://www.usva.nu/evyen/?p=137


I guess my question to you would be, would you care to share any websites that fall into this sort of category, kind of like a before and after scenario.







Edited, Jan 16th 2011 6:26am by FicklemePickle


this adds salt to the wounds, they had all these nice information back in 2009.
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#3 Jan 16 2011 at 5:41 AM Rating: Decent
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I never had a wound to begin with. My intent is not to salt the wound, but to understand the game a little bit more. I was hoping for an in depth tour of FFXI without having to play it, as it would take too long & be unlikely.

Thus all the ruckus about blogs and stuff, I'm looking for the gems not the jade.











Edited, Jan 16th 2011 6:47am by FicklemePickle
#4 Jan 16 2011 at 5:48 AM Rating: Decent
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What do ya want to know?
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#5 Jan 16 2011 at 6:07 AM Rating: Decent
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I guess to start...


What was the moogle housing feature like? Was it personal? Your opinions, etc



What made the game feel alive?




How cool were chocobos? How did they work? What could be done with them, etc





I found out that FFXI servers were JP/EN how did it work out? Was it difficult to get things done? Is it easier to talk now with the TAB feature in FFXIV, did they improve on that? Opinions please~







Edited, Jan 16th 2011 7:12am by FicklemePickle
#6 Jan 16 2011 at 6:13 AM Rating: Good
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I don't think the XI boards are dead.

I could answer your questions but in the spirit of being relevant - why not just go there and talk to them about XI glory days and beyond?
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#7 Jan 16 2011 at 7:00 AM Rating: Decent
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Quote:
What was the moogle housing feature like? Was it personal? Your opinions, etc


You could decorate your room in many different ways, and gardening was pretty cool. But since nobody else could see your room until much later on, it wasn't as popular as it could have been.

Quote:
What made the game feel alive?


The social structure. You played one character at all times, gained your own reputation, got to know the people on your server, and everyone depended on each other. You felt like you had a purpose in the game.

It was not so much "alive" like Western MMO's which make the world alive by filling it with NPC's, events and such. It encouraged social activity and that's the main reason why it was so lively.

Quote:
How cool were chocobos? How did they work? What could be done with them, etc


You could ride them, there was a chocobo hot and cold event, you could raise your own chocobo (of various colors) and race it. The reaces were automatic though so nothing spectacular on that front.

Quote:
I found out that FFXI servers were JP/EN how did it work out? Was it difficult to get things done? Is it easier to talk now with the TAB feature in FFXIV, did they improve on that? Opinions please~


TAB feature was in XI. The playerbase was quite divided but I played during the JP primetime before the EU version was released and had little trouble. However, it could have been better.
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#8 Jan 16 2011 at 8:18 AM Rating: Good
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1) The moogle house was like your own home. You wwere able to decorate it and add lots of things to it. It was also the place where you stored all your extra items (retainers), changed jobs, and accessed your mailbox. (Check to see if money came in from sold items in the auction house or to see if any of your friends and stuff sent you gifts or anything). The only downside was that no other player can come in and check out ur room

2)What made the game feel alive was the people really. Whenever you did something (partying, quests, whatever) 90% of the time you were doing it with people you never met before. Everyone was super nice an helpful (Random ppl helping ppl they didnt know with difficault quests, Everyone said hi and bye, clapped when you leveled up) and always congratulated you when you got something you worked hard for (another thing that made the game so great....you worked hard for good things and felt super great when you got it). People were genuinely good ******* ppl. Negative side, if you werent nice, it wouldnt take long for people to know who you were.

3)Chocobos were awesome (even came with their own music ^^). They were ur main use of transportations. They were able to get you to any part of the region quickly, and were cheap too. Brings back memories when i and 5 others would run alongside with our chocobos to get to our destination. They also protected you from monsters, you wouldnt get aggroed while riding one of them, therefor facilitating you getting to ur destination. Negative side, the chocobo would kick you off after riding for like 15 minutes (which was more than enough time in most cases)

4)On my server the jp/en thing was fine. The tab translation tool was great and did its purpose. It never really created seperation. Everyone would just mingle with everyone as long as you were the job that the party was looking for. Basically in FF11, you took help no matter where help came from cause you always needed help lol. People just learned how to use tab a lot better and jp or en just didnt matter anymore. The bad side was that you had JP linkshells and EN Linkshells, and a lot of time they were constantly competeing with each other. Each one accusing of the other of cheating and using bots and stuff. Got pretty bad at one point lol

I tried to give you depth in my answers, hope it helped
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#9 Jan 16 2011 at 9:43 PM Rating: Decent
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The moogle house thing intrigues me soo much, I found series of screen shots of several items that were used to decorate your abode.

http://farm3.static.flickr.com/2429/3615674503_b3a0babd4a_o.png

http://farm4.static.flickr.com/3300/3616492374_459dfdfe67_o.png


Were there exclusive gathering spots such as a Link Shell hall where everyone could meet up?


Aye this is exactly what I'm looking for, the depth of customization, the attraction of the community etc. What attracts me so much to a Square Enix game is the level of detail that is put into the important aspects of the game, such as the Fishermen Guild, when I came across that place I wanted to fish. The holding tank sound reminded me of a hustling port fish market.



#10 Jan 17 2011 at 12:37 AM Rating: Good
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FicklemePickle wrote:
It was a bumpy ride, 14 was the first Massively Multiplayer Online game I've played with SquareEnix...


FicklemePickle wrote:
I've reached the point, out of curiosity, to reminisce on what I missed, that would be FFXI.


(| What? |)

Maybe I misunderstood. XD

Edited, Jan 17th 2011 1:38am by KaneKitty
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#11 Jan 17 2011 at 1:12 AM Rating: Decent
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KaneKitty wrote:
FicklemePickle wrote:
It was a bumpy ride, 14 was the first Massively Multiplayer Online game I've played with SquareEnix...


FicklemePickle wrote:
I've reached the point, out of curiosity, to reminisce on what I missed, that would be FFXI.


(| What? |)

Maybe I misunderstood. XD

Edited, Jan 17th 2011 1:38am by KaneKitty




he's saying he missed FFXI but wants to reminisce vicariously through us.

i still play XI a little. Basically what everyone else said. Also it was fun because for a lot of people it was their first mmo. nowadays its very different but still fun if you know people. I wouldn't start the game now, not knowing anyone.
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#12 Jan 17 2011 at 2:02 AM Rating: Good
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"1. A larger, more explorable world with a lot of interesting details and variations"

yeah that made me cry a bit.

I'm going on 2nd year playing XI and haven't even seen let alone explored half of the areas yet.

I can only wish expansions will make the world grow bigger like in XI that was absolutely massive to begin with.

I know I'm in the minority here but I sort of dislike having the ability to teleport everywhere.
There's just something magical about making actual trips in XI. It takes planning patience and money and while you're at it you often find something new or bump into NMs on your travels.

#13 Jan 17 2011 at 3:00 AM Rating: Good
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seiferdincht wrote:

I know I'm in the minority here but I sort of dislike having the ability to teleport everywhere.
There's just something magical about making actual trips in XI. It takes planning patience and money and while you're at it you often find something new or bump into NMs on your travels.



i 100% agree in theory, but the problem with XIV is that there's just nothing to bump into that matters much, at least between cities*. Teleports are great now because they save me the boring foot travel (which i gladly did for the first couple weeks after launch.)



*On the other hand, Mor Dhona is pretty hot the first time you see it.
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#14 Jan 17 2011 at 3:55 AM Rating: Excellent
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*On the other hand, Mor Dhona is pretty hot the first time you see it.


2nd & 3rd time aren't so bad either. ^^


I agree with the idea that the journey in XI was often fun or epic, but it gets old. I didn't like that I couldn't do much in an hour's worth of time because I'd spend half the time just getting where I need to go - even taking an Airship from Windurst to San d'Oria took a ridiculously long amount of time (especially if you just missed the last ship).

I'm hoping ships in XIV are instanced -_- so they just leave whenever you get there, but the ferry is already a headache of a long time so who knows.

Exorcise all the Tanaka from this game!
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#15 Jan 17 2011 at 4:27 AM Rating: Decent
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Kirutaru wrote:
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*On the other hand, Mor Dhona is pretty hot the first time you see it.


2nd & 3rd time aren't so bad either. ^^


I agree with the idea that the journey in XI was often fun or epic, but it gets old. I didn't like that I couldn't do much in an hour's worth of time because I'd spend half the time just getting where I need to go - even taking an Airship from Windurst to San d'Oria took a ridiculously long amount of time (especially if you just missed the last ship).

I'm hoping ships in XIV are instanced -_- so they just leave whenever you get there, but the ferry is already a headache of a long time so who knows.

Exorcise all the Tanaka from this game!


What worked about XI was that i slowly explored more and more of the world while also obtaining new methods of faster travel(boats, chocobo, airship, warp, tele-spells, warp npcs etc etc). It worked because there was always something to do in each zone for the development of my character and the story. Yes a lot of the reason was also grinding, but the game mechanics were fun.

Point is, by the time i was far enough along to be tired of hoofing it through those zones, i had all the means i needed to get anywhere quickly. Now, most of that stuff came with expansions, and that's fine, but for XIV all that means is that there need to be more fun things(im really trying hard not to overuse the word "content") to do in each zone, and more reasons to explore/travel aside from scenery.

Edited, Jan 17th 2011 5:28am by Llester
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