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Gear LevelsFollow

#1 Jan 16 2011 at 6:13 AM Rating: Good
Ok, here is one thing that I have been thinking that Square Enix should definately change about 14 (and sorry if someone already wrote about it):

You should not be able to wear gear until you hit the level it is meant for!!

One thing that thrives me to grind exp (well at least in 11 it was) is to finally be able to wear that piece of gear that took me forever to obtain.
I remember lvling jobs to 60 just so I could wear the full AF...

I know I know, now some smartass is going to say "but you shouldn't wear gear above your level anyway cos of the stats" but call me a girl (well I am one) but I actually like to see how gear looks on my character.

I would like to see rank 50 ppl walking around Uldah in their rank 50 gear and me going "oh wow, that gear looks so awesome, I want to now lvl to 50 too!"
Instead now my noob a$$ sees these lvl 25 people walking around Uldah in rank 50 gear and I go "plaah, how lame that anyone can wear gear like that already..."

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#2 Jan 16 2011 at 6:59 AM Rating: Good
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If I could rate this up I would.

Edited, Jan 16th 2011 8:05am by Brushy
#3 Jan 16 2011 at 9:30 AM Rating: Good
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Quote:
Ok, here is one thing that I have been thinking that Square Enix should definately change about 14 (and sorry if someone already wrote about it):

You should not be able to wear gear until you hit the level it is meant for!!

One thing that thrives me to grind exp (well at least in 11 it was) is to finally be able to wear that piece of gear that took me forever to obtain.
I remember lvling jobs to 60 just so I could wear the full AF...

I know I know, now some smartass is going to say "but you shouldn't wear gear above your level anyway cos of the stats" but call me a girl (well I am one) but I actually like to see how gear looks on my character.

I would like to see rank 50 ppl walking around Uldah in their rank 50 gear and me going "oh wow, that gear looks so awesome, I want to now lvl to 50 too!"
Instead now my noob a$$ sees these lvl 25 people walking around Uldah in rank 50 gear and I go "plaah, how lame that anyone can wear gear like that already..."


I never really thought of it as incentive to rank up, but I know it would be if they did keep required ranks. I certainly remember my first 75 in FFXI. I remember hitting 70 on PLD, and saying yes, now I can use joyeuse. Then at 72 I was thinking one more level till koenig(this was back when we thought it was good). At 73 it was just one more level till I could use Utsusemi: Ni, and then at 74 it was just one more level and I'm done.

I also remember seeing my first weskit on a BLM as a low level player and saying that looks so awesome. I definately think gear should represent the job and rank of your character.
#4 Jan 16 2011 at 9:46 AM Rating: Default
OffT: Thanks for the inspiration! I have a new "change" I can add to my list :)

OnT: You got a point there, but I think that the level requiremnt shouldnt be the same as the optimal rank one (maybe 5-10 ranks below the Opt. Rank). Also I would like to change the "Favors" to "Required", so you really get the "uniqueness".
#5 Jan 16 2011 at 9:47 AM Rating: Good
Yeah I totally agree with this and hadn't really thought of it this way. I too played FFXI and had the same motivations of finally wearing that Gaudy Harness I solo'd so hard for, or putting on the Soboro sword for Samurai that I had gotten one day from a pickup party. I can buy anything I like atm but I only wear rank optimal gear because I still have that mentality lol. Personally I am still motivated by the fact that optimal gear should not be worn as it gimps you on stats so I don't. Only when I get to within a few ranks of the optimal do I put it on, so in that way I am still doing what I did in FFXI. The main difference is that I know 'can' put it on if I want to look at it on.
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#6 Jan 16 2011 at 10:25 AM Rating: Default
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ive done polls and stuff on another site listing some of the reasons gear should have some sort of limit on it and the community over there was split. The best reason anyone could come up with was "I want to look cool when i want" and "it takes up too much space" which i always found to be a big load. In most every MMO one of the big carrots of the game is getting that next sweet piece and wearing it, but that game pretty much threw that out the door (along with having too many stupid people wear the wrong stuff, in turn gimping them and possibly hurting the party....seen it plenty) so im hoping they change that, but i have a feeling not a whole lot will really change in the end.
#7 Jan 16 2011 at 10:32 AM Rating: Good
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The thing that sucks, is you can still wear gear quite a bit below your rank and still get the better stats from it. At r30 I was getting much better stats from r39 gear as opposed to 26-28ish. That just seems broken and pointless to me. I still chose to wait so it would feel special when i finally equipped it and so i wouldn't be repairing it every 5 minutes but the point is the current gear system is kind of lame to say the least. I will admit my guy look pretty badass to me but give us class specific gear and required ranks over this system anyday.
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#8 Jan 16 2011 at 10:36 AM Rating: Decent
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I agree with what has been said. I've made a personal decision to not wear higher level gear until my level is right for it (or maybe 1 or 2 levels away.) Nothing makes me go Smiley: oyvey more than seeing someone at level 10 or 20 wearing level 40 gear. It just seems silly to me.

If there were level restrictions on gear it might give crafters an incentive to make more lower and mid level gear since demand for it might be greater.

Changing gear to make it level restrictive is one change I wouldn't mind seeing, but imagine how many people would be fuming that the gear they bought couldn't be worn anymore until they get more levels.
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#9 Jan 16 2011 at 11:01 AM Rating: Decent
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I always carried 3setsnof gear.

1 for coolness high level gear walking around in town
2 of them for hunting and like 5 weapons.

That just me

U can have them all. Win win
#10 Jan 16 2011 at 11:02 AM Rating: Good
Libtech wrote:
If there were level restrictions on gear it might give crafters an incentive to make more lower and mid level gear since demand for it might be greater.


This.

And also the point about repairing...If they really want to fix some stuff then having your gear not break after one round of leve's would make me smile. And I'm not talking about gear that is below/above optimal rank. As previously posted I try to wear as much rank optimized as possible but it really gets me that I have to repair my gear or pay/ask someone to mend it (don't mind paying people but I mean the hassle of hassling people etc).

Edited, Jan 16th 2011 7:11pm by EdyNOTB
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#11 Jan 16 2011 at 11:39 AM Rating: Good
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One of the problems I see with this (although I would like it myself) is, in fact, the multi-job system. I currently have 2 sets of gear, one for crafting (carpentry) and one for harvesting (botany), although I may go out and fish sometime. In FFXI it made sense to have gear limits, the only way to change jobs was to visit your MH where you could get stuff from Mhouse/Mlocker/MSafe, as well as /logout quickly to a mule after running to the delivery vendor to spend 10 minutes switching your RDM gear for your NIN gear. In 14 the principle is set around being able to switch classes at will, wherever you want, for whatever situation, so you are limited to 100 slots, which on Botany gets filled up very very very.... very quickly. Then switching to a crafting class which is (for instance) R20, but you need to make a sub item which requires Alchemy which is R10, switching to your ALC would leave you naked.

I can be out on my lumberjack getting logs, switch to carpenter and turn the logs into lumber, switch to something else to make something else, and I don't even need to switch clothes unless I really want to (because I need the stats). I can be out logging and decide I want to go fishing, my fishing isn't as high as my logging, by a long chalk, so I'd need to carry lower level fishing gear around with me too, it all adds up, all takes space in the old inventory, all adds to inconvenience.

With the current system I can pick up an R30 battle leve, an R30 botany leve and an R20 fishing leve (which in Ul'Dah would be the same area) without carrying around R30 CON/GLAD stuff and R30 botany stuff and R20 fishing stuff, the more stuff I *have* to carry, the less stuff I'm able to harvest (one piece of clothing = a stack of lumber I can't get), having played RDM I know the **** of a full inventory only too well, having to carry around several sets of clothing/weapons just for stats, it's not exactly fun, especially in a game with no transfer system so you pretty much have a hard cap of 300 items, you can't mule off the stuff you don't require.
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#12 Jan 17 2011 at 4:18 AM Rating: Decent
Lexxuk wrote:
One of the problems I see with this (although I would like it myself) is, in fact, the multi-job system. I currently have 2 sets of gear, one for crafting (carpentry) and one for harvesting (botany), although I may go out and fish sometime. In FFXI it made sense to have gear limits, the only way to change jobs was to visit your MH where you could get stuff from Mhouse/Mlocker/MSafe, as well as /logout quickly to a mule after running to the delivery vendor to spend 10 minutes switching your RDM gear for your NIN gear. In 14 the principle is set around being able to switch classes at will, wherever you want, for whatever situation, so you are limited to 100 slots, which on Botany gets filled up very very very.... very quickly. Then switching to a crafting class which is (for instance) R20, but you need to make a sub item which requires Alchemy which is R10, switching to your ALC would leave you naked.

I can be out on my lumberjack getting logs, switch to carpenter and turn the logs into lumber, switch to something else to make something else, and I don't even need to switch clothes unless I really want to (because I need the stats). I can be out logging and decide I want to go fishing, my fishing isn't as high as my logging, by a long chalk, so I'd need to carry lower level fishing gear around with me too, it all adds up, all takes space in the old inventory, all adds to inconvenience.

With the current system I can pick up an R30 battle leve, an R30 botany leve and an R20 fishing leve (which in Ul'Dah would be the same area) without carrying around R30 CON/GLAD stuff and R30 botany stuff and R20 fishing stuff, the more stuff I *have* to carry, the less stuff I'm able to harvest (one piece of clothing = a stack of lumber I can't get), having played RDM I know the **** of a full inventory only too well, having to carry around several sets of clothing/weapons just for stats, it's not exactly fun, especially in a game with no transfer system so you pretty much have a hard cap of 300 items, you can't mule off the stuff you don't require.


I absolutely understand that as well... I used to play all the jobs (well besides Monk) in 11 and all of them were over 60 as well. Inventory space was a huge issue for me and I would spend ages sorting out stuff which indeed was a pain in the ****.
Maybe SE could come up with something like a HARVESTING BAG which would only have harvested or crafting materials in it?!!?!?
Just an idea :)
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#13 Jan 17 2011 at 10:28 AM Rating: Good
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There are several issues with restricted gear levels and there are several issues with unrestricted level requirements. It's just that the benefits of unrestricted gear outweighs the former.

I think that the real issue at hand is that its hard to really see gear have an effect on the character's performance.
#14 Jan 17 2011 at 10:44 AM Rating: Default
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zhinse wrote:
There are several issues with restricted gear levels and there are several issues with unrestricted level requirements. It's just that the benefits of unrestricted gear outweighs the former.

I think that the real issue at hand is that its hard to really see gear have an effect on the character's performance.

Well dont say there is more then another and not list them.

As for the bag idea...i think its already in there, we have a bag slot(possibly 2?) but its just not being used. You are also in the minority of someone who plays every job and keeps them all up. Most people only take on a few, some even less.
#15 Jan 17 2011 at 10:49 AM Rating: Default
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IMO everquest this was never a problem, and they aloud it. It was just a lot harder to acquire gear in EQ, ffxiv just messed up it
#16 Jan 17 2011 at 11:21 AM Rating: Decent
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I would maybe agree with this...if...you could find gear at your level. IDK about your server, but on Trabia it is d@mn hard to find gear that is at your level. No one makes lowbie gear hardly :( So, until the Market can actually provide a supply for the demands, I will have to disagree with this.
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#17 Jan 17 2011 at 11:44 AM Rating: Decent
There's no real disadvantage to wearing gear way above your rank. As ppl have said you usually get equal or slightly better stats doing so. Someone also mentioned difficulty finding lower ranked gear, which has personally happened to me. I recently started CON and LNC and after searching in vain for decent starter gear ended up crafting it myself, which I could have done in the first place but I was lazy. Inventory is also a problem the more jobs you have. I would've liked it if they had gone with a gear system where your gear grew with you instead of you growing into your gear. As it stands, the gear system is like everything else: too open ended and chaotic.

Side note:

Anyone else find some of the gear favors a bit silly? The one that bugs me the most is MRD favored by by heavy bronze/iron armor. Aren't they supposed to be pirates? Running around on a ship in the middle of the ocean wearing 70 lbs of metal is just a bad idea...

Edited, Jan 17th 2011 9:53am by SkinwalkerAsura
#18 Jan 18 2011 at 1:59 PM Rating: Good
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The simple solution I see is that they could just require that you have any of the Favored disciplines at the correct rank or above and then you could wear it any time you want. So a r40 gear item that favors GLA, LNC, and MRD would require that you have one of those 3 disciplines at Rank 40. However you can then wear the gear when ever you like, so just because you are ranking another class, you don't have to remove your armor, you can continue to wear it at a penalty.

Benefits
- This would give people a hard objective to look forward to - the attainment of sufficient skill to be allowed to wear new armor and look cool. Not just a "soft" self imposed goal.

- It would spur demand for low to mid ranked gear because now people would actually have an incentive to use all that gear between the r10s and r40s. This might give mid rank crafters a reason to making something other than a 1000 walnut masks which seems like a horrid way to level. Why grind junk to dump to an NPC, when crafters could be contributing the economy instead now that they have a larger customer base.


Edited, Jan 18th 2011 3:02pm by NayliaMR
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