If anything the grind to level the classes is too easy. Yes, it is also mundane and monotonous, there is a severe lack of any combat strategy. I see so many rank 50 people running around already. They started popping up just months after the CE was released.
Leveling classes past 30 is hard due to the fact that:
1. There aren't enough coblyns/doblyns to go around
2. Every person does not have a LS that does leves in a large group
3. Every server isn't active/populated enough to reliably get PUG groups for leves
4. Behest is capped at 15 people, and the claiming system usually leads to reduced SP in the behest anyways
5. Grinding outside of leves in a party is viable, but not worth it
6. Only being able to do leves every 36 hours, when there are really only a handful of 'good' sp leves
Sure getting rank 50 is easy in terms of how hard it is to fight stuff/strategize. It's hard due to the current design of the game and how you are rewarded SP.
I hope SE doesn't listen to you guys.
If they do they'll just make an MMO like any other I played so I'm sure I'll still have fun, but I really prefer the system as it is. It's really sad people can't see the benefit of being able to fill any role at any time rather than being forced to play a role only when it benefits the team. How can you not see the inherent benefit of a more flexible system to define your own role regularly.
The flexibility of the system is good, but like I said it is way too watered down (just like the equipment system). Right now the only difference that matters between DPS classes is which weapon you think looks coolest. If there are no true class specific abilities that each class can bring to a fight, why are there classes in the first place? Nobody is arguing to trash the current system, just add more unique and specific class abilities.
I like how "it takes too much time" is the first whine on that list.
I welcome you to level multiple classes to 40+ for useful abilities and get back to me on how you feel about the amount of time spent.
Hard to make a party? As it is I could probably pick any random 5 people on the server (within 5 levels of me in a DoW/DoM job) and we could do just fine after sorting out how to manage hate and who is going to cure. I'd love to try that experiment. ****, I bet I could do it with everyone who posted in this thread.
Sure you can do this, and that is one of the benefits of the current system. Kudos to SE. Still doesn't change the fact that none of the classes stand out in any way.
It's so ridiculously easy to make a party in this system and get to work almost instantly. You guys are mostly demanding they destroy that and claiming you'll have more fun filling a niche role. It breaks my heart.
Lack of most people understanding how to use the party search function makes finding a pug difficult for people on some servers. SE's fault for a poorly implemented feature. All I'm asking for is an actual feeling of uniqueness for classes. But, you seem to have missed that point.