Note: This video does not belong to me, however I found it very informative. The general idea is that the fatigue system (before taking into consideration exploits and bugs that were abused like a Moogle at an anime convention)
evens out hardcore players and casuals..when it works. http://www.youtube.com/watch?v=abE09-tqhoM&NR=1
* Created By:
Christian Malazarte "Chainspell"
Glad you saw the video but yeah its been around since August or so :D
The main reason its not really rellevent anymore is that it's near impossible to hit the cap now.
Example, I went from rank 38 to 50 in about 2 weeks, I never once hit red fatigue and I know I saw the experience decline as very minimal. You basically drop from 140 to 130 to 120. After 6 times of seeing "your skill bonus rank increases" I eventually saw 60 sp a kill. Only, by that time I had also gained 4 levels and I attribute that to the decline more than the fatigue.
You can hit fatigue going from 1 to 18 in a day or two, but even then, its minimal at best.
With the old SP system fatigue would hit you hard, dropping your SP from 500 a kill to 450, with a sharp decline of say 50 SP per rank of it.
I've noticed Fatigue to be about a 10% reduction in SP, but it never seems to go much beyond that, even after 4 fatigue rank increases. However at 100 sp a kill, its only about 10 sp less per kill after about 80,000 sp in a week. Edited, Jan 16th 2011 5:51pm by Eadieni