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Crazy idea for advanced classesFollow

#1 Jan 16 2011 at 7:04 PM Rating: Excellent
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What would you think of the idea of creating advanced classes from the classes already in place?

For example, if a Gladiator equips, say, Pug's blind side, Lnc's collusion, and a dagger, it starts earning additional "thief" skill points and unlocks a whole new set of "thief" abilities that can only be used when the proper gear and abilities are equipped.

Choosing only rank 30+ abilities (or any significant minimum) to be eligible would further generate a challenge and a goal-oriented leveling of basic jobs. You would need to think ahead of the path you want to follow when you start playing the game, and the expression "leveling my subs" would take all its sense.

I could see very well a red mage type, a ninja type (there are already some "blink" types of abilities), smn, samurai, dark knight etc. with the abilities already in place.

There would have to be bonuses, instead of penalties, in equipping such specific cross class abilities, and opening a new set of potential abilities (or weapons) when you play an advanced class would be great.

What advanced classes would you see, with what combination of currently available abilities?
What additional advanced classes abilities would you see?

Edited, Jan 16th 2011 8:05pm by northernsky

Edited, Jan 16th 2011 8:19pm by northernsky
#2 Jan 16 2011 at 7:08 PM Rating: Decent
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What you are doing is using what this game currently offers, and trying to fit it into the FFXI advanced class mold. Its cool that people who want to do that can, but the game does not reward it due to penalties to off class abilities and lack of magic power on melee weapons.

Edited, Jan 16th 2011 8:09pm by KujaKoF
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#3 Jan 16 2011 at 8:10 PM Rating: Excellent
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Honestly... I'm completely sick of the armory system. I know that I am probably in the minority here, as those who have stuck around this long clearly like some things the way they are, but I just want to play fun, creative classes without having to cherry-pick one or two skills from various others to "build" my own (I use the term "build" loosely, of course).

The whole system feels diluted to me, like any given class may as well be any other. I miss main jobs and subjobs, I suppose... not to rain on your idea, however, which is an interesting way to make use of the system as it currently exists; maybe the fact that I am finding it dissatisfying is an indication that FFXIV is just not the game for me, after all.
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#4 Jan 16 2011 at 8:28 PM Rating: Decent
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KaneKitty wrote:
Honestly... I'm completely sick of the armory system. I know that I am probably in the minority here, as those who have stuck around this long clearly like some things the way they are, but I just want to play fun, creative classes without having to cherry-pick one or two skills from various others to "build" my own (I use the term "build" loosely, of course).

The whole system feels diluted to me, like any given class may as well be any other. I miss main jobs and subjobs, I suppose... not to rain on your idea, however, which is an interesting way to make use of the system as it currently exists; maybe the fact that I am finding it dissatisfying is an indication that FFXIV is just not the game for me, after all.


Maybe I was not clear enough... I agree with your points, and kind of feel the same.

What I would like is to actually play a completely new class when the criteria I explained above are met.

When, for example, your marauder is rank 30 and has "drain" and "absorb ATT" abilities equipped, you become a rank 1 Dark Knight (easy FFXI reference I know) and can equip scythes, and unlock a whole new set of Dark Knight specific abilities through ranking up.
Because they would be advanced classes, these new acquired abilities could be exclusive to their respective classes, and abilities originating from basic classes with more affinities (THM and MRD in this example) could have reduced penalties, while abilities from other basic classes would have even greater penalties.

I was seeing this as a way to further define specific roles for classes, because we don't have that right now. So the current classes would be more or less a step we have to go through to unlock "real" jobs while learning a diversity of abilities in the process that will be useful later.

Anyway we won't see that in the game, I was throwing this in just for fun

Edited, Jan 16th 2011 9:55pm by northernsky
#5 Jan 16 2011 at 8:31 PM Rating: Good
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I agree with Kane here, the only good thing about the armory system is the ability to change classes in the field. Other than that, everything else feels convoluted and meek. Generalized, poorly defined 'classes' and lackluster skill animations with gimped sub-skill effects is not my idea of a good time in an MMO.

Edited, Jan 16th 2011 9:33pm by SickleSageKiroh
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#6 Jan 16 2011 at 9:17 PM Rating: Good
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A "junction" system like FF8 had to junction magic skills to attacks would be cool.

And vice versa for physical skills junctioned to magic attacks to give them limb-severing abilities and/or piercing/slashing/blunt damage.
#7 Jan 16 2011 at 9:19 PM Rating: Good
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Wolfums wrote:
A "junction" system like FF8 had to junction magic skills to attacks would be cool.

And vice versa for physical skills junctioned to magic attacks to give them limb-severing abilities and/or piercing/slashing/blunt damage.


Now see, I think that's a neat idea. Where equipping two abilities would grant a bonus to the attributes or damage of one or both.
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#8 Jan 16 2011 at 11:00 PM Rating: Default
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#9 Jan 17 2011 at 2:20 AM Rating: Decent
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I would also like to see something along the line for advanced classes, but a bit different.

What I would like to see is maybe an upgrade type of thing. Say you are a gladiator, after a certain level you will get the option to upgrade. Do a quest, and have a chance to basically change into a paladin, and each time you equip a sword you would be considered paladin class, with its abilities. But also have it where you don't HAVE to do it to advance. Say they do advanced at rank 30, you can take the option to do paladin, or continue on as a gladiator.
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