Mistress Theonehio wrote:
XI is far more a better example than WoW.
Prior to the 80 cap+ the unsoloable content in XI was:
-Limbus (For most jobs its unsoloable @75 no matter how good you are)
-BCNMs/KSNMs/INNM/ANNMs (level caps made em unsoloable for most, and the "uncapped" ones were a decent challenge)
-A lot of the Assaults
-Leveling if you didn't want to spend an eternity soloing, this was party based even if Abyssea destroyed the concept of parties.
Basically things that forced grouping, while yes people hated having to be social creatures and rather have soloed everything in XI when possible it was a lot more fun for those who liked doing events because you're always around people you (generally) liked. In FFXIV and most solo oriented MMOs...it's boring as **** even if it had unlimited content because everyone would rather solo if it can be soloed.
On one hand, I've never been part of any party doing any of the things you just listed (except for lvling) and it has caused me a lot of grief that I haven't seen them.
That just goes to show how jam packed XI is with content because I've never ran out of different things to do.
On the other hand if it weren't for those many things that absolutely force partying up then I don't think the XI would have formed into the nice tight-knit "happy to help"- community that it is. That I can appreciate so I think I've enjoyed a lot because of the features you mentioned if only in a weird second-hand kind of way. =)
I still remember my first party.
I was nervous to play with strange people and got everybody killed a few times. Since the I've come to realize that we have one thing in common; we all love that game.
As much as I like the ability to solo, it might be eating important chunks out of this game's true potential until harder more complicated challenges arrive.
And no I'm not talking about end game at all.