yeah I guess. I prefered XI questing. When I went to wow I could quest all the way, didnt like that, Aion had a good balance but still didnt stick for me. XI has been the only one that has done it so far for me in terms of being the complete game and fulfilling. I see the same potential in XIV, its just taking longer to get started than it should. Anyway we're off topic, nice talking to you :)
I don't see how having to rely on people constantly (ala FFXI) to get through the most boring and ultimately useless part of any MMO (leveling) is more fulfilling. It doesn't teach you anything at all beyond where locations are and the general and most basic feel of a game.... that you can get within 5-10 minutes if you rub two brain cells together. It is, and always has been, nothing more than the means to an end as your entire playstyle *always* ends up transforming anyway once you've hit level cap and begin progressing beyond the levels (and not limited to just endgame stuff).
Leveling's boring, and always has been; FFXI's was especially boring. Having to group and interacting with other people made it bearable, not fulfilling. Needing to group to level has never done anything but force you to need to BE in a group to actually level -- it sure as **** doesn't teach you how to play (and just seriously look at a good fraction of FFXI for proof).
The faster it's over with, the better for me. If I wanted to do nothing but level in a group for my 'content' I'd go play an offline RPG as that's ALL they're about. At least the SP-- Sorry, XP -- calculations there would make sense: the higher level you are, the more the monsters give off to give a sense of progression and satisfaction. Edited, Jan 21st 2011 2:17am by StrijderVechter