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Ideas on Hamlet Defense BattlesFollow

#1 Jan 17 2011 at 8:05 PM Rating: Excellent
I was think about how SE might go about implementing these battles and I also considered the non-battle classes and how to get them involved.

The role of melee/magic classes would be obvious, defend the Hamlet against attacks from crazed beastmen/raiders and whatnot.

However I had an idea, and who knows how feasible it is but have parts of the environment or armor of the defending NPC's be destructible.

For example, after a particularly tough battle perhaps some battlements or a guard tower and perhaps the gates themselves became damaged. Carpenters could do a little mini-game craft to help with the repairs. Perhaps some of the defending NPC's have damaged armor or need new weapons after their became broken or lost in battle. It could work similar to the repair command but with higher gains and perhaps a gil or point reward for trading for unique items.

As for the gathering classes, I initially thought that perhaps the items around the camp could need repair from unique items you would go on a fetch quest to get similar to normal gathering leves. But that may inhibit the crafter classes from being able to fix things as well. I'd need more input if this seemed viable. If it is then botanist could gather materials to repair gates, miners materials to fix weapons, or other metal items. As for fishers, well soldiers gotta eat...

I'm interested in everyones ideas on this as well, but I felt it would be more immersive and give everyone a shot at helping out no matter what you like to do.
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#2 Jan 17 2011 at 9:33 PM Rating: Decent
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I think they should start at :35 after, with a call to arms at :30, similar to Behest. I should be able to ride a chocobo from a camp to a hamlet when a Behest gets out, do the Hamlet Defense, and ride back in time to do the next Behest.
#3 Jan 18 2011 at 10:33 AM Rating: Decent
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164 posts
I do like the idea of getting the DoW and the crafting classes involved. They should probably give 20-30 minutes of "Preparation" time in which the non fighting classes are able to possibly repair the defenses, or maybe the more armor/weapons they craft before the timer resets, the more npc defenders are available for when the fighting starts.

Since the DoM/DoW people will be bored during this time, I think they should be allowed to craft/gather and then switch when the fighting starts.

Another possible idea would be some sort of city being pillaged, and the players have to
1. Put out the fire
2. Heal the wounded
3. Push back the invaders
4. repair buildings before they collapse

The more people saved and how much of the town was left intact would be used to calculate reward.

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#4 Jan 18 2011 at 10:56 AM Rating: Decent
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602 posts
It'd be nice if they'd put some NMs with weapon debuffs which could only be removed by DoH. Like uh rust?

Edited, Jan 18th 2011 11:57am by MajidahSihaam
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#5 Jan 18 2011 at 11:53 AM Rating: Good
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It may be possible the Hamlet Defense battles may resemble Campaign Battles from FFXI. It seems SE is transfering (to some extent) some of the more recent good ideas from FFXI they've had to this game.. and then somehow ruining them

Edited, Jan 18th 2011 12:54pm by iRocky
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#6 Jan 18 2011 at 12:10 PM Rating: Excellent
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800 posts
While I fear it's probably too late for SE to take player suggestions for the Hamlet Defenses since they promised it in the early 2011 update, you should post this in the feedback section anyway! It's a great idea. Crafters and especially Gatherers need something more exciting to do. This could also give more opportunities for guild marks.
#7 Jan 18 2011 at 1:08 PM Rating: Good
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473 posts
Hydragyrum wrote:
While I fear it's probably too late for SE to take player suggestions for the Hamlet Defenses since they promised it in the early 2011 update, you should post this in the feedback section anyway! It's a great idea. Crafters and especially Gatherers need something more exciting to do. This could also give more opportunities for guild marks.



these ideas would be fun, as long as the execution of them works. Now that would be one heck of a team effort. Or even mats provided to DoH to allow them to quickly buff weapons for DoM/DoW that only lasts the duration of the defence, and gives the crafter a nice bit of sp/exp.
#8 Jan 18 2011 at 2:27 PM Rating: Decent
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To keep DOW/DOM from being bored in-between repair sections maybe they would be required to escort DOL members as they gather materials. DOW/DOM would basically defend DOL from getting attacked while they gather.
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#9GuardianFaith, Posted: Jan 18 2011 at 9:34 PM, Rating: Sub-Default, (Expand Post) zzZzZZzzZzZzz...
#10 Jan 19 2011 at 1:08 AM Rating: Good
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793 posts
All it's likely to be is a variation on behest. Sign up at a NPC to participate, might occur once every hour or so, a whole bunch of mobs run into town, you kill them, then a boss type mob appears. Kill that as well and that's the extent of it.

Here come the downvotes for putting a realistic spin on this one!
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#11 Jan 19 2011 at 1:23 AM Rating: Good
Onionthiefx wrote:
All it's likely to be is a variation on behest. Sign up at a NPC to participate, might occur once every hour or so, a whole bunch of mobs run into town, you kill them, then a boss type mob appears. Kill that as well and that's the extent of it.

Here come the downvotes for putting a realistic spin on this one!


I know that is the likely scenario but perhaps I just had wishful thinking and maybe it's something they could look into in the future to show commitment to the non-battle classes.Smiley: smile
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#12 Jan 19 2011 at 1:32 AM Rating: Decent
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1,313 posts
Great ideas. I can totally see the carpenters going to work on fences or pikes sticking out of the ground to thwart the beastmen/pirates. Conjurers could even cast water on fires!

I'm really looking forward to this next update, should be fun having new stuff to do.
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#13 Jan 19 2011 at 8:26 AM Rating: Good
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I like the idea of getting DOH and DoL involved too.

But players would only come to defend the hamlet for SP/EXP because there is nothing to defend there at the moment. Maybe that will change once they implement this "minigame".
It would be nice to see these places become more lively. The NPCs could sell materials and stuff from other areas or exclusive stuff.

For the defense DoH and DoL could provide items and materials in the time before the battle starts. If the hamlet doesn't get its stock filled up by crafting and gathering classes some of the NPCs will be gone until the stock is filled and another defense battle took place.
Like a mix of the zone merchants and Besieged in XI to give people another reason to fight to defend the hamlet besides SP/EXP.

The battle should be harder than Behest and I'd say every 2 hours would be ok to give DoW and DoL some time to get the supplys ready.
Attacking mobs should include beastmen and maybe an NM type boss mob.
There could be more "areas" to defend too. For example party 1 defends the main gate while party 2 covers the back of the area and party 3 defends the *** guild's building and instanced mobs for each of the groups.
That way more people could participate in the fight without the need of too strong mobs.
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#14 Jan 19 2011 at 9:15 AM Rating: Good
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800 posts
RidingBean wrote:
I like the idea of getting DOH and DoL involved too.

But players would only come to defend the hamlet for SP/EXP because there is nothing to defend there at the moment. Maybe that will change once they implement this "minigame".
It would be nice to see these places become more lively. The NPCs could sell materials and stuff from other areas or exclusive stuff.


Free teleports to other hamlets would be a good incentive to defend them too. I agree that there should be other incentives to defend them than just another way to earn SP/EXP.
#15 Jan 19 2011 at 9:34 AM Rating: Decent
I would like to see Hamlet defense battles be a group/ls event, the ls/group speaks to the Hamlet Battlewarden and signs up to help, you select the level of difficulty just like a leve now the level selected determines the mob types used with 5* having a hard or v hard NM battle at the end. Now instead of just 20+ mobs raiding all at once you have them in waves, say 5 waves, first is small fry stuff but have it building into larger mobs as the waves get completed and also increase the volume of mobs too so by the time you get to wave 5 you have the maximum about of mobs attacking. If you survive that the NM comes chargin in and you have to kill it straight away no waiting on heals etc etc. If you kill the NM a random person in the group gets a random gear/weapon can be normal or rare depending on difficulty and if the group managed to kill the NM in the correct way. All members get either Marks/Gill on completion or maybe some kind of Hamlet points? (Maybe have a Hamlet shop to trade points in at).

Have it where it can be done as a duo up to large groups of say 15?, add random npc fighters in if grouping is small but no npc's for 5* Hamlets.
#16 Jan 19 2011 at 9:53 AM Rating: Decent
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Wow, what a great bunch of ideas. A scenario like this is the proper way to allow DoH and DoL to participate in end game and story activities. I'm quite disappointed that SE went the unimaginitive route of having NPCs fight while you watch from the sidelines, instead of requiring real contributions from the various disciplines. Put it in the feedback forum and hopefully (probably not) SE is already working on implementing it, and if not then they can steal your ideas later.
#17 Jan 19 2011 at 3:25 PM Rating: Decent
30 posts
Yeah those are really good ideas, you could add to the incentive loosing the chocobo guy like in FFXI and in later updates some kind of assault where you get to enemy camps to rescue NPC's and get special rewards, or weaken next hamlet assaulting wave. I dont KNow but if they implement these stuff theyre gonna have a bunch of people happy and finally occupied.
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#18 Jan 19 2011 at 4:01 PM Rating: Decent
36 posts
tmproff wrote:


Another possible idea would be some sort of city being pillaged, and the players have to
1. Put out the fire
2. Heal the wounded
3. Push back the invaders
4. repair buildings before they collapse

The more people saved and how much of the town was left intact would be used to calculate reward.



Sorry brah.... I... must... (PIE... CRUST)

Another possible idea would be some sort of city being pillaged, and the players have to
1. Mark out the points
2. Build the pyres
3. Assemble different drummers
4. Light up the fire

http://www.youtube.com/watch?v=U_j4Eq3ziE4

;D
#19 Jan 20 2011 at 8:44 AM Rating: Decent
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164 posts
I'm at work, and can't look at the youtube video...did anyone get what this guy above was trying to say?
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Irishclass777 said: crafting is crafting no matter the game just because crafting is a job in ffxiv don't it much change much.


#20 Jan 20 2011 at 3:15 PM Rating: Decent
36 posts
will be a nice treat for when you get home then! :D
#21 Jan 20 2011 at 4:10 PM Rating: Good
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3,530 posts
Well I think that they're going to be completely unbalanced with so few players advocating Claudius's position; something will also need to be done about the tremendous amount of delay (one could say "lag") throughout the majority of the event.
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#22 Jan 20 2011 at 9:58 PM Rating: Good
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3,530 posts

Note to self: kids today aren't as receptive to Shakespeare references as initially predicted.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
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