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What class are we?Follow

#1 Jan 17 2011 at 11:18 PM Rating: Excellent
As time has inevitably ticked on I find myself getting ever closer to Rank 50. I know lots of people have been there before me but my impending closeness to the highest acheivable rank (so far) has got me thinking.

Classes fall into two basic catagories; DOM and DOW, however SE has made a system that allows for cross-classing in a fairly major way. With the game still being in its infancy, not a lot is being written about this topic and peoples experienes so far.

As you can see from my sig I have been playing the class of Thaumaturge(since CE last september) and I am getting close to R50 but have been considering what next? My obvious choice is to rank up Conjuror next so that I make a 'complete' mage class, interchangable in everyway and situationally adept.

If I was a DOW I would be finding the same issue I think. However many of my DOW friends online have already found that to be as effective as possible they are having to stop their 'main' class and rank up another just to get that additional skill that is so useful to them. In some ways I think that DOW classes must have it tougher as there is more choice of what class to play as a DOW.

So where is all this going? Imagine if you will, a person that has ranked up every class to 50 (or whatever the final cap will be), what type of class will they posses? I am so interested in what you guys are thinking on this I climbed out of the THM forum and posted on this topic.
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#2 Jan 17 2011 at 11:19 PM Rating: Decent
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im gonna be one of those people who gets there like that

you are right, what the **** am i gonna be(im sure my sig says alot about how im doing things)
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#3 Jan 17 2011 at 11:45 PM Rating: Decent
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I'm a mystic monk! pew pew =0=(>3^^)>3 ~~~* \(x.xv)
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#4 Jan 17 2011 at 11:46 PM Rating: Default
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edy, just focus on conj next, the reason SE make only 2 DoM coz if more theres Mages will be OP(ok thats imo only), like if we have as much as DoW classes, mage will be too good. thats why SE is yet to make a 3rd mage into this game( yes i cant wait)

thm/conj is like 1 whole your just playing just playing 50% of it, i know u cant wait for spell-chain(r40 comj) + shadowsear(r42 thm) is fun, 5sec K.0 two shpene dobs one at a time, with no blood rite/profundity and no intel stats points added, sweetness. bring on the 3rd mage SEEEEEEEEEEEEEEE.






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#5 Jan 17 2011 at 11:51 PM Rating: Excellent
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Level whatever you want, THM and CON are 99% homogeneous anyways.
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#6 Jan 18 2011 at 12:01 AM Rating: Excellent
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To be honest, playing as a Thaumaturge feels an awful lot like playing a Conjurer, at least at my rank. Both sides have cures, both sides have nukes and both sides have enfeebles. Conjurer enfeebles are more centred around being able to weaken the monster's resistance to elements while THM has a range of skills to enfeeble with, but only a handful are actually that useful (in my humble opinion).

For me, as a mage, I feel almost compelled to rank up both of the mage classes so I can swap skills between them. As a THM I'd feel weak without Protect and Shell, as a Conjurer I'd feel weak without Siphon MP and Absorb-Def. I'm certain there will be more skills I'll miss as time goes on and my rank increases.

And, I actually dread trying to level a melee character for much similar reasons to what you decsribe. The sheer number of DoW classes makes finding the skills I want a lot more difficult. They're split so far across the various classes, that building the character I want becomes much harder.

Trying to be distinctive in a world of non-distinct classes is a challenge only for those who have enough classes levelled to pick what they need.
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#7 Jan 18 2011 at 12:02 AM Rating: Good
The thread wasn't trying to be about my situation specifically. I am interested in how we think we will all end up, how cross-classing will affect our game experience. I know I can rank up whatever class I want and we all have a complete choice in this. I was just thinking further down the line, for example PS3 release, what people will be doing then in terms of class choice, compared to now, as a lot more will be known about the way combining classes work. Are there any secret combinations yet? Ones that are brilliant but not logical. I have been considering all this for quite some time now and for me it it one of the motivations that keeps me going on the grind trail. :)
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#8 Jan 18 2011 at 12:11 AM Rating: Good
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Are there any secret combinations yet? Ones that are brilliant but not logical. I have been considering all this for quite some time now and for me it it one of the motivations that keeps me going on the grind trail. :)

Once I figure out the combination that nets me a THF-type character I'll be sure to let you know. It's one class thats sadly laacking in FFXIV and the skill replacements just don't feel quite the same as FFXI's tactical meleeist.

Edited, Jan 18th 2011 1:12am by Glitterhands
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#9 Jan 18 2011 at 12:28 AM Rating: Decent
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Level whatever you want, THM and CON are 99% homogeneous anyways.


True enough. I wonder whether this is something to be happy about.

Edited, Jan 18th 2011 1:29am by Rinsui
#10 Jan 18 2011 at 12:39 AM Rating: Default
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So many identical threads have popped up lately, is it necessary to make another one?
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#11 Jan 18 2011 at 1:37 AM Rating: Good
Ya, this is where the problems exist with classes. None of them have any uniqueness beyond their weapon of choice. It's ridiculous to think you need to level all classes to obtain certain skills. They really need to make most skills class specific with only certain ones transferable, or make them only somewhat useful. Not sure if SE is going to ever address it, but the way it is right now seems odd.
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#13 Jan 18 2011 at 10:53 AM Rating: Good
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We will be Glads with super pewpew and defense, OP rangers, and a DoM to heal them. Ever leve party I've been in over the last few weeks have had like 4-5 glads, 2-4 ranger, 3 DoMs, and a few other random dow for color.
#14 Jan 18 2011 at 11:06 AM Rating: Good
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EdyNOTB, pet mage of Jabober wrote:
The thread wasn't trying to be about my situation specifically. I am interested in how we think we will all end up, how cross-classing will affect our game experience. I know I can rank up whatever class I want and we all have a complete choice in this. I was just thinking further down the line, for example PS3 release, what people will be doing then in terms of class choice, compared to now, as a lot more will be known about the way combining classes work. Are there any secret combinations yet? Ones that are brilliant but not logical. I have been considering all this for quite some time now and for me it it one of the motivations that keeps me going on the grind trail. :)



Edy, the biggest road block right now is we don't have the content needed to know what roles we as the player will have to fit. How our skills will be needed and used is not clear to us yet. There are some over arching assumptions we the player base has made about the basic role (GLD tank, Conj healer'eqsue, Thaum primary enfeeb, LNC/PUG DD/back up tank, MRD(heaviest hitter for spike dmg, ARCH for ranged attacks). Thing is until more nm's, quests, mobs, storyline is added at this point we only have the most basic of roles needed. As well people are constantly discussing this from a skill cross over perspective, and what many over look is the problem of knowing which skills to cross over because of diminished effectiveness bc its not the classes native skill(minus a few skills like punishing barbs and what not).

Right now its more of a rank as many classes as you can until the bulk of the content comes out in the form of the early 2011 and mid/late 2011 content version updates come. I don't see SE doing more than 2-3 content updates this year anyways and that is just my speculation.
#15 Jan 18 2011 at 11:11 AM Rating: Good
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I'm working up a spellblade... though have to say, ranking up LNC a bit has made me sort of think of maybe being a spell-spear instead lol
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#16 Jan 18 2011 at 2:56 PM Rating: Decent
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all classes have their own set of skills that makes them different, im an archer r38 and have several jobs 20's most of them DoW, and i have to disagree a little because i feel that most of the jobs have their own taste, as an archer i dont give that much points to skills from others jobs, only for enhancing abbilities when im in a party and i put some healing type if im soloing.


I have a good set of skills that i can use of my same class, so the thing is how you play your class, i dont know as a marauder i could try to use it as Dark Knight, you have enough skills combining marauder and thaumaturge, taking most of the marauder skills as main and leaving the buff and enfeeble type as secondary like absorbs spells, etc. you can set the type of role you want as it is thats why i think if they were to change the class system to a more similar way as FFXI it would lost the taste of having that kind of freedom.

About getting a class that doesnt play as it supossed to do well you have to ask what role is he/she playing before invite, and anyone here should understand that if you're playing any class you should set your skills in the way you see that your class is getting the supposed role, if not you should tell before hand, ie. your a gladiator playing similar as a Red Mage, combining Thaumaturge/conjurer/gladiator stats and abbilities.


I dont see that much problem in making a class on your own most of the classes can make those hybrids by rank 20, I think most of the people is just lazy of leveling classes and want everything easy-fast class/ battle system, a problem made by all those MMORPG currently on the market, Now that you have all the freedom to do what you want to do, in the way you want, Why are you complaining asking for a same game as FFXI? if they had launch something similar im guessing most of the people would say "Its the same way, what a crap, same locked classes, i want more, i want it different"

I would agree adding a few skills just to improve the classes a little but thats it, and of course new rendering for most of the weapon skills that we have know to make them look really different from each other.
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#17 Jan 18 2011 at 2:59 PM Rating: Good
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I think it would be called "Maat" and you get a spiffy blue hat for it.
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#18 Jan 18 2011 at 11:09 PM Rating: Good
Speeral wrote:
Edy, the biggest road block right now is we don't have the content needed to know what roles we as the player will have to fit. How our skills will be needed and used is not clear to us yet. There are some over arching assumptions we the player base has made about the basic role (GLD tank, Conj healer'eqsue, Thaum primary enfeeb, LNC/PUG DD/back up tank, MRD(heaviest hitter for spike dmg, ARCH for ranged attacks). Thing is until more nm's, quests, mobs, storyline is added at this point we only have the most basic of roles needed. As well people are constantly discussing this from a skill cross over perspective, and what many over look is the problem of knowing which skills to cross over because of diminished effectiveness bc its not the classes native skill(minus a few skills like punishing barbs and what not).

Right now its more of a rank as many classes as you can until the bulk of the content comes out in the form of the early 2011 and mid/late 2011 content version updates come. I don't see SE doing more than 2-3 content updates this year anyways and that is just my speculation.


Yeah I would totally agree that until end-game and more content comes out the specific types of cross-classes would not be possible to fathom. It is possible to assume that with the way things work just small tweaks will enable a particular cross-class to work more effectively in a specific battle/situation. By small tweaks I mean setting a particular single ability because for that situation it is vital (e.g. emulate).
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#19 Jan 19 2011 at 12:19 AM Rating: Good
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Glitterhands wrote:
playing as a Thaumaturge feels an awful lot like playing a Conjurer, at least at my rank. Both sides have cures, both sides have nukes and both sides have enfeebles. Conjurer enfeebles are more centred around being able to weaken the monster's resistance to elements while THM has a range of skills to enfeeble with, but only a handful are actually that useful (in my humble opinion).


Thaumaturge also has a few nukes that lower the monster's resistance to elements (scourge and umbra, I think), so your point about their similarity is made even stronger. XD
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#20 Jan 19 2011 at 1:59 AM Rating: Good
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EdyNOTB, pet mage of Jabober wrote:
So where is all this going? Imagine if you will, a person that has ranked up every class to 50 (or whatever the final cap will be), what type of class will they posses? I am so interested in what you guys are thinking on this I climbed out of the THM forum and posted on this topic.


nonameoflevi wrote:
We will be Glads with super pewpew and defense, OP rangers, and a DoM to heal them. Ever leve party I've been in over the last few weeks have had like 4-5 glads, 2-4 ranger, 3 DoMs, and a few other random dow for color.


Every endgame PT will consists of 1-2 super glads, 3-4 con+thms, 8-10 archers with lnc to 20, and token melee dow.
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#21 Jan 19 2011 at 2:45 AM Rating: Good
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I leveled Archer initially just to get Out of Sight for the constant enmity down for Conjurer but I ended up loving it. I usually play support + spike damage on it since MP isn't an issue at all most of the time now that I have Siphon MP.

Some of the stuff from Archer is useful for DoM, like Out of Sight, Quelling Strike, and Chameleon. Not to mention archer gets some nice debuff WS's in Shadowbind and Scouring Strike (although I think their accuracy is a little wonky without Hawk's Eye).

I've told it to some friends before but I think they just need to add classes of weapons for DoW with passable magic potency and classes of weapons for DoM with passable attack/accuracy so cross-classing across the disciplines is much more viable and we can make our RDMs and DRKs and what-have-you, that is if the cross-classing is intended to be like that.

I hope that if they make the classes unique to each other, they do it by adding stuff that is exclusive instead of making existing stuff class exclusive, and if that's the case lowering the penalties for using skills on other classes to encourage mixing things up.
#22 Jan 19 2011 at 11:22 AM Rating: Decent
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I think your making a finely veiled gesture and the water downed class system. Your also right each class in DoW basically gives you your choice of what you want to look like. Mu pugilist was a Mar that swung his fists instead of an ax, even got the aoe buffs if i stand still long enough just like Mar, the difference? Mar was a Parry based pseudo tank, Pugilist evasion, except evasion was broken.


So the answer i want to give is when your everything your nothing, not a mage not a healer not a debuffer not a tank your everything.

The constructive answer is lvl conj for those must have skills then find w/e passives may or may not be in other dow classes, good luck and glad your having fun!
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