After reading a few threads I've been wondering about the truth behind the armoury system. Does it really do something more than let you change jobs on the fly?
We have DoW and DoM. The jobs in each category are practically the same amongst eachother (can anyone really tell con and thm apart at plain sight?). DoW damage dealers all end up using the same buffs (bloodbath, eagle eye or wahtever, don't have XIV open at the time to look at my setup), parsering about the same damage, even using a lot of the same skills (feint for example).
Melees also get to use a few spells from DoM (cure, sacrifice, maybe buffs like protect and such), but that's about it.
Mages pretty much don't use anything from DoW other than mark-traits to get more mind and piety.
Each job is bound to its characteristic weapon so you can't really go and play decently as a mage with physical skills no matter how much str and vit you decide to put in.
I tried out equipping my marauder gear on my thau (mar28, thau 26) and I end up having more defense when wearing my thau equipment.
Vitality's the same, but still marauder gets more base defense and HP while mantaining the same cap.
Why can we even distribute stats as we please if they are going to be converted differently depending on your job while sharing the same cap?
Edited, Jan 18th 2011 12:44am by MajidahSihaam