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trash the entire battle systemFollow

#1 Jan 18 2011 at 9:41 AM Rating: Decent
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And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.

Edited, Jan 18th 2011 10:43am by MajidahSihaam
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#2 Jan 18 2011 at 9:53 AM Rating: Decent
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Really makes you wonder who "actually" made FFXIV. How can 2 projects be so far off?
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#3 Jan 18 2011 at 9:53 AM Rating: Good
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Simool wrote:
Really makes you wonder who "actually" made FFXIV. How can 2 projects be so far off?


Different teams.
#4 Jan 18 2011 at 9:54 AM Rating: Good
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Looks pretty good, although after 13 and 14 raising my hopes and dashing them in an instant, I'm hoping that this game is actually fun and enjoyable.

Fool me once, shame on you. fool me twice, shame on me. Fool me three times... I don't even know.

The battle system does look better though.
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#5 Jan 18 2011 at 9:57 AM Rating: Decent
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Jennestia wrote:
Simool wrote:
Really makes you wonder who "actually" made FFXIV. How can 2 projects be so far off?


Different teams.


Different countries.
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#6 Jan 18 2011 at 9:57 AM Rating: Decent
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Its just further proof that this game should be rebuilt from the base up.

How they can relate the fighting in this game to anything remotely fun is beyond me.

The current system is the worst battle system Ive ever played in any game.
#7 Jan 18 2011 at 9:59 AM Rating: Decent
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I'm hoping that this game is actually fun and enjoyable.


Sounds like one man's fun is another man's torture.

Hopefully they'll dash them even faster this time.

Also, this game was made in 2002. It's called Kingdom Hearts.

Quote:
The current system is the worst battle system Ive ever played in any game.


Is FF14 your first FF title?

Edited, Jan 18th 2011 6:59pm by Hyanmen
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#8 Jan 18 2011 at 10:00 AM Rating: Good
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It really just looks like a flashier/better version of the kingdom hearts battle system. Not that it is a bad thing of course. That battle system would be great for an mmo
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#9 Jan 18 2011 at 10:00 AM Rating: Good
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Jennestia wrote:


Different teams.


Maybe - but at some point wouldn't you think that someone would catch a glimpse of what another team is doing and say "whoa that's some cool ****! Can we use some of that in our MMO project?"

That video review that MikeB did pretty much summed it up - showed an epic battle scene that was just a cinematic and then showed the *real* battle system with a taru slowly whacking something with a staff.

This game bragged about being next-gen but in so many ways it fell short. I'd also like to see this system scrapped in favor of something like what's in the Op's video or even something like what Vindictus is doing. It's not like SE doesn't have the technology - they just seemed to lack the imagination of what to do with it on this game.
#10 Jan 18 2011 at 10:07 AM Rating: Decent
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MajidahSihaam wrote:
And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.

Edited, Jan 18th 2011 10:43am by MajidahSihaam


I'll have to disagree; Crisis Core was mind numbingly easy. I was sorely disappointed, even in the harder difficulties how simple the game was.

The guy who did FF Versus XIII's battle system seemed to be obsessed with Kingdom Hearts, which is rational, considering he worked on it.

I was really pumped for Versus 13, but it seems like what Square Enix would have originally made without the inclusion of Disney in Kingdom Hearts..

Where's the blood from the self-proclaimed "Most Violent Final Fantasy To Date"? Where's the Devil May Cry-esque combo system for some kind of in-depth playstyles?
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#11 Jan 18 2011 at 10:09 AM Rating: Decent
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Torrence wrote:
Jennestia wrote:


Different teams.


Maybe - but at some point wouldn't you think that someone would catch a glimpse of what another team is doing and say "whoa that's some cool sh*t! Can we use some of that in our MMO project?"

That video review that MikeB did pretty much summed it up - showed an epic battle scene that was just a cinematic and then showed the *real* battle system with a taru slowly whacking something with a staff.

This game bragged about being next-gen but in so many ways it fell short. I'd also like to see this system scrapped in favor of something like what's in the Op's video or even something like what Vindictus is doing. It's not like SE doesn't have the technology - they just seemed to lack the imagination of what to do with it on this game.


You'd think so - I think it's more to do with the fact the online or even portable teams aren't generally part of the 1st production department so they don't seem to intertwine with each other much aside using the same house tools.

Edited, Jan 18th 2011 11:10am by Jennestia
#12 Jan 18 2011 at 10:09 AM Rating: Decent
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This game bragged about being next-gen but in so many ways it fell short.


Oh, another "they promised an update in January"-fact.

Also now that it seems some people are answering OP's question seriously... One game is a single player game. One game is an MMORPG. If you can not understand the difference... sigh, I'm getting a headache again.

MMORPG has to develop features that Versus XIII does not. MMORPG is limited by the server technology, Versus XIII is not.

Edited, Jan 18th 2011 7:10pm by Hyanmen
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#13 Jan 18 2011 at 10:28 AM Rating: Good
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MajidahSihaam wrote:
And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.

Edited, Jan 18th 2011 10:43am by MajidahSihaam




Try Vindictus or wait for Tera. Either way, I don't think that's a good battle system for an mmo. It deviates even further from the trinity and makes it a hack n' slash.
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#14 Jan 18 2011 at 10:39 AM Rating: Default
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Hyanmen wrote:
Quote:
This game bragged about being next-gen but in so many ways it fell short.


Oh, another "they promised an update in January"-fact.

Also now that it seems some people are answering OP's question seriously... One game is a single player game. One game is an MMORPG. If you can not understand the difference... sigh, I'm getting a headache again.

MMORPG has to develop features that Versus XIII does not. MMORPG is limited by the server technology, Versus XIII is not.

Edited, Jan 18th 2011 7:10pm by Hyanmen



Sorry wrong SE said early 2011

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2

hopefully that helps, nothing was specifically specified for January. Its been worded first update of 2011 or early 2011 in all the Lodestone posts.
#15 Jan 18 2011 at 10:42 AM Rating: Decent
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Quote:
hopefully that helps, nothing was specifically specified for January. Its been worded first update of 2011 or early 2011 in all the Lodestone posts.


Indeed.. which is my point. They didn't brag about this game being next-gen either, but alas, facts are made on the fly.
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#16 Jan 18 2011 at 10:43 AM Rating: Good
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GuardianFaith wrote:
MajidahSihaam wrote:
And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.

Edited, Jan 18th 2011 10:43am by MajidahSihaam




Try Vindictus or wait for Tera. Either way, I don't think that's a good battle system for an mmo. It deviates even further from the trinity and makes it a hack n' slash.


Exactly. People complain now that all you do is press 1,1,2,1,1,2,... I don't see how hack 'n' slash would be any different, just faster.
#17 Jan 18 2011 at 10:44 AM Rating: Decent
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GuardianFaith wrote:
MajidahSihaam wrote:
And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.

Edited, Jan 18th 2011 10:43am by MajidahSihaam




Try Vindictus or wait for Tera. Either way, I don't think that's a good battle system for an mmo. It deviates even further from the trinity and makes it a hack n' slash.


Phantasy star online had beat em up elements and still remained a RPG. Crisis core (albeit offline) as well.
There's no reason why it shouldn't evolve away from being turn based into something more real time oriented.

XIV in its current state is like a turn based game trying to mimic a real time rpg and fails terribly in the process.

Keep elemental weaknesses, stats, debuffs and spells, keep making it important where to hit the mob from and all that; that makes it a rpg. Then trash the rest.
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#18 Jan 18 2011 at 10:47 AM Rating: Decent
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ITT: Combat makes an RPG.
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#19 Jan 18 2011 at 10:51 AM Rating: Good
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Hydragyrum wrote:
GuardianFaith wrote:
MajidahSihaam wrote:
And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.

Edited, Jan 18th 2011 10:43am by MajidahSihaam




Try Vindictus or wait for Tera. Either way, I don't think that's a good battle system for an mmo. It deviates even further from the trinity and makes it a hack n' slash.


Exactly. People complain now that all you do is press 1,1,2,1,1,2,... I don't see how hack 'n' slash would be any different, just faster.


Agreed here.
Still, maybe they could work on combat fluidity and implement an optional form of auto-attack so you could focus more on special abilities and mobs' special moves, or targeting, or anything fun and creative

Edited, Jan 18th 2011 11:53am by northernsky
#20 Jan 18 2011 at 11:07 AM Rating: Decent
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All Square really needs to do to vastly improve the combat is to add auto attack. That's it. Done. No need to add some crappy hack'n'slash element. Just auto attack, and it'll be on par with -- or even better than -- FFXI's.
#21 Jan 18 2011 at 11:12 AM Rating: Good
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Reminds me of the battle system in Phantasy Star Online, which, for the record, would be a FANTASTICALLY better battle system than what we have now and JUST as console-friendly for the PS3 users.
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#22 Jan 18 2011 at 11:14 AM Rating: Decent
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SoumaKyou wrote:
All Square really needs to do to vastly improve the combat is to add auto attack. That's it. Done. No need to add some crappy hack'n'slash element. Just auto attack, and it'll be on par with -- or even better than -- FFXI's.


People wanted them to do away with auto-attack because it was "archaic" and "This is 2010, no MMORPG needs slow paced battling with auto-attack." I don't think the current system is bad, it just needs a little more.
#23 Jan 18 2011 at 11:16 AM Rating: Default
I wonder when they will actually make a real FF title, has been a long time <.<
#24 Jan 18 2011 at 11:16 AM Rating: Decent
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Jennestia wrote:
SoumaKyou wrote:
All Square really needs to do to vastly improve the combat is to add auto attack. That's it. Done. No need to add some crappy hack'n'slash element. Just auto attack, and it'll be on par with -- or even better than -- FFXI's.


People wanted them to do away with auto-attack because it was "archaic" and "This is 2010, no MMORPG needs slow paced battling with auto-attack." I don't think the current system is bad, it just needs a little more.

No, they got rid of it to stop RMT and bots. It obviously didn't work, so they need to put it in now.
#25 Jan 18 2011 at 11:23 AM Rating: Decent
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CroBudi wrote:
I wonder when they will actually make a real FF title, has been a long time <.<


Final Fantasy:

- Chocobos []
- Cid []
- Crystals in some way whether plot related or not []
- Moogles []
- Love subplot []
- Villain that either is **** bent on destroying/ruling everything or is used as a puppet []
- Obligatory FFVII, IX or II reference []
- Reskinned enemies to determine strength (more of a JPRG thing) []

This is pretty much what the "real" FFs have, so any FF with this is pretty much a real FF game, it's hard for any new game in any series to compete with what they did in the past because times have changed and we were much simpler gamers.
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#26 Jan 18 2011 at 11:27 AM Rating: Good
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SoumaKyou wrote:
Jennestia wrote:
SoumaKyou wrote:
All Square really needs to do to vastly improve the combat is to add auto attack. That's it. Done. No need to add some crappy hack'n'slash element. Just auto attack, and it'll be on par with -- or even better than -- FFXI's.


People wanted them to do away with auto-attack because it was "archaic" and "This is 2010, no MMORPG needs slow paced battling with auto-attack." I don't think the current system is bad, it just needs a little more.

No, they got rid of it to stop RMT and bots. It obviously didn't work, so they need to put it in now.


Not having an AH because of RMT I buy. But not having auto-attack? Since when did RMT rely on auto-attack? They just bot the game anyhow. And yes, bots can activate job abilities just fine, no need for auto-attack.

They got rid of auto-attack because of the stigma of "melees auto-attacking while making a sandwich". I don't really care if they put it back in to FFXIV or not, just so they do something to make combat more interesting.
#27 Jan 18 2011 at 11:34 AM Rating: Decent
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Mistress Theonehio wrote:
CroBudi wrote:
I wonder when they will actually make a real FF title, has been a long time <.<


Final Fantasy:

- Chocobos []
- Cid []
- Crystals in some way whether plot related or not []
- Moogles []
- Love subplot []
- Villain that either is **** bent on destroying/ruling everything or is used as a puppet []
- Obligatory FFVII, IX or II reference []
- Reskinned enemies to determine strength (more of a JPRG thing) []

This is pretty much what the "real" FFs have, so any FF with this is pretty much a real FF game, it's hard for any new game in any series to compete with what they did in the past because times have changed and we were much simpler gamers.


I think your list is a little sparse on the ol' gameplay elements there.
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#28 Jan 18 2011 at 11:40 AM Rating: Good
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Quanta wrote:
Mistress Theonehio wrote:
CroBudi wrote:
I wonder when they will actually make a real FF title, has been a long time <.<


Final Fantasy:

- Chocobos []
- Cid []
- Crystals in some way whether plot related or not []
- Moogles []
- Love subplot []
- Villain that either is **** bent on destroying/ruling everything or is used as a puppet []
- Obligatory FFVII, IX or II reference []
- Reskinned enemies to determine strength (more of a JPRG thing) []

This is pretty much what the "real" FFs have, so any FF with this is pretty much a real FF game, it's hard for any new game in any series to compete with what they did in the past because times have changed and we were much simpler gamers.


I think your list is a little sparse on the ol' gameplay elements there.


Like what? Almost every Final Fantasy title introduced a new gameplay style. If you've played more than 3 of them you'd see that they're all quite different from each other regarding mechanics. Only the superficial things like monster design and iconic figures like Cid have gone unchanged.

Edited, Jan 18th 2011 11:40am by Hydragyrum
#29 Jan 18 2011 at 11:40 AM Rating: Good
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And put the guy who did FFXIII versus in charge of cooking something up.

http://www.youtube.com/watch?v=1A0AU1eNSXk&feature=player_embedded#!

Seriously. Why isn't XIV like that? It looks GREAT and not turn based. I'm taking a wild guess and saying its pretty similar to what crisis core uses. The perfect combination of skill and strategy to get adrenaline flowing. It even seems you can aim when equipping guns? SO GREAT.
Wow... that is just incredible. Both the cinematography and the combat itself are gorgeous. Whatever issues FFXIV might have, it's clear that Square-Enix has some serious talent still on-hand to produce games like that! When I heard about FFXIII versus I thought it would be a sequel much like FFX-2, but this is so much more than that. Square-Enix, you can consider that a pre-order!

Ahem, back on topic to FFXIV. The combat definitely needs an overhaul and I hope they can do something impressive with it. Whether or not Versus-style combat would work is up for debate, but whatever they do I hope it makes classes and party set-ups more important as well as introduce more strategic fighting.

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#30 Jan 18 2011 at 11:43 AM Rating: Decent
Mistress Theonehio wrote:
CroBudi wrote:
I wonder when they will actually make a real FF title, has been a long time <.<


Final Fantasy:

- Chocobos []
- Cid []
- Crystals in some way whether plot related or not []
- Moogles []
- Love subplot []
- Villain that either is **** bent on destroying/ruling everything or is used as a puppet []
- Obligatory FFVII, IX or II reference []
- Reskinned enemies to determine strength (more of a JPRG thing) []


- Round-based battle system []
- unique characters []
- unexpected plot twists []
- wide "explorable" world []

Mistress Theonehio wrote:
This is pretty much what the "real" FFs have, so any FF with this is pretty much a real FF game, it's hard for any new game in any series to compete with what they did in the past because times have changed and we were much simpler gamers.


I really feel anger when I read crap like this. No, games dont have to be more action packed or have awesome graphic! They are meant to be fun. My personal Best Game of 2010 is a game with a (compared to FFXIII) ****** graphic and simple story (im evil i take over the world now).

We were NOT dumber or easier impressed by games. It's pretty much the opposite. People like simpler games now and have an attention span of a 6-year old. We tell us the games are "complicated" but to be honest most of them are press enter and you win.
#31 Jan 18 2011 at 11:43 AM Rating: Good
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I think your list is a little sparse on the ol' gameplay elements there.


FF is known for changing the gameplay elements more or less. When they change something, that's as "Final Fantasy" as it can get.
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#32 Jan 18 2011 at 11:45 AM Rating: Good
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Quanta wrote:
Mistress Theonehio wrote:
CroBudi wrote:
I wonder when they will actually make a real FF title, has been a long time <.<


Final Fantasy:

- Chocobos []
- Cid []
- Crystals in some way whether plot related or not []
- Moogles []
- Love subplot []
- Villain that either is **** bent on destroying/ruling everything or is used as a puppet []
- Obligatory FFVII, IX or II reference []
- Reskinned enemies to determine strength (more of a JPRG thing) []

This is pretty much what the "real" FFs have, so any FF with this is pretty much a real FF game, it's hard for any new game in any series to compete with what they did in the past because times have changed and we were much simpler gamers.


I think your list is a little sparse on the ol' gameplay elements there.


Not really. Outside of those they simply introduce a different character management or battle system as their draw point (FFV/IX's ability system, FFVI's Relics, FFVII's Materia System, FFVIII's junction system, FFX/X-2's battle system, FFXII's Gambit/License system, FFXIII's battle system as major examples) which very rarely if at all ever traversed to another title, the only major example I can think of FFX's sphere grid which was used in various forms in X-2, XII and XIII.

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#33 Jan 18 2011 at 11:59 AM Rating: Good
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^ you are missing summons in some form and side stuff...they are like the kings of having a lot of stuff to do on the side...the biggest being ultimate weapons.
#34 Jan 18 2011 at 12:04 PM Rating: Decent
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Looks pretty good, although after 13 and 14 raising my hopes and dashing them in an instant, I'm hoping that this game is actually fun and enjoyable.


Incoming hope raising v. 2

FFXIII-2
http://www.youtube.com/watch?v=ObiaNbDtF3Y&feature=player_embedded

<insert dashing>

Edited, Jan 18th 2011 1:05pm by MippsCat
#35 Jan 18 2011 at 12:04 PM Rating: Good
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zanfire wrote:
^ you are missing summons in some form and side stuff...they are like the kings of having a lot of stuff to do on the side...the biggest being ultimate weapons.


While clearly you're only comparing to final fantasy 7:

"Summons" are here, just not as summonable allies. Only a few final fantasy games had summons as a sort of "side quest" (7 and 11?). Also, what final fantasy game besides 7 had "Ultimate weapons"?
#36 Jan 18 2011 at 12:08 PM Rating: Decent
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MippsCat wrote:
Quote:
Looks pretty good, although after 13 and 14 raising my hopes and dashing them in an instant, I'm hoping that this game is actually fun and enjoyable.


Incoming hope raising v. 2

FFXIII-2
http://www.youtube.com/watch?v=ObiaNbDtF3Y&feature=player_embedded

<insert dashing>

Edited, Jan 18th 2011 1:05pm by MippsCat


Long as Sazh is back I am A-Ok. Smiley: grin
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#37 Jan 18 2011 at 12:12 PM Rating: Decent
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Also, what final fantasy game besides 7 had "Ultimate weapons"?


7,8,9,10,11,12,13? I think 1 had ultimate weapons but I could be wrong. My knowledge on the others is limited but I'm pretty sure you could find an ultimate weapon or two to fill the void.

Edited, Jan 18th 2011 1:13pm by MippsCat
#38 Jan 18 2011 at 12:16 PM Rating: Good
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Hydragyrum wrote:
zanfire wrote:
^ you are missing summons in some form and side stuff...they are like the kings of having a lot of stuff to do on the side...the biggest being ultimate weapons.


While clearly you're only comparing to final fantasy 7:

"Summons" are here, just not as summonable allies. Only a few final fantasy games had summons as a sort of "side quest" (7 and 11?). Also, what final fantasy game besides 7 had "Ultimate weapons"?


not summons as a side quest, just having them in the game in some way, either a character being a summon, collecting them, naming something after them. And for the ultimate weapons...well a bunch including FF7-8-9-10-12 ( i cant remember much of the older ones not having played them in a while).

YOu were listing of FF staples and side events, in whatever form (commonly extra dungeons, extra boss fights that were usually really hard, collecting summons, weapons, minigame, side quests..ect)and summons in some way where in almost all FFs...not just 7.

Edited, Jan 18th 2011 1:19pm by zanfire
#39 Jan 18 2011 at 12:18 PM Rating: Decent
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MippsCat wrote:
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Also, what final fantasy game besides 7 had "Ultimate weapons"?


7,8,9,10,11,12,13? I think 1 had ultimate weapons but I could be wrong. My knowledge on the others is limited but I'm pretty sure you could find an ultimate weapon or two to fill the void.

Edited, Jan 18th 2011 1:13pm by MippsCat


10 had ultimate weapons
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#40 Jan 18 2011 at 12:18 PM Rating: Good
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Also, what final fantasy game besides 7 had "Ultimate weapons"?

To list a few:

Final Fantasy VI (Ragnarok)
Final Fantasy VII (Ultima Weapon)
Final Fantasy VIII (Lionheart)
Final Fantasy IX (Excalibur II)
Final Fantasy X (Caladbolg)
Final Fantasy XI (Relic / Mythic)
Final Fantasy XII (Zodiac Spear / Excalibur)

Those are just the ones I remember off the top of my head. FFX-2 as I recall didn't really have an ultimate weapon, since you used dressspheres and grids to 'upgrade' your character. Weird game, but it's kind of fun playing dress-up.

Quote:
"Summons" are here, just not as summonable allies. Only a few final fantasy games had summons as a sort of "side quest" (7 and 11?)
Final Fantasy VI had magicite you could collect to summon it's corresponding esper as well as learn new skills from them. Final Fantasy VIII had GF's you could hunt down including the overpowered Eden which you drew from Ultima Weapon deep under the ocean floor. FFIX had items you had to collect to earn new summons for Eiko and Dagger, including a recipe requiring rare items to 'create' a new summon.

Summons have been around for quite some time now, and sidequests for them are hardly unique to Final Fantasy 7 and 10.
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FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50
#41 Jan 18 2011 at 12:32 PM Rating: Excellent
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1,612 posts
I would like to see them make the battle system require team work, as the battle system did in FFXI.
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#42 Jan 18 2011 at 12:34 PM Rating: Good
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800 posts
Re: Ultimate weapons, my bad. I thought he meant the "end-game" monsters that were called weapons, not actual player-held weapons.
#43 Jan 18 2011 at 12:37 PM Rating: Decent
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991 posts
Hydragyrum wrote:
Re: Ultimate weapons, my bad. I thought he meant the "end-game" monsters that were called weapons, not actual player-held weapons.



every game had its own uber bosses too, so it worked both ways with that question
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#44 Jan 18 2011 at 1:30 PM Rating: Default
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196 posts
Square Enix has no respect for pc gamers.. they intentionally give us trash and expect us to actually pay for it... Square Enix is dead, until they release product like FFXIII for pc they will not get any respect from me or any real gamer who actually knows quality..

Before you feed me bull **** like oh you like easy mode games .. I really do not.. I like games that are in line with the era they are in.. This is 2010, games are not suppose to be grindy, they are suppose to be fun, interactive, and ultra intuitive.. FFXIV is nothing like this, everything about it screams mediocre.. FFXIII was good for this era, why can't FFXIV be similar if not better? Simple, Square Enix simply has no respect for it's pc gaming audience..

And to that I say this.. GO KILL YOURSELF SE
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#45 Jan 18 2011 at 1:53 PM Rating: Default
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176 posts
nick2412 wrote:
Square Enix has no respect for pc gamers.. they intentionally give us trash and expect us to actually pay for it... Square Enix is dead, until they release product like FFXIII for pc they will not get any respect from me or any real gamer who actually knows quality..

Before you feed me bull sh*t like oh you like easy mode games .. I really do not.. I like games that are in line with the era they are in.. This is 2010, games are not suppose to be grindy, they are suppose to be fun, interactive, and ultra intuitive.. FFXIV is nothing like this, everything about it screams mediocre.. FFXIII was good for this era, why can't FFXIV be similar if not better? Simple, Square Enix simply has no respect for it's pc gaming audience..

And to that I say this.. GO KILL YOURSELF SE


I'm confused. You say you don't like easy mode games, but then you say you want FFXIII on the PC. FF often gets criticized for being "Press X - The Game" and FFXIII is about the worst entry in terms of this. You also say you're a "real" gamer that knows quality, but then you say FFXIII was good for this era. I'd beg to differ. If FFXIII is good for this era, then so is FFXIV, because they both have the same thing going for them: production values. I highly doubt porting FFXIII to the pc would get them any respect, and quite likely it would have the opposite effect. "There goes S-E, milking that teat again."
#46 Jan 18 2011 at 2:07 PM Rating: Decent
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Quote:
I'll have to disagree; Crisis Core was mind numbingly easy. I was sorely disappointed, even in the harder difficulties how simple the game was.


If you did your first game on Hard, it was far from easy-- it's just that most people who did Hard did so with the save data from their easier file. It definitely got easier later in the game, especially if you gave yourself huge stat boosts on your materia. Personally I started on hard and didn't give myself huge buffs until I needed to in order to beat the final boss.

Quote:
Try Vindictus or wait for Tera. Either way, I don't think that's a good battle system for an mmo. It deviates even further from the trinity and makes it a hack n' slash.


I'm really not crazy about the trinity anyway, but imo a hack n' slash would be better than what we have right now. Besides that, not all action games are hack n' slash. e.g. if all you do in Monster Hunter is hack and slash, you'll fail horribly. Plenty of action games have heavy real-time strategy elements.

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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#47 Jan 18 2011 at 2:18 PM Rating: Excellent
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11,539 posts
This is why I think they need to consider abandoning the Final Fantasy franchise. It seems like everyone has in their mind a preconceived idea of what a Final Fantasy title should be and should have, and it seems like for each new title, people aren't finding what they're expecting because what they expect wasn't what they got.

I think Square would have an easier time delivering titles without the preconceived notions of what a game should and shouldn't be before it hits the drawing board, especially since some fans can't even agree with each other on what makes a FF game beyond basic elements like Chocobos and Cid.
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#48 Jan 18 2011 at 2:38 PM Rating: Decent
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176 posts
Mikhalia the Picky wrote:
This is why I think they need to consider abandoning the Final Fantasy franchise. It seems like everyone has in their mind a preconceived idea of what a Final Fantasy title should be and should have, and it seems like for each new title, people aren't finding what they're expecting because what they expect wasn't what they got.

I think Square would have an easier time delivering titles without the preconceived notions of what a game should and shouldn't be before it hits the drawing board, especially since some fans can't even agree with each other on what makes a FF game beyond basic elements like Chocobos and Cid.



I don't think they should abandon it, but I think they need to go back and review what made some of the earlier entries enjoyable. I understand and appreciate that, much like Nintendo, S-E has this desire to innovate, but if they were to release FF's done in the style of the 7,8, and 9 on the PSN or XBLA, they would sell like gangbusters. It wouldn't cost S-E near as much of an investment, and things wouldn't blow up in their face quite as bad if they were released to poor scores.
#49 Jan 18 2011 at 2:39 PM Rating: Default
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265 posts
Mikhalia the Picky wrote:
This is why I think they need to consider abandoning the Final Fantasy franchise. It seems like everyone has in their mind a preconceived idea of what a Final Fantasy title should be and should have, and it seems like for each new title, people aren't finding what they're expecting because what they expect wasn't what they got.

I think Square would have an easier time delivering titles without the preconceived notions of what a game should and shouldn't be before it hits the drawing board, especially since some fans can't even agree with each other on what makes a FF game beyond basic elements like Chocobos and Cid.


Until FF titles (not including the MMOs) stop selling 1mil + copys on the first week, dont expect them to ever give it up.
#50 Jan 18 2011 at 2:49 PM Rating: Good
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1,246 posts
Essentially, FFXIVs battle system is just a gimped version of FFXIII.
And I was kind of worried, because the battle system will ALWAYS be limited by the server programmer.
Fortunately they bought in a new server programmer, so I have high hope that the battle system will get a rewrite, even if it isn't completely major...
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#51 Jan 18 2011 at 2:53 PM Rating: Decent
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151 posts
I remember Final Fantasy Mystic Quest having an ultimate weapon, the Excaliber. Final boss area, you had to walk a hidden path of black to gain access to a small area with a chest.

I also remember FF6 having side-quests for extra summons. Like doing a flash back with either Edward or Sabin (can't remember which) in a castle, upon completing it you were rewarded Odin.

Edited, Jan 18th 2011 3:54pm by SplatterPattern
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