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trash the entire battle systemFollow

#52 Jan 18 2011 at 3:00 PM Rating: Good
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zanfire wrote:
Mikhalia the Picky wrote:
This is why I think they need to consider abandoning the Final Fantasy franchise. It seems like everyone has in their mind a preconceived idea of what a Final Fantasy title should be and should have, and it seems like for each new title, people aren't finding what they're expecting because what they expect wasn't what they got.

I think Square would have an easier time delivering titles without the preconceived notions of what a game should and shouldn't be before it hits the drawing board, especially since some fans can't even agree with each other on what makes a FF game beyond basic elements like Chocobos and Cid.


Until FF titles (not including the MMOs) stop selling 1mil + copys on the first week, dont expect them to ever give it up.


I totally agree. Just the words Final Fantasy on a game's box practically print money.
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#53 Jan 18 2011 at 5:25 PM Rating: Decent
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Like what? Almost every Final Fantasy title introduced a new gameplay style. If you've played more than 3 of them you'd see that they're all quite different from each other regarding mechanics. Only the superficial things like monster design and iconic figures like Cid have gone unchanged.


Quote:
FF is known for changing the gameplay elements more or less. When they change something, that's as "Final Fantasy" as it can get.


Quote:
Not really. Outside of those they simply introduce a different character management or battle system as their draw point (FFV/IX's ability system, FFVI's Relics, FFVII's Materia System, FFVIII's junction system, FFX/X-2's battle system, FFXII's Gambit/License system, FFXIII's battle system as major examples) which very rarely if at all ever traversed to another title, the only major example I can think of FFX's sphere grid which was used in various forms in X-2, XII and XIII.


There's still common elements shared amongst those systems that have been carried over from game to game; in fact, from probably the 1st game to the 9th, your mode of interaction with the game and its world remained largely unchanged, as did many elements of the games themselves. It wasn't until the PS2 era that they started making really radical changes to how the games work. FFX saw the loss of the whole concept of a world map, taking the concept of the airship and an element of exploration with it. FFXII did away with the whole notion of random battles and the turn-based ATB setup, as well as taking away a degree of control from the player by having the other two characters controlled by the (customizable) AI. FFXIII, as I understand it, was extremely linear; however, since I haven't played it, I can't say for certain if it's killed off anything.

Quote:
This is why I think they need to consider abandoning the Final Fantasy franchise. It seems like everyone has in their mind a preconceived idea of what a Final Fantasy title should be and should have, and it seems like for each new title, people aren't finding what they're expecting because what they expect wasn't what they got.

I think Square would have an easier time delivering titles without the preconceived notions of what a game should and shouldn't be before it hits the drawing board, especially since some fans can't even agree with each other on what makes a FF game beyond basic elements like Chocobos and Cid.


I don't think abandoning the franchise is really the answer. I'd say they need to go back and replay the older games in the series and figure out what made them more fun than the newer entries, and how they could improve upon them.
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Don't play that game anymore. :P
#54 Jan 18 2011 at 5:37 PM Rating: Good
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Quanta wrote:
[quote]

I don't think abandoning the franchise is really the answer. I'd say they need to go back and replay the older games in the series and figure out what made them more fun than the newer entries, and how they could improve upon them.


I entirely agree with you, but I have played all the FF series and consider myself a long time FF fan. I am probably not the audience they aim at when building a new game because I will probably play it anyway.

My point is that even tho I agree that the older games were the best, they were nowhere close as recent games in terms of sales. Obviously more people play video games now but economically, you want as many people as possible to think your game is good, not a few hardcore fans to think your game is the best.

My point of this point: I have tons if ideas that would make the game more enjoyable to me based on previous releases (emotionally involving content, balance between classes and characters defined role and customization, linearity vs open-world etc.), but this doesn't mean that it's what most of people want.
#55 Jan 18 2011 at 6:03 PM Rating: Default
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Final Fantasy May Cry XIV.
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#56 Jan 18 2011 at 6:16 PM Rating: Decent
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northernsky wrote:
I entirely agree with you, but I have played all the FF series and consider myself a long time FF fan. I am probably not the audience they aim at when building a new game because I will probably play it anyway.

My point is that even tho I agree that the older games were the best, they were nowhere close as recent games in terms of sales. Obviously more people play video games now but economically, you want as many people as possible to think your game is good, not a few hardcore fans to think your game is the best.

My point of this point: I have tons if ideas that would make the game more enjoyable to me based on previous releases (emotionally involving content, balance between classes and characters defined role and customization, linearity vs open-world etc.), but this doesn't mean that it's what most of people want.


I can agree with that up to a point, but you have to consider that the series' popularity is likely the result of the games' core mechanics being intrinsically fun and interesting; if it were otherwise, nobody would be playing them. I'm not sure where they got it in their heads that things were going awry and they needed to start making increasingly drastic gameplay changes in order to remain relevant. Did Famitsu or some other major publication ream them one time and they've been trying desperately to appease them ever since? I dunno, but I wish I did so that I could understand what the **** is going on at SE's offices.
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Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#57 Jan 18 2011 at 6:42 PM Rating: Good
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Quanta wrote:
[quote]FFXII did away with the whole notion of random battles


Just wanted to point out that it was FFXI that did this. Matsuno saw FFXI early in development and was heavily inspired (hence the very MMO-like feel of FFXII.)
#58 Jan 18 2011 at 9:06 PM Rating: Decent
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Non-random encounters are nothing new anyway, not even to SE. Earthbound (not SE), ChronoTrigger (Squaresoft) and Super Mario RPG (Squaresoft) all used similar encounter systems.
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#59 Jan 18 2011 at 9:15 PM Rating: Excellent
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#60 Jan 18 2011 at 9:30 PM Rating: Good
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Mikhalia the Picky wrote:
This is why I think they need to consider abandoning the Final Fantasy franchise. It seems like everyone has in their mind a preconceived idea of what a Final Fantasy title should be and should have, and it seems like for each new title, people aren't finding what they're expecting because what they expect wasn't what they got.

I think Square would have an easier time delivering titles without the preconceived notions of what a game should and shouldn't be before it hits the drawing board, especially since some fans can't even agree with each other on what makes a FF game beyond basic elements like Chocobos and Cid.


I think they should continue to remake FF1-6, or give them sequels, on the DS/PSP. I think they should give up attempting to make current gen FF games because, like you suggested, people don't feel they are "final fantasy" enough, and because there is very little demand for turn based low graphics stuff on the 360/ps3.
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#61 Jan 18 2011 at 9:37 PM Rating: Decent
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Kachi wrote:
Non-random encounters are nothing new anyway, not even to SE. Earthbound (not SE), ChronoTrigger (Squaresoft) and Super Mario RPG (Squaresoft) all used similar encounter systems.


True, though except for CT, the battle groups were still randomly generated. I don't mind if enemies appear on the field screen and bumping into them initiates combat, but having the encounter groups randomly determined is a nice feature since you can't really anticipate what you're going to be fighting from battle to battle except for the enemy that attacked you on the field screen.
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WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#62 Jan 18 2011 at 9:58 PM Rating: Decent
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Ah, I remember back in the day when this thread was about battle systems.
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#63 Jan 18 2011 at 10:06 PM Rating: Decent
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The movie is already removed, what was there? Final Fantasy Versus XIII newest trailer? Someone can tell me please?
#64 Jan 19 2011 at 5:04 AM Rating: Decent
EmiyaShirou wrote:
The movie is already removed, what was there? Final Fantasy Versus XIII newest trailer? Someone can tell me please?


Yeah I missed it as well :/
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