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Shields and Hidden StatsFollow

#1 Jan 18 2011 at 10:54 AM Rating: Decent
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Hi all,

Can someone please explain to me what the hidden shield stats, given here on Zam (and other sites), do, and how these stats have been found.

Vintage Square Shield:

Attack Power 15 Blunt 100%
Blocking 85
Defense 24
Wield Rate 13
*Accuracy 114
*Crit. Hit Rate 114
*Magic Accuracy 91
*Magic Potency 23


The numbers given here are huge, like "Magic Accuracy 91".. It can't possibly mean a general boost of 91 to magic accuracy... cus that would be insane... I assume it might be something like stats used for "Shield Bash" and casting off hand spells, but I can't find a way to view this in game...

so, anyone know?



Edited, Jan 18th 2011 11:58am by mypethuman

Edited, Jan 18th 2011 12:45pm by mypethuman
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#2 Jan 18 2011 at 11:25 AM Rating: Good
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wow.... I better get me a 1 handed weapon for my conjurer if that is a real, actual hidden stat lol
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#3 Jan 18 2011 at 11:54 AM Rating: Good
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I'm guessing it has to do with off-hand abilities.

However I have no idea where they are getting the numbers from. Can you even equip a shield without a one-handed weapon?
#4 Jan 18 2011 at 1:22 PM Rating: Good
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no, only GLA, THM, CON can equip shields cause you need to have a hand free for it
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#5 Jan 18 2011 at 2:06 PM Rating: Good
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71 posts
Just about every single item has hidden stats in the data that it doesn't use. There's no point to them at all and I wish YG would stop showing them. If they aren't listed in the game, they don't have an effect at all. They must have started out with a basic framework of item rank > base stats relations for each rank... then as they made items, they hid and disabled the irrelevant stats and then made further adjustments/additions.

For example:

Willow Fishing Rod (Rank-12)
Attack: 11
Magic Potency: 11
Accuracy: 158
Magic Accuracy: 158

Plumed Bronze Pickaxe (Rank-12)
Attack: 11
Magic Potency: 11
Accuracy: 158
Magic Accuracy: 158



Yew Fishing Rod (Rank-42)
Attack: 31
Magic Potency: 31
Accuracy: 438
Magic Accuracy: 438

Iron Dolabra (Rank-42)
Attack: 31
Magic Potency: 31
Accuracy: 438
Magic Accuracy: 438



Moth Pupa (Rank-1)
Attack: 12
Magic Potency: 4
Accuracy: 88
Magic Accuracy: 64

Lugworm (Rank-1)
Attack: 12
Magic Potency: 4
Accuracy: 88
Magic Accuracy: 64


It's entirely based on rank and means nothing.
#6 Jan 18 2011 at 2:12 PM Rating: Decent
8 posts
You seem to have some clue as to how these stats are obtained?

As for shields, the hidden stats seems very much relevant....
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#7 Jan 18 2011 at 2:45 PM Rating: Default
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Wow...

Either you aren't reading what I wrote, or you're just not understanding.

Example:

Vintage Square Shield: Optimal rank 20

Attack Power 15 Blunt 100%
Blocking 85
Defense 24
Wield Rate 13
*Accuracy 114
*Crit. Hit Rate 114
*Magic Accuracy 91
*Magic Potency 23



Warded Round Shield
Shield
Optimal Rank: 21
 
Attributes
Defense 17
Attack 16
Blocking 60
Wield Rate 19
*Magic Potency 24
*Accuracy 116
*Magic Accuracy 92
*Crit. Hit Rate 116

Notice this shield I picked at random that is +1 rank from the shield in question. All the stats that are not shown in game raise 1-2 points.

And now I will repeat myself. Just about EVERY SINGLE ITEM has "hidden stats." They are shown on the data obtained through DAT mining. The stats not shown in the game do nothing, they are not hidden stats.




Edited, Jan 18th 2011 12:56pm by MahoXI
#8 Jan 18 2011 at 2:57 PM Rating: Good
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MahoXI wrote:
.
And now I will repeat myself. Just about EVERY SINGLE ITEM has hidden stats. They are shown on the data obtained through DAT mining. The stats not shown in the game do nothing, they are not hidden stats.


Wish I knew what they used because..

Screenshot


My viewer doesn't show anything at all, or it just doesn't show hidden effects or reading it incorrectly.
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#9 Jan 18 2011 at 2:57 PM Rating: Default
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I'm having a hard time determining the purpose of putting extra stats that don't do anything on an item.
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#10 Jan 18 2011 at 3:09 PM Rating: Good
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Mikhalia wrote:
I'm having a hard time determining the purpose of putting extra stats that don't do anything on an item.


Like MahoXI said above.

MahoXI wrote:
They must have started out with a basic framework of item rank > base stats relations for each rank... then as they made items, they hid and disabled the irrelevant stats and then made further adjustments/additions.


This is logical to me.
#11 Jan 18 2011 at 3:11 PM Rating: Good
8 posts
@ MahoXI :

I get how you assume the calculations work... I didn't get that you meant that the items don't actually give the stats... It seemed like you meant that the stats were there, just irrelevant, cos you can't attack with a fishing rod and such... Other forum poster on the net will tell you that they are real, even yg administrators, so I kinda presupposed that they were...

I suppose it it confirmed then, that no hidden stats are actually in effect, like rings don't give +5 mag pot & +5 attack even if they all seem to have this hidden stat (regardless of rank)?

Edited, Jan 18th 2011 4:14pm by mypethuman
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#12 Jan 18 2011 at 3:13 PM Rating: Decent
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ExasperatedDenial wrote:
Mikhalia wrote:
I'm having a hard time determining the purpose of putting extra stats that don't do anything on an item.


Like MahoXI said above.

MahoXI wrote:
They must have started out with a basic framework of item rank > base stats relations for each rank... then as they made items, they hid and disabled the irrelevant stats and then made further adjustments/additions.


This is logical to me.


If they did this, then all the items should have all the stats... why put only attack and magic potency on rings, and then disable them? Im not saying they didnt do this, just contesting the logic...
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#13 Jan 18 2011 at 3:22 PM Rating: Good
21 posts
mypethuman wrote:
If they did this, then all the items should have all the stats... why put only attack and magic potency on rings, and then disable them? Im not saying they didnt do this, just contesting the logic...


Well the majority of these questionable "hidden stats" can easily be tested in game. If you're stats don't raise, then there are no hidden stats.

As for the reason why they only have certain "hidden stats" on certain items, I have no clue. I just know every item in game has these so called "hidden stats."
#14 Jan 18 2011 at 3:24 PM Rating: Default
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ExasperatedDenial wrote:
mypethuman wrote:
If they did this, then all the items should have all the stats... why put only attack and magic potency on rings, and then disable them? Im not saying they didnt do this, just contesting the logic...


Well the majority of these questionable "hidden stats" can easily be tested in game. If you're stats don't raise, then there are no hidden stats.


Dune boots? What the **** are these?
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#15 Jan 18 2011 at 3:29 PM Rating: Default
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71 posts
@mypethuman.

Fair enough. I just used the fishing rods as an example that every item has these hidden stats, whether or not the item could use the stat or not. I can see where the confusion could come.

@mistress
I only presumed the data was from DAT mining. Maybe it is from something else, or maybe the sites are using old information that SE has got rid of on more recent patches.
#16 Jan 18 2011 at 3:32 PM Rating: Decent
8 posts
ExasperatedDenial wrote:
mypethuman wrote:
If they did this, then all the items should have all the stats... why put only attack and magic potency on rings, and then disable them? Im not saying they didnt do this, just contesting the logic...


Well the majority of these questionable "hidden stats" can easily be tested in game. If you're stats don't raise, then there are no hidden stats.

As for the reason why they only have certain "hidden stats" on certain items, I have no clue. I just know every item in game has these so called "hidden stats."


Equipping items with hidden stats doesn't, as far as I know, cause your stat indicator to rise... This may by because these stats are hidden, both as given in the item description and your stats... The question is if you still get the bonus from the hidden stats, even if they don't show up in numbers... Different people say different things, and so far no evidence has been presented....

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#17 Jan 18 2011 at 3:33 PM Rating: Good
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ExasperatedDenial wrote:

Well the majority of these questionable "hidden stats" can easily be tested in game. If you're stats don't raise, then there are no hidden stats.


I am not contesting that these so-called hidden stats do nothing...

But not everything shows up in the screen... since eating food doesn't change your stat screen except for mp and hp, for example
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#18 Jan 18 2011 at 3:35 PM Rating: Good
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MahoXI wrote:

@mistress
I only presumed the data was from DAT mining. Maybe it is from something else, or maybe the sites are using old information that SE has got rid of on more recent patches.


That's why I was wondering since I thought it was the viewer I used failing @ picking it up.
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#19 Jan 18 2011 at 3:51 PM Rating: Good
21 posts
mypethuman wrote:
Equipping items with hidden stats doesn't, as far as I know, cause your stat indicator to rise... This may by because these stats are hidden, both as given in the item description and your stats... The question is if you still get the bonus from the hidden stats, even if they don't show up in numbers... Different people say different things, and so far no evidence has been presented....


Well then these are truly hidden stats. Hidden enough that they do nothing? What's the point of having hidden stats if 100% of the game's items have them? That's my only problem here.

Quote:
Dune boots? What the **** are these?


I never said there are no hidden effects or stats in the game. I'm just saying you can't pull out any random item, and claim it has hidden stats, when every item seems to have hidden stats. The hidden effects in FFXI were on items that made sense, there were little clues to each that would lead to speculation of these hidden effects, and then testing proved it.

#20 Jan 18 2011 at 4:12 PM Rating: Decent
8 posts
ExasperatedDenial wrote:
mypethuman wrote:
Equipping items with hidden stats doesn't, as far as I know, cause your stat indicator to rise... This may by because these stats are hidden, both as given in the item description and your stats... The question is if you still get the bonus from the hidden stats, even if they don't show up in numbers... Different people say different things, and so far no evidence has been presented....


Well then these are truly hidden stats. Hidden enough that they do nothing? What's the point of having hidden stats if 100% of the game's items have them? That's my only problem here.



Good question... but, an equally good question is:

What's the point of adding stats that give no effect to items? You are making the game and thinking: "lets add +5 mag pot & + 5 attack to rings, and acc, crit hit rate, mag acc & mag pot to shields... and then(!) we disable these stats and their effects"

It would be great if someone could tell us how they came about these stats... maybe someone from Zam?

Edited, Jan 18th 2011 5:13pm by mypethuman

Edited, Jan 18th 2011 5:18pm by mypethuman
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