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They're actively working on FFXI stillFollow

#1 Jan 18 2011 at 9:28 PM Rating: Default
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Some of you may already know this but look who's getting UI and AH updates.

Quote:
To all the followers, thank you for following us!

We would also like to thank many of you for sending various feedbacks and cheerful messages!

With questions and feedbacks we have received, we will go through them and try our best to answer them in the topics on the official site.

Since the official Twitter has been launched, we are considering about holding an official event using Twitter.
Some could be answered right away but in most cases, we will take a look and discuss them with the Dev. team.

With congestion of Port Jeuno caused due to the positioning of Abyssea NPC, we are starting to discuss the countermeasure.

Also the UI on Atma selection menu and how to receive Traverser Stone are being discussed as well.

With auction house, we are considering to merge them to make it more convenient so please look forward to it
!


From their twitter.
Just thought it was ironic.

Edited, Jan 18th 2011 7:29pm by GuardianFaith
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#2 Jan 18 2011 at 9:36 PM Rating: Decent
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How is it ironic?
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#3 Jan 18 2011 at 9:40 PM Rating: Decent
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Mistress Theonehio wrote:
How is it ironic?


I think he's trying to say that it's unfortunate that SE is continuing to maintain FFXI regardless of the struggles FFXIV is having. Perhaps he expected SE to drop all other projects they had in order to fix FFXIV. Because letting current projects fester would make us feel better or something.

And don't get me started on how the modern use of the word "ironic" has absolutely zero connection to it's definition. Kinda like how Alanis Morissette's song "Ironic" actually has nothing ironic in it.
#4 Jan 18 2011 at 9:44 PM Rating: Excellent
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Hydragyrum wrote:
Mistress Theonehio wrote:
How is it ironic?


I think he's trying to say that it's unfortunate that SE is continuing to maintain FFXI regardless of the struggles FFXIV is having. Perhaps he expected SE to drop all other projects they had in order to fix FFXIV. Because letting current projects fester would make us feel better or something.

And don't get me started on how the modern use of the word "ironic" has absolutely zero connection to it's definition. Kinda like how Alanis Morissette's song "Ironic" actually has nothing ironic in it.



Which in turn makes the song ironic.
#5 Jan 18 2011 at 9:45 PM Rating: Decent
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DoctorMog wrote:
Which in turn makes the song ironic.


While I cannot award you internets, I can rate you up. :D
#6 Jan 18 2011 at 9:54 PM Rating: Default
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ekhm... i believe this is Final Fantasy XIV section not FFXI so why the **** news from other section is doing up here? Wrong Category!
#8 Jan 18 2011 at 11:27 PM Rating: Excellent
Of course they're going to keep supporting FFXI. It probably has more players at this point than XIV, so why not? Not to mention, they're actually receiving money from it via monthly fees. I doubt they same teams are working on these games anyhow, so I don't think it matters too much.
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#9 Jan 19 2011 at 12:14 AM Rating: Good
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Based on current FFXIAH records, FFXI is still going well, with around 110,000-125,000* players. Sure it's dropping over time, but that's to be expected with such a long-running MMO. Ironically, many of the people who left probably did so in anticipation of FFXIV, either thinking that it would be great or thinking that it would funnel everyone out from the older title -- in a way it did, but a most unexpected way, indeed.

With FFXIV it is much more difficult to give any concrete numbers what with it having no fees yet, but the last-known numbers (which had servers ranging from ~500-1100 players at any given/peak time) before SE removed our ability to see populations about a month ago places the "active" population of FFXIV around 60,000-70,000* (assuming that only about a third or less of the population is on at any one time, and multiplying that across all of its servers).

*These numbers likely vary a bit, but they are not just pulled out of nowhere; they have value as rough estimates only.
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#10 Jan 19 2011 at 12:18 AM Rating: Good
If you look at the FFXIAH.com database, it's actually closer to 215,000 active players. So it's still a huge chunk of change.

Edited, Jan 19th 2011 1:18am by Montsegurnephcreep
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#11Teegotaru, Posted: Jan 19 2011 at 2:39 AM, Rating: Sub-Default, (Expand Post) What makes it ironic (and I really do not expect you to understand this as your typical posts show you to be a typical no brains fanboy/girl) is that while they staunchly refuse to dump their moronic retainer system in XIV in favor of the much preferred (in terms of MMO players in general, not the 12 or 13 SE fanboys/girls in particular) for a working AH, they are making their AH system in XI more universal (god forbid you use what works when you can make square tires for the sake of making square tires)
#12 Jan 19 2011 at 3:02 AM Rating: Decent
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Different teams, different designs, different games. FFXI has an Auction House and that's worked great. FFXIV has the wards market which the developers have made clear they want to modify and enhance as they watch how the economy develops. If in the end an AH turns out to be ideal, that's great, but for now about we just let them keep updating the market wards?
#13 Jan 19 2011 at 4:14 AM Rating: Decent
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Teegotaru wrote:
What makes it ironic (and I really do not expect you to understand this as your typical posts show you to be a typical no brains fanboy/girl) is that while they staunchly refuse to dump their moronic retainer system in XIV in favor of the much preferred (in terms of MMO players in general, not the 12 or 13 SE fanboys/girls in particular) for a working AH, they are making their AH system in XI more universal (god forbid you use what works when you can make square tires for the sake of making square tires)

Please, never post ever again. You thinking you know what you're talking about is ironic in itself.
#14 Jan 19 2011 at 4:38 AM Rating: Good
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I saw 500+ players in Port Jeuno one day.

I don't mind the crowds at all, in fact it feels really awesome and I'd take any amount of lag to experience that in XIV also.

I'm playing both games but what really irritates me about XIV forums how some assume that XI is suddenly dead because XIV came out when in fact it seems everybody and their mum has an active account in Vana'diel in comparison to XIV.
#15 Jan 19 2011 at 5:33 AM Rating: Excellent
I'm more concerned that 1 SE MMO team is communicating future adjustments via twitter while the other is remaining a bit silent for what many are feeling is too long.

The fact that they are improving the AH in XI has no bearing on XIV, XI has no other major means of commerce. XIV is attempting to make the Ward system work and IMO the ward system is mostly functional. While many would prefer an AH in XIV it's not the biggest requirement at this point in time to facilitate enjoyment for the majority.
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#16 Jan 19 2011 at 6:19 AM Rating: Decent
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Some people really need to get over themselves. "Omg he's using a word in a way other the the strict origin of it's definition, no one has EVER EVER done that before!" The funny thing is if you guys really knew what the definitions (yes there is more than one) of the word irony meant you'd realize what he says fits quite nicely.

(From dictionary.reference.com)

Quote:

an outcome of events contrary to what was, or might have been, expected.


The fact that XI (a game released almost a decade ago) is getting updates before XIV (a game released less than 6 months ago and in desperate need of updates) is very much contrary to what a rational person would or might have expected.
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#17 Jan 19 2011 at 6:26 AM Rating: Good
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The fact that XI (a game released almost a decade ago) is getting updates before XIV


Established management and development, unlike that other game.

As seen before, the dev team didn't say much for a month after XIV's release and after that they started communicating a lot more. It takes a while to prepare everything, and now they need to do it again. Although that shouldn't affect the actual development of the game so we can all decide for ourselves just how catastrophic this 2+ weeks of silence is.
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#18 Jan 19 2011 at 6:26 AM Rating: Excellent
SickleSageKiroh wrote:
Some people really need to get over themselves. "Omg he's using a word in a way other the the strict origin of it's definition, no one has EVER EVER done that before!" The funny thing is if you guys really knew what the definitions (yes there is more than one) of the word irony meant you'd realize what he says fits quite nicely.

(From dictionary.reference.com)

Quote:

an outcome of events contrary to what was, or might have been, expected.


The fact that XI (a game released almost a decade ago) is getting updates before XIV (a game released less than 6 months ago and in desperate need of updates) is very much contrary to what a rational person would or might have expected.


Out of context maybe, but the fact that they are two seperate games, with seperate issues, with seperate dev teams, with seperate update schedules leads one to believe this is more coincidence than irony. Also we have gotten two updates that sound to be on par with what that post by the XI dev team seems to outline in the last week and a bit.
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#19 Jan 19 2011 at 7:36 AM Rating: Decent
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They are two different games, there is no direct relation between the two besides they're from the same company.

I don't think anyone expected WoW to go down the drain just because Blizzard launched Starcraft!
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#20 Jan 19 2011 at 7:44 AM Rating: Good
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SickleSageKiroh wrote:
Some people really need to get over themselves.


I agree.

SickleSageKiroh wrote:

The fact that XI (a game released almost a decade ago) is getting updates before XIV


Well, as someone said before..

SickleSageKiroh wrote:
Some people really need to get over themselves.


It's not irony that FFXI, a game that's been around for almost a decade that's been updated for almost a decade and will continue to be updated through the decade is getting updates over a game with a different team that had managerial changes as well as needing reevaluation and haven't been updated yet.

I think the issue here is bitterness if anything, because XI being updated truly has zero to do with FFXIV post production.

You know what's funny?

No one said a god **** thing about FFXI being updated in September (XIV's release) or December (3 months after XIV's release).

Bitterness and impatience maybe, Irony far from it.



Edited, Jan 19th 2011 5:45am by Theonehio
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#21 Jan 19 2011 at 8:26 AM Rating: Good
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Quote:

I'm more concerned that 1 SE MMO team is communicating future adjustments via twitter while the other is remaining a bit silent for what many are feeling is too long.


My take on this is that the *new* team in FFXI doesn't have the issues of pride that the former team did - they have demonstrated that they are willing to bust the doors off everything we have previously known in the interest of making things fun, and the old team would never have made radical changes like this to their "baby".

Now they have a new "baby" and sadly the new game has been suffering from that same mindset that plagued FFXI for a decade. Hopefully with the new leadership a more practical approach will be taken, but the past few months they have pretty much run the game like they ran FFXI.


Quote:

If you look at the FFXIAH.com database, it's actually closer to 215,000 active players. So it's still a huge chunk of change


Plus all the mules that most of us have - gardeners and crafters and those of us who just like to level alternate characters. FFXI is still profitable for them especially since it's past its prime and is now in maintenance mode. There is a small population growing as I have been seeing genuinely new characters cropping up in parties and such, so it's not dead by any means. The content updates I see as a bonus, though they could probably slow them down a bit now so people can catch up.


I'm not saying that they should scrap XIV and just make XI v2.0, but they could take a few lessons from the new blood about how to re-energize a stagnant game.
#22 Jan 19 2011 at 8:48 AM Rating: Default
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Quote:
but the past few months they have pretty much run the game like they ran FFXI.


How else do you expect this game to be run?
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#23 Jan 19 2011 at 9:00 AM Rating: Good
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GuardianFaith wrote:

Just thought it was ironic.


They didn't mention any rain on your wedding day or say anything about 10,000 spoons.


I think you're using Alanis Morisette's definition instead of Miriom Websters.


They aren't making any money from FFXIV, do you really think it wise to cut out the other revenue source? Additionally, they were already working on it. Maybe you missed the latest expansion. Or the future expansion? Or their future commitment to at least another year?
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#24 Jan 19 2011 at 9:08 AM Rating: Decent
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Hyanmen wrote:


How else do you expect this game to be run?


Gee Hyanmen, I don't know. Maybe more actual open communication instead of posting an instruction book on the Lodestone, maybe a little less of the Playstation limitations they have crammed down our throats for a decade that turns out isn't the *real* limitation, maybe a little less of the rigid "We are doing things this way regardless of what the players actually want - because we are the artists and we know best"..

That kind of BS worked ten years ago because there wasn't the choice that there is today. Today there is a lot more competition - offline games are open world universes - SE doesn't have the monopoly on good storytelling or CGI anymore.

Honestly - this time around I really expected *more*.
#25 Jan 19 2011 at 9:16 AM Rating: Excellent
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This was actually the part that interested me the most:

Quote:
Since the official Twitter has been launched, we are considering about holding an official event using Twitter.
Some could be answered right away but in most cases, we will take a look and discuss them with the Dev. team.


FFXIV needs some sort of official way of players talking with devs like that.

The merging of the AHes in XI is cool too though. I'm having such a headache trying to level a new character at low levels because outside of crystals and half a dozen crafting materials (e.g. Rabbit hide in sandy, silk thread in windy), the local AHes are all but dead. From level 1-10, you'd be lucky to find maybe 4 or 5 pieces total.
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#26 Jan 19 2011 at 9:20 AM Rating: Decent
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Quote:
Maybe more actual open communication


Which means.. what exactly? We got the timeline for 6 months of updates in November. We received daily updates from November to end of December, and October wasn't all silent either. What more do you expect from them? "Director's Diary"-series and "Introducing the programmer #45: Daisuke Yokohama"?

This is the complete opposite of Playonline if you ask me. But sure, let's hop on the bandwagon and say that because these last few weeks have been silent, it has been that way from the very beginning to this day.

Why is it this way currently you ask? Well, it might have something to do with what happened in mid-December last year.

Or they just don't care about us QQ
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#27 Jan 19 2011 at 9:32 AM Rating: Good
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Quote:
Which means.. what exactly? We got the timeline for 6 months of updates in November. We received daily updates from November to end of December, and October wasn't all silent either. What more do you expect from them?


This is the complete opposite of Playonline if you ask me. But sure, let's hop on the bandwagon and say that because these last few weeks have been silent, it has been that way from the very beginning to this day.


Wait, we got daily updates? I didn't see daily updates - aren't you exaggerating a bit?

The last few weeks they HAVE been silent and this is part of their pattern dating back years. They would post a thread on Zam and everyone would congratulate them on communication, and then they would shut their windows for another 6 months\2 years.

You can keep defending them all you want - but a pattern is a pattern and while FFXI team is pulling out all the stops to get and keep in touch with their playerbase, FFXIV team is ninja-editing polls instead of announcing officially it's done and letting us know when (or if, for that matter) we will get to see the results and posting more instruction manuals on how to trade items with a retainer.
#28 Jan 19 2011 at 9:44 AM Rating: Default
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Quote:
Wait, we got daily updates? I didn't see daily updates - aren't you exaggerating a bit?


Slightly- the daily updates portion did not last a whole month.

(Nov.) 11, 12, 15, 16, 16, 17, 18, 19, 19, 22, 22, 25, 26, 29, 29, (Dec.) 1, 1, 2, 3, 6, 7, 8, ldr change annoucement, 13, 13, 14, 15, 20, 21, 24, 27, the poll.

Sometimes we got more than one update a day, rarely did they skip a day. And I'm talking about working days, obviously.

Quote:
The last few weeks they HAVE been silent and this is part of their pattern dating back years.


I agree. It just gets silly when people start acting like it has been this way the whole time. That's not true, and that should be acknowledged.

Quote:
FFXI team is pulling out all the stops to get and keep in touch with their playerbase


Everything XI team has posted on their twitter has been already known by us since November, and more. We already know more about XIV's Q1 updates than the XI community knows about their update.

They are taking their sweet time but they have prepared themselves for it. And when the silence finally ends, things will get rolling, at which point this period of silence won't matter.

Edited, Jan 19th 2011 6:46pm by Hyanmen
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#29 Jan 19 2011 at 9:51 AM Rating: Decent
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Montsegurnephcreep wrote:
If you look at the FFXIAH.com database, it's actually closer to 215,000 active players. So it's still a huge chunk of change.

Edited, Jan 19th 2011 1:18am by Montsegurnephcreep


FFXI is going pretty well atm the number of people that have come back to the game from years away is quite staggering to be honest seeing people I haven't seen for many years returning left and right. The addition of 3 battle addons at $10.00 a piece has added a nice sweet source of extra income for SE people kept saying FFXI would die once FFXIV came out its actually far from the truth FFXI is now and has been a nice cash making cow.

On the other hand I haven't logged back on FFIV since dec update hoping for real change but hey I still have my account if they ever make all the fixes they need to address in comparison I play ffxi everyday again love the new content.
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#30 Jan 19 2011 at 10:32 AM Rating: Decent
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Hey Hyanmen, I will acknowledge the communication was great for a few months... until they did the shake up. This is what is bothering me, and perhaps some others. The original production staff seemed to get a clue rather quickly that communication was key to success. Sure, it was quiet for a while immediately following launch, but when the majority of the community started complaining, they started responding. This new production staff doesn't seem to value communicating to the player base. Perhaps they do understand the need to communicate, but they have barriers... super secret barriers that they cannot communicate to the community (asking for patience on your one and only communication to the community is not communicating barriers). I personally can not see the barriers. Perhaps you can explain why they haven't made an announcement regarding:

The results of the poll (not what they plan to do about it, just what the results were)

Any further details of the next version update

Some kind of explanation for the lack of communication
#31 Jan 19 2011 at 10:32 AM Rating: Decent
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Some of you are taking this way too far. It's just funny that they're getting a spiffy update to their auction house when we have yet to receive a working one.

That's it, that's all.
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#32 Jan 19 2011 at 10:35 AM Rating: Good
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Transmigration wrote:
Some of you are taking this way too far. It's just funny that they're getting a spiffy update to their auction house when we have yet to receive a working one.

That's it, that's all.


XI uses an Auction House system, XIV uses the Market Ward system and was never promised an Auction House, since every time Tanaka was asked about it the response was usually relating to seeing the MW play out first.

So still not seeing the Irony. Smiley: nod
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#33 Jan 19 2011 at 10:42 AM Rating: Decent
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Quote:
I personally can not see the barriers.


Previous development and management team was already established since 2005-2007. The current management team was established around a month or so ago.

Unlike the previous team, this team needs to catch up to the current and previous development, make a new development plan as well as something for the lodestone, whether that is Ask The Devs or something else. Komoto had these talks with the PR department daily last year, but Yoshida no doubt is busy dealing with other issues, taking the helm from Tanaka and Komoto not being the least of them- for the time being. It's no use talking if the team is in chaos and nothing gets done. It's also no use talking to us about it.



Edited, Jan 19th 2011 7:43pm by Hyanmen
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#34 Jan 19 2011 at 11:47 AM Rating: Good
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I think it is a little sad that SE has to merge the city AHs into the Jeuno AH. It goes to show how much ffxi is geared to end-game players now. When I started 6 1/2 years ago, the AH in each city was vibrant and, more importantly, different. It made sense to put items up for sale based on which guilds were located there or which outland AH the city was connected to.

In a way it was like the wards are now. If you want the biggest choice of clothing, go to Ul'dah. If you want to sell logs, go to Gridania.

I like the regional differences, so if SE does decide to implement an AH for xiv, I hope they don't implement a global AH that destroys unique regional characteristics.
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#35 Jan 19 2011 at 11:50 AM Rating: Good
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Montsegurnephcreep wrote:
If you look at the FFXIAH.com database, it's actually closer to 215,000 active players. So it's still a huge chunk of change.


Yeah, but that's assuming nobody has ever accessed the AH using a mule or an alt, since FFXIAH counts every character that has used the Jeuno/Whitegate AH, not every account.
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#36 Jan 19 2011 at 12:00 PM Rating: Excellent
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LordTinyDragon wrote:
I think it is a little sad that SE has to merge the city AHs into the Jeuno AH. It goes to show how much ffxi is geared to end-game players now. When I started 6 1/2 years ago, the AH in each city was vibrant and, more importantly, different. It made sense to put items up for sale based on which guilds were located there or which outland AH the city was connected to.

In a way it was like the wards are now. If you want the biggest choice of clothing, go to Ul'dah. If you want to sell logs, go to Gridania.

I like the regional differences, so if SE does decide to implement an AH for xiv, I hope they don't implement a global AH that destroys unique regional characteristics.


Actually, I'd say that it goes to show that XI is a game where the vast bulk of their playerbase is at level cap, or at least a high level. There are very very few new players to XI anymore, and any existing players all go to Jeuno. In XI's earlier years when it still had a semi-healthy influx of new players, they were using the low level AHes which meant that not only were new players selling things on city AHes, but that higher level players had people to sell -to-.

With few new players, there are no new people to list things on AHes and there's no reason for higher level players to list things there either, since no one is likely to buy there.

Perhaps some new expansion with mind blowing awesomeness and TV advertising could get new players into FFXI, but I don't think SE is going to invest that much money into getting new people to try XI when they'd probably rather have new players try XIV instead.
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#37 Jan 19 2011 at 12:56 PM Rating: Good
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LordTinyDragon wrote:
I think it is a little sad that SE has to merge the city AHs into the Jeuno AH. It goes to show how much ffxi is geared to end-game players now. When I started 6 1/2 years ago, the AH in each city was vibrant and, more importantly, different. It made sense to put items up for sale based on which guilds were located there or which outland AH the city was connected to.


Um... just in case you didn't realize, the city AH in FFXI have been a ghost town for YEARS. 6 1/2 years ago that was a different story, but the city AH have been useless since the ToAU era in XI. Plus, transportation to areas connected to the Jeuno AH system is much easier now, making it somewhat irrelevant anyway.

This is a change that should have been made to FFXI back in 2007 or 2008, and although it's still nice to add a minor convenience to the game, it's really not affecting much and it has been a long time coming. Realistically, it just lets people with mules in the starter cities sell to the whole AH system - probably the reason S-E decided to do it, to give people another reason to not delete their $1/month city mule accounts (especially after massive increases to storage on main accounts in the December FFXI updates removing one big reason people kept mules).
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#38 Jan 19 2011 at 3:59 PM Rating: Good
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Quote:
And don't get me started on how the modern use of the word "ironic" has absolutely zero connection to it's definition. Kinda like how Alanis Morissette's song "Ironic" actually has nothing ironic in it.


Irony is actually subjective. There are (at least) two definitions to irony, one of which is the more literary definition, and one of which refers to something being contrary to what you would expect. What one would expect in any given situation is generally unique to that person, so naturally, it's subjective.

For instance, I think it's ironic when people who supposedly are grammatically savvy enough to correct others on their word usage make the mistake of ignoring the basic fact that words having multiple meanings. :)
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#39 Jan 22 2011 at 10:33 AM Rating: Decent
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It isn't ironic at all. FFXIV is Crystal Tools. FFXI programing would be completely different.
It would make absolutely no sense to train the FFXI team to work on FFXIV.

People were pulled from other projects according to their talent and ability to work with the toolset.
#40 Jan 22 2011 at 11:51 AM Rating: Decent
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I played FFXI for several years. Had to start over and got to level 56. Then the new level cap was added and people with level 37 jobs started playing in anticipation of the new cap.

FFXI is not new player user friendly. It caters to the high end players only as I see it. Trying to get help for limit breaks, AF and skill-up parties is useless when everyone is hanging out in the high end areas.

I loved the community aspect of FFXI and it just isn't there for new players. Linking the AH to the small towns takes away the "journey to Jeuno" excitement I once felt. Competing CoP w/o all the nerfs to it was an achievment I'll never forget. 1/7 on those Mammets...LOL

Getting Sky and fighting NM's and the RMT another experience I'll never forget. Loved my Osode and Shura gear when it was considered the best. Heck sitting in Jeuno for hours on MNK to level I got to meet other players and expand on my community experience I'll never forget. Level sync was great on one hand and sucked on the other as it allowed for quick leveling for those that didn't care about the skills or how to play the sub-jobs.

I won't be going back to FFXI. There's no reason to. High end players stick to themselves and that's what FFXI has turned into. It's not user friendly even with all the nerfs to main story line quests and missions.

I'll wait for FFXIV team to get thier feet under them and stick with it. The new team JUST took over and they need time to add and modify what's in store to come. They perfectly well know that what they had wasn't working or they wouldn't have had the shake-up in the Dev Team. It takes time to add new content like quests. They have to write them, code them and make sure they work before implimenting them. Same goes with w/e other content they are going to add. In the mean-time I'll stick with the LS I'm in and level as I see fit and be ready for w/e comes my way.

My two cents +1 worth.
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