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New Feature: Exploring EorzeaFollow

#1 Jan 19 2011 at 12:34 AM Rating: Excellent
Hi all,

I can only say so much about SE's struggles to communicate with its playerbase, which led me to think... what else can I do?

Exploring Eorzea is my answer. This new, periodic feature will delve into the people, places and lore of Eorzea. Although hardcore players may already be aware of this lore, my goal is to uncover and share stories from this virtual world we play in, while also getting to know the land a bit better myself. Square Enix has fallen short on giving us ways to interact with this world, but this first feature showed me there's more to be found than meets the eye, if you take the time to poke around.

My first edition of Exploring Eorzea focuses on the coastal hamlet of Aleport.

By all means, feel free to chime in with other relevant lore that adds to the story of Aleport! However, I ask that you be careful not to release any spoilers for storyline missions.
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#2 Jan 19 2011 at 1:24 AM Rating: Default
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Great post Thayos. Thanks!
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#3 Jan 19 2011 at 2:31 AM Rating: Default
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While I appreciate your attempt to further the lore of the game, why drag players to a location that in reality contributes (at least for arc, bsm and alc as those are my main classes) nothing to the overall playability to the game or story. Assumably (hopefully?) there will eventually be some purpose added to these areas, but for now anyone who wastes there time coming to any of the out lying cities (a term I use VERY loosely) is only going to be disappointed. I'd hold this idea until the first major content update (or expansion if thats when things happen) otherwise you are only setting players up for another empty, worthless encounter in a basically lifeless world.
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-Teeg
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#4 Jan 19 2011 at 3:11 AM Rating: Good
Teegotaru wrote:
While I appreciate your attempt to further the lore of the game, why drag players to a location that in reality contributes (at least for arc, bsm and alc as those are my main classes) nothing to the overall playability to the game or story.


Maybe because the mods/admins on this site need to publish constructive works before they can morally moderate the forums of all the negativity?
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#5 Jan 19 2011 at 7:38 AM Rating: Good
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I for one really appreciate this. Some lore is really good as often I have no idea what is happening in-universe. Thankyou!
#6 Jan 19 2011 at 8:33 AM Rating: Good
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Quote:
While I appreciate your attempt to further the lore of the game, why drag players to a location that in reality contributes (at least for arc, bsm and alc as those are my main classes) nothing to the overall playability to the game or story.


Maybe just because people really like to read fantasy lore? Why are we all playing a fantasy game? Just to get phat lootz? Everyone likes to hear a story.

Look at the entire libraries of novels that have spun off from games - Warcraft is a great example of a lore-rich world that has spilled over into fanfiction and full-blown novels before they even had an MMO.

The Final Fantasy series also has this lore-rich world that sadly has been kind of slow in coming with XIV, but will pick up as they add the actual content. Thayos is just trying to pull things together for folks who may not be aware.

Step away from the ******** about the game for 5 seconds and take a look at the world around you. I hate the word "Potential" because it's overused and way too cliche, but in this instance I agree that one area of potential for this game is the storyline of the world - and if there is one thing that Square has mastered over the years it's telling a compelling story.
#7 Jan 19 2011 at 8:40 AM Rating: Decent
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Torrence wrote:
Quote:
While I appreciate your attempt to further the lore of the game, why drag players to a location that in reality contributes (at least for arc, bsm and alc as those are my main classes) nothing to the overall playability to the game or story.


Maybe just because people really like to read fantasy lore? Why are we all playing a fantasy game? Just to get phat lootz? Everyone likes to hear a story.

Look at the entire libraries of novels that have spun off from games - Warcraft is a great example of a lore-rich world that has spilled over into fanfiction and full-blown novels before they even had an MMO.

The Final Fantasy series also has this lore-rich world that sadly has been kind of slow in coming with XIV, but will pick up as they add the actual content. Thayos is just trying to pull things together for folks who may not be aware.

Step away from the ******** about the game for 5 seconds and take a look at the world around you. I hate the word "Potential" because it's overused and way too cliche, but in this instance I agree that one area of potential for this game is the storyline of the world - and if there is one thing that Square has mastered over the years it's telling a compelling story.


You missed the memo, reading lore of a fantasy world to immerse yourself into said world is so 1999 and obsolete. He's just ******** for the sake of it, this is a good thing for those who "didn't care" about pointless areas. I think SE did something like this themselves with the Vanadiel Tribune, which this is pretty much in essence the same thing.
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#8 Jan 19 2011 at 8:49 AM Rating: Good
Thayos wrote:
Hi all,
Exploring Eorzea is my answer. This new, periodic feature will delve into the people, places and lore of Eorzea. Although hardcore players may already be aware of this lore, my goal is to uncover and share stories from this virtual world we play in, while also getting to know the land a bit better myself. Square Enix has fallen short on giving us ways to interact with this world, but this first feature showed me there's more to be found than meets the eye, if you take the time to poke around.




this is simply a great idea to do.. it was great to read that little article on the side.. it gives people something to look forward to rather than just running in there and doing the hamlet when it comes out, not knowing about all the great beer the place has to offer!
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#9 Jan 19 2011 at 12:45 PM Rating: Good
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I, for one, missed Vandiel Tribune.

And a big thank you to Thayos for switching gears on the conversational trek. I might actually get interested in the game again if this helps change the mood.
#10 Jan 19 2011 at 1:22 PM Rating: Decent
lmao at the articles responses after the jump. People think SE wrote it and are in full ***** mode... Seriously good write up Thayos, I kinda did the same thing in my head during the x-mas event when I had to turn in twinkle boxes. I tried to go to as many twinkle box NPC locations as possible as previously the first hamlet I'd visited I had decided would be my last until they served a purpose. When the x-mas event came I had an excuse to make the attempt even though there wasn't anything actually going on in them, at least it gave me incentive to check out what the other non-event NPCs had to say.
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#11 Jan 19 2011 at 2:02 PM Rating: Good
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It was a nice story, and it shows that there is so much latent stuff in FFXIV. Now I just wish that the game had reasons to draw me to such places -- I don't mean EPIC LOOTS or anything, but maybe just a few little quests... maybe a shop that sells trinkets not available elsewhere... something besides a feeling of emptiness born from the lack of a persistent, overarching narrative present in single-player RPGs.

Maybe I could mine a shiny stone for that Lalafell you mentioned, and get rewarded with a neat-looking necklace made from one of his offerings; maybe during a storm I could dump an offering into the sea; maybe I could discover a cave in which some of those "fish-backs" still live.

I mean to point out that the template is there for a great game, but that, without the driving narrative of a single-player game, or the reward incentive of an MMO, it still remains a template: something that needs a few more layers laid atop it before it can be realised as a fully interactive RPG. Here's hoping it will be!
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#12 Jan 19 2011 at 2:07 PM Rating: Good
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I miss the Tribune too. Nice to see quality fan articles about lore.
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#13 Jan 19 2011 at 3:40 PM Rating: Good
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Wouldn't it be nice if we'll get some of those famous ale as a reward for Aleport hamlet defense! XD

SE will need to add emote: /drunk
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#14 Jan 19 2011 at 4:08 PM Rating: Decent
uomaru wrote:
Wouldn't it be nice if we'll get some of those famous ale as a reward for Aleport hamlet defense! XD

SE will need to add emote: /drunk


As long as it wasn't like the ale smashing quests in WAR ^.~ Spilling beer is bad!
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#15 Jan 19 2011 at 4:13 PM Rating: Good
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This was the first place outside of Limsa I discovered.
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#16 Jan 19 2011 at 5:36 PM Rating: Decent
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I know there's been a lot of complaining about lack of content (I'm as guilty of it as the next guy), but these are the things that really show that XIV will be as good or better than XI at the one year mark (which coincidently is when NA gained access to XI).

Seeing these areas that we know aren't just landscape props, but content waiting to be released, keeps me excited about XIV's future.
For every negative thought about content I personally might have, there's a choco vendor, port, blocked city gate (Cotheras), set of steps that are blocked, airship dock hanging over the city, or many other such things that even it all out.

Can't wait for the first 2011 update, and as usual Thayos, nice article!
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#17 Jan 19 2011 at 5:50 PM Rating: Decent
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Great read! Really pumps me up for future content!
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#18 Jan 20 2011 at 3:54 AM Rating: Decent
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Good story Thayos, keep them coming.

I too enjoyed the Tribune and was really annoyed when Square discontinued it. They need to have one for this game as well and to **** with anyone who says it isn't worth the time. To some it's not all about the next shiny piece of gear.
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