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Interview with Naoki this week.Follow

#52 Jan 19 2011 at 3:57 PM Rating: Decent
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Sorry if im late to the party but is there an original post??
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#53 Jan 19 2011 at 3:59 PM Rating: Good
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ditx wrote:
I'm kind of annoyed that its taken them this long to understand that the UI needs to be completely redone.
Not fixed, you can't fix something that's not broken.

What I mean by this, is that after the tweaks they've made the current UI is fully operational, and working to its maximum potential. Which is stupid, because its horrific. There's nothing that can be "tweaked" in it to make it any better.

It needs to be rewritten, streamlined and tidied up drastically.


Exactly...if they are willing to actually rework the UI to something more 2011-like...and less 2003-like...it just shows that have learned that they cannot live in the past.

Just because he is saying that they are still putting UI at the top of the list...that doesn't mean they are not ALSO working on content and other things we all keep ******** about.

I happen to like his attitude. The game may still fail...but at least SE tried to salvage it.
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#54 Jan 19 2011 at 4:08 PM Rating: Good
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Anyone have a link??
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#55 Jan 19 2011 at 4:08 PM Rating: Good
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Spyrit178 wrote:
Hey man that goat agro is rough.


**** skippy it is, if you play Marauder. lol
#56 Jan 19 2011 at 4:13 PM Rating: Decent
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Seventhblood wrote:
Right now, Eorzea is a little too peaceful, isn't it?

please do not remove all the goats, they are doing a great job keeping my grass trim.

seriously, this is something. I had a +1 excitement increase after reading this.


Just add fire breathing turtles that make lots of honking noises like geese in some zones, that'll take care of the peace problem!


I just hope that what he means is to add challenging battles for parties without hampering solo play.


Of course, this could be a fakeout. If it is, lol +1 at everyone getting ****** XD
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#57 Jan 19 2011 at 4:18 PM Rating: Decent
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LyleVertigo wrote:
Seventhblood wrote:
Right now, Eorzea is a little too peaceful, isn't it?

please do not remove all the goats, they are doing a great job keeping my grass trim.

seriously, this is something. I had a +1 excitement increase after reading this.


Just add fire breathing turtles that make lots of honking noises like geese in some zones, that'll take care of the peace problem!


I just hope that what he means is to add challenging battles for parties without hampering solo play.


Of course, this could be a fakeout. If it is, lol +1 at everyone getting ****** XD



LOL agreed.
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#58 Jan 19 2011 at 4:23 PM Rating: Excellent
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Since I haven't seen the link for the interview, so Here is the link to the original interview
#59 Jan 19 2011 at 4:25 PM Rating: Good
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Here http://www.1up.com/news/final-fantasy-xiv-boss-speaks
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#60 Jan 19 2011 at 4:27 PM Rating: Excellent
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Hyanmen wrote:
Quote:
Care to elaborate? I happen to completely disagree with you and would LOVE to hear what you feel the misconceptions are from this interview.


Oh, my opinion got rated down.. surprisingly.

Yoshida: "We shouldn't try new things."

Maybe you should properly test said new things before releasing the game first instead of blaming it on something that is only a positive thing for the franchise and the genre as a whole while ignoring the part where you rushed the game out? causing all these problems in the first place?

Community: "This is my favorite line. Should have made FFXI-2- - - much better game- - - I hope they'll never try out new things ever again, we need more stagnancy in the industry."

Edited, Jan 19th 2011 11:11pm by Hyanmen


I'm pretty sure what he's saying is that they were trying too hard to make it too different from FFXI, leaving out some of the main elements that made the game fun. Just because they finally add an auction house or more classic elements to classes does not make the game FFXI-2. New story, still more customization, new world, the battle system will stay much different ( I guarantee this ), the list goes on. Take what works, mix it in with new concepts. Just because a dish contains pasta, does not make it Italian.
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#61 Jan 19 2011 at 4:30 PM Rating: Good
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Transmigration wrote:
Hyanmen wrote:
Quote:
Care to elaborate? I happen to completely disagree with you and would LOVE to hear what you feel the misconceptions are from this interview.


Oh, my opinion got rated down.. surprisingly.

Yoshida: "We shouldn't try new things."

Maybe you should properly test said new things before releasing the game first instead of blaming it on something that is only a positive thing for the franchise and the genre as a whole while ignoring the part where you rushed the game out? causing all these problems in the first place?

Community: "This is my favorite line. Should have made FFXI-2- - - much better game- - - I hope they'll never try out new things ever again, we need more stagnancy in the industry."

Edited, Jan 19th 2011 11:11pm by Hyanmen


I'm pretty sure what he's saying is that they were trying too hard to make it too different from FFXI, leaving out some of the main elements that made the game fun. Just because they finally add an auction house or more classic elements to classes does not make the game FFXI-2. New story, still more customization, new world, the battle system will stay much different ( I guarantee this ), the list goes on. Take what works, mix it in with new concepts. Just because a dish contains pasta, does not make it Italian.


It almost sounds like while the game was in development and all of the players were saying "We don't want it do be like WoW!", the Devs had decided "We don't want it to be like FFXI!".
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#62 Jan 19 2011 at 4:33 PM Rating: Excellent
Transmigration wrote:
I'm pretty sure what he's saying is that they were trying too hard


Shhhh, he's too emotionally invested in all things Final Fantasy to see the obvious without mentally over inflating the situation. Pretty sure the rest of us get that and thus the applauding of Yoshidas admission, even if we're a bit sad there wasn't more to include more detailed goals.
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#63 Jan 19 2011 at 4:33 PM Rating: Decent
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Mikhalia the Picky wrote:
Transmigration wrote:
Hyanmen wrote:
Quote:
Care to elaborate? I happen to completely disagree with you and would LOVE to hear what you feel the misconceptions are from this interview.


Oh, my opinion got rated down.. surprisingly.

Yoshida: "We shouldn't try new things."

Maybe you should properly test said new things before releasing the game first instead of blaming it on something that is only a positive thing for the franchise and the genre as a whole while ignoring the part where you rushed the game out? causing all these problems in the first place?

Community: "This is my favorite line. Should have made FFXI-2- - - much better game- - - I hope they'll never try out new things ever again, we need more stagnancy in the industry."

Edited, Jan 19th 2011 11:11pm by Hyanmen


I'm pretty sure what he's saying is that they were trying too hard to make it too different from FFXI, leaving out some of the main elements that made the game fun. Just because they finally add an auction house or more classic elements to classes does not make the game FFXI-2. New story, still more customization, new world, the battle system will stay much different ( I guarantee this ), the list goes on. Take what works, mix it in with new concepts. Just because a dish contains pasta, does not make it Italian.


It almost sounds like while the game was in development and all of the players were saying "We don't want it do be like WoW!", the Devs had decided "We don't want it to be like FFXI!".


Pretty much..
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#64 Jan 19 2011 at 4:39 PM Rating: Default
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Quote:
Shhhh, he's too emotionally invested in all things Final Fantasy to see the obvious without mentally over inflating the situation.


I've seen tons of "the game will be better off if they made it FFXI-2" posts so far and I don't see those claims disappearing after what Yoshida said here.

As such, misconceptions are being fed. I'm not over inflating anything, and would be surprised if you haven't seen posts like this.

Edited, Jan 20th 2011 1:39am by Hyanmen
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#65 Jan 19 2011 at 4:47 PM Rating: Excellent
Hyanmen, I think I've seen 2 or 3 people specifically ask for XI-2 or a small number suggesting XI HD.

Everyone else would like IDEAS of events/content from XI, but I'm pretty sure they would all like them refreshed a bit and modified. But I know that personally I would just like them to properly utilize the lessons learned from XI. They know what people like, what works. And more importantly what works long term. They also know what people didn't like about XI, we don't have alot of the roadblocks XI had... we just don't have a reason to notice those roadblocks are missing yet.

You show me where Yoshida said he's going to make XI-2, you show me where he's going to carbon copy Ballista etc..., everyone else had read the same info you have yet you're the only one coming to this conclusion.
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#66 Jan 19 2011 at 4:50 PM Rating: Decent
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And to actually settle the score, I present to you:
http://ffxiv.zam.com/forum.html?forum=152&mid=129496102117836548&page=1;viewresults=1

Thanks Mik
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#67 Jan 19 2011 at 5:01 PM Rating: Decent
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Transmigration wrote:
And to actually settle the score, I present to you:
http://ffxiv.zam.com/forum.html?forum=152&mid=129496102117836548&page=1;viewresults=1

Thanks Mik


I do what I can. :)
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#68 Jan 19 2011 at 5:01 PM Rating: Default
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Quote:
You show me where Yoshida said he's going to make XI-2, you show me where he's going to carbon copy Ballista etc


You show me where the dev team said there will be an update in January.

You show me where the dev team said they wanted to make XIV a next-gen MMO.

People make facts out of thin air sometimes, and unfortunately Yoshida has given them ammunition to keep thinking this game's problems have to do with the fact they tried to do something new for a change when anyone else isn't instead of because they rushed it out of the door.

"I'm pretty sure their update timeline said January..."

Edited, Jan 20th 2011 2:01am by Hyanmen
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#69 Jan 19 2011 at 5:25 PM Rating: Good
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SkinwalkerAsura wrote:

Quote:

I don't know what planet he is living on - but I don't give a **** about the controls - I WANT A GAME. YOU KNOW - STUFF TO DO.


^ this. I'm taking a break because I can't bring myself to log on to do the same 8 leves...again.



i guess you guys missed the part where he said he wanted people to be able to enjoy the new content they put in. That means fixing the ui/controls/battle system. Can't put the cart before the horse.

for me the highlights of the interview were these statements:

"My policy is that I'll never do a total wipe of the game," he told Famitsu. "Players have a lot of memories wrapped up in their characters; wiping that out would be unthinkable. It's possible that we'll make adjustments that dramatically redefine skill ranks and player levels, but if so, we would allow players to reroll their parameters."

and

"Right now, Eorzea is a little too peaceful, isn't it?"


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#70 Jan 19 2011 at 6:11 PM Rating: Decent
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Hyanmen wrote:
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How can we expect them to design a game that people will enjoy if they don't know what players enjoy?


Why do you think they don't?

Edited, Jan 19th 2011 11:45pm by Hyanmen


Ahahahahahaha....

Trolls.... they never fail to be obvious........

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#71 Jan 19 2011 at 6:37 PM Rating: Decent
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If they drastically rehaul the system they BETTER convert my SP total into the new system's. Because I'll be damned if all my hours of mindless grinding jobs I don't even like for skills has been in vain.
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#72 Jan 19 2011 at 6:54 PM Rating: Decent
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well Naoki pretty much said that's whats going to happen so...yeah.
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#73 Jan 19 2011 at 7:22 PM Rating: Good
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MajidahSihaam wrote:
If they drastically rehaul the system they BETTER convert my SP total into the new system's. Because I'll be damned if all my hours of mindless grinding jobs I don't even like for skills has been in vain.


if you read what he says, he says no work will be wasted

basicaly, if they change the system, youll convert into it with ALL your progress, at most youll have to redistribute points around
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#74 Jan 19 2011 at 7:42 PM Rating: Decent
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Not trying to be negative but when they usually say "Not going to be wasted" It means they will give you what in their mind is worth equally, last time this equation was in play, we paid 80 for a CE and got **** for it <.< See where i'm going with it ?

Now i think he is putting the wipe scenario to rest to soon, if they are to re-do, replace or do a NGE move, now is the time <.<

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#75 Jan 19 2011 at 7:45 PM Rating: Decent
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Ostia wrote:
Not trying to be negative but when they usually say "Not going to be wasted" It means they will give you what in their mind is worth equally, last time this equation was in play, we paid 80 for a CE and got sh*t for it <.< See where i'm going with it ?

Now i think he is putting the wipe scenario to rest to soon, if they are to re-do, replace or do a NGE move, now is the time <.<



Not really. Some people liked the journal, some people liked the map, some people found uses for the tumbler and so on.
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#76 Jan 19 2011 at 7:48 PM Rating: Decent
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Vedis wrote:
MajidahSihaam wrote:
If they drastically rehaul the system they BETTER convert my SP total into the new system's. Because I'll be damned if all my hours of mindless grinding jobs I don't even like for skills has been in vain.


if you read what he says, he says no work will be wasted

basicaly, if they change the system, youll convert into it with ALL your progress, at most youll have to redistribute points around


I don't know about you, but when they changed the leveling curve I felt totally ripped off by the fact that they didn't take the ammount of SP total and adjusted my level accordingly.
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#77 Jan 19 2011 at 7:58 PM Rating: Decent
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MajidahSihaam wrote:
Vedis wrote:
MajidahSihaam wrote:
If they drastically rehaul the system they BETTER convert my SP total into the new system's. Because I'll be damned if all my hours of mindless grinding jobs I don't even like for skills has been in vain.


if you read what he says, he says no work will be wasted

basicaly, if they change the system, youll convert into it with ALL your progress, at most youll have to redistribute points around


I don't know about you, but when they changed the leveling curve I felt totally ripped off by the fact that they didn't take the ammount of SP total and adjusted my level accordingly.


i didnt, another way to look at it

you dont have to go back and earn those levels again do you? now if you did, then you got ripped off

but anyone who hadnt done those levels yet still has to do them, and you dont
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#78 Jan 19 2011 at 8:00 PM Rating: Decent
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Vedis wrote:
MajidahSihaam wrote:
Vedis wrote:
MajidahSihaam wrote:
If they drastically rehaul the system they BETTER convert my SP total into the new system's. Because I'll be damned if all my hours of mindless grinding jobs I don't even like for skills has been in vain.


if you read what he says, he says no work will be wasted

basicaly, if they change the system, youll convert into it with ALL your progress, at most youll have to redistribute points around


I don't know about you, but when they changed the leveling curve I felt totally ripped off by the fact that they didn't take the ammount of SP total and adjusted my level accordingly.


i didnt, another way to look at it

you dont have to go back and earn those levels again do you? now if you did, then you got ripped off

but anyone who hadnt done those levels yet still has to do them, and you dont


Yeah and honestly they did it mainly to have people push through at the least the first few main missionlines since the rank 15 one opens up a minigame they'll probably (hopefully) expand on.
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#79 Jan 19 2011 at 8:02 PM Rating: Excellent
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Mistress Theonehio wrote:
Ostia wrote:
Not trying to be negative but when they usually say "Not going to be wasted" It means they will give you what in their mind is worth equally, last time this equation was in play, we paid 80 for a CE and got sh*t for it <.< See where i'm going with it ?

Now i think he is putting the wipe scenario to rest to soon, if they are to re-do, replace or do a NGE move, now is the time <.<



Not really. Some people liked the journal, some people liked the map, some people found uses for the tumbler and so on.


If by "found uses for the tumbler" you mean "paperweight and nothing more", then sure.

I mean, come on. You can be the type of person that craps out rainbows of optimism and still have to admit they screwed the pooch by packaging a tumbler which basically said "DO NOT UNDER ANY CIRCUMSTANCES DRINK ABOUT 80% OF ALL DRINKABLE LIQUIDS IN THIS OR ELSE IT COULD LEAD TO CORROSION AND NEGATIVE HEALTH RAMIFICATIONS."

I'm admittedly exaggerating quite a bit for comedy's sake, but really, a cup that can't be used for all beverages? Or even most (milk, soda, juices, etc.)? D: Eesh ...

(Not an attack on you, Theo; just a general comment about the 'quality' of the CE, since it was brought up.)

Edited, Jan 19th 2011 9:03pm by Satisiun
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#80 Jan 19 2011 at 8:07 PM Rating: Default
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The closer this game becomes to WoW or XI. The more my desire to play diminishes. I love XI but played it 7yrs. FFXI-2 no thanks. If making the game total themepark is what the masses and the devs want and it grows the subs that's great. First the races, next an AH, and I've seen multiple threads asking for unlimited free travel and class changes. I expected less timesink than XI, but not to WoW proportions. I will be keeping an eye on how things pan out. It's an mmo not a string of lobbies. Things should take a little time to progress. If I want to reach endgame in two weeks I can play offline rpgs.
#81 Jan 19 2011 at 8:09 PM Rating: Decent
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Satisiun wrote:
Mistress Theonehio wrote:
Ostia wrote:
Not trying to be negative but when they usually say "Not going to be wasted" It means they will give you what in their mind is worth equally, last time this equation was in play, we paid 80 for a CE and got sh*t for it <.< See where i'm going with it ?

Now i think he is putting the wipe scenario to rest to soon, if they are to re-do, replace or do a NGE move, now is the time <.<



Not really. Some people liked the journal, some people liked the map, some people found uses for the tumbler and so on.


If by "found uses for the tumbler" you mean "paperweight and nothing more", then sure.

I mean, come on. You can be the type of person that craps out rainbows of optimism and still have to admit they screwed the pooch by packaging a tumbler which basically said "DO NOT UNDER ANY CIRCUMSTANCES DRINK ABOUT 80% OF ALL DRINKABLE LIQUIDS IN THIS OR ELSE IT COULD LEAD TO CORROSION AND NEGATIVE HEALTH RAMIFICATIONS."

I'm admittedly exaggerating quite a bit for comedy's sake, but really, a cup that can't be used for all beverages? Or even most (milk, soda, juices, etc.)? D: Eesh ...

(Not an attack on you, Theo; just a general comment about the 'quality' of the CE, since it was brought up.)

Edited, Jan 19th 2011 9:03pm by Satisiun


Heh dunno how safe it is but I seen a lot use it for their fish tank.
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#82 Jan 19 2011 at 9:11 PM Rating: Excellent
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seiferdincht wrote:
Olorinus the Vile wrote:
Nosrondd wrote:

But what's going to be changed first? "The user interface," Yoshida said. "We can work on other things all we want, but if we don't fix the controls at the same time, then players will be too frustrated to fully appreciate the other improvements.


I don't know what planet he is living on - but I don't give a **** about the controls - I WANT A GAME. YOU KNOW - STUFF TO DO.


I'm with you on this one. I'm using the controller and I've had ZERO UI problems since the last update.

Bottom line is that the tools are absolutely useless if I can't use them for anything!

XI interface is WAY worse and nobody ever complains about it on forums because they're occupied with stuff they're doing in the game.



My main problem with the controller UI isn't the use of the controller so much that, in my static duo with my brother, there is a 6 second pause after killing one mob before any action is placed on the next mob. Deer starts moving around so can't click on it, or you simply hit tab, and next thing you know, you are selecting a mob 100 feet away, then the botanist 50 feet away hchopping a tree, then my partner, etc. to me, that is what needs to change, and that is the whole targetting system.
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#83 Jan 19 2011 at 9:35 PM Rating: Good
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I really think they should get their major changes together, then shut down all the servers for a couple of weeks for a reboot along with the PS3 release, to help build hype. A relatively instantaneous change with a period of unplayability preceding it is going to build a lot more hype than a change here and there as the game drags on.
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#84 Jan 19 2011 at 9:39 PM Rating: Default
You guys REALLY need to get off this auction house thing, market wards work FINE with the search feature. Frankly they're a touch more immersive this way anyways. If you want to play wow, then play wow, (or w/e junk MMO you came from) but if you want to play games written by companies that aren't afraid to try new things and break some barriers once in a while, play SE games.

I'm not saying it's not without it's faults, but how about complaining about "where the **** are the chocobo's?" THAT'S a valid question.

I've gotten so tired of seeing the pessimistic complaint oriented headlines on ZAM that I've started to think that ZAM is actually what's wrong with FF. If you drop the topic people will get over the auction house and pay attention to stuff that matters....

Agree, blow it off, w/e
I really don't care, but it needed to be said.


#85 Jan 19 2011 at 9:45 PM Rating: Decent
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Just read through the official translation from the front page. Yoshida's the man.
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#86 Jan 19 2011 at 9:56 PM Rating: Decent
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LuxAeternaSaronia wrote:
You guys REALLY need to get off this auction house thing, market wards work FINE with the search feature. Frankly they're a touch more immersive this way anyways. If you want to play wow, then play wow, (or w/e junk MMO you came from) but if you want to play games written by companies that aren't afraid to try new things and break some barriers once in a while, play SE games.

I'm not saying it's not without it's faults, but how about complaining about "where the **** are the chocobo's?" THAT'S a valid question.

I've gotten so tired of seeing the pessimistic complaint oriented headlines on ZAM that I've started to think that ZAM is actually what's wrong with FF. If you drop the topic people will get over the auction house and pay attention to stuff that matters....

Agree, blow it off, w/e
I really don't care, but it needed to be said.




Because FFXI and FFXIV innovated the MMORPG market ? Right?

Tho i agree with the chocobo statement
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#87 Jan 19 2011 at 9:58 PM Rating: Good
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Kachi wrote:
I really think they should get their major changes together, then shut down all the servers for a couple of weeks for a reboot along with the PS3 release, to help build hype. A relatively instantaneous change with a period of unplayability preceding it is going to build a lot more hype than a change here and there as the game drags on.


Or many players will finally quit for good out of the frustration that they can no longer play. I can see what you're saying though. I'm a fan of whatever it takes to get the ball rolling.
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#88 Jan 19 2011 at 9:59 PM Rating: Good
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LuxAeternaSaronia wrote:
You guys REALLY need to get off this auction house thing, market wards work FINE with the search feature. Frankly they're a touch more immersive this way anyways. If you want to play wow, then play wow, (or w/e junk MMO you came from) but if you want to play games written by companies that aren't afraid to try new things and break some barriers once in a while, play SE games.

I'm not saying it's not without it's faults, but how about complaining about "where the **** are the chocobo's?" THAT'S a valid question.

I've gotten so tired of seeing the pessimistic complaint oriented headlines on ZAM that I've started to think that ZAM is actually what's wrong with FF. If you drop the topic people will get over the auction house and pay attention to stuff that matters....

Agree, blow it off, w/e
I really don't care, but it needed to be said.




lol i wonder whos new ID this is XD

The AH is coming, so id say you should get over it, too many people want it...because it works. They tried something new and its doing pretty terrible if you havent noticed. There is tons wrong with this game, and i can garuntee you we will have an AH, or the equivalent of an AH pretty soon. People are going to biotch about stuff thats not there or being thought about...we know chocobos and airships are coming, its just a matter of when.

@Ost FFXI might not have inovated a lot, but it worked...and worked well for a long time, they just need to get their **** together and stop with this "we need to be different from FFXI" idea out of their heads. Use what works, fix what didnt, mix some stuff up, but dont flat out ignore what gave you 8 years of constant cash flow and is the biggest supporters of your new game.

Edited, Jan 19th 2011 11:03pm by zanfire
#89 Jan 19 2011 at 10:06 PM Rating: Good
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I am glad Naoki understands that change isnt always for the better. A lot of people wanted an FFXI game with a new story, graphics, and with a twist that makes it unique on its own.
#90 Jan 19 2011 at 10:29 PM Rating: Excellent
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LuxAeternaSaronia wrote:
You guys REALLY need to get off this auction house thing, market wards work FINE with the search feature. Frankly they're a touch more immersive this way anyways. If you want to play wow, then play wow, (or w/e junk MMO you came from) but if you want to play games written by companies that aren't afraid to try new things and break some barriers once in a while, play SE games.


"Don't try to be original; just try to be good."
- Paul Rand

Immersive or not, it's still a bad design. If one had to choose between bidding on an item and receiving it immediately upon a successful buy, or searching for the vendor through multiple wards, I think the former would win almost every time. You have to bear in mind that they're designing a game for people to play as opposed to a sim.

There's nothing wrong with being original. However, it's best to attempt to implement your ideas in an existing framework than it is to craft that framework from whole cloth. Not only will your ideas be more easily received (as people will be more familiar with the existing elements than the new stuff), but they'll also be built upon a framework that's proven to be effective.

Quote:
I'm not saying it's not without it's faults, but how about complaining about "where the **** are the chocobo's?" THAT'S a valid question.


"Why can't I use my own custom keybinds?"
"Why can't I drag-and-drop abilities onto my action bar?"
"What is there to do aside from crafting, leves and behest?"
"What's with the gratuitous copy-pasta of entire stretches of land?"
"Why do crafts require you to create the specific components to assemble a piece of gear instead of making assumptions as to what form you acquired the materials in? (aka "Why can't I just purchase bone instead of a bone hilt?")"
"Why can my level 1 wear level 50 gear?"

These are all more valid questions than the presence or non-presence of a 200-pound flightless yellow bird.

Quote:
I've gotten so tired of seeing the pessimistic complaint oriented headlines on ZAM that I've started to think that ZAM is actually what's wrong with FF. If you drop the topic people will get over the auction house and pay attention to stuff that matters....


Right, because stuff like chocobos matter more than making sure that your software is functional and easy to use for people playing your PC game.
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Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#91 Jan 19 2011 at 10:31 PM Rating: Default
My concern isn't whether there's an auction house or not, its that with the other issues in the game, [travel is basically my biggest beef with the whole thing, hence the chocobo statement] couldn't efforts of an auction house be better put to something else such as the UI which at this point is the major detriment? WHY is it so hard to switch targets? I can't even imagine playing conjurer. And yes some stuff shouldn't have been changed, the hold feature in the chat log? that could have stuck around for sure. /assist anybody?

But what's really started to rot my socks on the whole thing is every single time I come looking for a recipe I have to see ZAM's latest headline griping about the game. "can it survive it's player base?" really? cause that contributes to my enjoyment, which is why I'm playing in the first place.

I suppose on the upside though, those gripes are keeping monthly subscriber costs away, so, uh, keep at it I guess :D

And sure new account, w/e that means....
#92 Jan 19 2011 at 10:40 PM Rating: Excellent
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LuxAeternaSaronia wrote:
My concern isn't whether there's an auction house or not, its that with the other issues in the game, [travel is basically my biggest beef with the whole thing, hence the chocobo statement] couldn't efforts of an auction house be better put to something else such as the UI which at this point is the major detriment? WHY is it so hard to switch targets? I can't even imagine playing conjurer. And yes some stuff shouldn't have been changed, the hold feature in the chat log? that could have stuck around for sure. /assist anybody?


He addressed this in the interview; all the changes in the world won't matter if the UI is crap, so it sounds like it's going to be a priority. I would imagine that a UI overhaul is slated for the early 2011 update, whenever it is. However, that doesn't mean they can't also work on other things at the same time; I doubt the battle system designers or item designers would be much help in the development of the new UI, except for certain elements that they'd have been giving input on already.

Quote:
But what's really started to rot my socks on the whole thing is every single time I come looking for a recipe I have to see ZAM's latest headline griping about the game. "can it survive it's player base?" really? cause that contributes to my enjoyment, which is why I'm playing in the first place.


So you're saying that it's wrong for the site to reflect the views of many of its readers, or even the staff itself? When there's actual nice things to say about the game (such as today's interview posting), you'll see articles that reflect that.
____________________________
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Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#93 Jan 19 2011 at 10:57 PM Rating: Decent
Quote:
So you're saying that it's wrong for the site to reflect the views of many of its readers, or even the staff itself?


Absolutely nothing wrong with reflecting the opinions of it's clients, that's why it's here, and yes, certainly there is good news. But look back to a couple days ago, the 5 headline articles were ALL negative. If everything about the game was that broken you'd have stopped playing, at least temporarily. But you haven't, meaning it's not so bad as to justify seemingly 100% bad reviews. Today I see there's an article up about "Exploring Eorzea" hey that's pretty neat, (I haven't read it yet, but will soon,) and the best part is that it's not just flat-out basting the game. It may not be praise but a little neutrality is nice sometimes too. Otherwise it just seems like complaining for the sake of complaining.

They've come a long way and it'd be nice to see a little positive reenforcement. That's all.

Quote:
However, that doesn't mean they can't also work on other things at the same time; I doubt the battle system designers or item designers would be much help in the development of the new UI


Absolutely, some people have very specific roles, of course QA probably isn't as specific, and work is probably shared there. Your example is excellent, but in my experience all software projects have staff that operate in multiple capacities. And if they had staff enough that everybody had one thing they were working on, wouldn't it all have been fixed by now? We're at month.... 4 now? Come on, they like every other shop has limited head count and has to manage that resource.

I just want to see some positives once and while just 1? really would it be that hard to keep 1 nice thing posted on the rotating banners?

also, chocobo's have no mass their made of electrons :)
Just trying to lighten the mood there.... chuckle once and a while it helps...
#94 Jan 19 2011 at 10:57 PM Rating: Excellent
Quote:
for me the highlights of the interview were these statements:

"My policy is that I'll never do a total wipe of the game," he told Famitsu. "Players have a lot of memories wrapped up in their characters; wiping that out would be unthinkable. It's possible that we'll make adjustments that dramatically redefine skill ranks and player levels, but if so, we would allow players to reroll their parameters."


That's my favorite part of the interview, too. I haven't been playing too much since I first saw that "rebuild, reboot" line of the survey. Now that I know our efforts won't ever be wasted, seems safe to play more often again.
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#95 Jan 19 2011 at 10:59 PM Rating: Excellent
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1,636 posts
LuxAeternaSaronia wrote:
You guys REALLY need to get off this auction house thing, market wards work FINE with the search feature. Frankly they're a touch more immersive this way anyways. If you want to play wow, then play wow, (or w/e junk MMO you came from) but if you want to play games written by companies that aren't afraid to try new things and break some barriers once in a while, play SE games.


The process of buying items is fine now, but the the efforts involved in finding price information are what the proglem is.

But what I really wanted to comment on was the immersion thing. What my beef with that is, retainers don't behave in the way that they would in the game world. I see retainers are being brokers, who should (in game) be talking to each other and discussing prices and generally knowing where to find the deals. This would translate to our retainers (and therefore players) through the interface with them, knowing what prices are. I dunno just something I get thinking about when I hear people mention the immersion factor.
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#96 Jan 19 2011 at 11:07 PM Rating: Decent
Quote:
But what I really wanted to comment on was the immersion thing. What my beef with that is, retainers don't behave in the way that they would in the game world. I see retainers are being brokers, who should (in game) be talking to each other and discussing prices and generally knowing where to find the deals. This would translate to our retainers (and therefore players) through the interface with them, knowing what prices are. I dunno just something I get thinking about when I hear people mention the immersion factor.


This is an absolutely fantastic idea.

Think of the places this could actually go in terms of functionality. Why can't you retainers be more.... goal oriented? Why can't I have one in one town and another in the other that imports items? Sure it's a crappy example, I know but if you start playing with the options that retainers open up that is where you get to something new. If you just tear it down and pitch it, of course you won't get anywhere with trying new things.



#97 Jan 19 2011 at 11:12 PM Rating: Good
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101 posts
He does seem like he understands where the problems are but now I want to know what he has planned. Yes the surveys are great and so forth but last time I checked SE was desperately trying to fix the game. It's good that they know where the problems are and whoopee they promised to fix them but I think its about time they gave us some indication of how they were intending to go about it. The updates don't have to come any time soon but I would very much like an idea of what is planned, if for no other reason than to show the players that they are actually working on something. Transparency might even help to retain players until the PS3 release, which is when I suspect they'll release a huge update and if they're smart, and I'm sure they are, repackage and remarket the game

cwutididthar... retain...market... MARKET WARDS 4EVAR... but I'll settle for an AH if they fix everything else.
#98 Jan 20 2011 at 1:38 AM Rating: Excellent
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1,146 posts
Nosrondd wrote:
How much change does he want out of the game? "My policy is that I'll never do a total wipe of the game," he told Famitsu. "Players have a lot of memories wrapped up in their characters; wiping that out would be unthinkable.

Also, changes to the battle system. Right now, Eorzea is a little too peaceful, isn't it? I'd like to see more chances for players to work together and take down stronger enemies -- more of that Final Fantasy style of play."

These are my favourites.
I just don't know...Yoshida almost seems too good to be true for this game. I especially like his personal principle of never making promises he can't keep and the rough plans he got for the game.
However. He has yet to prove that what he told us so far will become true but I'm looking forward to the day it will.
I for my part am excited and I want to know what they are planning as soon as possible.

How long will it take them to redo the UI and the battle system before they start implementing more content, what do you think?
My guess is that they will need at least another 3 months to work on that before they can move to other things.

Edited, Jan 20th 2011 9:21am by RidingBean
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#99 Jan 20 2011 at 3:59 AM Rating: Decent
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79 posts
+1 to the UI. its sluggish and everything is just drawn out.

i have to click several times just to do anything within the menus.

lets put an item up on my bazar thats loads of clicks.

i know lets craft local leves

click craft - click requested materials - click leve - click main hand - click on the item - click on the confirm No. of crystals - ARE YOU SURE !!!!

then after what my finger felt like an age can i craft !!

to say there is no problems with the UI is just plain daft.

im glad about the interview and his words look promising so ill just wait for this stuff to happen rather say its the second coming of jesus or that FFXIV should just lay down and die and its a waste of time.
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#100 Jan 20 2011 at 7:11 AM Rating: Decent
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BlackstarrStrife wrote:
+1 to the UI. its sluggish and everything is just drawn out.

i have to click several times just to do anything within the menus.

lets put an item up on my bazar thats loads of clicks.

i know lets craft local leves

click craft - click requested materials - click leve - click main hand - click on the item - click on the confirm No. of crystals - ARE YOU SURE !!!!

then after what my finger felt like an age can i craft !!

to say there is no problems with the UI is just plain daft.

im glad about the interview and his words look promising so ill just wait for this stuff to happen rather say its the second coming of jesus or that FFXIV should just lay down and die and its a waste of time.


although i agree with the UI problem, and yes these clicks take soo much time to do anything, but let me explain one point.

lets take WoW UI (dont kill me for referring to WoW plz.) its almost the best UI in the MMO market so far, now let's take away quests, dungeons, everything and leave it with repeatable quests and crafting, would you still play it?
no AH, no quests, no dungeons, no raids nothing, just 8 repeatable quests every 36 hours.
i dont think so.


what i think they should concentrate on is adding content, quests, end game contents, then fix the UI.
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#101 Jan 20 2011 at 7:34 AM Rating: Excellent
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The interview is pretty much "an empty bubble"...

There is no real reference as to where this game is heading now with the new dev team, there is no reference as to what is to expect in the next 1-2 months. There is simple and plain just some useless talk about what everyone knows anyway and this interview does nothing as to show, that they know what's wrong and still there is no "schedule" as to what to expect til a certain time etc.

The only thing that makes me feel "happy" about this interview is the fact that they are still alive...cause I'm on of the few players who still really enjoy this game but seriously...since the Dec Patch there was NOTHING at all, that was shared with the community...no plans, no details, no nothing and by now I grew pretty impatient and DEMAND that SE or Yoshida himself gets out some serious information of whats to come in the next 1-2 months.

Cause this game can't afford to stay the way it is for another 1-2 months.

PS: I still think everyone who voted for an Auction House in the player survey needs to ******* quit this game...this game has bigger and most importantly better **** that it needs and could have, than a **** AH...I would be more than fine if they give us access to an AH, once Ishgard opens up...but until then, concentrate on the content for the areas that are available right now.

PPS: The UI is definetely not the best out there....but it does its job right now...like the AH, there is bigger and better things they could work on at this moment, then the stupid AH or UI...
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