Forum Settings
       
This Forum is Read Only

I miss Jobs :(Follow

#1 Jan 20 2011 at 5:27 AM Rating: Decent
Scholar
*
106 posts
I haven't played FFXIV much for awhile now because I log on and can't find any purpose to play. In the mean time I've been playing my PS3 a bunch and I just downloaded FF Tactics because it was one of my faves. Man o man I miss jobs and their specializations. I love how it worked in FFXI. The classes in FFXIV just seem so bland and not defined. Would you guys have liked FFXIV better if it implemented job classes like many previous square games?
#2 Jan 20 2011 at 5:28 AM Rating: Default
***
3,416 posts
Is this the topic where we all get to be neophobic?

____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#3 Jan 20 2011 at 5:39 AM Rating: Good
***
1,608 posts
I know how you feel, haven't gone to work in months.
____________________________

#4 Jan 20 2011 at 11:46 AM Rating: Excellent
Sage
***
1,675 posts
Steve will be back soon, don't worry.
#5 Jan 20 2011 at 11:51 AM Rating: Good
Sage
**
534 posts
Kierk wrote:
Steve will be back soon, don't worry.


I hear he's not coming back. Willcider...walk away from the ledge.

I also miss Jobs.
____________________________
Amos Fin - Ultros

#6 Jan 20 2011 at 11:52 AM Rating: Good
"They took our jobs!!"
#7 Jan 20 2011 at 12:34 PM Rating: Excellent
**
286 posts
I respectfully disagree with the OP. While I agree that the flexibility to use abilities across classes makes for squishy definitions, that isn't all bad. My three main jobs in FFXI were WHM, BLM, and SMN. WHM was a great party job but had trouble soloing EPs. SMN was a great solo job but only so-so in party play. BLM was great sometimes and horrible others. None of these jobs were welcome in TP burns.

With the way classes work now, there is no reason any class can't solo, and then with the switch of some abilities fill a niche in a party. When I am soloing on GLA, I equip some spells and unequip Provoke and Cover. When I solo on CON, I equip Shield Bash and Phalanx instead of spells.

I wouldn't mind seeing a little more differentiation between classes, but I like the ability to configure a class as the situation warrants. I would not want to return to the situation in FFXI that if you didn't have the right job, you would never get a party invite.
____________________________
Tinyblackdragon, Tarutaru male, Windurst Rank 10 on Asura (formerly Tinydragon of Titan)
99whm/99smn/99blm/99sch/99rdm/99nin/99thf/99dnc/99cor/bst99
Cooking101/Fishing74/Wood51/Gold50/Smith28/Alchemy48/Bone43/Cloth31/Leather47
#8 Jan 20 2011 at 12:41 PM Rating: Good
***
1,636 posts
LordTinyDragon wrote:
I respectfully disagree with the OP. While I agree that the flexibility to use abilities across classes makes for squishy definitions, that isn't all bad. My three main jobs in FFXI were WHM, BLM, and SMN. WHM was a great party job but had trouble soloing EPs. SMN was a great solo job but only so-so in party play. BLM was great sometimes and horrible others. None of these jobs were welcome in TP burns.

With the way classes work now, there is no reason any class can't solo, and then with the switch of some abilities fill a niche in a party. When I am soloing on GLA, I equip some spells and unequip Provoke and Cover. When I solo on CON, I equip Shield Bash and Phalanx instead of spells.

I wouldn't mind seeing a little more differentiation between classes, but I like the ability to configure a class as the situation warrants. I would not want to return to the situation in FFXI that if you didn't have the right job, you would never get a party invite.


I agree that flexibility is nice, but every game I've played since FFXI's release has had several modes for their classes, and at this point, they are all very easy to transition between. WoW has dual talent specs, Guild wars allows easy respecing (presumably GW2 will aswell), DCU has both DPS and other modes for their classes. My point is that defined classes and flexible playing styles aren't mutually exclusive anymore.

Now while I will admit that FFXIV is more flexible (once you've put in the time to level everything you need), I can definitely identify with the OP's missing specific class identities and roles.
____________________________


#9 Jan 20 2011 at 12:42 PM Rating: Good
Scholar
*
179 posts
I personally like the flexibility of the job system. The last thing I want is something similar to XI where all melee have to be /nin.
____________________________
FFXIV: Tebhi Liontamer 37 Elezen Marauder Besaid
FFXI: Luk 75 Hume Beastmaster Gilgamesh / Tehbst 85 Taru Beastmaster Ifrit
#10 Jan 20 2011 at 1:33 PM Rating: Good
Sage
**
534 posts
I think the system would have fared a little better if they had defined jobs...but more ways play the job. Start with a Warrior...and have multiple ways(at least 7) to play the warrior based on how you want to build the warrior, jobs within a main job. And you can different saved sets on how you have your Warrior built...whether for tanking, DPS, ranged, which you can change if needed. You are still a warrior, but have multiple ways to play your job depending on the need. Heck, how about a healer(Cleric) that can have up to 7 roles where you can pick 3 to use at one time...and actually pick a set that allows you to DPS if needed in a pinch and then switch back to healing.

Oh ***********...I just described another MMO coming out fairly soon.

I wouldn't be surprised if this is one of Yoshida's Reboot/Rebuild visions to rework how the whole job system is put together.
____________________________
Amos Fin - Ultros

#11 Jan 20 2011 at 1:50 PM Rating: Good
**
568 posts
Jobs I want to see in XIV the most:

BLM (with a hint of Vivi-ness!)

the former and this next job should be as different as humanly possible

WHM (this includes white gear with red triangle sleeves!)

PUP (any remote controlled thing would be cool but the automatons just look cool too)

SMN (hello? An FF game needs summons even if games with Akihiko Yoshida art directed FFs don't tend to have 'em)

THF (Not my job of choice but they spice things up nicely)
#12 Jan 20 2011 at 2:09 PM Rating: Decent
*
71 posts
Simool wrote:
I think the system would have fared a little better if they had defined jobs...but more ways play the job. Start with a Warrior...and have multiple ways(at least 7) to play the warrior based on how you want to build the warrior, jobs within a main job. And you can different saved sets on how you have your Warrior built...whether for tanking, DPS, ranged, which you can change if needed. You are still a warrior, but have multiple ways to play your job depending on the need. Heck, how about a healer(Cleric) that can have up to 7 roles where you can pick 3 to use at one time...and actually pick a set that allows you to DPS if needed in a pinch and then switch back to healing.

Oh ***********...I just described another MMO coming out fairly soon.

I wouldn't be surprised if this is one of Yoshida's Reboot/Rebuild visions to rework how the whole job system is put together.


lol ya i was going to say "Hey you should try Rift if you want a class system like that" and it works really great
This forum is read only
This Forum is Read Only!
Recent Visitors: 29 All times are in CST
Anonymous Guests (29)