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NM Incapacitation!Follow

#1 Jan 20 2011 at 8:33 PM Rating: Excellent
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Hello everyone.

I'd like to start this thread to have sort of an "compiled" information as to how and what is "incapacitationable"(sp?) on which NM.

So, my LS is going to start NMs fairly soon, as we wait for some people to reach R50, but I thought it would be nice to have this information open for everyone and most importantly clearly shown to everyone, so nobody has to "experiment" as of what is working and what's not.

So, here is the list with my current information. If anythings wrong correct me and I will update it, if anythings missing(and there will be things missing), I'd appreciate some shared knowledge of other people.


[IMPORTANT:] Incapacitating different parts of the NMs also require you to stand at different positions appropriate for the part you want to break.

EXAMPLE: To break Buffalos Left Horn, the characters trying to break its Left Horn must stand on the left side of Great Buffalo. The characters trying to break its Right Horn must stand on the right side of Great Buffalo.



Great Buffalo:

Legs: Red Lotus II(GLA); Seismic Shock II(PUG); Skewer II(LNC)

Left Horn: Simian Trash(PUG); Brutal Swing II(MRD); Twisting Vice(LNC)

Right Horn: Spinstroke II(GLA); Victimize II(PUG); Bloodletter(ARC)


Uraeus:

Head: Concussive Blow II(PUG); Skull Sunder II(MRD); Shrieker(ARC)


Dodore:

Eye: Concussive Blow II(PUG); Skull Sunder II(MRD); Shrieker(ARC)

Tail: Luminous Spire(GLA); Pounce(PUG); Trunksplitter II(MRD)


Elder Mosshorn:

Horn: Concussive Blow II(PUG); Skull Sunder II(MRD); Shrieker(ARC)


Haughtpox Bloatbelly:

Head: Concussive Blow II(PUG); Skull Sunder II(MRD); Shrieker(ARC)

Left Arm: Maim(MRD); Chaos Thrust(LNC); Foeseeker(ARC)

Right Arm: Riot Blade(GLA); Moonrise II(LNC); Barrage(ARC)


So...this would be the list for now.

Thanks for reading and hope it helps some people.
As said before, if anythings wrong, correct me here and I'll update the list.

Edited, Feb 5th 2011 2:18pm by Shezard

Edited, Feb 21st 2011 5:44am by Shezard
#2 Jan 20 2011 at 8:35 PM Rating: Good
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Great info, I am scared that with future game updates all this great info will change
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#3 Jan 20 2011 at 9:03 PM Rating: Good
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It is all correct, with one addition:

you can incap bloatbellys legs, but it does not increase droprate.
#4 Jan 20 2011 at 9:04 PM Rating: Good
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Everything looks right at first glance, except for the first versions of abilities doing anything.

Pretty sure Skullsunder, trunksplitter, Conc Blow, spinstroke, and skewer all need to be the second version.


Edited, Jan 20th 2011 10:08pm by Tankue
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#5 Jan 21 2011 at 8:10 AM Rating: Good
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Ok, I'm gonna take out the "I" versions of the WSs for now. I'll try to see if I can get some accurate information about if the "I" versions also work, or not.

Thanks for the input.
#6 Jan 21 2011 at 8:12 AM Rating: Excellent
The I versions of skills will not produce the Incapacitation battle log message, whereas the II versions will.

Edit - Just saw you updated OP, so rate up :p

Edited, Jan 21st 2011 9:13am by GuiltyBoomerang
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#7 Jan 24 2011 at 5:05 PM Rating: Decent
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ah, this post is nice, more people should read it! :D

(Watch out for a BUMP!)
#8 Feb 04 2011 at 10:43 AM Rating: Decent
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Sticky please.
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#9 Feb 04 2011 at 12:13 PM Rating: Good
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great info, thanks.

With the SP changes I might actually get to 50 before another 6 month passes... so this may come in handy... lol
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#10 Feb 04 2011 at 5:25 PM Rating: Decent
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Anyone know how to incapacitate Uraeus? We've concussive blow II'd, shrieker'd, skull sundered his head so many times not 1 incapacitation. It always seem to be flash freeze that did the incapacitating. Also on the tail, pounce and luminous spire never works for me on him. What are we doing wrong? Anyone? We've killed him 6-8 times already but incapacitating is a problem we cant solve.
#11 Feb 05 2011 at 4:33 AM Rating: Good
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Try:

Uraeus:

Head: Concussive Blow II(PUG); Skull Sunder II(MRD); Shrieker(ARC)

Tail: Luminous Spire(GLA); Pounce(PUG); Trunksplitter II(MRD)

-----

But seriously make sure you're standing in the right spot. To hit the head you need to be hitting the head for example. To hit left arm on Gob, you have to be on his left side. Stuff like that is probably easy to overlook or forget at first.
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#12 Feb 05 2011 at 8:14 AM Rating: Good
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KitIcarus wrote:
Anyone know how to incapacitate Uraeus? We've concussive blow II'd, shrieker'd, skull sundered his head so many times not 1 incapacitation. It always seem to be flash freeze that did the incapacitating. Also on the tail, pounce and luminous spire never works for me on him. What are we doing wrong? Anyone? We've killed him 6-8 times already but incapacitating is a problem we cant solve.


Yeah, positioning is also important. You can't break Buffalos Left Horn for example, if you use the Skill on his Right Horns Side.
Same goes for Uraeus Head and Tail, can't incapacitate if you're not standing "near" the spot you want to incapacitate.

PS: Gonna update the OP to add this information, guess some peolpe could think thats important :p
#13 Feb 06 2011 at 6:51 AM Rating: Excellent
For some reason, when I do Rear Incaps on Uraeus, it doesn't show up as tail...only as rear.
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#14 Feb 08 2011 at 7:59 PM Rating: Decent
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Thx guys for the replies. Yes, I believe I am in the right spot. We literally stand right in front of Uraeus and use our skills. It even says in the logs that "You hit Uraeus on the head for XXX damage.". But even with 3 pugalist and 3 archers all spamming Battle Regime ( consisting of Concussive blow 2 and shrieker ) it doesn't seem to work. We finally got a skin, but it seemed to be more of a luck thing than a cause of incapacitation. We have less of an issue with Buffalo.
#15 Feb 08 2011 at 8:43 PM Rating: Good
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KitIcarus wrote:
Thx guys for the replies. Yes, I believe I am in the right spot. We literally stand right in front of Uraeus and use our skills. It even says in the logs that "You hit Uraeus on the head for XXX damage.". But even with 3 pugalist and 3 archers all spamming Battle Regime ( consisting of Concussive blow 2 and shrieker ) it doesn't seem to work. We finally got a skin, but it seemed to be more of a luck thing than a cause of incapacitation. We have less of an issue with Buffalo.


Any monsters (including NM) part has HP, you need to enough damage to "kill" that part to incapacitate. It's not random %, so if you want to Incap a monster fully, you need to hands off any TP/Magic attack that doesn't incap any part in order to maximize part dmg. That's the sole reason why I always use Full Thrust (less damage more TP normal attaack) in NM fight, so that more % of my total damage will be geared toward the part. Also LNC has Comrades in Arm II that helps building up TP faster without damage non-part too much, but it rarely works for some reason.

Edited, Feb 8th 2011 9:45pm by Khornette
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#16 Feb 09 2011 at 10:49 AM Rating: Decent
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You're going to want your melees to have Invigorate equipped, you will find it can be difficult to incapacitate if you zerg it.

Some mobs require incapacitation for drop but not all. We just got the aeolian scimitar without incapacitating the goblin even though some of the previous posts on this forum said it required it

To get the incapacitations done easier make sure you have a 50 Thaumaturge and use FlashFreeze II.

Pretty sure Mosshorn requires that to be knocked off, as do the Buffalo horns. Two horns can drop at once though.
I will say that for us, the first horn usually breaks off at about 30% health so we back off DPS to let the buffalo regen some HP so it doesn't die before the second one falls off. (Again we have heavy DPS and only bring 2 mages so it's what works for our LS).
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#17 Feb 09 2011 at 10:54 AM Rating: Decent
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Uraeus can not be Incapicitated. My LS has over 150 NMs kills and we have incapped everything on Dodore, Mosshorn, Buffalo, and Goblin, but never Uraeus. You can hit him in the head and in the rear but you can't incap him.
#18 Feb 09 2011 at 1:59 PM Rating: Excellent
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Screenshot


I am wondering how this Chart compares with the OP's info.

Edit: After comparing, very similar. The OP lists which parts are targetable by specific NM name. Very Handy.

Edited, Feb 9th 2011 3:03pm by RufuSwho
#19 Feb 10 2011 at 6:00 AM Rating: Good
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Thank you, RufuSwho! I was going to ask if there was a chart like the Renkei one they have for XI.
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#20 Feb 10 2011 at 8:26 AM Rating: Good
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Hi,

I'm looking for the precise "pop-time" of NMs. I'm writing a guide for my LS, and since I was always doing NMs with another LS, and was following the leader, I only have clues on the hour NMs pop.
#21 Feb 10 2011 at 10:08 PM Rating: Good
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clerks1859 wrote:
Hi,

I'm looking for the precise "pop-time" of NMs. I'm writing a guide for my LS, and since I was always doing NMs with another LS, and was following the leader, I only have clues on the hour NMs pop.


We just recently started NMs but we already noticed some pop times. Like Buffalo spawns at 9:00 and depops at 20:00, same on Elder Mosshorn. Uraeus seems to be up at all times, but depops at Rain Weather. Dodore seems to be up at any time as long as Purple/Mist Weather is up. Goblin im not sure, he seems to pop at morning as well, like Buffalo and Mosshorn, but can't confirm that yet.

Incapacitation-wise, we incap Buffalo easily now since our 3rd Kill. Usually the Left Horn breaks at around 60% HP. We don't have enough DDs for the Right Horn atm though. I guess if we'd have more ARCs and PUGs we could break that easily as well on the same kill though^^
#22 Feb 11 2011 at 6:12 AM Rating: Excellent
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clerks1859 wrote:
Hi,

I'm looking for the precise "pop-time" of NMs. I'm writing a guide for my LS, and since I was always doing NMs with another LS, and was following the leader, I only have clues on the hour NMs pop.


First of all, in case you don't know, daytime ranges from 8:00 to 20:00. with the other time being night. NM's usually take a little bit, around a game hour or so to spawn after their conditions are met, so the buffalo, which is a daytime spawn, will usually pop around 9:00 or so. This is not always true however, as my shell has seen mobs spawn within seconds of the conditions being met... We even had the gob nm spawn on top of us literally 1-2 seconds after the corpses disappeared from just killing him, though usually the NM's take about a game hour to repop... Seems random from anywhere between instant and 2 game hours though. Anyways...

Buffalo - Daytime spawn. Pretty much anywhere north of bald knoll, except the very most west part up there. He seems to like to be at the very most north part, buried in toads. ;p but anywhere around that whole area really.

Mosshorn - Daytime spawn. Usually south of nophicas wells, but sometimes east, and once, northeast.

Goblin - Daytime spawn. Can spawn either east or west of treespeak. If east, he'll be in that clearing, near the weird ghost tree thing that flashes bright red and green when you approach it.(still wondering wtf is up with that... If you haven't seen it yet, poke around the trees in that clearing and you'll find it lol.) If west, just follow the path west and then north when it turns, he's hard to miss.

Dodore - Dark weather spawn. Usually north of brittle bark, but sometimes a little west of that area. As a side note, my shell has noticed that the weather has a pattern to it. Some nights it will not spawn at all for hours, and others it will spawn every hour, and when the weather goes away, it will usually come back at the next weather change time, which seem to be set, not random. So usually, you'll either fight dodore a lot in one run, or not at all...

Uraeus - Night spawn. Go south of camp glory until you hit the south heading road. Pretty much anywhere east of there is where he spawns, as long as you don't go so far south that you're near the zone. Never seen him spawn west of that road though.

You can usually get in 2 kills before day/night changes pretty easily. Also, it seems that the 30 minute timer before the NM goes into rape-mode(auto regens and hits for 9999) doesn't start until all the minions are dead. Normally that's irrelevant, but I've heard stories of things like groups of like 4 people killing dodore that way.

As far as incaps go, the info mentioned already pretty much covers it. We've tried ignoring incaps and still gotten drops on everything but the aeolian scimitar and buffalo horns I think, so idk how much they help drop rates... Still probably a good idea to do them anyway, I mean hey, why not? :P

And here's a little something just for kicks, with a special bonus near the end. ^.^

http://www.youtube.com/watch?v=-KYqooGHd2g&feature=player_embedded

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#23 Feb 11 2011 at 8:07 PM Rating: Good
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Quote:
First of all, in case you don't know, daytime ranges from 8:00 to 20:00. with the other time being night. NM's usually take a little bit, around a game hour or so to spawn after their conditions are met, so the buffalo, which is a daytime spawn, will usually pop around 9:00 or so. This is not always true however, as my shell has seen mobs spawn within seconds of the conditions being met... We even had the gob nm spawn on top of us literally 1-2 seconds after the corpses disappeared from just killing him, though usually the NM's take about a game hour to repop... Seems random from anywhere between instant and 2 game hours though. Anyways...


They can really respawn right after the kill? According to my information(and my personal observation) I heard/noticed that no NM ever spawns more than once a In-game day(this includes killing it, not depsawning cause of weather or anything).

I don't know that 100%, but this is what I noticed so far myself. As soon as the NM gets killed, I never saw it respawn before the next In-game day started.
#24 Feb 11 2011 at 9:03 PM Rating: Good
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We usually kill them twice per game day when we go after them, so I can 100% guarantee that they can spawn more than once per day. If you take so long to kill them that the spawn conditions go away, they won't spawn again... But if you say for example, kill the buffalo by 15:00, you can easily get another claim before night time.

And we only saw the goblin do that once, but yes.. He literally spawned the instant the corpses from the last kill disappeared, in fact maybe even before that... Needless to say we were all lol'ing at it, because they like spawned in agro mode RIGHT on top of us. XD

We've seen the other NM's pop in under half a game hour too, so it really seems random more than anything.
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#25 Feb 11 2011 at 9:34 PM Rating: Good
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Tiger228 wrote:
He literally spawned the instant the corpses from the last kill disappeared, in fact maybe even before that...



I've had this happen several times in Nanawa during Adamantine Wills. I'll AOE 3-5 coblyns, they all die, but one will immediately respawn from a corpse--and it usually already has hate on me.

I've always assumed it was just a bug.

NMs spawning more than once in a day is news to me, but very good to know!
#26 Feb 12 2011 at 1:50 PM Rating: Good
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I really do think this should be stickied. It's beginning to drown in all the trash posts.

*Bump
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#27 Feb 13 2011 at 5:59 PM Rating: Decent
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Does anyone have a sort of difficulty ranking for the current NMs, or are they all similar as far as what you need to take them down?
#28 Feb 13 2011 at 6:56 PM Rating: Excellent
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Vapes wrote:
Does anyone have a sort of difficulty ranking for the current NMs, or are they all similar as far as what you need to take them down?


Well, Uraeus is a cakewalk, you can kill him with half a party with no problems, and he's definitely easier than the others... You really only need 1 healer, 1 tank, and enough dd's to kill him in under 30 mins. For the others, strategy is the main factor, but you probably want 2-3 healers and a some dd's that can off tank minions like pgl or mrd. It's not too hard to figure out, so I won't go in depth on that. But if something doesn't work, try to identify what was the issue and revise your plan.

We killed all 5 NM's the first day they came out, and really, we basically just went for it and revised the strat mid fight when we spotted something... i.e., the gobs bomb tossed so we split them up, dodore mobs front cone aoe and enfeeble, so we faced them a certain angle, the buffalos normal attack is aoe, so we had the dd's cluster up at the shoulders, etc. Just make a note of that kind of stuff and do what works for you guys. As long as you don't just blindly zerg it and ignore every hint the game gives you, you'll be fine lol.

In general, I'd say dodore is probably the hardest, but really only until you get the hang of him. You can siphon mp his minions, so once you do get the hang of him, he's pretty easy as you hardly ever worry about mp, and can easily handle curing people when they are each only taking hits from 1 mob. The only tricky part to him is the first minute or two of the fight, when everyone is first getting situated and pulling hate on their mobs... If you get past that point, the rest is easy.
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#29 Feb 20 2011 at 2:35 PM Rating: Decent
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Can I get some help with breaking the Gobs arm?

It never breaks for us but then often we dont have a ton of arch/lncrs on it as we'd like.


Is there a trick? We stack them all in battle reg's but it never breaks we've taken him down 1/4 trying to break it before we just gave up and killed.

help.
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#30 Feb 20 2011 at 2:57 PM Rating: Excellent
Transmigration wrote:
I really do think this should be stickied. It's beginning to drown in all the trash posts.

*Bump


Added thread to links section in the sticky.
#31 Feb 20 2011 at 4:41 PM Rating: Decent
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Might hve just been missing the message. Broke it twice after I posted this and got one drop.

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#32 Feb 20 2011 at 6:50 PM Rating: Decent
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SabastianSeraph wrote:
Can I get some help with breaking the Gobs arm?

It never breaks for us but then often we dont have a ton of arch/lncrs on it as we'd like.


Is there a trick? We stack them all in battle reg's but it never breaks we've taken him down 1/4 trying to break it before we just gave up and killed.

help.

What we started doing is having our Marauder (me) tank the last mob so the gladiator can easily stand on its side and attack the sword. Worked for us, we've been breaking the arm at about 60% health.
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#33 Feb 20 2011 at 11:47 PM Rating: Good
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SabastianSeraph wrote:
Can I get some help with breaking the Gobs arm?

It never breaks for us but then often we dont have a ton of arch/lncrs on it as we'd like.


Is there a trick? We stack them all in battle reg's but it never breaks we've taken him down 1/4 trying to break it before we just gave up and killed.

help.


The thing is, the right arm has no animation or change of "looks" when it breaks. You can't tell if its broken or not by the looks, you have to check yor Battle Log. If you do your BRs regularly on the right arm, expect it to be broken before 50% health.
#34 Feb 21 2011 at 3:04 AM Rating: Good
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Shezard wrote:
SabastianSeraph wrote:
Can I get some help with breaking the Gobs arm?

It never breaks for us but then often we dont have a ton of arch/lncrs on it as we'd like.


Is there a trick? We stack them all in battle reg's but it never breaks we've taken him down 1/4 trying to break it before we just gave up and killed.

help.


The thing is, the right arm has no animation or change of "looks" when it breaks. You can't tell if its broken or not by the looks, you have to check yor Battle Log. If you do your BRs regularly on the right arm, expect it to be broken before 50% health.


Yeah, NMs with no visual breaks are a pain. So it's important to notice as well, the battle log only shows the part has broken to _ONE_ person, which gave the last hit that broke the part.

So, let's say you have three(random number) archers doing Barrage on the gob's R arm, the three of them must pay attention on the battle log, so when you read that the part is incapacitated, you guys warn your party/ls mates and change to the other part(left arm or head) as well.

Cheers.
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#35 Feb 21 2011 at 10:11 AM Rating: Decent
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Not to devalue the thread, but rather than stickying it wouldn't it be better to update it in the wiki for the game for each mob?

I notice all the pages are still blank for them, perhaps having some strategies, spawn times and locations, and incapacitation methods would be better. Zam has plenty of users who don't use the forums. The only value of posting it on the forums is the post score rating.

(Zam's wiki is falling really far behind other sites like yg.com on information).
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#36 Feb 21 2011 at 10:18 AM Rating: Good
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It doesn't need to be sticky. The thread is linked in the "FFXIV Starter Infos and Links Thread 2.0

http://ffxiv.zam.com/forum.html?forum=152&mid=1283069086196859039&page=1

If somebody really "cares", he should be willing to check that thread at least. If not it doesn't seem to be too important for that person to know.

PS: I deleted the part of Uraeus Tail incapacitation. After killing him several times now I'm pretty sure its tail can't incapacitated, no matter what type of incap moves we tried, nothing hit its tail.
#37 Feb 21 2011 at 10:45 AM Rating: Decent
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Does anyone actually read that starter thread? I've never read those on a forum before. I know in FFXI everyone used wiki.ffxiclopedia.org for information rather than searching forums. I think that was the point Ead was making, and I think its a good idea to put it in the wiki. Most people including myself would rather go to Games/FFXIV/Mobs/Uraeus and see "Oh you attack his head, not his tail, and he has a 15% drop rate and he's found at this location at night time".

I definitely won't visit a master forum thread that links to hundreds of other threads that are long since outdated and no longer maintained. And this one will be, someday. Wikis are everlasting.
#38 Feb 21 2011 at 7:22 PM Rating: Excellent
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greakath wrote:


I definitely won't visit a master forum thread that links to hundreds of other threads that are long since outdated and no longer maintained. And this one will be, someday. Wikis are everlasting.


Well I'm here for the long run, I played FFXI 5 years before I quit and I don't intend to let this thread become outdated. I will update it whenever new NMs are implemented and they got incap parts.

If somebody wants to write a wiki about the NMs in general, about the spawn/despawn conditions, the incap parts etc, that person is free to copy the stuff here that fits in there.
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