Forum Settings
       
« Previous 1 2 3 4 5
This Forum is Read Only

Letter from the Producer, I (1/21/2010)Follow

#1 Jan 21 2011 at 5:07 AM Rating: Excellent
Lodestone: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102

Quote:

Greetings adventurers! I hope you are all enjoying your time in Eorzea.

Well, after a brief spell of users on Japan's most frequented forum referring to me as "The Duck," I'm happy to say things have settled down and it seems that "Yoshi-P" is the current nickname of choice.

I apologize for the amount of time I've let pass since my last post. Today I'd like to take the time to thank all of you for the overwhelming number of responses we received to our recent FINAL FANTASY XIV Players' Poll the First!

This post marks the beginning of my new Letters from the Producer series, which I will continue to post regularly on the Lodestone up until the launch of our official FINAL FANTASY XIV forums. Together with this first letter, I have also decided to make public the results of the first player poll, as well as include information concerning future plans for the game. The post is a bit lengthy, but I hope you all take the time to read it.

------------------------------------

FINAL FANTASY XIV Players' Poll the First — Results & Anaylsis

The recent players' poll was available only to users possessing a Square Enix account. We received a large number of completed questionnaires from players in all regions—Japan, North America, and Europe. Here I would like to take some time to go over each of the questions and their responses, and attempt to explain what the results may mean.

1. Which online games have you played before? (Multiple answers accepted)

There is a large amount of data to go over here, so I suggest opening it here for ease of viewing. The majority of FINAL FANTASY XIV players polled have a history of playing FINAL FANTASY XI, which is a result we here at Square Enix were certainly happy to see. To us, this serves to illustrate the loyalty and passion of FINAL FANTASY fans, and both the development and management teams were truly moved by this result!

This also tells us that the majority of responses to questions dealing with gameplay (from 5 onward) are the opinions of players with experience playing FINAL FANTASY XI. And so it will be operating under that premise that we will be examining the poll responses.

By the way, questions 2 and 4 were included to provide referential data to the management team, and I will not post their results here. Suffice it to say, we are hardly in a position to be providing this kind of useful information to any would-be rivals...^^;

As for the third question, the most common answer was fourteen titles, with roughly 2% of pollees having played over twenty FINAL FANTASY titles. There isn't much to say here other than thank you!

5. How do you spend most of your time in Eorzea? (Choose only one)

Screenshot


Much as we expected, the vast majority of players are spending most of their play time engaged in battle-oriented content, with synthesis activities coming in second. I cannot help but be concerned over the 4.6% result for socializing. This leads me to believe that in its current state, the game is lacking group-oriented goals and means of communication. Rest assured we will be addressing this issue together with the battle system.


6. What is your biggest expectation for the newly restructured development team?

Screenshot


7. Which of the following issues would you like to see addressed first? (Choose only one)

Screenshot


8. Which of the following would you like to see implemented first? (Choose only one)

Screenshot


Let's take a look at questions 6 through 8 together.

An overhaul to fundamental aspects of gameplay was by far and away the most common response. But an accelerated version update schedule and increased player communication are certainly not to be discounted, as each comprises over 10% of the total results. The responses to these questions have left quite an impression on us, and we will continue to be making numerous improvements to these areas in accordance with your continued feedback.

The issue that players would first like to see addressed is a general lack of game content, followed by changes to the battle system. Looking further, it seems that the type of content most strongly desired is quests and miniquests, accounting for about 40% of the responses. The auction house has also made a solid showing among the responses, no doubt due in part to the fact that, as previously mentioned, many of the pollees are or were FFXI players. My initial reaction was to interpret this as players stating that they want more adventures in Eorzea! More gil and loot!

In line with this, I believe that significant changes to the battle system are necessary to create a style of combat that lends itself to the enjoyment of quests and miniquests. Following that logic one step further, it is equally necessary to bring about significant changes to the user interface to create a UI that lends itself to the enjoyment of the battle system. After all, there is no point in making thorough improvements to battle if the response and usability of the interface isn't capable of conveying those improvements to players.

In line with the above results, we will be bringing quests and miniquests to Eorzea sometime after the beginning of February. Along with this, all of the changes being worked on during the end of last year and the beginning of this year to improve the games playability and user-friendliness will also be released around the same time.

Though the next version update will introduce a relatively small number of changes, preparations are already underway to bring further improvements in the near future via a number of smaller-scale patches, including the release of quests and system-side adjustments. At present, we intend for something new to be released about twice a month. Overhauls to the battle system and user interface will also be ongoing, which will make it easier for the players to enjoy the new quests and content being released. The small-scale, system-oriented updates that will be carried out can best be thought of as the necessary groundwork for the battle system revisions.

We will also be looking in earnest at the possibility of implementing an auction house, as well as continuing to improve the functionality of the item search feature. Once prioritized changes to the battle system have been made, we will continue to balance and adjust guildleve and behest rewards, as well as improve overall user-friendliness. I realize there are many things, but for me the first order of business is to create the FINAL FANTASY feeling. To have players take part in engaging quests that place them in a struggle against an impending crisis that threatens their world. To have those players combine their strength and fight alongside one another. I still can't help but wonder what that ominous four-line poem might portend for Eorzea in the coming year...


9. What do you find most appealing about FINAL FANTASY XIV? (Choose only one)

Screenshot

I'm personally of the opinion that the two most popular responses, graphics and the game world, are the main attraction for all FINAL FANTASY titles. I also believe that the number of players who chose the game world option is a strong reason for the aforementioned demand for additional quests and miniquests.


10. Which of the following would you like to see implemented into the Lodestone? (Choose only one)

Screenshot


11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?

Screenshot

It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can.


Thank you again to all those players who took the time to complete our poll. I hope that I've been able to appease those of you thinking, "Come on, Yoshi-P. Give us some specifics!" (Sorry, the fact that I haven't up until now is probably more a personality issue than anything else...^^;) Below is a list of changes and additions, some of them already underway, that will be introduced to the game in future version updates. And for those of you who might have been wondering, this list is by no means comprehensive.

Forthcoming changes:

Screenshot

Currently, the above changes, together with other adjustments and additions I have planned, are at about a 30% state of completion. There is still quite a lot to be done, especially when considering that more things will be added to the list. These posts that I will be making will continue to contain a list of planned changes, as well as updates on their current status.

Items on the above list will be removed once implemented, with dated notifications being given in separate posts. Changes that have been newly planned or are currently undergoing testing will be added as they arise.

By no means have the changes announced by the team up through the end of 2010, including planned adjustments and additions to the Lodestone, been abandoned. I will personally be determining which of these are necessary, and when an implementation schedule becomes clear, I will add it to the list above. I'll have to ask you all to make due with these posts of mine until the official forums are up and running. I'd very much like to be able to put the official forums and further community-based changes on the list by the time of my next post...

As I mentioned previously in the poll analysis, examination and planning of changes to the battle system, and related changes to the Armoury system, are proceeding at a very rapid rate, as we would like to implement them as soon as possible. In particular, I would very much like to continue incorporating player feedback into the adjustments being made to the claiming/engaging system, and finalize it it the near future.

Also, please look forward to further news regarding the public company system (not the official name...), as I will be releasing more details on it soon!

I'm already looking forward to writing my next letter! Until then!

Naoki Yoshida, FINAL FANTASY XIV Producer/Director



Some extra tidbits here:

Quote:


I realize that this is already a lot of text, but bear with me just a bit longer... Putting aside any news of changes to the game, I'd like to share with you a bit of an update on the FFXIV team. Enjoy!

I'll begin with a recounting of a visit we paid to Sensouji in Asakusa to offer our first prayers of the new year.

Screenshot

Somebody needs to learn to focus a camera... I made an offering of ¥10,000 (roughly US $122 at the current rate), but whoever was snapping the photos at the moment I placed it in the collection box managed to take an even blurrier photo than this one. I know it looks like I roll with a somewhat unsavory crowd, but the entire FFXIV team numbers about four times the people shown here, are there are plenty of good and gentle souls. The unsavory ones are just those pictured in the front here.

And, partaking in the Japanese new year tradition of drawing paper fortunes, the gods saw fit to grant me a daikichi! That literally translates as "big luck," and is the best fortune possible for the coming year. Well, I didn't draw it per se... Actually, Suzuki-san spotted it crumpled up on the ground, so I grabbed it. No sense in letting a perfectly good daikichi go to waste!

But the true treasure of the evening is this masterpiece...

Screenshot

I like to call this, "Now this is the new FFXIV!" Pictured are lead developers Akihiko Matsui (left) and Nobuaki Komoto (right), and the expressions on their faces are simply priceless! Don't worry, they are actually very close friends...really.

Again, I apologize for the long post, but thank you to those of you who have stuck with me this far. I'd like to close by making a response to an inspiring piece of fan mail I received from a certain player.

Dear Kenneth,

I received your air mail, all the way from California. Your letter made me extremely happy and I would like to thank you for encouraging the development team in our efforts.

You expressed concern over whether one of the four keywords I introduced at the beginning of the year, namely reboot, meant that we would be wiping character data. I apologize for any confusion that this choice of terminology may have caused, but rest assured that character data will not be wiped.

This decision was in no way influenced by your letter, but is something that I have been adamant about from the onset. As a personal policy, I would simply never allow it.

Our characters are us, complex collections of memories and emotions, and nobody has the right to take them away from us.

I will be more careful in the future when choosing my words, and regret any anxiety I may have caused among players fearing for their characters' safety.

Please tell everyone on the Kashuan World that Yoshi-P says hello!




Full write up at link, enjoy~

Edit - Will clean this up once I have time...just as an aside, are the last few screencaps smaller due to space limitations?



Edited, Jan 21st 2011 9:42am by GuiltyBoomerang
____________________________
FFXIV

Estur Leone - Gysahl

#2 Jan 21 2011 at 5:08 AM Rating: Decent
Scholar
Avatar
***
1,449 posts
Cheers, thanks for the heads up!

Market System (or AH) only came third after content and battle system on what you would like to see adressed first ^^

The Auction House itself only came in second after quests on implementation.

Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea? 85.2% Yes

Highlights:

Quote:
In line with the above results, we will be bringing quests and miniquests to Eorzea sometime after the beginning of February. Along with this, all of the changes being worked on during the end of last year and the beginning of this year to improve the games playability and user-friendliness will also be released around the same time.

At present, we intend for something new to be released about twice a month.

We will also be looking in earnest at the possibility of implementing an auction house, as well as continuing to improve the functionality of the item search feature.

I realize there are many things, but for me the first order of business is to create the FINAL FANTASY feeling. To have players take part in engaging quests that place them in a struggle against an impending crisis that threatens their world. To have those players combine their strength and fight alongside one another. I still can't help but wonder what that ominous four-line poem might portend for Eorzea in the coming year...

Future Implementations:

Character jump feature - Implementation following completion of a favorable examination
Adjustments to item condition values - Adjustments to lower the rate at which item condition deteriorates
Revision of battle loot and quest rewards - Ability to obtain weapons and armor via battle loot and quest rewards
Improved usability of the item search feature - Addition of prices displayed together with search results - Examination of ability to search by specific item names
Examination of an auction house system - Final examination of retainer and auction house systems - Initial planning following final decision
Revisions to party-based skill point acquisition in parties - Improvements to skill point acquisition for parties
Addition of beast tribes - Release of beast tribe monsters as both roaming and quest-related enemies
Design and release of notorious monsters - Release of notorious monsters
Changes to actions for Disciplines of War & Magic classes - Further changes to enhance class uniqueness


Of course there was only the link on the OP when I did the Highlights and such! :)

Edited, Jan 21st 2011 11:43am by Hugus
____________________________


My FFXIV Blog



#3 Jan 21 2011 at 5:10 AM Rating: Excellent
*
81 posts
**** 1 min too late. How do I delete my other thread ;_;

Edit:

"In line with the above results, we will be bringing quests and miniquests to Eorzea sometime after the beginning of February. Along with this, all of the changes being worked on during the end of last year and the beginning of this year to improve the games playability and user-friendliness will also be released around the same time."

"At present, we intend for something new to be released about twice a month."


This is looking very promising! ! ! ^ ^

Edited, Jan 21st 2011 6:23am by fallout386
____________________________


#4Hyanmen, Posted: Jan 21 2011 at 5:21 AM, Rating: Sub-Default, (Expand Post) Changes to class names
#5 Jan 21 2011 at 5:26 AM Rating: Excellent
**
429 posts
Quote:
I'm very grateful for the fact that posts by the development and operations teams was the number one response to this question. In fact, this Letters from the Producer series is a direct result of this. In addition, we will begin a beta phase for the official FFXIV forums in all four languages (Japanese, English, French, and German) around the beginning of March. If all goes well, the forums should be up and ready for public use sometime in early April. I hope you are all looking forward to the forums as much as you are the changes to the game!


This is the best thing I heard ever. If SE manages to put in forums, along with appropriate moderators and community managers, it will be the best thing for the ENTIRE company, not just FFXIV.
#6 Jan 21 2011 at 5:28 AM Rating: Good
*
227 posts
What about the LS Company? I hope they aren't going to drop this.
____________________________
Remember: Some Times the Dragon Wins.



#7 Jan 21 2011 at 5:30 AM Rating: Good
Well on a quick read through the only garishly bad thing I noticed is they may implement a jump feature, which while I would rather not see one in FFXIV (Although some of those ledges and stuff should be able to be walked up/down) if it's the worst thing that happens, great. Other than that a lot of good info, a plan and a sort of timeline. I await to see the new complaints in the morning.
____________________________
[quote]Capitalism Ho, ******************************************************************************** in /K/ where /K/lik is the new spam.[/url][/b]
Try out Eve free for a few weeks :D
#8 Jan 21 2011 at 5:32 AM Rating: Good
37 posts
It sounds and looks like SE is going to start be very upfront about what is and will be going on with ffxiv in days and months ahead that's a big plus in my book.

I also enjoyed the pictures of the team.
#9 Jan 21 2011 at 5:32 AM Rating: Excellent
**
429 posts
I think jump will make for some interesting mechanics, both in terms of exploration and combat.
#10 Jan 21 2011 at 5:42 AM Rating: Excellent
Avatar
**
315 posts
it really feels like he is ****-bent on bringing back the Final fantasy feel into the game. I praise him for that!


Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.
____________________________
FFXI 2003-2007: Elaron ~Phoenix
FFXIV 2010-> : Gus Morgan ~Wutai

#11 Jan 21 2011 at 5:44 AM Rating: Good
Scholar
Avatar
***
2,536 posts
Wolfums wrote:
I think jump will make for some interesting mechanics, both in terms of exploration and combat.


This is one of the features I'm most excited about. But it's also something I'm worried about.

If they do implement jump, I hope it would be as fluid as in DDO, not the type in Warhammer.

Either way, I guess from a developer's standpoint, with the buggy terrain that is in the game right now, it would be easier to implement jump than to fix the thousands of spots that need fixing.



Edited, Jan 21st 2011 5:46am by Threx
____________________________
FF11 Server: Caitsith
Kalyna (retired, 2008)
100 Goldsmith
75 Rng, Brd
Main/Acc
Exp/Hybrid
Str/Attk
Spam/Others
#12 Jan 21 2011 at 5:44 AM Rating: Excellent
It's amazing to me, how SE has turned around in the communication department. Even in FFXI, they are communicating with the player base more.
Anyway, it's nice to see that most of us (the world) are all on the same page. FF XIV is going to turn out to be the game we expected i think.
____________________________

#13namasy, Posted: Jan 21 2011 at 5:47 AM, Rating: Sub-Default, (Expand Post) where did they say about jump in the letter?? sorry letter is to long.
#14 Jan 21 2011 at 5:48 AM Rating: Excellent
*
160 posts
Faster animation for gathering sounds good and more defined roles. I'm happy with a huge amount of what's been said, not so interested in the rest.
Not keen on jumping though.....there will be no keeping the La las still now.
____________________________


#15 Jan 21 2011 at 5:50 AM Rating: Good
Scholar
**
513 posts
You know, for the first time the design philosophies put forth by the FFXIV devs are making sense. It's like they tossed the random idea generator out and started thinking for themselves. This bodes well, however, we don't have anything concrete yet, so who knows how it'll turn out.
____________________________
#16 Jan 21 2011 at 5:51 AM Rating: Good
Scholar
Avatar
***
1,449 posts
namasy wrote:
where did they say about jump in the letter?? sorry letter is to long.

thanx


Quote:
Character jump feature - Implementation following completion of a favorable examination
____________________________


My FFXIV Blog



#17 Jan 21 2011 at 5:51 AM Rating: Excellent
GusMorgan wrote:
Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.

I would be fine with something like that as well. I just don't want to see everyone running around jumping up and down everywhere for no apparent reason ala Oblivion (levelling your jump and athletics anyone?). As for combat I figure jumping is probably best left out unless it comes into play as a job ability IE: DRG Jump.
____________________________
[quote]Capitalism Ho, ******************************************************************************** in /K/ where /K/lik is the new spam.[/url][/b]
Try out Eve free for a few weeks :D
#18 Jan 21 2011 at 5:56 AM Rating: Good
**
845 posts
I like this guy a lot more than the previous guy.
____________________________

#19 Jan 21 2011 at 6:13 AM Rating: Good
*
78 posts
Color me impressed, this guy is awesome. Looking forward to all of the changes he outlined. As far as jumping goes, I'm not totally against freely jumping, though a system like Zelda or Monster Hunter would be better in my opinion (e.g. jump when near a ledge or to climb a ledge).
#20 Jan 21 2011 at 6:14 AM Rating: Good
Avatar
*****
12,709 posts
Manosuke the Irrelevant wrote:
Well on a quick read through the only garishly bad thing I noticed is they may implement a jump feature, which while I would rather not see one in FFXIV (Although some of those ledges and stuff should be able to be walked up/down) if it's the worst thing that happens, great. Other than that a lot of good info, a plan and a sort of timeline. I await to see the new complaints in the morning.


Very, very little need for a jump feature (unless its auto jump down/up tiny ledges) which is why it's being "looked at" rather than officially planned.
____________________________

#21 Jan 21 2011 at 6:16 AM Rating: Decent
**
845 posts
More content, and AH and jumping...I like! You know its funny to me but the JP players voted for pvp more than any of the other demographics, thats shocked me.
____________________________

#22 Jan 21 2011 at 6:17 AM Rating: Good
Scholar
**
626 posts
this sounds extremely awesome- roaming beastmen tribes, NMs, more quests, companys, im even excited about jumping (i just hope it doesnt look super cheesy but i doubt it with how fluid this games animations are already)

the OOOONLY thing im scared they might do is replace the current hot bar function with FFXIs macro onry function (loved XI but i dont want to go back to that feature).

you guys think theyre going to add the macro onry function?
____________________________

#23 Jan 21 2011 at 6:19 AM Rating: Decent
***
3,416 posts
It seems XIV and XI teams have some sort of competition as to which team communicates more... lol.

XI has twitter, but XIV is making better use of it's official site imo. I think it's clear who the winner will be, but only because XI isn't the flagship anymore.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#24 Jan 21 2011 at 6:20 AM Rating: Decent
Avatar
*****
12,709 posts
UncleRuckusForLife wrote:
More content, and AH and jumping...I like! You know its funny to me but the JP players voted for pvp more than any of the other demographics, thats shocked me.


There's more PvP based MMOs that aren't mainstream in the east, so not too shocking, what especially wasn't shocking was it's mainly the west that's complaining about lack of content based on these results.

Also, XIV already has macros implemented.

Edit:

Not to mention it was mainly the JP that utilized Ballista/Brenner despite the fact you get no reward outside of championships.

Edited, Jan 21st 2011 4:25am by Theonehio
____________________________

#25 Jan 21 2011 at 6:45 AM Rating: Good
I am starting to like the new fun, witty SE, props to Yoshi-P!

Overall the updates look good, most happy about the updates twice a month, better to get small updates all the time instead of one big update after waiting for months! Nothing about Hamlets in there so maybe they have dropped this for now? Will be intresting to see how many of these new quests actually are leve's and if any of npc quests, storyline missions etc.

Really hoping the early Feb updates is Feb 1st :D

#26 Jan 21 2011 at 6:48 AM Rating: Default
***
3,416 posts
Quote:
Nothing about Hamlets in there so maybe they have dropped this for now?


Hm, looks like it. Possibly for more quests.

Quote:
Really hoping the early Feb updates is Feb 1st :D


"Sometime after early February" means most likely "Might be early Feb but might also be delayed" imo.

Edited, Jan 21st 2011 3:49pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#27 Jan 21 2011 at 6:52 AM Rating: Excellent
Scholar
*
225 posts
What stuck out the most to me, and in which I saw alot of complaints about on the forum, was a time line. Beginning in early Febuary, and patches twice a month, there after. No wiping of characters was another.
____________________________


#28 Jan 21 2011 at 6:59 AM Rating: Decent
Scholar
***
2,801 posts
Ok, SE, you've got my attention. Should you actually do most of this stuff, I might (in fact probably) would by the game AND pay a monthly fee. See? You make a playable game and I'm happy to give you my money.

However, given SE's past track record about this kind of thing, I have doubts. We'll see where things stand in six months.
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#29 Jan 21 2011 at 7:02 AM Rating: Decent
Scholar
**
626 posts
Quote:
Also, XIV already has macros implemented.


yes i know this, i said macro only in-place of the current hot bar.
____________________________

#30 Jan 21 2011 at 7:06 AM Rating: Good
*
227 posts
Honestly cannot see why Jumping is important to so many people. -shrugs-

Now this
Quote:

Improvements to skill point acquisition for parties

Will improve the cam a lot for most in my LSs.
____________________________
Remember: Some Times the Dragon Wins.



#31 Jan 21 2011 at 7:06 AM Rating: Decent
Scholar
***
2,426 posts
Pretty incredible letter. Shows that at the very least he's committed to changing the perception of SE, and i see no reason to doubt that the new team is going to do what they say to the best of their ability.


Quote:
Changes to allow targeting by type (PC or NPC) when targeting with a gamepad


very good news.


Quote:
for me the first order of business is to create the FINAL FANTASY feeling. To have players take part in engaging quests that place them in a struggle against an impending crisis that threatens their world. To have those players combine their strength and fight alongside one another. I still can't help but wonder what that ominous four-line poem might portend for Eorzea in the coming year...



this guy keeps sounding awesome.


Quote:
Honestly cannot see why Jumping is important to so many people


aside from being a fun mechanic that has been present in the majority of genres since the dawn of video games, its the best way to get around the gazillion 2 foot ledges that are in your way whenever you try to go anywhere in XIV.



Edited, Jan 21st 2011 8:09am by Llester
____________________________
monk
dragoon

#32 Jan 21 2011 at 7:07 AM Rating: Good
*
130 posts
Very nice post and very good timing to make it. I was losing interest about FFXIV little by little and fastened by not having any news from SE but this post... OMG! I almost cried of happiness seeing a few things:

Quote:
In line with the above results, we will be bringing quests and miniquests to Eorzea sometime after the beginning of February.

Finally I log in with the excitement of discovering a NPC giving a quest and hopefully a CS so I feel more in a FF game! YAY!

Quote:
At present, we intend for something new to be released about twice a month.

I can only be happy about the pace at which they want to modify/implement things!

Quote:
We will also be looking in earnest at the possibility of implementing an auction house, as well as continuing to improve the functionality of the item search feature.

AH yes but definitely not a priority in my opinion.

Quote:
It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative.

I wouldn't have mind a wipe if it was for the great of good but even better if I can keep my character ;).

Quote:
I'd very much like to be able to put the official forums and further community-based changes on the list by the time of my next post...

So do I ^.^

Quote:
Adjustments to lower the rate at which item condition deteriorates

Awesome would be even better if they lower to zero deterioration but... I can dream :D

Quote:
Introduction of gear with rank requirements to create player-oriented goals

Looking forward to that too!

Quote:
Improvements to skill point acquisition for parties

Who's happy now? ^.^b

Quote:
Revisions to enmity algorithms

Yes, no more spamming stuff without being pushed (hopefully). Better management of enmity is a good sign of increased tactics in combat.

Quote:
Examination of the implementation of jumping

This is really the only thing I wouldn't want implemented (or at least very carefully done). I wouldn't like to see of world of frogs jumping around all the time. As someone said, maybe made it such that it is an automated jump when facing small walls but I woudln't like a manual spammable command. I am not used to a jump feature in FF titles so it wouldn't make me feel FF-esque.

Overall: Nothing to complain about! Just good stuff to look forward too. I just hope they implement things fast even if they have to 'emergency maintenance' tweak them a few days after.

____________________________

yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#33 Jan 21 2011 at 7:08 AM Rating: Good
***
1,606 posts
Manosuke the Irrelevant wrote:
GusMorgan wrote:
Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.

I would be fine with something like that as well. I just don't want to see everyone running around jumping up and down everywhere for no apparent reason ala Oblivion (levelling your jump and athletics anyone?). As for combat I figure jumping is probably best left out unless it comes into play as a job ability IE: DRG Jump.

I don't care a lot either way about jumping but have always wondered why some people really don't like the idea. What is it about it? The additional lag it could potentially create having a lot of people jumping? A concern that some things in the game would start to require jumping to traverse them? Just think people look silly jumping for no reason? Just curious.
#34 Jan 21 2011 at 7:08 AM Rating: Good
Scholar
**
386 posts
Official forums, yes please. Not that I don't like this place, but to have a place closer to home for them to peek in on the thoughts of the players makes me happy.
#35 Jan 21 2011 at 7:12 AM Rating: Good
Scholar
**
386 posts
MrTalos wrote:
Manosuke the Irrelevant wrote:
GusMorgan wrote:
Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.

I would be fine with something like that as well. I just don't want to see everyone running around jumping up and down everywhere for no apparent reason ala Oblivion (levelling your jump and athletics anyone?). As for combat I figure jumping is probably best left out unless it comes into play as a job ability IE: DRG Jump.

I don't care a lot either way about jumping but have always wondered why some people really don't like the idea. What is it about it? The additional lag it could potentially create having a lot of people jumping? A concern that some things in the game would start to require jumping to traverse them? Just think people look silly jumping for no reason? Just curious.


Double posting to answer this question. It's not that I have anything against jumping, it just depends on how they implement it I suppose. But the thought of say a Marauder fighting a monster jumping around randomly like a bunny with ADHD while swinging an axe seems a little odd from a realistic standpoint, but that's just me.
#36 Jan 21 2011 at 7:14 AM Rating: Default
Scholar
***
2,426 posts
MrTalos wrote:
Manosuke the Irrelevant wrote:
GusMorgan wrote:
Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.

I would be fine with something like that as well. I just don't want to see everyone running around jumping up and down everywhere for no apparent reason ala Oblivion (levelling your jump and athletics anyone?). As for combat I figure jumping is probably best left out unless it comes into play as a job ability IE: DRG Jump.

I don't care a lot either way about jumping but have always wondered why some people really don't like the idea. What is it about it? The additional lag it could potentially create having a lot of people jumping? A concern that some things in the game would start to require jumping to traverse them? Just think people look silly jumping for no reason? Just curious.


anything that lets me traverse and explore the gameworld in a new way is a good thing. For this reason, i've never understood why people don't like jumping. And the arguement "but everyone will be jumping around and it will look silly" doesn't work, because anyone who makes that argument isn't going to be jumping around in game, and EVERYONE makes that argument when it comes to online FF.
____________________________
monk
dragoon

#37 Jan 21 2011 at 7:15 AM Rating: Good
*
246 posts
I am finding it very hard to be my normally somewhat skeptic self lol. Yoshida seems to really understand what is important in making FFXIV a great game. I just don't know where to begin about talking about what he said. The statistics of the poll were very intriguing imo. I found some of the results to be surprising, while other ones made total sense. I was glad to see the amount of people that were, more or less, thinking the sam as me.

I'll like the jumping, if they implement it correctly. I do tire of the fact that I can't walk down some small ledges, but I can go down some pretty big drop offs. The constantly getting stuck is rather annoying for a person that loves to explore. This definitely isn't the biggest issue for me, but not being stuck so much would be nice. Just as long as you can't jump so high its insane. Really got tired of my elf on WoW, with all the constant flipping.

I'm really excited about all of the changes that he listed. Really like knowing, sometime in the future, that I will really have the feeling that I am a lancer. That I'm not just some other DD. I was so excited when I started playing the game, knowing that lancer was a DD that was also heavily involved in crowd control. Like the description saying that the lancer will be the first one to come to the aid of the mages when a wandering monster starts attacking them. But, once the updates changed things, I wasn't able to do that anymore. Being crowd control and doing my enfeebling moves didn't really make sense, because the battles were so short. I can't wait to see how this change is implemented.

I could say how I feel about everything else, but then my message would be as long as what Yoshida posted on lodestone lol.

I am really thankful that he is the head guy now. Even if it is only just in the realm of MMO's, it seems that SE may finally be getting the picture. Yoshida definitely has me intrigued with what he said. He seems to really mean what he says. I know that this is just talk, anyone can do that. I just get the feeling that he is really serious about what he says. I also love the fact that he has a sense of humor. That right there, is what I really like about him. The guy before seemed like a robot imo. I like that he can take what the community says to heart, but can also see the humor in it all. That really says a lot about a person.

I also really like that he posted pictures of a number of the people in the dev team. That is something that I really like. Being able to put a face to the people that are working on this game is something that I rather like. Then giving us a bit of a story about them was really cool. I don't care for the whole "wizard behind the curtain" thing. I really hope that they do keep this up. Having this type of communication is extremely important. Just glad that Yoshida seems to feel that way.

One last thing, I almost fell out of my chair when I read that last part. The letter that he got was from a guy that is on Kashuan. May be silly, but that is friggin' awesome! Kashuan represent!

Edited, Jan 21st 2011 8:20am by Ararmoire
____________________________
#38 Jan 21 2011 at 7:17 AM Rating: Default
Scholar
***
2,426 posts
Quote:

Double posting to answer this question. It's not that I have anything against jumping, it just depends on how they implement it I suppose. But the thought of say a Marauder fighting a monster jumping around randomly like a bunny with ADHD while swinging an axe seems a little odd from a realistic standpoint, but that's just me.


i understand the sentiment, but my argument is that you just aren't going to see a lot of that in this game, if the feature even gets implemented. I really don't think the majority of FF players are the ADHD jumphappy type. That viewpoint is strengthened by how unanimously we on the forums seem to hate ADHD jumphappy types.

Edited, Jan 21st 2011 8:19am by Llester
____________________________
monk
dragoon

#39 Jan 21 2011 at 7:18 AM Rating: Decent
Avatar
*****
12,709 posts
Llester wrote:
MrTalos wrote:
Manosuke the Irrelevant wrote:
GusMorgan wrote:
Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.

I would be fine with something like that as well. I just don't want to see everyone running around jumping up and down everywhere for no apparent reason ala Oblivion (levelling your jump and athletics anyone?). As for combat I figure jumping is probably best left out unless it comes into play as a job ability IE: DRG Jump.

I don't care a lot either way about jumping but have always wondered why some people really don't like the idea. What is it about it? The additional lag it could potentially create having a lot of people jumping? A concern that some things in the game would start to require jumping to traverse them? Just think people look silly jumping for no reason? Just curious.


anything that lets me traverse and explore the gameworld in a new way is a good thing. For this reason, i've never understood why people don't like jumping. And the arguement "but everyone will be jumping around and it will look silly" doesn't work, because anyone who makes that argument isn't going to be jumping around in game, and EVERYONE makes that argument when it comes to online FF.


Because it's annoying to see everyone jump around, in PvP people constantly jump to be annoying (since not always can you avoid attacks by jumping in mmos) and so on. Jumping very, very rarely allows you to explore more areas because there can just as easily be a ceiling that you can't by pass.

This isn't Ys Online, so jumping would serve little to no purpose outside of auto-jump up/down ledges or if they go further on enemy attack avoiding where you can jump horizontal AoE's instead of avoiding vertical conal attacks as you can now.

So everyone makes the argument because people got it into their mind they move faster by jumping. It may be true in some MMOs but the ones I played not so much.
____________________________

#40 Jan 21 2011 at 7:19 AM Rating: Excellent
*
130 posts
MrTalos wrote:
Manosuke the Irrelevant wrote:
GusMorgan wrote:
Hopefully IF they implement a jump feature it wont be space bar spammable but instead situational. Like if you run up to a ledge or cliff that you can jump up/down your character does it automatically. This would be an awesome implementation imo.

I would be fine with something like that as well. I just don't want to see everyone running around jumping up and down everywhere for no apparent reason ala Oblivion (levelling your jump and athletics anyone?). As for combat I figure jumping is probably best left out unless it comes into play as a job ability IE: DRG Jump.

I don't care a lot either way about jumping but have always wondered why some people really don't like the idea. What is it about it? The additional lag it could potentially create having a lot of people jumping? A concern that some things in the game would start to require jumping to traverse them? Just think people look silly jumping for no reason? Just curious.


To me, it is because I've never played a FF with a jump feature (does not mean they are not any with it, don't get me wrong) so it would feel weird. Also, as I already said, I don't want to see a world of frogs jumping around like in some other MMOs and to support that: How many times per day do you jump in real life?
____________________________

yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#41 Jan 21 2011 at 7:20 AM Rating: Good
Scholar
**
437 posts
Spyrit178 wrote:
What stuck out the most to me, and in which I saw alot of complaints about on the forum, was a time line. Beginning in early Febuary, and patches twice a month, there after. No wiping of characters was another.


This stuck out for me too, twice monthly updates looks good.

We dont need traditional class names but I would still take it positively.

Jump? no Thanks, how can a Taru jump equally with Elvan? Plus eveyone will be jumping all the time. Autojump only please!

What struck me most? SE know what they are doing. Yes mistakes were made. Lets get over it.

Edited, Jan 21st 2011 8:21am by Metin
____________________________

Metin - Phoenix - BLM75 WHM48 Retired

http://cojenova.enjin.com/ff14forum

#42 Jan 21 2011 at 7:23 AM Rating: Decent
Scholar
***
2,426 posts
Mistress Theonehio wrote:


Because it's annoying to see everyone jump around, in PvP people constantly jump to be annoying (since not always can you avoid attacks by jumping in mmos) and so on. Jumping very, very rarely allows you to explore more areas because there can just as easily be a ceiling that you can't by pass.

This isn't Ys Online, so jumping would serve little to no purpose outside of auto-jump up/down ledges or if they go further on enemy attack avoiding where you can jump horizontal AoE's instead of avoiding vertical conal attacks as you can now.

So everyone makes the argument because people got it into their mind they move faster by jumping. It may be true in some MMOs but the ones I played not so much.


you didn't really read what i said.

First, jumping is another way to traverse the gameworld. Fact. And for me, that makes the game more fun. I can understand if you disagree.

Your comment that it is annoying to see everyone jumping around is reinforcing my point, ie that if most FFXIV players cant stand to see other players jumping around well, then....no ones gonna be jumping around.

This isn't WoW, we aren't WoW players. edit: while i was writing this another guy used the same argument
Quote:
Plus eveyone will be jumping all the time. Autojump only please!


No one wants to be that guy! So no one is going to. But i would be happy with either a free jump or an auto jump ala Zelda.

Third, jumping down or up ledges is a HUGE purpose that NEEDS to be served in this game.. And i love the idea of avoiding enemy horizontal attacks. I also wouldnt mind some platforming. yeah i said it.



Edited, Jan 21st 2011 8:27am by Llester

Edited, Jan 21st 2011 8:28am by Llester
____________________________
monk
dragoon

#43 Jan 21 2011 at 7:30 AM Rating: Good
**
660 posts
Holy crap! I am in shock and awe here! Poll results published, talk of an official forum, detailed list of upcoming changes? Is this Square-Enix or an imposter?

I'm particularly excited about several of the planned updates including the possibility of traditional class names, auction house, more quests, and yes- the jump feature. It's been a pet peeve for years that my character, capable of taking down dragons and demons, cant manage to overcome a 3 inch high log or rock.

Bring on the updates!
____________________________


#44 Jan 21 2011 at 7:32 AM Rating: Decent
Scholar
*
241 posts

Most of these changes sound good to me EXCEPT don't change the class names - give us more classes. I also agree with a previous poster saying that jump should be a class ability, say for thief, ninja, or dragoon.
____________________________


#45 Jan 21 2011 at 7:33 AM Rating: Decent
*
141 posts
I say YES!! to all

but

NOOOOOOOOOO!!!!!

to this...
Quote:
Changes to class names, Possible introduction of traditional names such as paladin, monk, white mage, etc.


Sorry... i want my Maruader to be Marauder a Pirate a Marauder not some ****** Warrior =_=
#46 Jan 21 2011 at 7:35 AM Rating: Excellent
Scholar
***
2,426 posts
i think my favorite part of the whole letter was when he apologized for its length. as if he doesn't totally know that we all want to hug him for pulling out all his dev notes and throwing them on the table for us.
____________________________
monk
dragoon

#47 Jan 21 2011 at 7:36 AM Rating: Decent
*
141 posts
ah i forgot one thing, wouldn't this be the first Final Fantasy game that has actual Jump Functionality O.o?
#48 Jan 21 2011 at 7:36 AM Rating: Excellent
**
409 posts
Am I the only person who noticed that by and large japanese and north american players voted for the same stuff in almost exactly the same numbers? >_>

(So who the **** is SE listening to then?)
____________________________
Q: How many SE employees does it take to change a lightbulb?
A: None, it's working as intended.
#49 Jan 21 2011 at 7:48 AM Rating: Decent
**
568 posts
JUMP?!?!?!!?!? =D



Did **** just freeze over?!

*rolls in his future grave*
#50 Jan 21 2011 at 8:02 AM Rating: Good
Scholar
**
626 posts
Quote:
JUMP?!?!?!!?!? =D



Did **** just freeze over?!

*rolls in his future grave*


exactly, SE did a great job with animations in this game so im absolutely positive however they add the jump feature, it will be a smooth, welcomed feature.
eorzeas terrain is waaaay annoying to travel around.
____________________________

#51 Jan 21 2011 at 8:07 AM Rating: Excellent
4 posts
Gonna use my first post to say, FINALLY!
« Previous 1 2 3 4 5
This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)