Auto jump (FF13 mechanics would be great) in passive (running around) mode.
Manual jump (any time you want) in active (combat) mode.
Manual jumps should require endurance just like every other combat action.
Indeed. I'm not really for allowing jumping -- truthfully, it seems gimmicky, and they could just as easily just fix clipping/dropping from small heights to satiate players who, say, find themselves getting stuck on tiny, half-foot drops along those The Black Shroud riverbeds, but if it had to be added, I'd like to see it done in two specific ways:
1) One jump takes about one-third of your stamina gauge, meaning you'll have somewhere between 3 to 4 jumps if you try and start hopping around (4 from just general stamina gauge regeneration even while expending stamina). I honestly can't at all see why anyone would have to jump more than that in succession.
2) If you expend your entire gauge, you need to wait until it has refilled entirely before getting your "allotment" of jumps again. Sort of like how in Everquest, you could
shove your way through (clip your way through) other players or NPCs, but it bottomed out your stamina, and you couldn't do it again until it had replenished entirely. Edited, Jan 21st 2011 11:11am by Satisiun
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