I hope that's not out of context. O_O That comment was simply in reference to a small tiffy regarding the auction house prior to my post.
Not at all, it's something I say when my friends get into an arguement...usually calms the situation with humor ^^
On topic: I'm curious to see how they are going to make each class more unique.
Yeah me too. I am worried though at the same time. I don't want all my hard work that I'm putting into my CON and THM to be for nought. That would make me a very sad kitty...lots of Q_Q for me.
IMO the job system in XI was too rigid at times. In XIV, the opposite is true and the jobs are too fluid. Hopefully they can find a happy medium.
I agree. In FFXI it was nice to have a path laid out for my job growth but frustrating because of the community's predefined notions of the role a job plays. Example:
-Whm DD using club, amazingly hilarious to see my friend dual wielding his Pirate Clubs and bust out a 2k Hexa Strike in a small group setting and shock the random members of the group.
Blue Mage and Puppetmaster became my favorite jobs because of the flexibility the job had to fill almost any role just by changing the spells and traits set / or puppet attachments.
Drg/Blu soloing or even Sam/Dncing with Soboro to solo some hefty stuff in evasion gear.
Basically, I love flexibility but in the end, any of these flexible combos were still fine tuned for a certain job giving it individuality. I need to feel like an individual even when I know everyone else is leveling the same job.
Edited, Jan 21st 2011 2:07pm by Louiscool
Edited, Jan 21st 2011 2:09pm by Louiscool