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AH implementation and the effect on wards / retainersFollow

#1 Jan 22 2011 at 9:24 AM Rating: Good
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I was thinking about how hesitant SE has been with implementing an AH. It got me thinking about what kind of effect it would have on the market wards and retainers. I personally am using my retainers as mules since I haven't done enough crafting to sell anything except for gear I have out ranked. How would an AH affect your use of the wards and retainers? Would you buy and sell everything through the AH and never set foot in the wards again? Would you still sell things through your retainer or would it simply become a mule?

NOTE: This thread is not for debates on why the game needs an AH. I simply want to know how the implementation of an AH would affect you.
#2 Jan 22 2011 at 9:37 AM Rating: Good
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If an AH were implemented, I'd never look for retainer bazaars in the cities again. There would be no need.

I'd still look at player bazaars while out adventuring, though, whether it be for a random item pickup, or for doing a repair.

EDIT: I use my retainers for storage only. Anything I have to sell goes on my PC's bazaar. I would place those items for sale in the AH.

Edited, Jan 22nd 2011 10:38am by volta1
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#3 Jan 22 2011 at 9:40 AM Rating: Good
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i am in about the same boat as you i don't sell to many items at all so my retainers are basically mules. but i think if/when they add an AH retainers will be great for selling those items that seemed to take forever to sell in ffxi since they do not have a limited amount of time they can be posted. for example cursed items form ffxi some took forever to sell since not many people wanted certain ones and so on, i'm sure at some point there will be these types of items in ffxiv as well. the only issue is if the wards will still be there after an AH is put into action since they use a lot of resources on the server, at least that is what i have read i am no computer wiz or anything like that.
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#4 Jan 22 2011 at 9:49 AM Rating: Good
Personally I would use both. I assume there would be a limit to the amount of items you can place at auction like in FFXI, so my retainers would just be extra places to sell items. Perhaps leave raw crafting materials and the like on retainers and reserve AH space for gear/weapons/high value items.

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#5 Jan 22 2011 at 10:01 AM Rating: Good
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I'd like to see retainers become the front end of selling your items on an AH. Give them abilities and experience points and they play an integral role.
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#6 Jan 22 2011 at 10:08 AM Rating: Good
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landael wrote:
I'd like to see retainers become the front end of selling your items on an AH. Give them abilities and experience points and they play an integral role.


im not sure what you mean. are you thinking retainers being used as pre auction tools. like you put all the items you want to sell in your retainer and set a price then if there is only 7 ah slots as one item sell your retainer adds the next one automatically? that would be great especially for craters like cooks and alchemist since they have tons of the same thing to sell very often. and this would possibly make the stress on the servers form the AH less since less items will be on it at once, but like my last post i don't know much about servers and how they work so i'm just assuming.
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#7 Jan 22 2011 at 10:12 AM Rating: Good
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For those of you who played FFXI, you know there was already some sort of retainer/bazaar area in that game and it worked well with the AH. It was called Rolanberry Fields, and eventually people started populating all the areas outside Jeuno. It started out that people used it to sell high end items and avoid the Auction House fees and city tax. As that evolved, you could pretty much find anything out there. It did remain an area where most of the high end items were sold though.

I imagine the same would happen in XIV. Super expensive items and some junk would be listed in the retainer wards while most other junk is put on the Auction House. I think it would work just fine.
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#8 Jan 22 2011 at 10:12 AM Rating: Good
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Quote:

Personally I would use both. I assume there would be a limit to the amount of items you can place at auction like in FFXI, so my retainers would just be extra places to sell items. Perhaps leave raw crafting materials and the like on retainers and reserve AH space for gear/weapons/high value items.


I wouldn't be so quick to assume this. The limit in FFXI was due to the system not being able to handle more than 7 slots. It was originally 10 iirc, but this was also back when games were in their infancy and at some point SE is going to have to come into this century with their designs. Limits in general has been a really big issue when folks review or evaluate this game - putting in an AH and them limiting it like a game they designed ten years ago will not look good.

If they did put in an AH I would imagine the market wards would have to have an overhaul. I'd say just make it like our Rolanmarts in FFXI - one large zone where people can spread out and sell the items that we couldn't sell on AH and everything else if we so chose. The ward rooms are TOO SMALL.
#9 Jan 22 2011 at 10:21 AM Rating: Good
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The only way I can see retainers and market wards being used along side the AH, would be if the search remained, and the tax was very low, or gone. Some people still may feel they are better off selling through this system, which feels to some people like it gives them more control over their price and ability to sell.

Personally, I'd rather see them do something more interesting with those areas, or free up the server space.
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#10 Jan 22 2011 at 10:36 AM Rating: Good
I would still see Wards as the means by which you offload mass items without having to leave your PC on all weekend. Maybe put the slower selling stuff on your retainer and use the AH for the quick inventory clear out... or it could work the other way around. I think maybe the wards would benefit from being linked together if an AH is implimented. I know the repair ward would still be kickin'
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#11 Jan 22 2011 at 10:44 AM Rating: Good
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the only way it could it work is if, as it has been said before, AH was for materials and wards for crafted items.
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#12 Jan 22 2011 at 10:51 AM Rating: Good
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what if the auction house was actually a search feature that made all things for sale in retainers available to buy from one main menu. so you would still use retainers to put stuff up for sale but the "ah" would make it so you can buy from them in a more convenient manner. with possible price history or just comparison prices for current items for sale. this would at least make shopping faster and as long as items stayed up for sale there would be a comparison for going price with out the manipulation possibilities from the 20 item price history like in ffxi.
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#13 Jan 22 2011 at 10:52 AM Rating: Good
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...or they could completely scrap the wards, and add mog houses in their place.
#14 Jan 22 2011 at 10:57 AM Rating: Good
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KujaKoF wrote:
Some people still may feel they are better off selling through this system, which feels to some people like it gives them more control over their price and ability to sell.


I hate that reasoning, and I don't know why SE chose to use it when designing the system...

Prices should be determined by supply and demand, not arbitrarily set because some douche decides he wants to charge 5x the going rate.

-Using the FFXI AH, his wares would never sell, unless the supply dried up enough to warrant the demand being strong enough that people would be willing to pay that much.

-Using the FFXIV system, wrestling with the terrible market system is so time consuming that people will often buy the first item they need rather than search for a fair price. I'm sorry but that's a terrible case of design imo, it punishes common sense and is nowhere near conducive to gaming, nor a healthy in game economy. Yes the search made it better, but it's still not even close to where it should be.

It would only get far worse as more items are added too, the very limited number of items now, as well as YG's bazaar service(thx god) at least partially allows undercutting to play it's role.

I was a crafter in FFXI, and I managed to make a good income with it, and I'll still be the first to tell you, that the massive amount of undercutting(yes, it happened to me too) was A GOOD THING! It forced you to leave flooded markets and craft/sell things that there was actual a demand or shortage of. It encouraged crafters to be creative, or to get out there and do things like farm or socialize to cut their synth costs, so they could keep up with the going prices.

In stark contrast to that, the market wards system encourages people to be extremely lazy and unreasonable, making whatever they feel like, and selling it for absurd markups. ***** those people, they are not real crafters, they're just sharks trying to cash in. Crafters should be encouraged and required to be responsive to the actual player driven market.

And lastly, an AH does still let people ask whatever price they want. If you ask too much, your things just won't sell is all, which is exactly how things should be. Yes, common junky NQ items will no longer be profitable, but the market will adjust itself so that if you follow through with crafting and make more than just NQ garbage items, it will still be good money statistically speaking, you just might not get rich off your first synth. If you don't like it, don't craft.(which is why I think crafters should be able to make repair kits, so crafting isn't so required by literally everyone... Let the crafters craft, let the other people farm and stop eating skill up mats)

Of course that's just my personal long winded opinion... I'm sure a lot of lazy uncreative crafters would strongly disagree with me, because they like making loads of gil off of NQ items that are low risk and low cost to make. Of course, right now, gil is next to worthless anyway, so I guess it doesn't matter much until later on when they start changing things and adding more stuff.

As it is, I rarely ever step foot in the wards anymore. I farm mats, go through other crafters, ask people in my linkshell, and if need be, shout. The few times I do a quick search for something in the wards, it's never there, and I never actually go into the wards unless I have a marked retainer to check. I also never sell in the wards. They can just get deleted for all I care, retainers are and would still be more than useful enough just for the purpose of storage.
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#15 Jan 22 2011 at 11:02 AM Rating: Decent
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elevencharle wrote:
what if the auction house item search counter was actually a search feature that made all things for sale in retainers available to buy from one main menu. so you would still use retainers to put stuff up for sale but the "ahitem search counter" would make it so you can buy from them in a more convenient manner. with possible price history or just comparison prices for current items for sale. this would at least make shopping faster and as long as items stayed up for sale there would be a comparison for going price with out the manipulation possibilities from the 20 item price history like in ffxi.


I could be confused, but it looks like you described exactly what the Item Search Counter is today.
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#16 Jan 22 2011 at 11:06 AM Rating: Good
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elevencharle wrote:
landael wrote:
I'd like to see retainers become the front end of selling your items on an AH. Give them abilities and experience points and they play an integral role.


im not sure what you mean. are you thinking retainers being used as pre auction tools. like you put all the items you want to sell in your retainer and set a price then if there is only 7 ah slots as one item sell your retainer adds the next one automatically? that would be great especially for craters like cooks and alchemist since they have tons of the same thing to sell very often. and this would possibly make the stress on the servers form the AH less since less items will be on it at once, but like my last post i don't know much about servers and how they work so i'm just assuming.

elevencharle sees it the same way I do.
elevencharle wrote:
what if the auction house was actually a search feature that made all things for sale in retainers available to buy from one main menu. so you would still use retainers to put stuff up for sale but the "ah" would make it so you can buy from them in a more convenient manner. with possible price history or just comparison prices for current items for sale. this would at least make shopping faster and as long as items stayed up for sale there would be a comparison for going price with out the manipulation possibilities from the 20 item price history like in ffxi.

The AH would interface directly with the retainers. Think of it like this. You walk up to the market wards, use the item search feature which searches all the wards and you can make your purchase without having to run through and compare prices. The AH is basically the market wards without the limitations it currently has.

We still keep the advantages of 10 selling slots and all the storage per retainer. SE can make further retainers purchasable for the previously announced $1 per month. And retainers can be further developed.
Quote:
Here are ideas to illustrate:
  • <market> Union:
  • Lowers tax to x% for each union he/she belongs to (Battlecraft, Spellcraft, Chirurgeons, Woodcutters, etc) The retainer collects these like DoH books.
  • Tax Evasion I (II...V): Occasionally waive tax on a sale.
  • Luggage I (II..V): Additional inventory tab with 20..100 storage spaces. Would be nice to have quests to unlock these.
  • Aetherial Transport: Every so often he/she can use their anima to teleport you.
  • Field Summon: Support you on DoW/DoM disciplines by calling your retainer to aid you in the field. Their discipline, rank, abilities, etc can be customized depending on experience.
  • Support Summon: Grants synthesis support. Strength varies by increases to ability.
  • Something for DoL: I'm a BTN yet don't have a good suggestion...
  • Repair Item: Since this conflicts with the economy and DoH livelihood it's probably not a good idea unless limited, random or low level.
  • Negotiate I (II..V): Occasionally barters an additional random item. Talk to your retainer once per week and he/she has used cunning to obtain some item (similar to holiday bells give you random items every so often).
  • Deliver Goods: If each city has a unique auction house this ability would have a traveling merchant seek out and deliver items from abroad for a fee.
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#17 Jan 22 2011 at 11:07 AM Rating: Good
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volta1 wrote:
elevencharle wrote:
what if the auction house item search counter was actually a search feature that made all things for sale in retainers available to buy from one main menu. so you would still use retainers to put stuff up for sale but the "ahitem search counter" would make it so you can buy from them in a more convenient manner. with possible price history or just comparison prices for current items for sale. this would at least make shopping faster and as long as items stayed up for sale there would be a comparison for going price with out the manipulation possibilities from the 20 item price history like in ffxi.


I could be confused, but it looks like you described exactly what the Item Search Counter is today.



kind of but taking out the part about going to each retainer to find the items, bring the items up into a menu that you can compare all items at once for price and buy without going to the retainer it self. but the more i think about it this is not any better than a normal AH since we will still have the market wards taking up resources from the server. as the poster under me said scape the ward sand make mog houses for storage seems better unless mog houses are more stressful on server than the wards are. and also with the retainers being the storage for the AH per say then they could make functions that post the next item on a list you make once one of your initial 10 items sell so you can sell more while not at the ah/wards.
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#18 Jan 22 2011 at 11:17 AM Rating: Good
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I would like to see the ability to sell gear that is not @ 100% on the retainers. that combined with the ability to sell items in less then full stacks as they have now would allow a AH and the wards to both thrive. just like 11 had its AH and a thriving player made market just outside of Jeuno, the market ward lets us still se3ll items that the AH do not take, High price items that sell slowly with out paying additional sales tax, and for shear volume of items that exceed the limit of what we can have on the AH at any one time. Our retainers have the ability to sell well we are ether off doing other things in the game, or for those of us unable to leave our accounts logged on over night the ability to have the items up for sale were others can easily find them.
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#19 Jan 23 2011 at 12:29 AM Rating: Good
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Whether or not I would use only the AH would depend on the specifics. An AH like in XI would obviously be much more convenient than the wards system. But if they added a big posting fee and taxes, then I might be hesitant to post some of the more expensive items on the AH. It's the same as in XI, you wouldn't post a Kclub on the AH because a huge chunk of the income you'd get would be lost to taxing. That's why everyone posted the very expensive stuff in bazaars located outside of Jeuno.

If they want a combination of the wards and an AH to work, there needs to be an incentive to use the wards.

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#20 Jan 23 2011 at 12:40 AM Rating: Good
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I think that realistically, the smartest thing SE could do would be to implement an auction, and then revamp the retainer wards with a focus on repairs. Get the cluster of AFK character models away from the repair NPC in Ul'dah and into the wards and offer them incentive to relocate. The retainer wards as the central market exchange don't do anything to benefit the game that compensates for what they take away from the game. It's not about addressing RMT because other MMO studios use auction systems and don't have anywhere near the problems SE seems so afraid of. It's not about market manipulation because someone who wants to buy low and sell high can do it whether they've got an auction window or a robust ward search function. It seems to me that the wards were just another failed experiment courtesy of Tanaka and now it's time to move on. There aren't too many people who want to invest that much effort into simply buying and selling.
#21 Jan 23 2011 at 12:43 AM Rating: Good
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I think that if an AH were to be implemented and some market ward changes were made, both systems could coexist.

Take a look at games like Aion and FFXI. They have both systems, and they're both employed for different kinds of sales. Auction house is used to sell fast selling items like materials and ingredients, and bazaars are used to generally sell super slow selling items like HQ items, or items that cannot be put on the AH.

What they need to change about the market wards to keep them viable is:

- Remove the tax or make it almost insignificant.
- Make them incredibly stable. Like, they should only reset if the server resets.

People would naturally flock to the market wards to put up expensive, slow selling items to avoid the listing fee of an AH. And they would use the AH to sell off the fast selling items and avoid the *********** of trying to sell different categories of items on the same retainer.
#22 Jan 23 2011 at 12:46 AM Rating: Decent
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Wolfums wrote:
I think that if an AH were to be implemented and some market ward changes were made, both systems could coexist.

Take a look at games like Aion and FFXI. They have both systems, and they're both employed for different kinds of sales. Auction house is used to sell fast selling items like materials and ingredients, and bazaars are used to generally sell super slow selling items like HQ items, or items that cannot be put on the AH.

What they need to change about the market wards to keep them viable is:

- Remove the tax or make it almost insignificant.
- Make them incredibly stable. Like, they should only reset if the server resets.

People would naturally flock to the market wards to put up expensive, slow selling items to avoid the listing fee of an AH. And they would use the AH to sell off the fast selling items and avoid the cluster@#%^ of trying to sell different categories of items on the same retainer.


That's a good point with the slower selling items. If you've got your Mythril Whacker Stick +3 listed on an auction house for 10 million gil and paying a listing fee equal to a percentage of that every 2-3 days, it might be something better left in a bazaar or on a retainer in the wards indefinitely until it sells or you get impatient and cut the price.
#23 Jan 23 2011 at 1:23 AM Rating: Good
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One day we will start selling high end gear for millions, if they implement an AH they should decrees the fees for using retainers, and instead of standing out of the city (Rolanberry Fields, Jeuno) people go to market wards and buy from there.

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#24 Jan 23 2011 at 3:52 AM Rating: Decent
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Put in an AH similar to the one in FFXI. Very quick to look up average price, list your items and get out. Great for fast moving and cheap/common goods.

Change the wards to 1 large area where you can leave your retainers on 24/7 to sell slow moving/expensive/non-AHable items. And keep the item search feature for it as it is. No more browsing through 73 bazaars to find the one person selling a Gem of the West/Kirin's Osode/Kraken Club/Other random item. They could also use it for repairs as stated by other posters. Some way to level up retainers would encourage people using them, if ranking them up granted additional inventory space, or additional bazaar slots, etc.

Edit: Ideally 1 large zone that's available via any of the 3 cities. No more not having access to your retainer because you left it up to sell stuff in another town's ward.

Edited, Jan 23rd 2011 4:55am by Bruknarr
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#25 Jan 23 2011 at 11:22 AM Rating: Good
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I don't really want an AH anymore. What I want is a menu that displays all the retainers with the item I want, the price their selling the item at, and the ability to buy the item at that menu. No more going into a thousand rooms, no more running down a hallway to find the NPC with the mcguffin I wanted.

Also a search bar. You know, type in the item name, it brings up a list with all of that item being sold. I hate having to go through a plethora of menus just to find Sheep Leather. I wasn't a giant fan of it in FFXI either.
#26 Jan 23 2011 at 1:41 PM Rating: Good
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WarkupoZ wrote:
I don't really want an AH anymore. What I want is a menu that displays all the retainers with the item I want, the price their selling the item at, and the ability to buy the item at that menu. No more going into a thousand rooms, no more running down a hallway to find the NPC with the mcguffin I wanted.

Also a search bar. You know, type in the item name, it brings up a list with all of that item being sold. I hate having to go through a plethora of menus just to find Sheep Leather. I wasn't a giant fan of it in FFXI either.



Thats pretty much what most people mean by auction house. One place where all items and prices are visible.
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#27 Jan 23 2011 at 4:21 PM Rating: Decent
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i want to see the wards scrapped and MOghouse put in its place.

You cannot make it too complicated.

Just set up the AH. Set up the MH.

And put more time and money into Content.

Then after content is flowing nicely...


Go back and tweak the AH and try new things.


Just set it up so people will play without timesinks in our timesink.
#28 Jan 23 2011 at 8:37 PM Rating: Good
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I would only use the wards if I had already spent the 5 seconds at the auction house required to find an item. That is if they add a manual search option finally the the AH the way other developers have.
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#29 Jan 23 2011 at 8:39 PM Rating: Good
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I say get rid of the Wards all together, it's sucks now it'll be useless with an AH around. The bazaar system is still around for players to sell things personally.
#30 Jan 23 2011 at 9:15 PM Rating: Good
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I would still look at retainers to buy stuff. Assuming there would be a limit on the number of things that you could post on the AH, retainers would still have a purpose for selling. I hated the bottleneck created by only being able to post 7 things on the AH on XI as a crafter.
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#31 Jan 24 2011 at 4:39 AM Rating: Good
Retainers are like mules standing rolanberry fields selling stuff, I would still go there and look for items...
I think AH in FFXI had a limit of how many items you could sell anyway.
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#32 Jan 24 2011 at 10:08 AM Rating: Good
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If an Auction House is implemented that has access to all available wares I would not return to the wards at all.
#33 Jan 24 2011 at 10:16 AM Rating: Good
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AnnabelleCloud wrote:
Assuming there would be a limit on the number of things that you could post on the AH


I surely hope not. There is no reason for that now. No more PS2 limitations.
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#34 Jan 24 2011 at 10:31 AM Rating: Good
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With the recent changes, and those mentioned in the recent post on the lodestone, I hope the wards stay. They are so close to an AH anyway. It's easy to find what I'm looking for, and easier to sell stuff at the price I want than an AH.

If we had both, I'd probably have to use both, making finding items and gear annoying. Currently, I don't find that to be the case.
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#35 Jan 24 2011 at 10:33 AM Rating: Good
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When they add an AH, they should remove tax from wards. The wards can then function like Rolanberry Fields in FFXI, where players go to bazaar specialty goods (NM drops, rare and/or valuable crafts) that an AH fee would otherwise eat a chunk out of.

Of course, you can still bazaar anything there.
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#36 Jan 24 2011 at 10:37 AM Rating: Good
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I agree have both retainer's and AH just give more option's to the people on how they shop for items they want. Think they can make a price compare search feature between AH and retainers don't want to pay for something thats isn't worth that much.... Just saying!
#37 Jan 24 2011 at 10:41 AM Rating: Good
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If an AH is implemented the smartest thing I can see the retainers being treated is as a mini-game/alternate class.

The lesser being a glorified storage and/or removed altogether.

I've always thought that retainers were going to be for the "starter" cities and an AH would be for the "main" city whenever it came to be.

I do like the idea of a retainer leveling up and perhaps giving buffs to your main character like "gil finder" or "increased drop rate." It would really give incentive to use them.

Also I love the idea of a "smart" retainer bot that would go around and find items (and whatever else) for you using something like the gambit system, or modified macros. I'd love to see a more dynamic system if the retainers were to be used, however I just don't think it's possible, unfortunately.
#38 Jan 24 2011 at 12:36 PM Rating: Good
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Transmigration wrote:
AnnabelleCloud wrote:
Assuming there would be a limit on the number of things that you could post on the AH


I surely hope not. There is no reason for that now. No more PS2 limitations.


You might as well get used to the idea now. It's not PS2, but you're still stacking most things in groups of 12 and you're limited to selling 10 items in a bazaar (when you weren't limited at ALL in FFXI).
#39 Jan 24 2011 at 1:20 PM Rating: Good
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I doubt very much that the Wards and an AH could co-exist. Buyers do not want to check in two places. Sellers will pick the one that is most likely to sell.

After about a week the players will have decided which one is better, and the other will be abandoned.
#40 Jan 24 2011 at 1:55 PM Rating: Good
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I'm fine with wards in the starter cities if they eventually have a central location (like jeuno was) that has an AH. Maybe in the Golden Bazaar or Silver Baazar cities. Otherwise if it was me I'd run them together in each city (AH networked) and set the AH to run like they do in real life. I post an item, pay a small listing fee based on the start price, give it a set amount of time to run (1 hour, 4 hours, 24 hours, etc) and at the end of that time high bid owns it. In the mean time we can use retainers to dump stuff fast in a buy it now format.

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#41 Jan 24 2011 at 2:15 PM Rating: Good
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StrijderVechter wrote:
Transmigration wrote:
AnnabelleCloud wrote:
Assuming there would be a limit on the number of things that you could post on the AH


I surely hope not. There is no reason for that now. No more PS2 limitations.


You might as well get used to the idea now. It's not PS2, but you're still stacking most things in groups of 12 and you're limited to selling 10 items in a bazaar (when you weren't limited at ALL in FFXI).

Unless they changed it, you were limited to 7 items in the AH at any given time in XI.
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#42 Jan 24 2011 at 3:22 PM Rating: Good
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im not sure if this idea would be completely possible, but here is my idea on how to do this:

create an AH starting at the base, using FFxi as a guideline. using that model, make the changes necessary to improve upon it, like being able to search the AH and it bringing up the item you wanted, or the closest match. like searching sole sushi (please don't force me to use caps) will bring up sole sushi, sole sushi +1, etc. searching sushi will bring up sole sushi/+1/+2, squid sushi+1/+2, etc.

i also think it would be much better to be able to have different ways to display items, for example maybe i want to mix sort by level and name, so it could either sort it first by level, and then by each level by name. or the other way around, it sorts by name first, then sorts them by level.

another feature i thought about, was to have an option for the basic item, lets say sole sushi to be placed in a main page. under that, there would be all the options to bid on of this catagory. as an example, it would look like this:

i found and clicked on (SOLE SUSHI)
sole sushi x1
sole sushi x12
sole sushi +1 x1
sole sushi +1 x12
etc...

this way, it keeps everything organised, the main page has less clutter instead of having all x1, x12 and +1's filling up large chunks of the page. this also would mean less load times.

for now thats it about the AH improvements, now lets take a loom at the wards.

the wards could be turned into what rollanberry fields was in FFXI. the zones should become bigger so people can spread out the retainers, and the different named sections should be removed. the search feature should be turned into a search for whatever item you want, with any and all retainers selling them and the price at which they are being sold. as well as this, possibly make it so you do not have to go directly to the retainer and purchase. this can be done directly from the search function.

That system would be there for the high tax items, slow selling items, and items that cannot be sold in the AH.

as well as this, (which i also do not know if it is possible) make it possible to place a retainer (well start with 1) anywhere you want in the world. Maybe you want a small shop selling items near a battlefield with potions and things of that nature. Maybe you want one in a place people level up in so they can buy new equipment without needing to travel far.

This would give a new dynamic that hasn't been seen before, while not needing people to remain logged in to sell goods. also it would be cool to see if a retainer could hold more than the current limit.

everything ive listed under AH/wards could possibly use more work. More ideas could be explored and im sure the AH can be further advanced. But using what ive laid out could keep both systems as well as trying out a new game dynamic.

Edited, Jan 24th 2011 4:24pm by Keysofgaruda
#43 Jan 24 2011 at 4:30 PM Rating: Good
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237 posts

If there remains areas to sell items people will use them. An auction house will not negate the use of the market wards. Like others have said before, Market Wards would become the Rolanberry fields of FFXIV. Your specialty items (high end, non AH-able, slow selling items) would appear on your retainer. An Auction House would be for your quick sales.

This is the way I imagine the MWs would function.
1) players use retainers to sell materials for crafting
2) players park a retainer to buy items for crafting
3)Players use retainers for equipment repairs

the focus is mainly on the crafters of the game. Everyone seems to forget the ability that retainers are able to buy items. Why would an adventure off load herbs and spices to a AH when they could sell in bulk to a retainer? Someone looking for ingredients would look in the MW first AH second. (with the proper search functions) Repairs would also keep the MWs alive

In conception the MW were a great idea, remove the server lag from the "game zone" to a designated zone that is for selling items. The implementation was horrible as we all know.
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#44 Jan 24 2011 at 4:35 PM Rating: Good
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793 posts
It would be really easy to have the two coexist simultaneously. As long as an AH is limited to 8 slots like in XI, then there's no way most of us could list all the crap we want to sell. Also, an AH tax like in XI (which was fairly high if I remember) will probably be a fairly large deterrent for use. Enter the retainers as extra selling space; perhaps they could also remove the transaction costs with selling through retainers to add other incentives to use them?
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#45 Jan 24 2011 at 4:39 PM Rating: Good
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11,539 posts
I don't think there should be a limit on the total amount of goods, but I do think it's fair to put a limit on the total amount of items of the same type that can be sold by the same person's account to limit flooding.
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#46 Jan 24 2011 at 11:10 PM Rating: Good
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568 posts
Let's see if they have the nerve to put in ONE ah instead of 3. They're going to combine the AH's in XI and that makes finding items easier than ever.


I hope the AH will have more slots than XI does.
I don't really care about the future of retainers as I'll have long forgotten their existence when the AH lands. Might as well delete them completely and put in something that most people will actually like.

I won't miss the days of zombie shopping one bit.


Also I really hope the items that no-one is selling would be filled automatically with items by the system itself with maybe some unreasonable mark-up based on the price history.

Let's say there's no ice crystals on sale that you need from the AH. The price for a crystal is 100gil. When there isn't an item of that kind put on sale for 24hours an item appears that is sold on the name of some citizen of Eorzea.
The price is automatically set to 500gil. So that while it affects the economy in the way of resetting the undercutting spin the items sold by the AH system itself can never compete with the player sold items.

The mark-up could even be dynamic and be set to price above the current going rate based on the price history.

There's nothing more annoying than buying an item and then noticing it's not for sale =(

#47 Jan 25 2011 at 3:09 PM Rating: Good
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633 posts
Two of the things with the current retainer system I'm hoping they can implement with the auction house is that you pay taxes at the time of sale as opposed to pre-pay and the price you're targeting to sell at is viewable by the buyer. I've seen a lot of posts assuming that it will be a FFXI style AH but it doesn't necessarily need to be a clone.

I still say keep the retainers (but not the wards) and have them manage each player's sales just as they currently do. I don't see it being much different than it is currently and am confident the developers can work out the details to make it user friendly and effective. One obvious issue is switching between buying and selling without much hassle. They could co-exist in the same interface and they could save face to face interaction with your retainer for management and quest type content.
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#48 Jan 25 2011 at 4:12 PM Rating: Good
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169 posts
If SE add duration + fee cost for AH and add the text field on retail where ppl can say what they are selling, both system will worth using cos with retainer you can put on item need repair and turn off PC as for ppl who cant turn on pc 24/7 and AH is only for sell item and bid. So both system worth using but i d like to have a text field and color to seperate sell retainer or retail have item to repair and a trict rules for bazaa with item selling in its owm section
#49 Jan 25 2011 at 10:22 PM Rating: Good
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131 posts
I would:

Use retainers for storage and selling non AHable items.
Use AH for purchasing and selling everything else.
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