Olorinus the Vile wrote:
In order to make up for the lost time, making a party - assembling - deciding on strategy - peak SP from a party should be higher than peak SP from soloing. It doesn't need to be astronomically higher - but if soloing is the best option - then only people hellbent on partying will party.
You need to make partying give slightly better SP in order to make up for the time (away from gaining SP) that it takes to put one together. Even if you get exactly the same SP/hr as soloing - then you lose with a party.
That doesn't mean SP should be bad for soloers... and in fact I hope it is tuned so "good" soloing is generally better than a "bad" party, SP-wise. However - a good party SHOULD get better SP than a good soloer - even if only because a good party is more difficult - thus should get better rewards - but mostly because if good soloing is the same or better than good partying then partying will stay broken.
Besides, soloers already have advantages - such as they get to keep all crystal/shards and drops - whereas in parties you split the loot.
Edited, Jan 25th 2011 11:05am by Olorinus
Bingo! You are my hero. This is exactly the type of play I would prefer, no matter how much of a minority I am in.