Jarring Strike is a lot better than Haymaker, if only for stuns.
I never had a problem with noticing when to initiate the ability, it's just that it can be inconsistent.
I use Jarring Strike also for the stuns. However I have a hard time noticing when to use it as it is always lit and when I see the evade action by the time I hit the button it is no longer available. So most of the time I just end up ignoring it as the timing really is variable it seems.
yeah that would make it easier if it were lit up only when we could use it. Good idea.
Probably, but I've gotten so used to the animation of an evade that Jarring Strike will always work when I see it occur. One thing about 'reaction' skills is that you have about 3-5 seconds to actually initiate the Counter Weaponskill, otherwise you'll have to wait for another chance later in a fight.
I'm not irked about it always being lit, but the current battle system doesn't help people who want something like this.
Also with featherfoot I noticed it doesn't really last a long time
Featherfoot's effect lasts for 30 seconds, but it can be gone at any time once you Evade. That's when you strike. It's up to you to keep your Evade up with Light Strike as well.
Maybe I'll experiment with it and Haymaker, but unless Haymaker does some nice damage, don't see the benefit of going with that as opposed to saving the extra 1k TP and going Raging Strike, Ferocity and Vicitmizing.
True, Victimize does a good amount of damage, but imagine a situation where you've got only....enough HP for 2 enemy attacks, and they've only got enough HP for 1 Victimize when stacked with Ferocity and Raging Strike. What would happen if you got into position, fired your Attack UP Skills, launched your Victimize....and missed
Yes, I know that's a hypothetical position, but let's then suppose instead of those 3 skills, you had Light Strike, Featherfoot and Jarring Strike...oh wait, since Light Strike doesn't take Ability Points, let's add Concussive Blow.
Now, if you initiated Featherfoot, used Light Strike, and Evaded an attack, you've earned yourself a life! and a chance to do some DPS. And if Jarring Strike misses, you can always go Concussive Blow.
As for the usefulness of Victimize - it can use a minimum of 2000TP, or a Maximum of 3000TP. If you burn all that 3000TP and miss, you could have used, if your action bar is set and you level a lot of other classes:
* 3x1000TP moves
* 1x2000TP (Victimize) move, 2x500TP or 1x1000TP moves
* 2x1000TP moves, 2x500TP Moves
* etc., you get the idea.
PS: I'm kinda new to the forums, just noticed there is a class forum where I could of placed this. will do for next time, but appreciate the responses.
There's definitely a lot of information in the Pugilist forums as well :-)