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Fun Way for DEV's to Prevent BottingFollow

#1 Jan 25 2011 at 11:33 AM Rating: Default
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So I read a couple articles on here where people would like to be saving people from wolves and such compared to squirrels and ladybugs. Also, since it's hard to identify unoccupied players, i thought it would be funny if the server operators could create "Instances" that appear in cities and various places. These instances could be where "Wolves have broken through the gates" the big yellow circle goes up, you get a time limit to A: Call for help (there's always people hanginig around anyways) B: Be fast enough to leave the instance (which would be easy if you are occupying your Avatar)
If the operators suspect something strange they could send down an instance to investigate. Or it'd be funny if a bunch of Crafters gathered in an area, and a big rogue elephant broke in. Also another good reason to have those handy Gear Swap Macros set.
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#2 Jan 25 2011 at 11:42 AM Rating: Excellent
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what if someone just had to go pee and they get their face eaten by a wolf in the middle of uldah. :c I don't think I want to be afraid to AFK because wild animals may attack.



edit: i speel gud

Edited, Jan 25th 2011 9:43am by olaurelindorenan
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#3 Jan 25 2011 at 11:43 AM Rating: Good
SlayerXero wrote:
A: Call for help (there's always people hanginig around anyways) B: Be fast enough to leave the instance (which would be easy if you are occupying your Avatar)
If the operators suspect something strange they could send down an instance to investigate.


While the idea is sound in practice (and reminds me of GMs spawning MVP Monsters in RO,)
one thing about either option is that there could be players who are simply and legitimately AFK, and they can't do either of those things. As well, a bot can be AFK too...
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#4 Jan 25 2011 at 11:44 AM Rating: Decent
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Sounds like Rift ... maybe that was the motivation behind it?
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#5 Jan 25 2011 at 11:46 AM Rating: Good
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While this is a good idea, I don't think that it could realistically be implemented in FFXIV anytime soon. What you're describing sounds similar to the rifts in Rift.
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#6 Jan 25 2011 at 12:11 PM Rating: Decent
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haha i like it. If you die big deal their's No death penalty. You just better make sure you have you Home Point set. but to tell you the truth having people in town doing nothing doesn't affect me. It's the bots in the field that kill over and over for hours non stop. Thats wheir the wolves should be sent. Those SOB's should be eaten alive. haha
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#7 Jan 25 2011 at 12:16 PM Rating: Excellent
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I think a hilarious way to prevent it would be to give the players the ability to place a "decoy" mob down that the botter will attack over and over without doing any damage.
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#8 Jan 26 2011 at 9:03 AM Rating: Decent
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Followup suggestion:

Why not have a /afk flag?

If you have to go afk, type /afk. As soon as you move or perform an action, the afk flag is cleared. Have these patrol mobs ignore players with the afk flag up.

That solves that problem.
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#9 Jan 26 2011 at 9:44 AM Rating: Decent
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I like the idea. I wanted beastmen to attack Windurst since my lvl 1 monk - I felt it was my duty to level so as to protect the town. If we had private residences as someone else mentioned, they could provide protection to the people, and maybe the guilds could close their doors (although still make it possible to enter/leave). It would be similar to beseiged, only more random. When you think of it too, there IS a (very small) chance of your hometown being attacked in RL by wild animals. I would like to see the ferry maybe be attacked by pirates or a ghost ship. Don't just spawn these enemies SE, let us see the pirate/ghost ship approaching and docking. Maybe put a HP crystal on the lower decks just to be safe. It also seems logical that LL might be attacked by pirate/ghost ship as well, or a band of ruffians in Ul'Dah. I mentioned in another thread about the possiblity of NPC KO. It might be too early for this yet, but when there are more people runing around with the ability to raise, imagine showing up to the market stalls and everyone is dead.

The Beastmen are rising...

Edited, Jan 26th 2011 10:46am by WolfOak
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#10 Jan 26 2011 at 10:13 AM Rating: Good
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Mikhalia the Picky wrote:
Followup suggestion:

Why not have a /afk flag?

If you have to go afk, type /afk. As soon as you move or perform an action, the afk flag is cleared. Have these patrol mobs ignore players with the afk flag up.

That solves that problem.

There is already an /away flag. They would just need to have it clear with movement like you said.
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#11 Jan 26 2011 at 10:45 AM Rating: Good
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SE could require constant face verification thought a webcam while you play! XD

That would violate so many privacy laws though.. hahaha

Edited, Jan 26th 2011 11:45am by ShockTopMagic
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#12 Jan 26 2011 at 11:53 AM Rating: Decent
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ShockTopMagic wrote:
SE could require constant face verification thought a webcam while you play! XD

That would violate so many privacy laws though.. hahaha

Edited, Jan 26th 2011 11:45am by ShockTopMagic



Maybe SE could just launch some kind of Skynet to monitor us
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#13 Jan 26 2011 at 12:01 PM Rating: Decent
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The game does have a peaceful feel to it which I would love for that to change imo. The main story talks of the war that coming but you really don't see it just do your leve's there nothing to see here :P Hoping in that aspect the dev team changes that!
#14 Jan 26 2011 at 12:05 PM Rating: Decent
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afaik the only effective way is have gm active 24/7 and have a report option, other than that I couldnt firgure out a better way to prevent their invade in a mmo
#15 Jan 26 2011 at 1:12 PM Rating: Decent
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Mikhalia the Picky wrote:
Followup suggestion:

Why not have a /afk flag?

If you have to go afk, type /afk. As soon as you move or perform an action, the afk flag is cleared. Have these patrol mobs ignore players with the afk flag up.

That solves that problem.


What's to stop a bot from detecting the influx of monsters and just putting up the /afk flag until the monsters leave?
#16 Jan 26 2011 at 1:49 PM Rating: Decent
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tmproff wrote:
I think a hilarious way to prevent it would be to give the players the ability to place a "decoy" mob down that the botter will attack over and over without doing any damage.


Assuming bots can't tell the difference between different monsters (ie. fight only monsters with certain names), I think this would be a phenomenal idea.

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#17 Jan 26 2011 at 2:30 PM Rating: Decent
Simple solution is for Devs to investigate reported Bots, as it is now they dont even bother to check reports of violations, its not in their best interest to impliment ban hammers with the current state of the game.
#18 Jan 26 2011 at 2:35 PM Rating: Decent
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ShockTopMagic wrote:
SE could require constant face verification thought a webcam while you play! XD

That would violate so many privacy laws though.. hahaha

Edited, Jan 26th 2011 11:45am by ShockTopMagic


I would start botting then and just plaster a photo of myself on a manaquin that rocks back and forth a bit.
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#19 Jan 26 2011 at 3:43 PM Rating: Good
While it's a neat idea, I think you're using the term bot wrong. Most people AFK in cities are, 1) AFK 2) Bazaaring stuff 3) Seeking repairs and went to get lunch, watch tv etc. and not "bots" per se. Bots tend to be doing actions of a repetitive nature; fishing, crafting, farming or in some cases with XIV (picture example below) just follow around a higher level player and leech EXP/SP from leves and multiply shard/crystal drops across a party of 10-16 (although some do this without the highlevel character). Bots don't tend to be inactive for any extended period of time as that would defeat the entire purpose of a "bot". Your idea while neat and cool at first glance would actually punish more legitimate players; who were just trying to make some gil, get that iron hauby fixed, or even just make a sandwiche, than it would bots, which makes it a bad idea for the purpose stated.

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#20 Jan 27 2011 at 1:31 AM Rating: Good
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You know, that instance element does sound pretty cool in the field areas. Reminds me of random battles.
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