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#1 Jan 25 2011 at 1:31 PM Rating: Good
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First, A little about me, I played FF titles on consoles since the first one as a kid, and have lots of love for the franchise. I have never played FFXI, one of my best r/l friends has played for 6ish years and I was always somewhat intrested in it, but with my work schedule and already time consuming love for Dungeons and Dragons Online, i passed.

Now, he has convinced me to purchase and play this one because i have exhausted DDO and am pretty much, rush to end game, grind for gear, rinse and repeat. So, I made a marauder on the Fabul server.

The character creation process was simple enough and race differences seemed minimal, so i chose based on looks and settled for highlander. I was impressed with the graphical intro to the game of course. It was very appealing, and although my friend was distracting me, gave me a feel for where in the **** i was going and why. After the intro completed, my friend gave me a quick crash course in the game, and I was off. xD

Then, i was lost. lol. It took lots of time reading through the various websites and guides on the web, i kept looking for some sort of ingame tutorial or intro to systems and what not, but to no avail. But to keep the long story shorter, because of the lack of, at least easy to find, ingame tutorials, i stuck to reading on the web the first couple of days lol. And, that is a testament to the players, because what SE wasnt expaining to me, i got from the player base's guides and tips.

I will try to speed this up, lol. I am pretty spoiled to an established MMO with the kinks worked out, easy to find groups, lots of content, LOTS of players, etc, etc. And with that being said, I am really, really trying to enjoy this game. I keep thinking im doing it wrong. I cant stand the battle sequences, they just are not engaging or fun for me yet. I am only physical lvl 16 and rank 13 maurauder, rank 11 Therm(so i can sacrifice for myself and found that he out dps'd the higher maurader class on the same mobs at a lower rank, anyways..) i am pretty sure that it will only get better on that end. But, im sure the actual interface for battle is no different. I will admit, anything different than i am used to, is probably imo, worse and will just take getting used to.

Another issue i encountered was problems finding/affording better gear and not understanding the optimal rank was not a requirement. I set up my bazaar people but was unable to sell the materials i was getting from farming low level botany and mining at bare bones prices compared to the others around me. So my buddy laughed at me and gave me 500k gil, problems getting gear ceased, but i still wonder how i would have gotten the other tools and stuff as quickly as i did without the help from my r/l frined.

I also dont understand the attribute point allocation completely. Does each attribute have a cap? If so, Do i get enough points to cap 2 and get pretty high in the others? I was unable to find anything about this. And what do the points invested in the elementals effect besides the obvious like resistance to and power of spells.

Im summary, i really like the look of the world and the fact that you can freely run into different sections of town and out of town with no load screens. Also, find the farming ingredients from botany, mining, and fishing spots to be quite fun, although i worry the mini games will become more of a drag as i continue to do it. Fishing is hard so far lol. I also really like the ability to change classes so easily and like the variety that it brings your avatar. I do wonder if all players will be basically able to successfully perform all roles needed by a party at endgame and split up duties based on what they feel like playing at the moment, or if roles will be more defined.

I just wanted to share my feelings and experiences so far. Thanks for listening:)
#2 Jan 25 2011 at 2:57 PM Rating: Good
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when the game was released it was easy to get lower lvl gear. A lot of people don't make, they make more high lvl gear now. When i first played in the beta i had no idea how to get out of Ul'dah...lol.

Adding more tutorials is something SE is planning on doing. As of now its /shout for help or figure it out on yourself. Because the game is new the learning curve is actually small. Theirs realy not a lot to learn. Once you do it once you have it down.
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#3 Jan 25 2011 at 3:18 PM Rating: Decent
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first of all welcome to the game. you are coming in at a good time in my opinion. Some of the early kinks for UI and stuff were improved upon since the release, and SE is working to further improve the game.

For point allocation, my recomendation for a beginner is to just apply them evenly. At the beginning it is advantagous to try all the disciplines, that way you unlock more abilities for use. Plus all the crafts have afiliations with stats, so it's not just battle that the stats effect. Perhaps if you know you are going to do mage jobs you can do a little more in int/mnd, or if you know you like war jobs you can do more str/vit, but i would keep them even for now.
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Principal: Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul



#4 Jan 25 2011 at 3:26 PM Rating: Good
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You're not the only one with these types of concerns; they are held by many. Fortunately, SE is in the process of addressing them, so stick with it!
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#5 Jan 25 2011 at 3:50 PM Rating: Good
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Yeah a lot of these problems you mention look like they're going to change for the better soon.

I forget what's it's like sometimes to be new in FFXIV. We've been at it for almost 6 months, some longer, if you're counting the alphas and betas.

Posts like the OPs are strongly indicative of the types of players we need to push the game forward. Those that see the game for what it currently is. Though, in the end, really want to see it succeed.
#6 Jan 25 2011 at 4:04 PM Rating: Decent
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169 posts
The game it current is....very bad for a Live but as had been mention for months ago so i wont bring it back. Quit the game for 2 times and today, i am intall it and go back to play it again and start at new server Sebina (i dont know if it is Eu server but w/e). In the end, i still love this game potiental and i dont hope much neither going to put alot of effor like i did the last 2 times, but ll take it slowly as it is until something heat it up for the mood and worth the effor
#7 Jan 25 2011 at 4:11 PM Rating: Good
Mikhalia the Picky wrote:
You're not the only one with these types of concerns; they are held by many. Fortunately, SE is in the process of addressing them, so stick with it!


Says he who never (extremely rarely) logs in

Seriously though OP things should only be able to get better. If you need lower rank equipment find a LS. It's almost guaranteed you can get what you need made. If not, I'm of the opinion that you can safely rank up to around 15ish with way over ranked gear without extreme negative effects. Though if you're crafting outside of local leves it hits a bit sooner.

As to stats, there's threads about that, search is in the top right. The thread might even be on the first two pages but honestly I'm too lazy to look for you. Some say that a fairly even distribution suits best, some say otherwise. Choose for yourself it honestly might not matter in a few months.
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FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#8 Jan 25 2011 at 5:32 PM Rating: Good
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Selbina is an awsome server. I went afk for 3 weeks( i got bored of the game at the current state) and when i came back it was the same booming with people and fun. So look me up Frebaut Thekiller and i'll get you in our awsome LS.
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#9 Jan 25 2011 at 6:16 PM Rating: Good
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PerrinofSylph, ****** Superhero wrote:
Mikhalia the Picky wrote:
You're not the only one with these types of concerns; they are held by many. Fortunately, SE is in the process of addressing them, so stick with it!


Says he who never (extremely rarely) logs in


I'm still around. I'll log in when the game is better. ^^

Besides, why should my lack of desire to play the game as it is now stop me from being an optimist to someone consider it? I've told a couple friends who quit about the upcoming changes and asked if they'd come back after them.
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[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#10 Jan 25 2011 at 6:38 PM Rating: Decent
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31 posts
Thanks to all for the warm welcome and i will definetly continue playing for the time being. The game has TONS of potential. I've read the new guy at SE's interview and he really does seem to get it, although its not that hard to get, just log on and play objectivly. :) But when i first started DDO, it was WAY harder of a game and not new player friendly at all, so i was pretty prepared for things to be, well, hairy here. What i didnt expect is that Sony would have an open enough mind to drastically change their model and according to that interview, it seem they already have done so. So for that Kudos to them.

So to my understanding, the monthly fee isnt being charged at the moment, and being that i wouldnt really pay to play this game yet, i surely would be honored to play it for free until they are happy with selling it.

And my r/l friend has an LS but I havent been able to get in yet, they are pretty casual. I on the other hand am pretty hardcore in comparison :) lol I get into game mechanics and stuff, he didnt even know all the changes that were in progress lol
#11 Jan 25 2011 at 8:03 PM Rating: Decent
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To address your question about whether you need to play all jobs to play effectively - I would say kind of. I would advise you as a new player to get all of your crafts to r10 with some degree of priority. They all get an ability at 10, and being able to do your own repairs will save you a lot of gil. It really doesn't take long to pop any job up to level 10. I don't use cooking much, but the r10 ability is great - i use it all the time (plus it doesnt cancel other abilities as most do) As far as DOL jobs go - i havent really touched those at all (just a little fishing to try it out.)th

For the DOW and DOM jobs, look at the list of abilities. There are certain things you'll want to build an effective character. Second Wind to start, and Bloodbath will help you out as a melee character. I would also advise to take your DOM far enough to at least get cure and stoneskin. Other than that, just pick and choose the abilities you want and go for them rather than sticking with one job and trying to grind it to 50.
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#12 Jan 25 2011 at 8:45 PM Rating: Decent
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Thanks for the advice, that plays into what im already doing. I figured i need to do them to see which ones i want to specialize in. The only one i havent started so far is culinary lol. I have noticed that lots of the ingredients in, say r10ish, require ingredients made at higher ranks. Seems quite bass ackwards to me. :)

I've also started another toon, a tall elf male with big ears(forgot the name lol) conjurer, so i can split my crafting duties up a bit and have a DoM specialzed toon as well. Is it wise to do this, split melee toon and magic toon up? Or is the design of this game to not have to do that? And i defenitely intend on dabbling into either DoW/DoM with each toon to get desireable abilities to compliment/supplement.
#13 Jan 25 2011 at 9:35 PM Rating: Good
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As far as making two character to specialize goes - I wouldn't do that. I would bank all of my exp on one. If you make a second character for certain crafts, you will not be able to repair your own gear. You can reallocate your stat points to switch between DOW and DOM. I know there are a lot of people crying about the stat point reallocation, but it really does work fine. You can simply not go from stacked Str to stacked Int immediately, but I find the reallocate button provides more than enough points to handle class changes. Overall, you'll want balanced stats anyway, because they play a role in crafting as well. For those who are really hardcore about it, you can hit the reallocate points button when you log out, and then again when you log in. If I do that at my level 41, I will have close to 200 points to play with. Also, leveling both DOW and DOM on the same character will give you a higher physical level - which means more stat points for all classes. Do yourself a favor and stick with one 'toon' as you call it, or avatar.

When I was doing my low level crafting, I stuck mostly with doing local levequests. They give higher SP, do not use up your crystals, and don't cost gil/materials to do. Plus you make gil from them and are rewarded with crafting items. After you hit r10ish, if you saved all those reward items, you can use them to grind your way higher. Also, don't pay attention to those low level synths that require an item that needs r25 leatherworking or something. There is plenty of stuff that drops for low level crafting. Moko grass and cotton bolls for weavers, copper/tin ore for blacksmiths and armorers, more sheep/dodoskins than you can shake a stick at. These are the items you want to level on - one drop is synthed into 6-12 items, which can then be synthed again. My advice here is to save everything (especially local levequest rewards) instead of NPCing stuff, at least until you figure out what is useful and what is junk. You'll be super happy at higher ranks when you've saved all those buffalo hides and chestnut logs.
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#14 Jan 26 2011 at 1:58 AM Rating: Good
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I suggest you check out the Lodestone site for info about the current game mechanics and information about starting out and other basics too.
ZAM also got a bunch of good tutorials.

I agree with WolfOak regarding the second char for DoM. Since you can reallocate your attribute points and elemental points anytime it's no problem to swap classes.
If you stick with one char you can use the DoM spells and abilities on your DoW classes too as you already experienced with MRD and THM. I think this is far more effective than creating a second char.
The only downside of sticking with one char is that you can't change your class to DoM and reallocate ALL of your attribute points at once. A complete reset of all points would take about 1-2 hours because of the cooldown for reallocation.

I also encourage you to stick with the game. As you already noticed, it really got potential and best of it all, it's no WoW clone which is something you don't see too often these days.
FFXI is all about story and grouping with others to achieve things. It is a game where your reputation as player is the most valuable thing and I hope FFXIV and its community will evolve into something similar.
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Final Fantasy XI
Server: Quetzalcoatl
Name: Kyana (retired)
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