Forum Settings
       
« Previous 1 2
This Forum is Read Only

Poll: Solo vs PartyFollow

#1 Jan 26 2011 at 8:41 AM Rating: Excellent
*****
11,539 posts
Tried to add a good selection of choices. I'm pretty sure that a couple will receive little to no votes but I am including them anyway.

This vote is not "What do you think would retain the most subscriptions" or "What do you think would make the game most popular", it is simply "If subscriptions and money were a non-issue, and it was 100% up to YOUR PREFERENCE, what would you personally prefer in the game, even if that differs from what you think the game -should- do?"

Which of these options most closely represents your opinion on the addition of party play in FFXIV?
Solo play should be king. No one should have to party anywhere, ever, for anything. All content including endgame bosses should be soloable.:3 (1.7%)
You should be able to solo your way to cap and partying should only be for endgame. Partying while leveling should be totally useless.:3 (1.7%)
Some party grind should be added while leveling, so long as the primary focus is on soloing.:3 (1.7%)
Party grinding is okay, but I would prefer other party options such as instanced dungeons. Solo should still be a valid option.:35 (19.9%)
I'm okay if other people want partying options added, just so long as I can still solo without hindrance.:33 (18.8%)
Partying should be the primary focus of the game, with solo only available as a last resort.:61 (34.7%)
Partying should be the ONLY option. No one should be able to solo anything beyond the first couple levels.:1 (0.6%)
I would prefer an equal balance of party and solo play.:37 (21.0%)
Total:176


EDIT: Added an option

Edited, Jan 26th 2011 10:45am by Mikhalia
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#2 Jan 26 2011 at 8:50 AM Rating: Good
***
3,416 posts
Socialization is immersive. The game doesn't have much of a world to immerse us as-is, so I think they should take the grouping approach as to achieve that immersion. More importantly, it would set the game apart from the competition, offering something that those games don't (while not offering something those games do, but then it's up to the consumer to decide).

My 2 cents.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#3 Jan 26 2011 at 9:06 AM Rating: Excellent
*
53 posts
I picked "Partying should be the primary focus of the game, with solo only available as a last resort."

But in reality I would have preferred a choice along the lines of "Partying should be the primary focus of the game, with solo available as a viable alternative. Reflects better how I'd like the game to be. Last resort makes it sound harsh and hardly worthwhile.
____________________________
FFXI - Bruknar - WAR75 MNK75 BLM75 NIN75 SAM75 WHM75 DRK75 BRD75 RNG75
Lakshmi Server.
FFXIV - Bruknar Dinendal - Istory.
#4 Jan 26 2011 at 9:09 AM Rating: Excellent
***
1,566 posts
Quote:
Party grinding is okay, but I would prefer other party options such as instanced dungeons. Solo should still be a valid option.:



I voted for this option. I believe partying should edge out soloing as far as over all SP return, but I'd hate to see again the days of XI before Fields of Valor. Heck, I played back when Easy Prey mobs were twice as vicious and by level 10 gave single digit XP.

As long as the time spent soloing doesn't feel like it's being hindered to make parting am absolute must, I'd be happy to see some sort of party play take the lead.

Edited, Jan 26th 2011 10:11am by Sephrick
#5 Jan 26 2011 at 9:33 AM Rating: Good
*
211 posts
That poll feels a little weighted towards the solo choices... And the first 2 choices should just be replaced with "I don't like MMO's". Honestly, anyone who picks either of first two should just stick to non mmo games.

Anyways, I picked the final option. In my personal preference, I'd like Solo play to be reserved for petty farming(while the best farmed stuff would come from mobs that are too tough to solo) and crafting, nothing else.

But, you said not to take into account what I think the game -should do-. If I do take that into account, I think the second to last option is better. Solo'ing can be a good last resort, but it should only be viable on leves, and once your leves are used up, solo grinding should be near worthless sp. Basically the CoP FFXI model is what I'm for.

To each their own though. I understand a lot of players have different tastes than me. My main argument is that 90% of the mmo's, if not more, cater to that solo friendly casual style, so why do those people come to the one game that has a sliver of hope for being a good strategy/team oriented game, and start clammering to make it worse. It already launched in the wrong direction, with easy mode quests/missions, universal 'can't lose/1 star' mode for leves, and an overly simplified combat system. Then they killed the party focus. Now that team is fired, the new team might be able to turn it around... I'm really hoping they do, and the less people telling them to do the opposite, the better. :P

____________________________
PvR fun!
http://www.youtube.com/watch?v=-KYqooGHd2g




#6 Jan 26 2011 at 9:42 AM Rating: Excellent
Avatar
**
539 posts
Bruknarr wrote:
I picked "Partying should be the primary focus of the game, with solo only available as a last resort."

But in reality I would have preferred a choice along the lines of "Partying should be the primary focus of the game, with solo available as a viable alternative. Reflects better how I'd like the game to be. Last resort makes it sound harsh and hardly worthwhile.


I voted,and feel, the same way. I think the party options lean a bit towards PARTY ONRY. I don't mind a balance, as long as partying is lucrative and worth the time spent seeking members.
____________________________


#7 Jan 26 2011 at 9:46 AM Rating: Excellent
*****
11,539 posts
I added a new option. My apologies for the people who already voted that would have picked it.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#8 Jan 26 2011 at 9:47 AM Rating: Excellent
***
2,214 posts
I really don't have the time necessary to party as much as I like, but, if partying were available, I would know more than 5 people in the game, and one of them I know because they had to make a point of being rude...

I would rather need to party, and solo if there was nothing else to do, than solo, and party if I was THAT FLAMING BORED... which is how it feels now.
#9 Jan 26 2011 at 9:49 AM Rating: Good
Why always so many options?

I would have done:

Do we want FFXI style party grinding back (without removing current solo content):

a. YES

b. NO

c. Don't Care
____________________________

#10 Jan 26 2011 at 9:52 AM Rating: Good
*****
11,539 posts
LeilaniWildfire wrote:
Why always so many options?

I would have done:

Do we want FFXI style party grinding back (without removing current solo content):

a. YES

b. NO

c. Don't Care


Because I always do a thousand options.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#11 Jan 26 2011 at 9:52 AM Rating: Excellent
Avatar
**
539 posts
LeilaniWildfire wrote:
Why always so many options?


It's a Mikhalia poll, that's how he do >_>
____________________________


#12 Jan 26 2011 at 9:52 AM Rating: Good
***
3,416 posts
Quote:
Do we want FFXI style party grinding back (without removing current solo content):


I think that question is quite a different one compared to this one.

And the answer can be understood in many ways too (do you want more solo content, or do you just not want FFXI style party grinding back and instead something else).

It's too bad the two systems (party mob grinding vs. quest grinding) are not really standing on an equal ground right now however, as with everything else in this game the quest grinding system has some fleshing out to do.

Edited, Jan 26th 2011 6:53pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#13 Jan 26 2011 at 9:54 AM Rating: Excellent
*****
11,539 posts
Hyanmen wrote:
Quote:
Do we want FFXI style party grinding back (without removing current solo content):


I think that question is quite a different one compared to this one.

And the answer can be understood in many ways too (do you want more solo content, or do you just not want FFXI style party grinding back and instead something else).

It's too bad the two systems (party mob grinding vs. quest grinding) are not really standing on an equal ground right now however, as with everything else in this game that system has some fleshing out to do.


Yeah, I still couldn't figure out how I wanted to word the options as it was, and I still ended up with too broad of choices and missing one that people would have wanted.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#14 Jan 26 2011 at 9:56 AM Rating: Good
Hyanmen wrote:
Quote:
Do we want FFXI style party grinding back (without removing current solo content):


I think that question is quite a different one compared to this one.

And the answer can be understood in many ways too (do you want more solo content, or do you just not want FFXI style party grinding back and instead something else).

It's too bad the two systems (party mob grinding vs. quest grinding) are not really standing on an equal ground right now however, as with everything else in this game the quest grinding system has some fleshing out to do.

Edited, Jan 26th 2011 6:53pm by Hyanmen


How is it different?
The original poll doesn't ask if you want quest grinding...
Even the title says "Poll: Solo vs Party"

Edited, Jan 26th 2011 10:57am by LeilaniWildfire
____________________________

#15 Jan 26 2011 at 9:56 AM Rating: Excellent
Avatar
**
539 posts
Mikhalia the Picky wrote:


Yeah, I still couldn't figure out how I wanted to word the options as it was, and I still ended up with too broad of choices and missing one that people would have wanted.


/comfort. It's ok, the poll is meant to ignite discussion, is it not? It's doing its job.
____________________________


#16 Jan 26 2011 at 9:57 AM Rating: Excellent
35 posts
I voted for an equal balance. Based on experience from FFXI, I'd like a viable option to grind out that XP whether or not there are others in my range looking at the same time. I didn't care for the wait to start a party in XI.

That being said, battle needs to be a challenge regardless of being solo or party. The difference between the two is that solo, while requiring individual skill to tackle tough mobs, is only up to the individuals skill and gear. Party play will always be able to be more of a challenge. Not only do you need to deal with everyone's individual skills and abilities, but group leadership and management also comes into play. Much more interesting and rewarding IMO.
____________________________
***Have you ever wondered which hurts the most: saying something and wishing you had not, or saying nothing, and wishing you had?***
#17 Jan 26 2011 at 9:58 AM Rating: Decent
***
3,416 posts
Quote:
The original poll doesn't ask if you want quest grinding...


Yeah, but it doesn't say "XI style grinding" either. Your question is more specific, and people may answer differently than they would with this poll.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#18 Jan 26 2011 at 9:59 AM Rating: Excellent
Sage
*
116 posts
I've chosen a balance of the two. Despite being in the minority on this, my reason is as follows:

I'm UK based. When I come home from work, the majority of my linkshell (US based) is just waking up or at work. Ultimatley, i'm alone.

Being able to solo allows me to:

1) Have something to actually do during this time
2) not fall too far behind on the EXP front

When the linkshell chaps are online after a while, I can then do what I enjoy the most and group up and socialise.

This is of course, is not me saying that BOTH these area's cannot be improved upon. I also believe that there is no reason why one should be anymore rewarding than the other.. but that's a different conversation.
#19 Jan 26 2011 at 10:01 AM Rating: Decent
***
3,416 posts
Quote:
I've chosen a balance of the two.


This is also something worth analyzing. Balance of the two. What does it mean, where does the line go? Is that kind of situation possible to achieve?
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#20 Jan 26 2011 at 10:06 AM Rating: Excellent
*****
11,539 posts
Hyanmen wrote:
Quote:
I've chosen a balance of the two.


This is also something worth analyzing. Balance of the two. What does it mean, where does the line go? Is that kind of situation possible to achieve?


That's always the problem with "balance" in a poll option because "balance" means different things to different people.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#21 Jan 26 2011 at 10:09 AM Rating: Excellent
Scholar
**
437 posts
I went for '...solo should be a last resort'.

Why have two people voted for the first option? o.O whats that all about?
____________________________

Metin - Phoenix - BLM75 WHM48 Retired

http://cojenova.enjin.com/ff14forum

#22 Jan 26 2011 at 10:14 AM Rating: Excellent
Scholar
Avatar
***
1,449 posts
Although I chose:
Quote:
Partying should be the primary focus of the game, with solo only available as a last resort.:


I would prefer something more like:

Although solo is a viable option, partying should have more benefit to an individual.
____________________________


My FFXIV Blog



#23 Jan 26 2011 at 10:29 AM Rating: Excellent
Sage
*
116 posts
Quote:
That's always the problem with "balance" in a poll option because "balance" means different things to different people.


That's a good point.

I suppose instead of saying "equal balance" I mean more of an "equal focus" on both aspects of game play.

I don't want SE to say "Right then solo players, we've given you your leve quests and that's your lot. Moving forward we only plan to introduce new aspects of group play"

For two different types of gameplay, should there not be two different teams working on them equally?
#24 Jan 26 2011 at 10:36 AM Rating: Excellent
**
800 posts
Mikhalia the Picky wrote:
Hyanmen wrote:
Quote:
I've chosen a balance of the two.


This is also something worth analyzing. Balance of the two. What does it mean, where does the line go? Is that kind of situation possible to achieve?


That's always the problem with "balance" in a poll option because "balance" means different things to different people.


I would have voted for "balance", but as you mention, it's practically impossible to truly balance solo and party play. I'd rather SE didn't try to achieve the impossible in this regard.
#25 Jan 26 2011 at 10:52 AM Rating: Good
Sage
***
1,675 posts
I loved party play in FFXI but there are too many factors at play that disallow me from answering that I want party play as the main form of leveling.

My optimal party situation would be to easily join a lively yet skillful pick up group with a specialized class, fight difficult yet manageable mobs that gained good exp, perhaps while on a quest, with a chance at some good loot. If a person drops then they are easily replaced...

This will never happen.

I think the lot of us just want to relive the good parts of FFXI in terms of parties. We forget or forgive too easily the long LFG times, the elitism, and the jerks.

Somewhat ironically I loved soloing in FFXI. Because of the skill it took and the challenges it presented...

So in a perfect world with things like challenge being equal, I'd prefer party play, only because I'd be playing actively with others.
#26 Jan 26 2011 at 10:53 AM Rating: Good
***
1,146 posts
Quote:
Party grinding is okay, but I would prefer other party options such as instanced dungeons. Solo should still be a valid option.

Voted for this option because this is a MMO after all. Party play should be the main choice for ingame activities.
Solo play should still be a viable option for everyone though. Not gimped in any way, just not as good as party play.
People don't want to get punished for something (gimped solo play), they want to be rewarded (party bonus).
____________________________

Final Fantasy XI
Server: Quetzalcoatl
Name: Kyana (retired)
Jobs: THF75 PLD70 BST70

#27 Jan 26 2011 at 11:00 AM Rating: Decent
*
86 posts
I would prefer an equal balance of party and solo play.:

Thats what i picked and thats what it should be. FF11 was to party focused. i really believe that is one of the many reasons the game never took off as it should have. People do NOT have enough time to log in seek for a party for 3 hours then have someone leave after ten minutes of parting. Yes there should be some things you need a group for (NMs, endgame etc) but if i just want to get 2-3 levels on my MRD i should not have to wait for 6 other people.

FF11 learned that the hard way so ff14 made it a little to much solo frendly. They NEED to find that balance of solo and party and i believe they wanted to do that with ff14 from the start. please SE keep down that path.
#28 Jan 26 2011 at 11:01 AM Rating: Decent
*
86 posts
Kierk wrote:
I loved party play in FFXI but there are too many factors at play that disallow me from answering that I want party play as the main form of leveling.

My optimal party situation would be to easily join a lively yet skillful pick up group with a specialized class, fight difficult yet manageable mobs that gained good exp, perhaps while on a quest, with a chance at some good loot. If a person drops then they are easily replaced...

This will never happen.

I think the lot of us just want to relive the good parts of FFXI in terms of parties. We forget or forgive too easily the long LFG times, the elitism, and the jerks.

Somewhat ironically I loved soloing in FFXI. Because of the skill it took and the challenges it presented...

So in a perfect world with things like challenge being equal, I'd prefer party play, only because I'd be playing actively with others.



this 100%
#29 Jan 26 2011 at 11:04 AM Rating: Decent
***
1,636 posts
Quote:
Some party grind should be added while leveling, so long as the primary focus is on soloing


I ended up picking the above option, but I strongly considered "Party grinding is okay, but I would prefer other party options such as instanced dungeons. Solo should still be a valid option" because I do think its the best overall idea.

Really though what I want to see, is more reasons for people to group up and do the solo content faster and more efficiently. Unfortunately that really only works well for systems where multiple people share in objectives, like in leves, behest, quests in other games etc. 2 people killing a solo mob in half the time should absolutely only get 50% of the exp each. If you think its worth more, then boost up the solo number before you kill it.

The same thing goes for FFXI style grinding. 6 people killing a mob designed to be killed by a group of 6 in that level range is exactly as hard as a solo dude killing dodo, and should not be rewarded any higher.

Sorry if that derailed a bit towards the end.
____________________________


#30 Jan 26 2011 at 11:09 AM Rating: Good
***
3,416 posts
Quote:
The same thing goes for FFXI style grinding. 6 people killing a mob designed to be killed by a group of 6 in that level range is exactly as hard as a solo dude killing dodo, and should not be rewarded any higher.


Aside from the fact that when you deal with strangers you are not going to get the same quality of gameplay every single time due to reasons you can not affect. When you are alone, if you make a mistake that's on you. When you are in a group, you may be punished for someone else's mistake.

Which is exactly why the situation is not and can not be so black-and-white. "Equal" EXP is hardly equal in the big picture.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#31 Jan 26 2011 at 11:16 AM Rating: Excellent
dnored wrote:
I would prefer an equal balance of party and solo play.:

Thats what i picked and thats what it should be. FF11 was to party focused. i really believe that is one of the many reasons the game never took off as it should have. People do NOT have enough time to log in seek for a party for 3 hours then have someone leave after ten minutes of parting. Yes there should be some things you need a group for (NMs, endgame etc) but if i just want to get 2-3 levels on my MRD i should not have to wait for 6 other people.

FF11 learned that the hard way so ff14 made it a little to much solo frendly. They NEED to find that balance of solo and party and i believe they wanted to do that with ff14 from the start. please SE keep down that path.


I never waited 3 hours for a party on 11... If I didn't get a party in the first 15 minutes of looking I either made my own party or continued with some quests and missions I had been saving for moments like that.

Plus what you mean it never took off as it should have? I believe it was pretty popular... not WOW popular, but I don't think WOW is for everyone (like for me for example) but neither if FF games.

Edited, Jan 26th 2011 12:18pm by LeilaniWildfire
____________________________

#32 Jan 26 2011 at 11:19 AM Rating: Decent
***
1,636 posts
Hyanmen wrote:
Quote:
The same thing goes for FFXI style grinding. 6 people killing a mob designed to be killed by a group of 6 in that level range is exactly as hard as a solo dude killing dodo, and should not be rewarded any higher.


Aside from the fact that when you deal with strangers you are not going to get the same quality of gameplay every single time due to reasons you can not affect. When you are alone, if you make a mistake that's on you. When you are in a group, you may be punished for someone else's mistake.

Which is exactly why the situation is not and can not be so black-and-white. "Equal" EXP is hardly equal in the big picture.



You can have good parties, bad parties, good soloers and bad soloers. the point is its all tuned to be (hopefully) be pretty accessible to the average player.
____________________________


#33 Jan 26 2011 at 11:21 AM Rating: Excellent
I chose an even balance, because even though I prefer parties, I think there should still be plenty of options for soloing for when I don't have enough time to join a group.
____________________________
IRC: Kagutsuchi

FFXI:
Tolite
Formerly of Lakshmi, now in Asura

FFXIV:
Kagu Tsuchi
Ultros
#34 Jan 26 2011 at 11:32 AM Rating: Decent
**
429 posts
"I'm okay if other people want partying options added, just so long as I can still solo without hindrance."

That was my vote. I personally do not like grouping up for the purpose of leveling, but I love groups for quests, dungeons, end game, whatever. But if other people want to group up to level, that's their business and I'm not going to say no.

Solo leveling gives me a lot of flexibility with game time, which I need with a chaotic schedule. If it ends up that soloing is awful, then I'll probably move on to a different MMO.
#35 Jan 26 2011 at 11:42 AM Rating: Good
***
3,530 posts
Sephrick wrote:
As long as the time spent soloing doesn't feel like it's being hindered to make parting am absolute must


Unfortunately, that is exactly what it will feel like for many people unless solo play is exactly as viable as party play... a case which then results in everyone soloing.

I read a recent review on IGN of an MMO in which the reviewer lamented the fact that it took him two weeks to reach to the level cap when, in a party, he could have "brushed it off in a weekend." I mean to point out that there is no distinction between "making parties more viable than solo" and "hindering solo."

My personal opinion, to put it lightly, is "f*ck solo play:" I don't play a massively-multiplayer-online game in order to experience a repetitive, single-player grind without any clear end.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#36 Jan 26 2011 at 11:59 AM Rating: Excellent
*
211 posts
Several of you make some pretty valid points. But I still think the focus in mmo's should always be strongly geared towards party play.

A good way to counter the occasional long lfg thing is to have other things to do, that aren't affiliated with battle job xp/sp.

For example, they could keep the time it takes an average player to get a craft leveled about the same by shifting some things around. The difference would be instead of hours spent doing the same thing(mashing standard synth billions of times) the actual synth process could be made several fold faster. But, they could balance it by making gil and mats harder to come by, so you had to spend time out there farming, gathering, or doing whatever else to get what you need for crafts. That's sort of how it worked in FFXI, and it was a lot more engaging and fun then crafting is now... It still took substantial effort to level a craft, it was just a more varied effort, with the actual synths not taking all that long once you procured the needed materials or gil to buy said materials.

That's just one example, there's plenty of other things they could come up with, from leveling varied sub jobs, to breeding/racing choco's, to quests/missions/bcnm's, helping others, doing events, or just having fun with your friends doing random this and that stuff. That's what made ffxi so fun, was that half the game took place pre-endgame... Lots of other mmo's, apparently including FFXIV, just make you focus on leveling asap before anything beyond grinding happens. A lot of people spent 6-12 months playing FFXI before hitting the cap, and had lots of fun along the way. That's what they should be going for, not just pure solo and craft grinds to cap.

You're supposed to be having fun playing a game with other people, not by yourself. So yes, I think they should make SP a party focused endeavor, but provide ample other non sp things to do for when you can't find a party, don't have time for one, or don't feel like one. That's, imo, the best recipe for a good mmo. Solo'ing to cap and going loner on a bunch of easy mode content is the worst. (imo :P )

If you don't agree with me, then you're probably in luck, because I don't see this game becoming that sort of experience for a long long time, if ever. Oh well, out with the old, in with the new... At least endgame is still party based, for now lol. :P
____________________________
PvR fun!
http://www.youtube.com/watch?v=-KYqooGHd2g




#37 Jan 26 2011 at 12:05 PM Rating: Excellent
****
9,526 posts
I think there is already tons of solo only content in XI - namely crafting and gathering. I think a person should be able to get okay (not horrible) SP solo but better SP in a good party.

There is so much to do in this game alone - it is time for group content to be added. That is what this game is missing.

Also... it looks like, at least on this site - people who like to party are NOT the minority.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#38 Jan 26 2011 at 12:19 PM Rating: Decent
***
1,636 posts
Olorinus the Vile wrote:
I think there is already tons of solo only content in XI - namely crafting and gathering. I think a person should be able to get okay (not horrible) SP solo but better SP in a good party.

There is so much to do in this game alone - it is time for group content to be added. That is what this game is missing.

Also... it looks like, at least on this site - people who like to party are NOT the minority.


I think most people realized that the current population of ZAM is very pro party. I think the anti party people left week 2 after seeing FFXIV.
____________________________


#39 Jan 26 2011 at 12:29 PM Rating: Default
*
86 posts
LeilaniWildfire wrote:
dnored wrote:
I would prefer an equal balance of party and solo play.:

Thats what i picked and thats what it should be. FF11 was to party focused. i really believe that is one of the many reasons the game never took off as it should have. People do NOT have enough time to log in seek for a party for 3 hours then have someone leave after ten minutes of parting. Yes there should be some things you need a group for (NMs, endgame etc) but if i just want to get 2-3 levels on my MRD i should not have to wait for 6 other people.

FF11 learned that the hard way so ff14 made it a little to much solo frendly. They NEED to find that balance of solo and party and i believe they wanted to do that with ff14 from the start. please SE keep down that path.


I never waited 3 hours for a party on 11... If I didn't get a party in the first 15 minutes of looking I either made my own party or continued with some quests and missions I had been saving for moments like that.

Plus what you mean it never took off as it should have? I believe it was pretty popular... not WOW popular, but I don't think WOW is for everyone (like for me for example) but neither if FF games.

Edited, Jan 26th 2011 12:18pm by LeilaniWildfire



Well i played ff11 for 6 years i have about 8 jobs on 75 (3 on 80 then ff14 came out and i quit) and during those early years if you were a monk or drg (after nerf) you waited for hours. Even if you made a party if you did not find a rdm or brd you waiting for hours. FF11 system was to much of a time sink and thats why it did not do Wow Numbers or even pre Final fantasy numbers. Anyone who has played ff11 knows that seeking/Making a party was a hassle and a time sink however fun it was.

I do not want this system to go away tho i just think if i can not make a party i should be able to solo and thats one of the good things about ff14.

I hope that answered all of your questions.

I think ff14 is on the right track with solo. do not touch it its fine just add more things to kill (which of course they will with new areas and expan packs).. Now f14 needs to work on party as the new team is doing because its not as good yet.

Edited, Jan 26th 2011 1:31pm by dnored

Edited, Jan 26th 2011 1:32pm by dnored
#40 Jan 26 2011 at 12:33 PM Rating: Excellent
****
9,526 posts
KujaKoF wrote:

I think most people realized that the current population of ZAM is very pro party. I think the anti party people left week 2 after seeing FFXIV.


Why? Because you can solo to cap? Because all the quests are solo only? That doesn't even make sense.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#41 Jan 26 2011 at 12:43 PM Rating: Decent
***
1,636 posts
Olorinus the Vile wrote:
KujaKoF wrote:

I think most people realized that the current population of ZAM is very pro party. I think the anti party people left week 2 after seeing FFXIV.


Why? Because you can solo to cap? Because all the quests are solo only? That doesn't even make sense.


Because, on release of this game, the only way to level at a reasonable pace was to get in groups of 15 and attack +20s. People didn't seem to like killing EP mobs for 1/3000 of a level. Just because you CAN do something, doesn't mean a game's really promoting it, or allowing for it. I mean, people can group level to cap now, but you find it acceptable? Myself, and I presume many other people who left, did not find the soloing acceptable.
____________________________


#42 Jan 26 2011 at 1:03 PM Rating: Decent
**
429 posts
Good to know that I got rate downs for posting my opinion in a poll topic.
#43 Jan 26 2011 at 2:04 PM Rating: Good
dnored wrote:
LeilaniWildfire wrote:
dnored wrote:
I would prefer an equal balance of party and solo play.:

Thats what i picked and thats what it should be. FF11 was to party focused. i really believe that is one of the many reasons the game never took off as it should have. People do NOT have enough time to log in seek for a party for 3 hours then have someone leave after ten minutes of parting. Yes there should be some things you need a group for (NMs, endgame etc) but if i just want to get 2-3 levels on my MRD i should not have to wait for 6 other people.

FF11 learned that the hard way so ff14 made it a little to much solo frendly. They NEED to find that balance of solo and party and i believe they wanted to do that with ff14 from the start. please SE keep down that path.


I never waited 3 hours for a party on 11... If I didn't get a party in the first 15 minutes of looking I either made my own party or continued with some quests and missions I had been saving for moments like that.

Plus what you mean it never took off as it should have? I believe it was pretty popular... not WOW popular, but I don't think WOW is for everyone (like for me for example) but neither if FF games.

Edited, Jan 26th 2011 12:18pm by LeilaniWildfire



Well i played ff11 for 6 years i have about 8 jobs on 75 (3 on 80 then ff14 came out and i quit) and during those early years if you were a monk or drg (after nerf) you waited for hours. Even if you made a party if you did not find a rdm or brd you waiting for hours. FF11 system was to much of a time sink and thats why it did not do Wow Numbers or even pre Final fantasy numbers. Anyone who has played ff11 knows that seeking/Making a party was a hassle and a time sink however fun it was.

I do not want this system to go away tho i just think if i can not make a party i should be able to solo and thats one of the good things about ff14.

I hope that answered all of your questions.

I think ff14 is on the right track with solo. do not touch it its fine just add more things to kill (which of course they will with new areas and expan packs).. Now f14 needs to work on party as the new team is doing because its not as good yet.

Edited, Jan 26th 2011 1:31pm by dnored

Edited, Jan 26th 2011 1:32pm by dnored



Well, I played ffxi for about 5ish years as well with 7 75s and rest at 60... and to be honest, I must have been very skilled with making parties or filling my time with other things to do then since I never "waited" for a party for more than 15 mins. There was loads to do by yourself as well.
I think the "waiting" is really up to a person themself... you can always craft, do fame quests, catch up on cutscenes and later on you were able to do besieged, FoV and so on...
And I think this goes with FFXIV as well.
I don't think you should be able to do all the stuff in a MMORPG by yourself ... I think most of the things should require some form of a party.
If you want to solo so bad, go play offline game.
If you are afraid of the whole "waiting" for a party ... then I think you should look at the game and think if there is something else you should be doing than just sitting next to your screen and waiting for someone to invite you to SP party!
____________________________

#44 Jan 26 2011 at 2:07 PM Rating: Good
3 posts
I prefer to solo usually, but I do think that if everything was made to be soloable, it might as well be a console game. There should always be plenty of solo content, because not everyone can (or wants to) play in a party at all times for whatever reason. But the big stuff, endgame, and such, should be party only, since that is the main point of an MMO.

On top of that, although we are priviledged (THANK YOU!) to play this, it's still a Japanese game, and soloing anything is still something of a foreign idea to them. In the Japanese mind, being by yourself is a bad thing. That's why FF XI was so group orientated. And why the lack of socializing on the poll concerned the producer. FF XIV is being made a bit more cross-culture friendly, but it's still going to hold to it's Japanese roots in how it does things, of course. And I wouldn't have it any other way. :)
#45 Jan 26 2011 at 2:15 PM Rating: Decent
Scholar
***
1,098 posts
The only shouts I've seen of people "needs" for a party so far is for city teleport,item repair or seeking and please gather for Behest. I think when all the link shell people hit the wall when they burn to Rank 50 they'll bug SE to add more content.Playing solo you just log into the game daily and hope it's still there another week.(If i'm ever "needed" I'll party till then the freedom of solo is nice.)

Edited, Jan 26th 2011 3:30pm by Warmech
____________________________





#46 Jan 26 2011 at 2:18 PM Rating: Good
Scholar
38 posts
Regardless of the changes they make I, for one, still want soloing to be a viable alternative to grouping. I don't mind if it's a bit slower so long as I feel that I'm making worthwhile progress.

Sometimes I'm short on time and can't commit the hours to a full blown party grind. Sometimes I've been at the beer and could be a liability in a well organised party.

Don't get me wrong, I enjoy partying up when I can, but on those occasions when I can't I'd still like to make a bit of progress.

What I don't want to go back to is the days of bringing a book to my PC to read with an LFG flag up or to pass the time while an available WHM is found.
____________________________




#47 Jan 26 2011 at 2:19 PM Rating: Excellent
Scholar
***
1,431 posts
When FFXI was my main MMORPG, every time tried other MMOs i found that level grinding in FFXI was unique, you HAD to PT.
To make matters better, it was not simply getting 6 random people together for a button mashing contest, you actually needed skillful tactics to PT.
This of course change with ToAU, where skillful game play was thrown out for a **** swinging contest, I mean TP burn, but still..

Bring back the pre ToAU PT style grinding to FFXIV (somehow) and i dont think they will need to change much else for awhile.
#48 Jan 26 2011 at 2:31 PM Rating: Decent
**
697 posts
I also picked the option that allows for solo play but adds instanced dungeon type areas. I really think it wouldn't be hard to implement too:

Just create a special Dungeon Leve that takes place in one of the dungeon zones already in the game (Copperbell mines, Mun Tuy Cellars, Etc. etc.) Add a search for dungeon leve feature under party search options, then when the party is assembled you all use a small (1-2) amount of anima to warp into an instanced version of the dungeon, with private mobs, and an ultimate boss like behests have. Basically, clear the given areas of special mobs, then go to last place and have it out with a special dungeon NM that drops gear or rare items.

The only major problem with this compared to games like WoW's dungeon feature is that I don't think the devs could make the search feature be cross realm (server) like WoW. So you may be somewhat limited in what you can run, but thats what a good linkshell (soon to be company) and /shouts are for, lol.
____________________________
FFXI: Odin - Merylstryfe Summoner Woo Hoo!


#49 Jan 26 2011 at 2:39 PM Rating: Good
*
169 posts
Quote:
I'm okay if other people want partying options added, just so long as I can still solo without hindrance.


I vote for this option. Personaly party is best and its fun but ppl should be able to do some solo farm sometime (not as last resort)

And by all mean I am total against instance/dungeon, sorry if i am against someone but from what i see at other mmo, instance will always make some class become less play simply because they are not as effective as other class, ofc this thing also happen in normal grind pt as well, but not as much as a issue like instance/dungeon.


off topic: WTB Boss raid require 2-3 full pt (none instance)
#50 Jan 26 2011 at 2:58 PM Rating: Default
*
86 posts
LeilaniWildfire wrote:
dnored wrote:
LeilaniWildfire wrote:
dnored wrote:
I would prefer an equal balance of party and solo play.:

Thats what i picked and thats what it should be. FF11 was to party focused. i really believe that is one of the many reasons the game never took off as it should have. People do NOT have enough time to log in seek for a party for 3 hours then have someone leave after ten minutes of parting. Yes there should be some things you need a group for (NMs, endgame etc) but if i just want to get 2-3 levels on my MRD i should not have to wait for 6 other people.

FF11 learned that the hard way so ff14 made it a little to much solo frendly. They NEED to find that balance of solo and party and i believe they wanted to do that with ff14 from the start. please SE keep down that path.


I never waited 3 hours for a party on 11... If I didn't get a party in the first 15 minutes of looking I either made my own party or continued with some quests and missions I had been saving for moments like that.

Plus what you mean it never took off as it should have? I believe it was pretty popular... not WOW popular, but I don't think WOW is for everyone (like for me for example) but neither if FF games.

Edited, Jan 26th 2011 12:18pm by LeilaniWildfire



Well i played ff11 for 6 years i have about 8 jobs on 75 (3 on 80 then ff14 came out and i quit) and during those early years if you were a monk or drg (after nerf) you waited for hours. Even if you made a party if you did not find a rdm or brd you waiting for hours. FF11 system was to much of a time sink and thats why it did not do Wow Numbers or even pre Final fantasy numbers. Anyone who has played ff11 knows that seeking/Making a party was a hassle and a time sink however fun it was.

I do not want this system to go away tho i just think if i can not make a party i should be able to solo and thats one of the good things about ff14.

I hope that answered all of your questions.

I think ff14 is on the right track with solo. do not touch it its fine just add more things to kill (which of course they will with new areas and expan packs).. Now f14 needs to work on party as the new team is doing because its not as good yet.

Edited, Jan 26th 2011 1:31pm by dnored

Edited, Jan 26th 2011 1:32pm by dnored



Well, I played ffxi for about 5ish years as well with 7 75s and rest at 60... and to be honest, I must have been very skilled with making parties or filling my time with other things to do then since I never "waited" for a party for more than 15 mins. There was loads to do by yourself as well.
I think the "waiting" is really up to a person themself... you can always craft, do fame quests, catch up on cutscenes and later on you were able to do besieged, FoV and so on...
And I think this goes with FFXIV as well.
I don't think you should be able to do all the stuff in a MMORPG by yourself ... I think most of the things should require some form of a party.
If you want to solo so bad, go play offline game.
If you are afraid of the whole "waiting" for a party ... then I think you should look at the game and think if there is something else you should be doing than just sitting next to your screen and waiting for someone to invite you to SP party!



wow where do i start. first if from the time you put up your flag in ff11 15 mins later you got a party for 5 years you are lIAR. that is a fact. i will say no more about that.

Second you are going off topic. i never said i "waitied" sitting there doing nuthin. i said i waited for hours sometimes for a party. i never said there was not anything to do, i never said i never soloed, i never said i never crafted i said i waited for a party.... everyone knows while u was seeking to go out side whitegate kill birds into u get a party. i did lots of stuff but guess what i was waiting for a party for more then 15 mins and so was everyone esle. Sometimes it was fast but sometimes it was slow. go on ff11 right now and seek a party on a level 10-30 job as a SMN (my main) and see how fast you get a party. SE even knew it was slow so they added Asea.....

last but not least do not tell me how to play my MMO. i enjoy being able to solo and i paid my hard earned money so i should be able to do what i want. This game promised from the start a more casual game then ff11 and soloing is part of that. i never said the game should be a solo only thing i said (and voted) that it should be equal. please do not put words in my mouth. i even stated that endgame should be grouped if you scroll up.
#51 Jan 26 2011 at 5:27 PM Rating: Decent
***
1,313 posts
Quote:
Party grinding is okay, but I would prefer other party options such as instanced dungeons. Solo should still be a valid option.:


If there were instanced dungeons, we would group up and play them together all day for loot and xp. People would only solo if they were short on time or antisocial. In that "other" game, people seem to think that everyone just solos to cap. They don't. Most people, including myself, group up and run 5man dungeons for hours. It's way more fun. One of those things I think people would like a lot once they tried it.

*lots of rate downs, but no counter points against this. What a surprise.

Edited, Jan 27th 2011 1:31am by Transmigration
____________________________
Eithne Draocht
My IG: archaicmachinery - Friend me!
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 17 All times are in CST
Anonymous Guests (17)