For those of you clamoring for the abolishment of the DoL/H because there isn't fighting in the main storyline I would like to bring to your attention that SE actually enabled the later quests to me completed by either fighting the mobs or through parley.
If nothing else it's the crafters gatherers which have an handicap on the earlly story quests as there is no parley and we have to fight (3 times i think it is) with no other option not including opening scene of course.
Its not just the the storyline, its the Wards and loot drops. Both are affected directly from the needs of DOH. Wards for Tanaka's vision of a new economy, which didn't work...and the lack of interesting and exotic drop(weapons, armor, jewelry, etc...), since the DOH has to remain relevant in the land of Eorzea.
Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
Survey says....wait for it.....85% Ding Ding Ding.
nuff said...if there is anything that defines "rules of Eorzea"...jobs/classes would be a big part of that.