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Poll: Most Useless Job to Rank UpFollow

#1 Jan 26 2011 at 8:57 PM Rating: Good
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Just curious - which job do you guys think is the most useless?

What job do you think is the most useless to bother with?
Miner :8 (2.9%)
Botanist :13 (4.8%)
Fisher :42 (15.4%)
Goldsmith :2 (0.7%)
Armorer:1 (0.4%)
Leatherworker:1 (0.4%)
Weaver :2 (0.7%)
Blacksmith:1 (0.4%)
Culinarian :159 (58.2%)
Alchemist :7 (2.6%)
Carpenter:3 (1.1%)
Lancer :2 (0.7%)
Marauder :7 (2.6%)
Gladiator :3 (1.1%)
Archer :7 (2.6%)
Pugilist :4 (1.5%)
Thaumaturge:5 (1.8%)
Conjurer :6 (2.2%)
Total:273
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#2 Jan 26 2011 at 9:02 PM Rating: Decent
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The ones that don't involve me killing stuff. Sorry, crafting should be a side skill, not a class.
#3 Jan 26 2011 at 9:10 PM Rating: Excellent
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Culinarian. Even among the crafting 'classes' this job shines as an exercise in futility.
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#4 Jan 26 2011 at 9:25 PM Rating: Excellent
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I am currently leveling CUL and I voted for CUL lol

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#5 Jan 26 2011 at 9:26 PM Rating: Excellent
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SickleSageKiroh wrote:
Culinarian. Even among the crafting 'classes' this job shines as an exercise in futility.
What can I say, is simply so easy to avoid, you don't even require it as a sub class for anything worth.

I guess once people start with the heavy min/max for total damage per hour food will play a bigger roll but until then I rather not spend my money on consumables.

Ken
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#6 Jan 26 2011 at 9:33 PM Rating: Excellent
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I actually originally started leveling it as a sub for ALC for the maple syrup grind.

To be fair I find the ability to make crab balls useful... and I actually like food - but almost no one ever buys it. It is the biggest money loser in the game. I just give it away and use it myself.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#7 Jan 26 2011 at 9:42 PM Rating: Excellent
There is a niche market, however, for Culinarians - people will go to any lengths to stock up on Meat Mi'qabobs, Pineapple Juice, or Boiled Eggs, since they're excellent sellers...

Even so, I put my vote for them.

(And who thinks Marauder is a useless class? ><)
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#8 Jan 26 2011 at 9:54 PM Rating: Good
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Without seeing the results I predicted CUL would be highest as the value of food isn't high atm, followed by DoL classes, then possibly some DoW. So far, my thoughts seem right.
#9 Jan 26 2011 at 10:04 PM Rating: Default
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I would have chosen "all DoH and DoL," not necessarily because they serve no purpose, but because they're not classes, they're just crafts!

Truly, a single digit number of "find the node" abilities and a "higher success of X synth" trait does not make something into an entire class -- compare the variety of abilities gained on a Disciple of Magic to a Disciple of Hand; heck, WoW crafts are often (rightly) criticized for being overly simplistic, but FFXIV's crafting classes are the same thing, just with ten-times the ingredients to manage and mandatory enter-key presses! X_x

That said, I chose Culinarian, because SE forgot to make the game anywhere near hard enough to require food.
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#10 Jan 26 2011 at 10:14 PM Rating: Excellent
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Olorinus the Vile wrote:
I am currently leveling CUL and I voted for CUL lol



S-same.

Sad, but not surprised Fisher is in a distant second so far.
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#11 Jan 26 2011 at 10:16 PM Rating: Excellent
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Yeah, no one is aware of the effects of food, and no one uses it. I usually buy grain dishes myself and find it really sad that there is only one player selling it in the wards and for an extremely low price (much like trying to support a restaurant going out of business).

Actually, I voted for miner myself. Good god, with an endless supply of colbyns and doblyns, who even needs to mine?
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#12 Jan 26 2011 at 10:26 PM Rating: Decent
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im going to have to agree that crafting shouldn't be considered classes. crafting is crafting and isn't going to be used in any other situation other than crafting.

if you are going to put everything in a poll, you should make 2 polls, 1 for the DoW classes, and 1 for DoL & DoH.
the reason for this being that cullinarian is skewing the results since non of the DoW classes would ever be considered worse than a crafting class. in fact, you couldn't even compare them this way since they don't do the same things.

Edited, Jan 26th 2011 11:27pm by Keysofgaruda
#13 Jan 26 2011 at 11:10 PM Rating: Excellent
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Keysofgaruda wrote:
im going to have to agree that crafting shouldn't be considered classes. crafting is crafting and isn't going to be used in any other situation other than crafting.
Edited, Jan 26th 2011 11:27pm by Keysofgaruda


I'm going to have to agree that battling shouldn't be considered classes. Battling is battling and isn't going to be used in any other situation other than battling.

ONE MORE

I'm going to have to agree that gathering shouldn't be considered classes. Gathering is gathering and isn't going to be used in any other situation other than gathering.

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#14 Jan 26 2011 at 11:55 PM Rating: Good
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I picked Choice 3.
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#15 Jan 27 2011 at 12:23 AM Rating: Decent
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Mikhalia the Picky wrote:
I picked Choice 3.


You would.
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#16 Jan 27 2011 at 12:32 AM Rating: Decent
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Would be cool if crafters could fight too lol. Ever notice how the tools even list number of attacks and dmg? Why? Also I chose Fisher since it is my lowest class at 9
#17 Jan 27 2011 at 1:34 AM Rating: Default
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Tankue wrote:
Keysofgaruda wrote:
im going to have to agree that crafting shouldn't be considered classes. crafting is crafting and isn't going to be used in any other situation other than crafting.
Edited, Jan 26th 2011 11:27pm by Keysofgaruda


I'm going to have to agree that battling shouldn't be considered classes. Battling is battling and isn't going to be used in any other situation other than battling.

ONE MORE

I'm going to have to agree that gathering shouldn't be considered classes. Gathering is gathering and isn't going to be used in any other situation other than gathering.



gathering yes. battling is the core of the game. would you have bought FFXIV if the only classes were crafting classes? probably not. i don't think you or your friends would fare to well if your party looked like
Cullinarian, Fisherman, Botanist, Miner, Goldsmith.

the point is, the game is based around the 8 DoW classes and battling which involves missions, leave quests, notorious monsters ect., things you wouldn't bring a crafter to.
#18 Jan 27 2011 at 2:08 AM Rating: Good
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Olorinus the Vile wrote:
I am currently leveling CUL and I voted for CUL lol



You're going to be a happy little camper once information on food effects becomes more available and relevant. Cooking is where the smart money is at right now. If you're sitting on rank 50 when SE drops some information that makes everybody want to run out and buy XXXXXXX food item, you can buy yourself a small island.
#19 Jan 27 2011 at 2:19 AM Rating: Excellent
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Keysofgaruda wrote:
Tankue wrote:
Keysofgaruda wrote:
im going to have to agree that crafting shouldn't be considered classes. crafting is crafting and isn't going to be used in any other situation other than crafting.
Edited, Jan 26th 2011 11:27pm by Keysofgaruda


I'm going to have to agree that battling shouldn't be considered classes. Battling is battling and isn't going to be used in any other situation other than battling.

ONE MORE

I'm going to have to agree that gathering shouldn't be considered classes. Gathering is gathering and isn't going to be used in any other situation other than gathering.



gathering yes. battling is the core of the game. would you have bought FFXIV if the only classes were crafting classes? probably not. i don't think you or your friends would fare to well if your party looked like
Cullinarian, Fisherman, Botanist, Miner, Goldsmith.

the point is, the game is based around the 8 DoW classes and battling which involves missions, leave quests, notorious monsters ect., things you wouldn't bring a crafter to.



actually yes, as my two main classes are miner and botanist XD.

voted culinarian, only use I see for it at the moment is fishing bait as no one really uses food
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#20 Jan 27 2011 at 2:24 AM Rating: Good
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I voted Miner because I get the items I need through battle anyway. Unlike botanist where i can only seem to get maple branch and such through that class.
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#21 Jan 27 2011 at 3:07 AM Rating: Good
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Reebie wrote:
I voted Miner because I get the items I need through battle anyway. Unlike botanist where i can only seem to get maple branch and such through that class.


Miner making the biggest buck out of all three Gatherers actually, Mythril Ore and Gold Sand/Ore will always fetch a very good price because Mythril or Electrum accessories sold to NPC for a good chunk of gil. Not to mention higher tier gems or stone to make grinding wheel.
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#22 Jan 27 2011 at 6:04 AM Rating: Excellent
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I've been lvling mostly CUL and fisher. Lucky me then =(

I never used food and was envious of people who did in XI so I decided I'd be part of those "cool better players" this time around.

Turns out I'm the one moron with the frying pan instead. o_O()
#23 Jan 27 2011 at 6:55 AM Rating: Decent
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I voted Archer but more to personal preference, with my character build, Archer has the least to offer me
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#24 Jan 27 2011 at 7:41 AM Rating: Good
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To be honest I don't see any class as useless so I just didn't vote.

Regardless, I would like to adress the few people that mentioned that DoH and DoL are not classes because they cant fight.

This is a ridiculous statment because of the same point DoW/M can't be considered classes because they can't craft or gather. If anything else DoH and DoL actually have a ridiculous attack which they can use in fights and DoL specifically can do "crowd control" with their Eluder abilities. If DoH and DoL can affect fights while DoM/DoW can't affect crafting/gathering then which isn't a class?

Of course I consider all classes as classes and in no way do I think that DoH is more relevant than DoW/M, they are just two sides of the same coin.
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#25 Jan 27 2011 at 8:13 AM Rating: Default
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Send this topic to SE LOL,i've seen a lot of thinks in mmorpgs,but an entire class being a placeholder? that's new. xD
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#26 Jan 27 2011 at 8:47 AM Rating: Decent
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BrokenFox wrote:
The ones that don't involve me killing stuff. Sorry, crafting should be a side skill, not a class.

this
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#27 Jan 27 2011 at 8:51 AM Rating: Decent
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Given the simliarities between Blacksmith and armorer, I think Blacksmith is the most worthless. And the fact that you HAVE to have 2 primary tools for blacksmith, since blacksmith repairs blacksmith tools... It is just painful to deal with.
#28 Jan 27 2011 at 9:25 AM Rating: Excellent
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Hugus wrote:
To be honest I don't see any class as useless so I just didn't vote.

Regardless, I would like to adress the few people that mentioned that DoH and DoL are not classes because they cant fight.

This is a ridiculous statment because of the same point DoW/M can't be considered classes because they can't craft or gather. If anything else DoH and DoL actually have a ridiculous attack which they can use in fights and DoL specifically can do "crowd control" with their Eluder abilities. If DoH and DoL can affect fights while DoM/DoW can't affect crafting/gathering then which isn't a class?

Of course I consider all classes as classes and in no way do I think that DoH is more relevant than DoW/M, they are just two sides of the same coin.


Agreed and rate up! I really don't understand people's apprehension to calling the crafting and gathering classes....classes. When SE first announced all the classes in the game I rolled my eyes when they were calling the DoH/DoL classes. Then after I started playing I realized that DoH/DoL could easily be considered classes. They have specific gear, quests, and skills unique to them so why people continue to not think of them as classes because they don't put out damage in a group is beyond me.

@OP: Voted for CUL although I don't consider it "useless" just much less desired atm. I'm sure it will change sometime, but for now food is overlooked by the majority. I only just recently started using food in some crafting.

Edited, Jan 27th 2011 9:26am by Ipwnrice
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#29 Jan 27 2011 at 10:03 AM Rating: Excellent
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At first I was surprised you started this poll Olo! Generally in threads such as this, as soon as someone mentions a Class a dozen people jump in to defend it.

But then I read the list and remembered the poor CUL. The poor crafting class that doesn't really fit with any other class (besides Fishing), who makes food of questionable stat increases. Even after the food is proven for a stat, the increase is never worth the effort to make/buy or sell. Not to mention the list of ingredients for each dish takes up 5% of your inventory space but is not useful for anything else.

An sure enough, there is is agreement in the masses.

Where is the +10 STR, +5 ACC Mithkabob? How about a +10 INT ice cream?

Maybe someday food will be labled with stat increases in the description.
#30 Jan 27 2011 at 10:11 AM Rating: Decent
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rfolkker wrote:
Given the simliarities between Blacksmith and armorer, I think Blacksmith is the most worthless. And the fact that you HAVE to have 2 primary tools for blacksmith, since blacksmith repairs blacksmith tools... It is just painful to deal with.

Oh yeah,the Blacksmith is worthless,who needs weapons,tools and nuggets?


(laughs)
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#31 Jan 27 2011 at 10:16 AM Rating: Good
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Jefro420 wrote:
BrokenFox wrote:
The ones that don't involve me killing stuff. Sorry, crafting should be a side skill, not a class.

this


this.

By SE making DOH and DOL their own classes...it has had a major negative effect on the game. Too much emphasis on DOH has turned storyline missions into glorified movies since storyline missions cannot involve fighting. No sense of accomplishment. Doing the level 15 storyline mission was really my first major WTF! moment. It wasn't until then that I put 2 and 2 together and saw what was happening. It was a sad day.

I'm not saying crafting should go away...but DOH really should have its own storyline.

DOL was just a bad idea. There was no reason to make those their own class. I can easily see those jobs get axed and turned into side skills.

Anyways...my vote would be for any non-fighting job...since I am hoping they will be turned into skills somewhere along the line of changes.


Edited, Jan 27th 2011 11:17am by Simool
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#32 Jan 27 2011 at 10:25 AM Rating: Decent
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Simool wrote:
Jefro420 wrote:
BrokenFox wrote:
The ones that don't involve me killing stuff. Sorry, crafting should be a side skill, not a class.

this


this.

By SE making DOH and DOL their own classes...it has had a major negative effect on the game. Too much emphasis on DOH has turned storyline missions into glorified movies since storyline missions cannot involve fighting. No sense of accomplishment. Doing the level 15 storyline mission was really my first major WTF! moment. It wasn't until then that I put 2 and 2 together and saw what was happening. It was a sad day.

I'm not saying crafting should go away...but DOH really should have its own storyline.

DOL was just a bad idea. There was no reason to make those their own class. I can easily see those jobs get axed and turned into side skills.

Anyways...my vote would be for any non-fighting job...since I am hoping they will be turned into skills somewhere along the line of changes.


They should all just be side-skills; if SE has to make crafters their own storylines, that's just effort that could have been put elsewhere. If SE has to go about designing multiple ways to beat a storyline, or contrived ways that a Weaver manages to beat [Shadowlord] without actually fighting, they could have designed two different stories that were accessible to everyone, thereby increasing the amount of available content.

To sum it up: crafters and gatherers in FFXIV are nothing more than what the aforementioned designation suggests. They are not revolutionary takes on old mechanics, and they do not deserve to be classes in themselves, privy to all benefits that comes with such a designation. They are fine side-skills, not main ones... and certainly not eleven main ones.
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#33 Jan 27 2011 at 10:32 AM Rating: Good
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Poor cooks!
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#34 Jan 27 2011 at 10:34 AM Rating: Good
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Definitely cooking since you can buy most food from NPCs, and players rarely need it in 14 compared to 11.
Probably because a lot of people still don't know what food gives what stats. I personally rarely feel the need to buy food in this game, but I remember always carrying Sole Sushi +1 in 11.
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#35 Jan 27 2011 at 10:49 AM Rating: Decent
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For those of you clamoring for the abolishment of the DoL/H because there isn't fighting in the main storyline I would like to bring to your attention that SE actually enabled the later quests to me completed by either fighting the mobs or through parley.

If nothing else it's the crafters gatherers which have an handicap on the earlly story quests as there is no parley and we have to fight (3 times i think it is) with no other option not including opening scene of course.
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#36 Jan 27 2011 at 10:54 AM Rating: Good
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Hugus wrote:
For those of you clamoring for the abolishment of the DoL/H because there isn't fighting in the main storyline I would like to bring to your attention that SE actually enabled the later quests to me completed by either fighting the mobs or through parley.


Sounds epic... >_>

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Edited, Jan 27th 2011 11:58am by KaneKitty
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#37 Jan 27 2011 at 10:56 AM Rating: Default
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Anyone who plays a Final Fantasy game to roll a Chef deserves bad content.
#38 Jan 27 2011 at 11:26 AM Rating: Decent
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Hugus wrote:
For those of you clamoring for the abolishment of the DoL/H because there isn't fighting in the main storyline I would like to bring to your attention that SE actually enabled the later quests to me completed by either fighting the mobs or through parley.

If nothing else it's the crafters gatherers which have an handicap on the earlly story quests as there is no parley and we have to fight (3 times i think it is) with no other option not including opening scene of course.


Its not just the the storyline, its the Wards and loot drops. Both are affected directly from the needs of DOH. Wards for Tanaka's vision of a new economy, which didn't work...and the lack of interesting and exotic drop(weapons, armor, jewelry, etc...), since the DOH has to remain relevant in the land of Eorzea.

But...

Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?

Survey says....wait for it.....85% Ding Ding Ding.

nuff said...if there is anything that defines "rules of Eorzea"...jobs/classes would be a big part of that.
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#39 Jan 27 2011 at 11:28 AM Rating: Excellent
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TheonVenethiel wrote:
rfolkker wrote:
Given the simliarities between Blacksmith and armorer, I think Blacksmith is the most worthless. And the fact that you HAVE to have 2 primary tools for blacksmith, since blacksmith repairs blacksmith tools... It is just painful to deal with.

Oh yeah,the Blacksmith is worthless,who needs weapons,tools and nuggets?


(laughs)

I meant in the redundancy. The overlap between armorer and blacksmith and goldsmith is insane. I would rather like them to cleanly split it from Goldsmith and armorer, or blend it into goldsmith and armorer. Either way, make armorer repair blacksmith tools:).
#40 Jan 27 2011 at 11:29 AM Rating: Good
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Come to think of it..a great poll would be?

Should DOH and DOL be jobs or skills?
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#41 Jan 27 2011 at 11:32 AM Rating: Excellent
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Wow, I remember in the beginning of 11 Nobody used food (ok Zilart release time), but people would randomly try different food, from mithabobs, pumpkins, LOTS of mages and different cookies. And not many of them did that much, but at least did something.

The current food does give at least a little bonus, and I think cooks are getting a pretty bad rap. But then again, my cook is my wife:).
#42 Jan 27 2011 at 11:42 AM Rating: Excellent
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Not hiding the stats provided by food (like XI did) alone should be a major improvement for Culinarian in XIV over XI.

The issue is, when no one feels like they need food, no one will buy food. The reason food was bought in XI was because you pretty much needed it.
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#43 Jan 27 2011 at 12:05 PM Rating: Excellent
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FiskStillman wrote:
Olorinus the Vile wrote:
I am currently leveling CUL and I voted for CUL lol



S-same.

Sad, but not surprised Fisher is in a distant second so far.


I am... anyone who thinks being able to catch crystals is useless is off their rocker. I personally dig the ability to make hundreds of lightning crystals... and not shockingly - weavers really like my lightning crystal tips lol
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#44 Jan 27 2011 at 12:09 PM Rating: Good
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Simool wrote:
[

I'm not saying crafting should go away...but DOH really should have its own storyline.

DOL was just a bad idea. There was no reason to make those their own class. I can easily see those jobs get axed and turned into side skills.

Anyways...my vote would be for any non-fighting job...since I am hoping they will be turned into skills somewhere along the line of changes.



Yoshi-P said that no one would lose their work... I think sidelining DoH/DoL would effectively cause people to lose their work.

However, I agree there should be a different storyline for DoH/DoL so that main story can have more challenging (group-based) battles.

Also ALC R20/R30 quests are actually my favourite ones so far - and they help flesh out the Ul'dah storyline. In my mind the more quests the better! And why shouldn't people who craft get their work rewarded with quests as well?

Edited, Jan 27th 2011 10:10am by Olorinus
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#45 Jan 27 2011 at 12:25 PM Rating: Decent
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Olorinus the Vile wrote:
Simool wrote:
[

I'm not saying crafting should go away...but DOH really should have its own storyline.

DOL was just a bad idea. There was no reason to make those their own class. I can easily see those jobs get axed and turned into side skills.

Anyways...my vote would be for any non-fighting job...since I am hoping they will be turned into skills somewhere along the line of changes.



Yoshi-P said that no one would lose their work... I think sidelining DoH/DoL would effectively cause people to lose their work.

However, I agree there should be a different storyline for DoH/DoL so that main story can have more challenging (group-based) battles.

Also ALC R20/R30 quests are actually my favourite ones so far - and they help flesh out the Ul'dah storyline. In my mind the more quests the better! And why shouldn't people who craft get their work rewarded with quests as well?

Edited, Jan 27th 2011 10:10am by Olorinus


Just make the missions require parties to be cleared and give DoH some sort of use in battle.
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#46 Jan 27 2011 at 12:26 PM Rating: Good
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Such an easy outcome to predict.

Food hasnt yet made its effect needed in FFxiv, like it was in FFxi.
#47 Jan 27 2011 at 1:28 PM Rating: Decent
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Olorinus the Vile wrote:
Simool wrote:
[

I'm not saying crafting should go away...but DOH really should have its own storyline.

DOL was just a bad idea. There was no reason to make those their own class. I can easily see those jobs get axed and turned into side skills.

Anyways...my vote would be for any non-fighting job...since I am hoping they will be turned into skills somewhere along the line of changes.



Yoshi-P said that no one would lose their work... I think sidelining DoH/DoL would effectively cause people to lose their work.

However, I agree there should be a different storyline for DoH/DoL so that main story can have more challenging (group-based) battles.

Also ALC R20/R30 quests are actually my favourite ones so far - and they help flesh out the Ul'dah storyline. In my mind the more quests the better! And why shouldn't people who craft get their work rewarded with quests as well?

Edited, Jan 27th 2011 10:10am by Olorinus


there's no reason why a certain level of skill couldn't give you quests either. i'm not saying in anyway shape or form that things should be taken away from the crafters.

the crafting classes aren't classes, there crafts. the crafts are meant to support the DoW classes since those are classes that were meant to be used to progress in the game. without the DoW classes, what would be the point of making equipment?

you could argue that because they have story advancing quests that they ARE classes. But really, they had no choice but to give them story advancing quests because they decided to make them a class on their own.

my personal oppinion on this, is they made them classes to cover up the fact there isn't alot of variety in the DoW classes at the moment. i would also like to add that i like crafting and am currently leveling weaver and leather, but i just don't see it as being a class.

Edited, Jan 27th 2011 2:29pm by Keysofgaruda
#48 Jan 27 2011 at 1:47 PM Rating: Good
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Voting for Culinary for sure. Not that I think it's not useful, but because it's the least useful for now.
But I wonder why some people feel that DoH and DoL shouldn't be their own class, or that they are useless all together. Oh I see, they are the ones running around with R1 gear and Skull Eye Patches because they don't require any upgraded gear.

As for DoH not being able to attack, well you better hope you figure that out before you get into any R30+ story quests. Cause you're going to need tons'o'skill for that.
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#49 Jan 27 2011 at 2:02 PM Rating: Decent
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that s what I dont like, I like DOH is being a class for itself and dont really want to have any DoW or DoM as dmg class, but prefer to be a gather and craft, so either way it ll be forcefully to take a dmg class to get pass those quest or dont do it

also the DoM and DoW class atm are a boring, it can be because i see em to often as basic class in a mmo, but I d like to see a class in this game at least cacth my interress

Edited, Jan 27th 2011 3:06pm by Shneibel
#50 Jan 29 2011 at 7:32 PM Rating: Decent
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I would love to hear why some people picked some of the DoW/M classes as the most useless. Really...
#51 Jan 29 2011 at 8:47 PM Rating: Decent
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You forgot one crafting class that would be useless in this game thus far, Theorycrafters!
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