Mikhalia the Picky wrote:
I'd say that 99.999% of people fall into one of three categories. Either:
- Fatigue doesn't affect them
- Fatigue affects them, but they deal with it.
- Fatigue affects them, and they think it should be removed.
The amount of people who are affected by fatigue AND like it are a very very tiny minority. Most of the people who actually LIKE the fatigue system aren't affected by it and out of everyone else, they either want it removed or they don't feel too strongly.
I see the intended benefit behind it, but it's almost like having your parents put vegetables on your plate as a kid; you really don't like them so you either suffer through it or you just ignore them, but either way you don't like being told "They're good for you! You'll thank me later!"
Personally, I don't care whether they get rid of fatigue or not even though I was constantly under the effect of "bonus" sp on my way to R50. Each week (it's Friday night for me), I got into yellow sp the same day or the very next day. But if it makes other people happy, then sure remove it, it's fine by me.
I just don't get why people get so worked up about it. I honestly don't care how fast I rank up. I grind because I have fun doing it with people (I don't solo except to do leves), so I don't care how long it takes me to get the next rank/level, be it a day or a week. If it is not fun, i wouldn't do it even if they give me 2x sp. There is nothing to achieve by playing mmo besides maybe making friendship if you are lucky. Besides, there is not much to see or do at the end game right now, so why the rush?
With that said, it seems to me many posters in this thread don't really know how fatigue/surplus currently works. They have really toned it down since the beta. So much so that it's really not doing it's intended purpose. In fact, they achieved what the fatigue system was supposed to do (i.e. slow down people's progression) by changing the SP system.
For the combat classes, your sp turns yellow and reaches the first level of surplus after about 80k or 100k sp. At this stage, your sp gain is reduced by 10%. After another 80k or 100k sp, your surplus ranks up, but the penalty is still 10%. When your surplus ranks up again (now level 3), the penalty becomes 20%. As far as I can see, the max penalty right now is 20%. So instead of say, 8 hours to rank up, it now takes 10 hours. For the gathering classes, there is a different kind of fatigue, and it is much more limiting from what Ive heard from LS mates. I think you stopped getting resources after a set number of attempts (200?). There is likely a different reason behind it (i.e. economy), but I don't know enough about it to make any comments since I haven't leveled any gathering classes. Edited, Jan 27th 2011 10:35pm by tyrionfigaro Edited, Jan 27th 2011 10:40pm by tyrionfigaro