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Item Searching and Stacking (01/28/2011)Follow

#1 Jan 28 2011 at 4:33 AM Rating: Good
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=991feec1b2d5e86cbc18a66d67a97e80372a17b7

As was outlined earlier this week, patch 1.15a (scheduled for release in early February) will contain several improvements and adjustments to existing features. Today's post will focus on the changes planned for both the market search function and item stack limits.

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Additions to the Item Search Feature

Selecting individual items displayed in market search results will now provide a list of the twenty lowest asking prices for that item, as well as the following data:

* Retainer Name
* Set Size
* Retainer Location

Click here for image

In addition, the number displayed next to item search results indicating how many of that item are available will now apply to the whole market, not only the area (ward/row/den) selected.

Regarding future updates, we are fully committed to improving the overall usability of the item search feature, and are currently considering the implementation of further additions, such as pin-point searches.
Adjustments to Item Stack Limits

In an effort to standardize stack limits in accordance with category type, as well alleviate inventory overload, the limits for all items (excluding those marked as Rare) in the following categories have been increased to 99:


Sundries, Throwing Stones, Eggs, Vegetables, Spices, Fruits, Mushrooms, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats, Dyes, Paints, Reagents, Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Heads, Weapon Butts, Weapon Grips, Chainmail Meshes, Armor Metals, Clasps, Raw Wood, Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Armor, Ores, Stones, Gemstones, Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, and Armor Parts



yay for dye mats, fibre and leather being 99 stacks. Woot!

Edited, Jan 28th 2011 5:49am by Magnesium02
#2 Jan 28 2011 at 4:34 AM Rating: Good
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Thx for the info : )
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#3 Jan 28 2011 at 4:57 AM Rating: Default
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the function work as much as the AH, the only different is player will have to run to that retainer loc, I dont dislike this system since already know what will happen to AH and the gold farmer
#4 Jan 28 2011 at 6:10 AM Rating: Default
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its not an AH system yet though as it only shows current price not price history and if they arent any items on you cant see what they were selling for so you can just set a price.
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#5 Jan 28 2011 at 6:17 AM Rating: Good
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Quote:
its not an AH system yet though as it only shows current price not price history


Price history is not a requirement for an AH. Yes, it is a requirement for XI style AH but this system already behaves quite differently to XI's (as the prices are not hidden).

Looks like all it needs is a function to be able to buy the item from the search screen.

As the matter of fact I would be quite interested in seeing how these two systems could function together, with their little differences (and maybe perks to sell certain types of items in the Market, and certain items in the AH). Marketplace shows A) who is selling and B) the price, while the AH would only show A) how many are being sold and B) the price history.

This is shaping up to be more interesting than I thought.

Edited, Jan 28th 2011 3:17pm by Hyanmen
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#6 Jan 28 2011 at 6:24 AM Rating: Good
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BlackstarrStrife wrote:
its not an AH system yet though as it only shows current price not price history and if they arent any items on you cant see what they were selling for so you can just set a price.


Yes and it makes the wards an interesting alternative to an AH. I'm really curious to see how it is going to develop the economy and the overpricing/overcutting problems.
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#7 Jan 28 2011 at 6:38 AM Rating: Good
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I'm just happy with the stacking changes (being a pack rat) Ores and leathers stacking to 99 is awesome!
#8 Jan 28 2011 at 6:45 AM Rating: Good
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Hyanmen wrote:
Looks like all it needs is a function to be able to buy the item from the search screen.



This would essentially destroy the market ward system. I think that they have satisfied the fix in the market wards, with the exception of stability.

FFXIV needs to be its own entity, it is NOT FFXI, so lets not make it that IMHO

Edited, Jan 28th 2011 7:46am by River75
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#9 Jan 28 2011 at 6:45 AM Rating: Decent
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NoNametsu wrote:
I'm just happy with the stacking changes (being a pack rat) Ores and leathers stacking to 99 is awesome!


Same here : )
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#10 Jan 28 2011 at 6:51 AM Rating: Good
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UncleRuckusForLife wrote:
NoNametsu wrote:
I'm just happy with the stacking changes (being a pack rat) Ores and leathers stacking to 99 is awesome!


Same here : )


and here. This is great news for me Ill effectively get an extra 20 spaces or so.

Edited, Jan 28th 2011 7:51am by Metin
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#11 Jan 28 2011 at 6:55 AM Rating: Decent
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Metin wrote:
UncleRuckusForLife wrote:
NoNametsu wrote:
I'm just happy with the stacking changes (being a pack rat) Ores and leathers stacking to 99 is awesome!


Same here : )


and here. This is great news for me Ill effectively get an extra 20 spaces or so.

Edited, Jan 28th 2011 7:51am by Metin


Ditto
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#12EmiyaShirou, Posted: Jan 28 2011 at 7:00 AM, Rating: Sub-Default, (Expand Post) Exactly, it really isn't a problem go to the retainer and buy it, also browser all of his other wares on screen, maybe you come upon something you also want ^^ and it's make more role play climate.
#13 Jan 28 2011 at 7:01 AM Rating: Good
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woot.... item stack size increase, wont take so long to move stuff around and will gain loads of space on nearly all my retainers.

Probably going to be able to stay out in the field an awful lot longer and maybe mix up the gathering a bit as well.

Will be easier to keep stuff in stock on retainers as well, and certainly the food stuffs will be a welcome addition (only carrying 12 of an item was yet another reason for not carrying food around) and will make it easier for food sellers to have more on offer.

Still not seeing a mention of a fix to the crashing wards though. Having to check several times a day to see if retainers is still up is just sooo annoying.
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#14 Jan 28 2011 at 7:07 AM Rating: Default
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Quote:
Selecting individual items displayed in market search results will now provide a list of the twenty lowest asking prices for that item


Quote:
the limits for all items in the following categories have been increased to 99:
Ores


Ok am exited....
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#15 Jan 28 2011 at 7:40 AM Rating: Default
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With this implementation I honestly see no need for an AH. The only thing I ask for is price history solely for ffxivpro.com to work like ffxiah.com worked for ffxi.
#16 Jan 28 2011 at 7:44 AM Rating: Default
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I hope the up coming enhanced searching function will not going crashed/freeze my PC further more than it is now. My PC constant freezed so many times after the last market ward search updated. Things did not changed until I got my latest video card driver updated. **** me off so much that I lost my valueable leve quests and some behests.

It still happens once in a while but I was confirmed by several PC tech/gamer forums that usually new search function was the cause of such problem.
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#17 Jan 28 2011 at 8:00 AM Rating: Decent
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The price history isn't a big deal, we have YG for that. It's not always accurate, but it's good enough to get a basic idea of the value of something. And in game price history of sorts would still be welcome though.

I'm very happy to see the new search system. The prices listed, along with the market wide search as opposed to only showing results in the specific specialty ward are very welcome changes indeed.

I'm still most excited about the party sp buff though, sure hope that's worth the wait.
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#18 Jan 28 2011 at 8:23 AM Rating: Excellent
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Sounds great. I always remember being able to stack things to 99 back in the early FF games. Makes sense to continue that.

I like the way the market wards are going. Just hope it doesn't cause more instability.
#19 Jan 28 2011 at 8:25 AM Rating: Decent
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Golophei wrote:
I hope the up coming enhanced searching function will not going crashed/freeze my PC further more than it is now. My PC constant freezed so many times after the last market ward search updated. Things did not changed until I got my latest video card driver updated. **** me off so much that I lost my valueable leve quests and some behests.

It still happens once in a while but I was confirmed by several PC tech/gamer forums that usually new search function was the cause of such problem.


Really? This is how low people have to go to complain about something??

In other news- stacks are cool... am also a hoarder here...

Other than that... I eagerly anticipate an official release date!
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#20 Jan 28 2011 at 8:58 AM Rating: Good
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Leather, hides, ores and ingredients for cooking and alchemy stacking to 99...awesome.
Makes me a happy cat =^.^=

But the description for the screenshot confuses me a bit.
The first row is the retainer name, the second is what? Price or number of items or set size? Or is the third row the number of items avaliable from that retainer?
The fourth row is clear again.
Someone got a clue?

The bigger UI windows will be nice too. No need to browse through pages anymore.
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#21 Jan 28 2011 at 8:58 AM Rating: Good
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woot! all we need now is some stability in the wards. Other than that, I think they'll more be or less perfect after these changes.

Edited, Jan 28th 2011 9:59am by Jefro420
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#22MajidahSihaam, Posted: Jan 28 2011 at 9:05 AM, Rating: Sub-Default, (Expand Post) Well whoop di doo, I hope you are all ******* happy. Your cries for an AH just ****** up the wards. Welcome to the age of complete utter undercutting.
#23 Jan 28 2011 at 9:09 AM Rating: Decent
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MajidahSihaam wrote:
Well whoop di doo, I hope you are all @#%^ing happy. Your cries for an AH just @#%^ed up the wards. Welcome to the age of complete utter undercutting.

While I don't like the prices on the search screen, I think everything else about these changes were drastically needed.
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#24 Jan 28 2011 at 9:10 AM Rating: Excellent
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MajidahSihaam wrote:
Well whoop di doo, I hope you are all @#%^ing happy. Your cries for an AH just @#%^ed up the wards. Welcome to the age of complete utter undercutting.


I've already been drastically undercutting simply because I can make goods far faster than I can sell them. If anything, the cross ward search will make goods more visible, meaning they sell faster, meaning prices go up as demand goes up.

Making goods difficult to find is not a solution for undercutting. The fact that I can make finished gear with relatively few starting materials, inflating the finished goods market, is what will cause undercutting.
#25 Jan 28 2011 at 9:14 AM Rating: Excellent
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MajidahSihaam wrote:
Well whoop di doo, I hope you are all @#%^ing happy. Your cries for an AH just @#%^ed up the wards. Welcome to the age of complete utter undercutting.


Undercutting is a vital part of any healthy economy, it goes hand in hand with supply and demand. Any sector where there's no undercutting sucks. Like gas prices.
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#26 Jan 28 2011 at 9:19 AM Rating: Excellent
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River75 wrote:
Hyanmen wrote:
Looks like all it needs is a function to be able to buy the item from the search screen.



This would essentially destroy the market ward system. I think that they have satisfied the fix in the market wards, with the exception of stability.

FFXIV needs to be its own entity, it is NOT FFXI, so lets not make it that IMHO

Edited, Jan 28th 2011 7:46am by River75


Really dude? An auction house makes it FFXI?

. . .
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#27MajidahSihaam, Posted: Jan 28 2011 at 9:23 AM, Rating: Sub-Default, (Expand Post) Only the lowest priced items will sell. It will go from there and so forth in a straight line, but unless an item sells excesively fast (I have no idea what could sell like that since we don't even use expendable items like food) undercutting will trash the prices.
#28 Jan 28 2011 at 9:24 AM Rating: Decent
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I feel like once this is up and running and the wards don't crash so often that there will be no need for an AH. I hope they don't waste time developing an AH when there is other stuff the game needs much more.
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#29 Jan 28 2011 at 9:28 AM Rating: Excellent
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MajidahSihaam wrote:
Well whoop di doo, I hope you are all @#%^ing happy. Your cries for an AH just @#%^ed up the wards. Welcome to the age of complete utter undercutting.


They said nothing of price history, only current price. Once all units are purchases, you are free to sell it for whatever you want. What's wrong with a going rate for things anyway? This game doesn't have unique items with random stats anyway. The only time you should be paying more for the same item than someone else is if it's low in supply and therefor higher in demand.
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#30 Jan 28 2011 at 9:30 AM Rating: Default
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Bruknarr wrote:
MajidahSihaam wrote:
Well whoop di doo, I hope you are all @#%^ing happy. Your cries for an AH just @#%^ed up the wards. Welcome to the age of complete utter undercutting.


Undercutting is a vital part of any healthy economy, it goes hand in hand with supply and demand. Any sector where there's no undercutting sucks. Like gas prices.


Undercutting also drops certain items to near uselessness where you won't even be bothered to make it because you won't make any profit on it and more likely to take a big loss.
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#31 Jan 28 2011 at 9:36 AM Rating: Good
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I could care less about a price history, I just want a way to know that I am looking at the cheapest items now. Hopefully they will show the cheapest 20, but also put their prices with them. After that the only problem is the annoyance of physically finding the retainer, but I feel they'll take care of that in the future.
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#32 Jan 28 2011 at 9:39 AM Rating: Good
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Undercutting also drops certain items to near uselessness where you won't even be bothered to make it because you won't make any profit on it and more likely to take a big loss.


And in that case, wouldn't the demand make the prices higher (enough to make it worth making again)...
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#33 Jan 28 2011 at 10:01 AM Rating: Decent
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Transmigration wrote:
River75 wrote:
Hyanmen wrote:
Looks like all it needs is a function to be able to buy the item from the search screen.



This would essentially destroy the market ward system. I think that they have satisfied the fix in the market wards, with the exception of stability.

FFXIV needs to be its own entity, it is NOT FFXI, so lets not make it that IMHO

Edited, Jan 28th 2011 7:46am by River75


Really dude? An auction house makes it FFXI?

. . .


Never said that AH makes it FFXI, however it seems that those most that want the AH are from XI. All I say is give it a try, they are fixing it, but stop with the "it needs to be exactly like the AH in XI". That is all. Remember, just my 2 cents.
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#34 Jan 28 2011 at 10:08 AM Rating: Excellent
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I don't think the problem of undercutting lies in visible prices, but rather just how useless gil is right now. I don't need to make a profit because I have nothing to buy. I can afford to sell the iron haubys I rank up on for 10k each. I'd rather move them off my retainer faster so I can load more up.

When SE gives us a reason to spend gil, then you'll see people competing for a profit. All undercutting means is that the crafters don't value their products very much and would rather move them off the shelves than be stuck with a full inventory.

Also, since gear is so cheap to make (Iron hauby needs 4 iron ore, 2 cotton bolls, 1 dodoskin, and 1 willow log, thats it), we're always going to see a large supply. My retainers are overflowing with ingredients, I could spend days crafting gear just with the rewards I get from crafting leves. Even shards aren't that hard to come by anymore since I figured out how to make them from fish/crystals.

So no, this update won't "allow" undercutting. Undercutting always existed and is due to incredibly easy to obtain materials combined with no real gil sinks. This update will just make competition more transparent.
#35 Jan 28 2011 at 10:25 AM Rating: Good
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Hides and leather stacking to 99 makes me one happy guy. That will easily free up 15-20 spaces in my inventory.

*Edit - Didn't see hides was on there too. Double awesome!

Edited, Jan 28th 2011 10:28am by Ipwnrice
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#36 Jan 28 2011 at 10:29 AM Rating: Excellent
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Best of both worlds, SE needs to implement a feature so that while in the search screen, we can select an item and make our retainer go buy it (the retainer would need to have sufficient funds on him/her). Immediately afterward, you can go to your retainer and pick the item up. This would save the trouble for people who do not like running into the wards, then finding items, but still provide the whole ward experience for those who like it and enjoy the idea of a ward as opposed to AH.

Edit: I really like these changes, and I think that this is starting to become a convenient system. With cross-ward searching, we can now find items that people could not place in the correct ward due to limited retainer spots, but it keeps a sense of identity by placing your items in a particular area in order to reduce taxes on what you sell the most of.

Edited, Jan 28th 2011 11:34am by Domino7337
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#37 Jan 28 2011 at 10:31 AM Rating: Decent
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If you want "The Market Wards experience", then I suggest from now on you commit yourself to only buying everything you could possibly want (televisions, food, movies, video games) from a Flea Market.

Same thing.
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#38 Jan 28 2011 at 10:39 AM Rating: Good
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I am so, SO happy that raw wood will stack to 99 now! :D
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#39 Jan 28 2011 at 10:46 AM Rating: Good
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Mikhalia the Picky wrote:
If you want "The Market Wards experience", then I suggest from now on you commit yourself to only buying everything you could possibly want (televisions, food, movies, video games) from a Flea Market.

Same thing.


This makes total sense, because after I started armoring on XIV I did too in real life.
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#40 Jan 28 2011 at 11:09 AM Rating: Decent
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This item stacking news is fantastic. Hides/Leather, Ores, Ingots, plates all to 99. I'm getting wet thinking of all my new found inventory space.
#41 Jan 28 2011 at 11:17 AM Rating: Default
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Yay,

I beleive this change negates need for an AH.

Item search by price with names. Good to Go Stacks to 99 = Win!
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#42 Jan 28 2011 at 11:31 AM Rating: Good
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happy about stack changes but sad it doesn't include any finished foods

; ;

Would be nice if dried prunes and ginger cookies, etc stacked to 99. 12/12 stacks mean no inventory for me...

at least my mushrooms and peppers will stack up... but right now have 2 stacks of prunes, and 3 stacks of heart chocolates on me

Edited, Jan 28th 2011 9:33am by Olorinus
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#43 Jan 28 2011 at 12:01 PM Rating: Default
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When people were strongly against an FFXI-style AH, one of the biggest (and loudest) objections came in the form of its promotion of undercutting, in its promotion of deflation... now SE gives you a system that won't even show any prices after the twenty lowest... and everyone is super happy.
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#44 Jan 28 2011 at 12:04 PM Rating: Decent
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KaneKitty wrote:
When people were strongly against an FFXI-style AH, one of the biggest (and loudest) objections came in the form of its promotion of undercutting, in its promotion of deflation... now SE gives you a system that won't even show any prices after the twenty lowest... and everyone is super happy.


for the commonly sold stuff thats in demand, but has plenty of it out there i think thisl hurt the prices of those items ALOT

for the rarer mats(buffalo hides) i dont think this will affect things at all as there are rarely more then 1-2 stacks up for sale at any given time anyway

itl vary from item to item, but some stuff thats been overpriced for a long time and is really common i think is gonna get hit
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#45 Jan 28 2011 at 12:10 PM Rating: Good
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KaneKitty wrote:
When people were strongly against an FFXI-style AH, one of the biggest (and loudest) objections came in the form of its promotion of undercutting, in its promotion of deflation... now SE gives you a system that won't even show any prices after the twenty lowest... and everyone is super happy.


I don't understand the hatred towards undercutting. As long as you check prices before mass producing something, you can easily avoid non-profitable items. Undercutting is the natural way for goods to reach their "actual value".

The way the game works goods are going to be over-produced due to people ranking up on them. Supply will almost always be higher than demand, so of course prices will be low. If you don't want to deal with undercutting then sell your goods to NPC, it's not like materials are hard to come by.
#46 Jan 28 2011 at 12:12 PM Rating: Good
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I'm just hoping that after the update my ash *** paddles will finally sell. I can't freaking get rid of them. I've already cut the price down to below half of what I paid for them and they still won't sell.
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#47 Jan 28 2011 at 12:27 PM Rating: Default
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Jefro420 wrote:
I'm just hoping that after the update my ash *** paddles will finally sell. I can't freaking get rid of them. I've already cut the price down to below half of what I paid for them and they still won't sell.


NPC's will always buy your stuff ^^
#48 Jan 28 2011 at 12:58 PM Rating: Good
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Yeah really now we don't need an AH. I mean adding an AH with this new search would be ... well kinda pointless.

I'm glad theres no item price history because it means you can see what other people sell it for -right now- something you -couldn't- do in 11, and make your own pricing.

Most AH games don't show you what items sold for in the past, even Ebay doesn't do that (it shows what its selling for right now, although there is a bit of history for things that just sold).

I think this is perfect, it's just that we have to go and pick up our item instead of have it delivered to us. This also means that the RMT can't spam-buy all the items and relist them as easily because of the travel time involved. How many times did you see in WoW (or other games) where someone clicked Buy Now on everything just so they could relist it at a higher price?
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#49 Jan 28 2011 at 1:37 PM Rating: Excellent
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Cotton Boll = fiber, yes?

EDIT: Yes

Now I wonder how that will change exactly. The next time I open my inventory it will auto-stack into one pile? Maybe have to press sort first.

I hope not. I spent some time using my retainer to reorganize my inventory maunually. Manual sort would be nice. The auto-sort is not in the order I prefer. Using manual to clean it up after an auto-sort would work though.

Edited, Jan 28th 2011 2:43pm by RufuSwho
#50 Jan 28 2011 at 2:25 PM Rating: Excellent
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Something I am worrying about is HQ items. HQ items showed up in the item search function before, but did not distinguish themselves as such. In the new search feature, it seems HQ items will show up there as well, but will be indistinguishable from the same NQ item. It will just be listed for a higher price. If only the lowest priced 20 items show up on the item search, then will HQ items be bumped out of the search list?

Also, main difference I see between FFXI AH and FFXIV AH/WARDS is this. FFXI AH had price history, not current price. What this created was hesitance to pay more when supply went down or demand went up, relatively. FFXIV will have current price, which will create a system where balance between supply and demand will be quickly met in real time. Actual prices will adjust to these factors much faster.

Edited, Jan 28th 2011 3:26pm by SirEdmundBurke

Edited, Jan 28th 2011 3:26pm by SirEdmundBurke
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#51 Jan 28 2011 at 2:50 PM Rating: Good
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Wow, I have to agree, as long as they fix the stability issue, the need for an AH really isn't an issue anymore after these updates.
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