Forum Settings
       
This Forum is Read Only

Ask the Devs! (01/28/2011) - GatheringFollow

#1 Jan 28 2011 at 4:54 AM Rating: Excellent
**
929 posts
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=8b3ee231c7e0a6a9f186c30d6c24b3c6e3b87512


Q. What exactly do Disciple of the Land–specific attributes affect?

A. Please refer to the following:
¤ Gathering: Reduces the depletion rate of the Remainder gauge.
¤ Perception: Increases a player's chance to find higher-quality items.
¤ Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.

Q. I found a grade 5 mature tree while exploring Iron Lake the other day, but when I pulled out my trusty hatchet, I was only able to log once. What gives?
A. It may be that your skill rank is too low for that grade of tree. Each grade of gathering point has certain skill requirements. The farther below that requirement you are, the fewer gathering opportunities you will be granted. If you find you are being limited to one or two attempts, it may be better to move to an area with lower grade points.

[Insert Table]

Q. Sometimes when I fish, it seems like I wait and wait and wait and wait and wait and nothing ever bites. Am I doing anything wrong?
A. It may be that the bait you are using is not suited for the location you have chosen to fish. Some types of bait are better suited for freshwater species found in lakes and rivers, while others are better for attracting sea-dwelling creatures. Always check the help text of your bait and lures before placing them in your pouch.

Q. Even after I finish gathering and receive the "There is nothing left to gather at this location" message, the gathering point continues to flash, as if there were something still there. No matter how long I wait, though, I cannot gather there again. Why is that?
A. To prevent the exploitation of Eorzea's limited resources, Disciples of the Land are encouraged to visit several locations, rather than continuously deplete a single area. After gathering from one point, try visiting others. In time, you will find the first point will become available again. If you are having trouble finding other points, the following actions can help:

[Insert Table]


----


yay for knowing what the stats do

Edited, Jan 28th 2011 6:03am by Magnesium02
#2 Jan 28 2011 at 5:34 AM Rating: Decent
**
285 posts
Bout time we got some word on these =D
____________________________


February 11, 1926 – November 28, 2010
Leslie Nielsen. Shirley, he will be missed.
#3 Jan 28 2011 at 10:57 AM Rating: Excellent
***
3,178 posts
Quote:
¤ Gathering: Reduces the depletion rate of the Remainder gauge.
¤ Perception: Increases a player's chance to find higher-quality items.
¤ Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.


This info is gold. You could tell something along these lines, but seeing it spelled out directly from SE is awesome!

Predict: The prices on good Perception+ gear is going to skyrocket.



Edited, Jan 28th 2011 11:58am by RufuSwho
#4 Jan 28 2011 at 11:26 AM Rating: Good
****
9,526 posts
RufuSwho wrote:
Quote:
¤ Gathering: Reduces the depletion rate of the Remainder gauge.
¤ Perception: Increases a player's chance to find higher-quality items.
¤ Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.


This info is gold. You could tell something along these lines, but seeing it spelled out directly from SE is awesome!

Predict: The prices on good Perception+ gear is going to skyrocket.



I dunno about that... I was actually thinking that I would now avoid perception in favour of gather and output... though both gather and output can be boosted by food, but I don't think perception can.

If "higher quality" means +1, +2, +3 ... I don't really want them cause I just end up throwing them away.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#5 Jan 28 2011 at 11:50 AM Rating: Good
Scholar
**
259 posts
Olorinus the Vile wrote:
RufuSwho wrote:
Quote:
¤ Gathering: Reduces the depletion rate of the Remainder gauge.
¤ Perception: Increases a player's chance to find higher-quality items.
¤ Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.


This info is gold. You could tell something along these lines, but seeing it spelled out directly from SE is awesome!

Predict: The prices on good Perception+ gear is going to skyrocket.



I dunno about that... I was actually thinking that I would now avoid perception in favour of gather and output... though both gather and output can be boosted by food, but I don't think perception can.

If "higher quality" means +1, +2, +3 ... I don't really want them cause I just end up throwing them away.


*gasp* thats criminal. HQ3 mats are in high demand as people are trying to HQ2+ their 'endgame' gear.
#6 Jan 28 2011 at 11:54 AM Rating: Default
***
1,608 posts
No one didn't ask the question why do miners and botanists throw rocks when they have nastier weapons on hand? XD
____________________________

#7 Jan 28 2011 at 12:28 PM Rating: Good
****
9,526 posts
Sigmakan wrote:

*gasp* thats criminal. HQ3 mats are in high demand as people are trying to HQ2+ their 'endgame' gear.


When I have another 2 or 3 retainers maybe things will be different but I only keep HQ things if I personally need them or if I am going to synth them down right away... I go out gathering with 10 open inventory slots... having 3 versions of the same thing means I can gather fewer things.

Edited, Jan 28th 2011 10:28am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#8 Jan 28 2011 at 12:43 PM Rating: Good
7 posts
what about soft fatigue (damaging stuff on hit and such), when it triggers? when it resets or what it does to reset? not a word of this which i find more important than the information given since was kinda figured out.
____________________________






#9 Jan 28 2011 at 1:11 PM Rating: Decent
***
2,214 posts
hmmm, I have never heard or seen of this soft fatigue. However, I have only been on 2-3 hour benders for harvesting and mining. I have had bouts of damaging items, but it always seems to be with me missing, or the fact that my tool sucks (still working on getting the right level gear for mining and harvesting).
#10 Jan 28 2011 at 1:28 PM Rating: Good
7 posts
there is a thread here on ZAM about the matter

http://ffxiv.zam.com/forum.html?forum=219&mid=128996230012781498&page=1

you can find other similar threads on different forums
____________________________






This forum is read only
This Forum is Read Only!
Recent Visitors: 17 All times are in CST
Anonymous Guests (17)