please no to specialised roles or am i the only one to think this way? specific roles for jobs is why i ended up stopping playing ffxi. it engenders rigid thinking and when people try to be different because of skill or experience its frowned upon or worse
Well, you may not be the only one, but certainly you are a minority. The problem we have now is that combat is effectively a button-mashing game, not one that requires much in the way of skill or tactics. The main reason for this is because there are no defined roles in the game.
I for one would welcome more defined roles because it gets players to put a little effort into teaming. There have been dozens of suggestions on how to do this without spoiling the system we already have in place, so it'll be interesting to see how it's finally implemented.
Back on topic though, am I the only one who's a little concerned that they're only addressing the solo SP drop-off for a mere 3 levels yet have stated time and again they intended FFXIV to be solo-friendly? Always seemed contradictory to me. Soloing for SP should always be possible without being punished for it. They can enhance the SP rewards of party play to make it more enticing, but that doesn't mean they should give solo players a reduction.
Still, it's an issue I'll wait to criticise better when I see just how different SP gains really are. Otherwise, it's a solid update.
FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50