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Letter from the Producer, II (2/1/2011)Follow

#1 Feb 01 2011 at 4:56 AM Rating: Excellent
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=bfedfdcba71a0766e0a95b5a7872fa0be5d6f872

Too much stuff to transpose. Update on that big table of changed to be implemented
#2 Feb 01 2011 at 5:29 AM Rating: Good
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Nice. Still wondering when I can keybind to "z" though.
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#3 Feb 01 2011 at 6:25 AM Rating: Decent
Well this confirms that Feb. 2nd is indeed the implementation of the patch 1.15a. I know there was some confusion in the other thread talking about the patch tomorrow.
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#4 Feb 01 2011 at 6:32 AM Rating: Good
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So how often are they releasing these new letters? It would be nice to see his ideas on the battle system changes next week at least. Also would be nice to get that new player poll running. Another player poll should cause a lot of discussion and also give us a direction to analyze and speculate about.

The things he added to the list this week is definitely cool. I love the lodestone and the general vibe of the people there, although I do not really like reading through some ones bad Role playing writing when i happen upon their blogs. I wished ingame/lodestone mail system was on the list already though D: . Can't wait for those official forums.
#5 Feb 01 2011 at 6:46 AM Rating: Decent
Liking the battle/party changes, hopefully this will not motivate people to group up more often.
#6 Feb 01 2011 at 6:46 AM Rating: Decent
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Its nice to see that the Duck actually keeps his promises, so far!
That's a start!

Edit: Oh wow! the next poll will be about changes to the battle system!
Great stuff! I'm especially interested in the part "Further changes to
enhance class uniqueness". That's something I severely miss right now!


Edited, Feb 1st 2011 7:56am by Rinsui
#7 Feb 01 2011 at 6:59 AM Rating: Excellent
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Rinsui wrote:
Its nice to see that the Duck actually keeps his promises, so far!
That's a start!

Edit: Oh wow! the next poll will be about changes to the battle system!
Great stuff! I'm especially interested in the part "Further changes to
enhance class uniqueness". That's something I severely miss right now!


Edited, Feb 1st 2011 7:56am by Rinsui


I wonder how good the game could have been at release with him leading the whole time.
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#8 Feb 01 2011 at 7:50 AM Rating: Good
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this will be a nice big patch hitting the core of the game. also the next players poll on the battle system i think will be tough for SE to decipher. I think a lot like the battle system and others want it changed. But come one the 2-2 lets see all the changes :)
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#9 Feb 01 2011 at 7:59 AM Rating: Good
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Look like game updates, planning and testing are moving pretty fast. Either Tanaka was slacking, or this Yoshida guy is a total slavedriver.
#10 Feb 01 2011 at 8:14 AM Rating: Decent
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Character jump feature. Examination of the implementation of jumping.


Don't get me wrong.... there are many other changes that I'm looking forward too. But this is in my top ten!
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#11 Feb 01 2011 at 8:16 AM Rating: Default
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*open Firefox*
*go into facebook*
*ready to write*

now I am all set up and ready to write about the poll for battler system on facebook
#12 Feb 01 2011 at 8:27 AM Rating: Good
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Ok- so this may sound kind of stupid.. but how do you read that table?

Is "Planned"- just a general overview of what they are focusing on?

And are the "Current Tasks" what will be implemented in this patch? or is it just things that they are working on and will be released at a later point?

Obviously Future is what else they want to add on...

It just seems like a massive patch if the "Current Tasks" list is implemented Wednesday...

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#13 Feb 01 2011 at 8:34 AM Rating: Excellent
MaverickBG wrote:
Ok- so this may sound kind of stupid.. but how do you read that table?

Is "Planned"- just a general overview of what they are focusing on?

And are the "Current Tasks" what will be implemented in this patch? or is it just things that they are working on and will be released at a later point?

Obviously Future is what else they want to add on...

It just seems like a massive patch if the "Current Tasks" list is implemented Wednesday...



I'm confused on this too. Does it mean we'll have jumping, and name revisions to our classes? Also, are companies coming in the new patch on Tuesday? I mean, if they got that ENTIRE column ready to go then I'm ready to cheer on SE's new producer. Overall I've been quite impressed with the improvement in communication SE's giving here. I'm already starting to see some long-time players who left at the beginning making a return. Let's hope this trend continues!
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#14 Feb 01 2011 at 8:47 AM Rating: Decent
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Sir SamusKnight wrote:
MaverickBG wrote:
Ok- so this may sound kind of stupid.. but how do you read that table?

Is "Planned"- just a general overview of what they are focusing on?

And are the "Current Tasks" what will be implemented in this patch? or is it just things that they are working on and will be released at a later point?

Obviously Future is what else they want to add on...

It just seems like a massive patch if the "Current Tasks" list is implemented Wednesday...



I'm confused on this too. Does it mean we'll have jumping, and name revisions to our classes? Also, are companies coming in the new patch on Tuesday? I mean, if they got that ENTIRE column ready to go then I'm ready to cheer on SE's new producer. Overall I've been quite impressed with the improvement in communication SE's giving here. I'm already starting to see some long-time players who left at the beginning making a return. Let's hope this trend continues!

This line in the last paragraph confuses me most, "As you can see, there are a number of changes planned for patch 1.15a," it sound like maybe we are seeing all of these features tomorrow O_o

I wouldn't get my hopes up though, probably just a translation error.
#15 Feb 01 2011 at 8:48 AM Rating: Decent
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Seems pretty self-explanatory. Planned is the overall goal, current tasks are the things they're trying to do in the immediate future, and future tasks are the slightly more long-term goals (although considering the expected turnover of patches right now, it seems like this could be anything from a month onwards)

The things in the patch coming up tomorrow are the bits that were listed in the 1.15a notes, albeit in more depth.

EDIT: Of course they aren't all coming tomorrow xD These are the long term goals continued over from the first letter from the producer, not patch notes. He means as you can see based off of the other notes theyve been releasing recently.

Edited, Feb 1st 2011 9:50am by Dlaqev
#16 Feb 01 2011 at 8:49 AM Rating: Decent
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MaverickBG wrote:
Ok- so this may sound kind of stupid.. but how do you read that table?

Is "Planned"- just a general overview of what they are focusing on?

And are the "Current Tasks" what will be implemented in this patch? or is it just things that they are working on and will be released at a later point?

Obviously Future is what else they want to add on...

It just seems like a massive patch if the "Current Tasks" list is implemented Wednesday...



Pretty simple really. Planned means it's in the planning stages - Current Tasks are whats priority and currently being worked on. Future tasks are adjustments/additions.

Thus why:

Character jump feature 	Examination of the implementation of jumping 	Implementation if favorable


shows it's basically straightforward in what means what - He's examining the uses and implementations of a Jump feature (Opinion: Pretty useless unless it's like FFXI where you can "fall" and it works for getting ledges or a FFXIII styled autojump since it's the same engine after all) and then if they can come to a conclusion on how it should be implemented it will be in a future update. (Future tasks).
#17 Feb 01 2011 at 9:03 AM Rating: Good
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Yes. I can't wait. Honestly, I feel like we're finally getting the changes we want and the game deserves. I'm not entirely happy about all of them but I think that with this patch we're going to see huge improvements.
#18 Feb 01 2011 at 9:16 AM Rating: Excellent
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Sir SamusKnight wrote:
MaverickBG wrote:
Ok- so this may sound kind of stupid.. but how do you read that table?

Is "Planned"- just a general overview of what they are focusing on?

And are the "Current Tasks" what will be implemented in this patch? or is it just things that they are working on and will be released at a later point?

Obviously Future is what else they want to add on...

It just seems like a massive patch if the "Current Tasks" list is implemented Wednesday...



I'm confused on this too. Does it mean we'll have jumping, and name revisions to our classes? Also, are companies coming in the new patch on Tuesday? I mean, if they got that ENTIRE column ready to go then I'm ready to cheer on SE's new producer. Overall I've been quite impressed with the improvement in communication SE's giving here. I'm already starting to see some long-time players who left at the beginning making a return. Let's hope this trend continues!


As I understand it, the middle column is "Stuff that is currently in the works" (not necessarily next patch, but in the near future) and the right column is "What we plan to work on after we finish what we're working on now"

As far as jump goes, the wording would imply that they are still in the "Considering the possibility", i.e. "We're ******* with it and we want to make sure it won't break anything before we decide whether we're doing it or not". Ditto for the Auction House.

On a side note, I didn't like this:

"Afterwards, I noticed a number of posts criticizing me for my light-hearted tone. I apologize. Sometimes my personality gets the better of me. I hope you’ll be kind enough to allow me a certain amount of tomfoolery in the future."

Personally, I liked the light-hearted tone. I'd rather hear a guy talk from his heart rather than an impersonal breakdown of features. Tell us what you're -really- thinking, and if having a good nature and a positive attitude is light-hearted then so be it. Any ******* can detail what they're doing in a bland, emotionless fashion. I, for one, like the idea of a developer that actually expresses a natural enthusiasm for the game. The people who would criticize that can go **** themselves.
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#19 Feb 01 2011 at 9:21 AM Rating: Excellent
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I agree, frankly I think people that expect him to come crawling to them begging for forgiveness and writing in a solumn tone are absolutely the relics of the old system, where we didn't even get any information let alone the detailed and personal letters we're getting now.

Anyone who's played FFXI should know the stand-offish way the dev team used to deal with it's customers, and it's apparent that this is changing over both games.

Please don't ***** it up by ******** and moaning that he isn't screaming "SORRY" constantly.
#20 Feb 01 2011 at 9:24 AM Rating: Excellent
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You know you've ran out of things to complain about when you start complaining about someone being upbeat..
#21 Feb 01 2011 at 9:27 AM Rating: Excellent
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By the way everyone, if a topic has a dash mark next to it under the "Future" section, it is being implemented in patch 1.15a. So you can scan that for extra stuff not mentioned in the original outline of the patch, prior to the complete notes.

Stuff like enemy size (looks like they mean actual model size increase), and improvements to enemy group dynamics/highlight targeting, etc.

Edited, Feb 1st 2011 9:28am by Teknoman
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#22Sigmakan, Posted: Feb 01 2011 at 9:32 AM, Rating: Sub-Default, (Expand Post) You put letters together to form words, then words together to form sentences and phrases.
#23 Feb 01 2011 at 9:32 AM Rating: Excellent
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No **** people need to not complain as much. oh wait i bet i will get rated down for posting this. I like how he was joking it made him human.
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#24 Feb 01 2011 at 9:34 AM Rating: Excellent
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I don't think I have a problem with the battle system. My biggest problem with fighting is that there is really no reason to party outside of leves and behest. And heck, even there, unless you are linking leves, I still think its better exp to solo. IMO, partying should give better exp then solo. Of course solo should still be viable though.

With partying not worth it at the moment, there is really 0 to do between leves or behest.
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#25 Feb 01 2011 at 9:40 AM Rating: Good
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Scape13 wrote:
I don't think I have a problem with the battle system. My biggest problem with fighting is that there is really no reason to party outside of leves and behest. And heck, even there, unless you are linking leves, I still think its better exp to solo. IMO, partying should give better exp then solo. Of course solo should still be viable though.

With partying not worth it at the moment, there is really 0 to do between leves or behest.

Agreed for the most part, that's why my LS exploits leve links every reset. It gives us something to do and it's excellent SP. Good thing it doesn't look like that is changing. I'm super excited to see the increases for parties outside leves an behests though.

Edited, Feb 1st 2011 10:40am by Jefro420
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#26 Feb 01 2011 at 9:53 AM Rating: Good
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Reassessment of the gear affinities

Introduction of gear with rank requirements to create player-oriented goals

Further changes to gear affinities


Wow someone is getting serious down at Squarenix.

*says it in PS3 kevin spokesman voice*

No longer do we have gear you can just pop on at rank 1 and it's rank 50 ***** that, what is this Hello Kitty Online.

*laughs, then looks serious*
#27 Feb 01 2011 at 9:57 AM Rating: Good
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Sir SamusKnight wrote:
if they got that ENTIRE column ready to go then I'm ready to cheer on SE's new producer.


/nod /nod
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#28 Feb 01 2011 at 9:59 AM Rating: Decent
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Cazon wrote:

*says it in PS3 kevin spokesman voice*

No longer do we have gear you can just pop on at rank 1 and it's rank 50 ***** that, what is this Hello Kitty Online.

*laughs, then looks serious*


that made my day, can't stop laughing.

/look serious now
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#29 Feb 01 2011 at 10:04 AM Rating: Decent
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This is a confusing sentence:

Quote:
Many players have voiced their desire for a complete list of all planned changes, rather than a partial 30% list.


In the last letter he made it sound like the list he is showing us is 30% complete, but in this letter it sounds like this list only contains 30% of the planned changes. Which one is correct? What says the JP/GR/FR letters?
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#30 Feb 01 2011 at 10:10 AM Rating: Decent
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Hyanmen wrote:
This is a confusing sentence:

Quote:
Many players have voiced their desire for a complete list of all planned changes, rather than a partial 30% list.


In the last letter he made it sound like the list he is showing us is 30% complete, but in this letter it sounds like this list only contains 30% of the planned changes. Which one is correct? What says the JP/GR/FR letters?


Pretty sure he was just talking about feedback regarding that from the first letter.
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#31 Feb 01 2011 at 10:20 AM Rating: Good
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I really can't wait till the next Letter From The Producer. I am so happy that Yoshi-P is leading the development team. He seems to actually care and isn't just doing it because it has to be done. Some of the things that he responded to kind of left me scratching my head. Though, I really shouldn't be surprised the people in the community were saying these things.

Apparently some people don't like how light-hearted he is. I guess people don't think that he is serious or something, because of his use of humor or something. I love that he adds humor to when he updates us with what is going on. Being able to see what is funny in all of this is a really good thing imho. He could be a robot, like the previous guy was. But, we see how that all worked out, didn't we?

The other thing is about what they have planned for the game. Seems that some people want to see a 100% complete list of the changes they have planned. I would like that as well, in all honesty. But, I don't think that is a realistic expectation. His reasoning for not giving us a full plan makes total sense to me. I hope that everyone that wants a complete list realizes how unrealistic it is. I personally like how he responded to it. He seems to really understand the people that feel that way. But, he also isn't going to give everyone everything that they want. Get the impression that he is going to make sure that they keep that balance. The balance of what we want and what they know needs to be done to the game.

Anyhoo, I'm really excited ^__^
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#32 Feb 01 2011 at 10:34 AM Rating: Good
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Scape13 wrote:
I don't think I have a problem with the battle system. My biggest problem with fighting is that there is really no reason to party outside of leves and behest. And heck, even there, unless you are linking leves, I still think its better exp to solo. IMO, partying should give better exp then solo. Of course solo should still be viable though.

With partying not worth it at the moment, there is really 0 to do between leves or behest.


With tomorrows update, partying will give better exp then solo, so now theres that.
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#33 Feb 01 2011 at 10:46 AM Rating: Decent
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flavvor wrote:
this will be a nice big patch hitting the core of the game. also the next players poll on the battle system i think will be tough for SE to decipher. I think a lot like the battle system and others want it changed. But come one the 2-2 lets see all the changes :)


How about changes to animations of Weapon Skills and Spells :) Yes please!! And when I say changes, I mean bigger and greater, so that when we cast/fire the skill, we are like "WoW" lol :-) no pun intended.

By the way, I'm excited about this patch tomorrow and all the news!! I just know this is going to be the best MMO EVER!!!

Edited, Feb 1st 2011 11:52am by lurex
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#34 Feb 01 2011 at 10:56 AM Rating: Excellent
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I also like his use of humour. He already shown he was taking care of the problems the game has so I appreciate the humouristic way of doing the process.
Less boring than a formal speech! So far, all the changes look good on paper, I'm really impatient to see the results ingame!
^.^b
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#35 Feb 01 2011 at 10:57 AM Rating: Excellent
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lurex the Intelligent wrote:
flavvor wrote:
this will be a nice big patch hitting the core of the game. also the next players poll on the battle system i think will be tough for SE to decipher. I think a lot like the battle system and others want it changed. But come one the 2-2 lets see all the changes :)


How about changes to animations of Weapon Skills and Spells :) Yes please!! And when I say changes, I mean bigger and greater, so that when we cast/fire the skill, we are like "WoW" lol :-) no pun intended.

By the way, I'm excited about this patch tomorrow and all the news!! I just know this is going to be the best MMO EVER!!!


I'd be ok with just a bigger variety of animations. I'd rather them save the epic animations for when we get end-game skills, but spinning around in a circle for every Gladiator skill is a bit annoying.
#36 Feb 01 2011 at 11:28 AM Rating: Good
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Today's announcements left me with a greater feeling of hope than any of the previous ones. Granted we still need to see what changes... but alot of things in the letter from the producer left me feeling excited for future changes.. more so than most of the posts that have been showing up recently.

*crosses fingers*

Edited, Feb 1st 2011 12:29pm by F3rth
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#37 Feb 01 2011 at 11:34 AM Rating: Good
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Quote:
How about changes to animations of Weapon Skills and Spells :) Yes please!! And when I say changes, I mean bigger and greater, so that when we cast/fire the skill, we are like "WoW" lol :-) no pun intended.



You mean, like actually seeing arrows, javelins and phantom darts in flight?
That's Blasphemy!

(I am perfectly fine with the magnitude of the effects - just give me a visible reason for
why my Conjurer keeps whiffing his wand)
#38 Feb 01 2011 at 11:36 AM Rating: Decent
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"The people who would criticize that can go @#%^ themselves."

Agreed.
#39 Feb 01 2011 at 11:41 AM Rating: Good
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I really hope they dont implement weapon and armor drops from killing creatures... Firstly it doesnt encourage the player crafted economy. Secondly.... How does a snake hide a big *** mace?
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#40 Feb 01 2011 at 11:46 AM Rating: Good
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"I really hope they dont implement weapon and armor drops from killing creatures... Firstly it doesnt encourage the player crafted economy. Secondly.... How does a snake hide a big *** mace?"

Yea, thats just one of those FF things but i reckon it could be more like Beastmen Tribes.

Edited, Feb 1st 2011 12:47pm by Picomaan
#41 Feb 01 2011 at 11:47 AM Rating: Excellent
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Hyanmen wrote:
This is a confusing sentence:

Quote:
Many players have voiced their desire for a complete list of all planned changes, rather than a partial 30% list.


In the last letter he made it sound like the list he is showing us is 30% complete, but in this letter it sounds like this list only contains 30% of the planned changes. Which one is correct? What says the JP/GR/FR letters?


The FR letter says that even though some people voiced their desire to see an complete list of planned changes, He can only promise to add more (the other 70% so to say) when a study and some conclusive tests are performed.
So that the list displayed is the list of planned changes that have been studied AND conclusively tested! The other 70% are changes voiced by players so some/most of them haven't been discussed AND/OR conclusively tested from SE's part.
I hope it clarifies things for you ^.^
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#42 Feb 01 2011 at 11:57 AM Rating: Decent
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Quote:
I hope it clarifies things for you ^.^


Yeah that's good thank you, but I wonder if the French first producer's letter is as conflicting with this letter as the English one?
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#43 Feb 01 2011 at 12:17 PM Rating: Good
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Why do people act like a couple of gear drops from mobs will kill the crafting economy? It is a ridiculous claim.

Drops from mobs don't have be great stat pieces. They should be more like fashion pieces to display as "trophies" or whatever.

If anything is killing the economy it is the fact that gil is too easy to come by, or there aren't enough gil sinks in the game.

Edited, Feb 1st 2011 12:24pm by Mithsavvy
#44 Feb 01 2011 at 12:21 PM Rating: Good
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Geez.

More changes on the scale of this patch every patch and we might have a TKO on the people complaining.

Nah, who am I kidding? We'll just see complaints that it's bad that the game needed that many changes.

I'm surprised no one's cheering about this yet though:

The first item, second column in the Items, Synthesis and Gathering section wrote:

Adjustments to lower the rate at which item condition deteriorates


Or maybe the sheer number of changes is taking a while to absorb?
#45 Feb 01 2011 at 12:22 PM Rating: Decent
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Mithsavvy wrote:
Why do people act like a couple of gear drops from mobs will kill the crafting economy? It is a ridiculous claim.

Drops from mobs don't have be great stat pieces. They should be more like fashion pieces to display as "trophies" or whatever.

If anything is killing the economy it is the fact that gil is too easy to come by, or there aren't enough gil sincs in the game.


even if the drop gear have same stat as craft gear, it wont kill the crafter money make as long the drop rate is not 1 kill/drop, but i do agree withthe fact the game lack of fashion atm, and it does

Edited, Feb 1st 2011 1:23pm by Shneibel
#46 Feb 01 2011 at 12:25 PM Rating: Decent
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Yes. What I don't understand is, why isn't it possible to re-dye finished stuff?
#47 Feb 01 2011 at 12:31 PM Rating: Good
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Perhaps it's just the MMORPG player in me, but I always look at higher level mobs as targets to kill for loot, and loot means gear. If you aren't going to have them drop gear, then they need to drop SOMETHING, and that something either means money or crafting mats. If all they're dropping is crafting mats then that just seems unfair because you're requiring DoW/DoM players to overcome an obstacle that only rewards DoH players, meaning that players who are combat only have no reason besides money to kill and the crafters who actually NEED the loot can't participate unless they have a combat class.

The only alternative method is to have the combat classes kill the mob and get the loot, then sell it, in which case the endgame content is essentially glorified gil farming.

I believe that combat based events need to result in gear for combat based players.

I also believe, as an aside, that if they truly intend DoH and DoL to be actual "classes" in the classic sense, then they need to also add endgame content that can ONLY be accomplished by a DoH or a DoL specifically. Have those events result in loot for those classes. For example, you could have some large scale gathering event that rewards gear that improves gathering rates, or large scale crafting events that results in gear that improves crafting.

As for "how would it work?" There were plenty of Assault missions that did not actually require you to attack anything that would attack back directly, so it -is- possible to create content that doesn't require combat.
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#48 Feb 01 2011 at 12:43 PM Rating: Default
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Quote:
If all they're dropping is crafting mats then that just seems unfair because you're requiring DoW/DoM players to overcome an obstacle that only rewards DoH players


Mutual interaction. Crafters buy mats off DoW/DoM, crafters sell finished products to DoW/DoM.

Quote:
the crafters who actually NEED the loot can't participate unless they have a combat class.


DoW and DoM are already dependent on crafters and gatherers but the opposite is not the case. Which is partly why this game is called Crafting Fantasy XIV. And the solution is not to make DoW and DoM independent on crafters, because that would make crafting essentially useless to "main" as. The minigame itself is not enough to keep the classes interesting enough.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#49 Feb 01 2011 at 12:43 PM Rating: Good
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You know, when I first started reading about FFXIV I thought that crafting classes would be engaged in end game battles because I figured SE would make them desirable assetts.

I expected thigns like: really nice treasure hunter type ability from certain DoH or DoL classes. I also expected that crafters would be able to temporarily "charge up" gear to boost stats or something like that so that they could be on the sidelines during end game battles repairing gear and providing boosts. There's also no reason that they could not provide buffs/debuffs. Didn't SE mention Balcksmiths having special abilities to debuff machine based mobs... and alchemists also getting abilities to debuff?

There's about a zillion ways to make crafters part of end game battles. And no it won't overpower the class. They need something to make those classes fun to play, otherwise its no different than ffxi where crafting was just a way to make gil.


Edited, Feb 1st 2011 12:47pm by Mithsavvy
#50 Feb 01 2011 at 12:57 PM Rating: Decent
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Hyanmen wrote:
Quote:
If all they're dropping is crafting mats then that just seems unfair because you're requiring DoW/DoM players to overcome an obstacle that only rewards DoH players


Mutual interaction. Crafters buy mats off DoW/DoM, crafters sell finished products to DoW/DoM.


Yeah, I mentioned that later where I referred to such fights as boiling down to large scale farming; all you're doing is killing to make money so that you can use the money to buy gear.
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#51 Feb 01 2011 at 1:08 PM Rating: Decent
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3,416 posts
Quote:
Yeah, I mentioned that later where I referred to such fights as boiling down to large scale farming; all you're doing is killing to make money so that you can use the money to buy gear.


Yep.. of course it shouldn't be used for every encounter out there, but it's effective and not really a bad thing per se as long as RMT don't take over (which sadly happened in XI).

Equipment that drops from leves had lost most of it's value already months ago (long before everything else did). The more SE adds these type of equipment to the game, the worse off the crafters will be..

There can be alternative solutions but right now they haven't mentioned any.. so it makes me a bit worried.
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